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https://github.com/fluencelabs/tendermint
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Merge pull request #95 from tendermint/feature/repeat-timer
Refactor repeat timer
This commit is contained in:
commit
b49bce2bc3
@ -1,7 +1,6 @@
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package common
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package common
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import (
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import (
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"sync"
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"time"
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"time"
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)
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)
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@ -11,76 +10,93 @@ It's good for keeping connections alive.
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A RepeatTimer must be Stop()'d or it will keep a goroutine alive.
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A RepeatTimer must be Stop()'d or it will keep a goroutine alive.
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*/
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*/
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type RepeatTimer struct {
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type RepeatTimer struct {
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Ch chan time.Time
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Name string
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Ch <-chan time.Time
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output chan<- time.Time
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input chan repeatCommand
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mtx sync.Mutex
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dur time.Duration
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name string
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ticker *time.Ticker
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ticker *time.Ticker
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stopped bool
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quit chan struct{}
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wg *sync.WaitGroup
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dur time.Duration
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}
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}
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type repeatCommand int8
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const (
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Reset repeatCommand = iota
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RQuit
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)
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func NewRepeatTimer(name string, dur time.Duration) *RepeatTimer {
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func NewRepeatTimer(name string, dur time.Duration) *RepeatTimer {
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c := make(chan time.Time)
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var t = &RepeatTimer{
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var t = &RepeatTimer{
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Ch: make(chan time.Time),
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Name: name,
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ticker: time.NewTicker(dur),
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Ch: c,
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quit: make(chan struct{}),
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output: c,
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wg: new(sync.WaitGroup),
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input: make(chan repeatCommand),
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name: name,
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dur: dur,
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}
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t.wg.Add(1)
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go t.fireRoutine(t.ticker)
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return t
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}
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func (t *RepeatTimer) fireRoutine(ticker *time.Ticker) {
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dur: dur,
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for {
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ticker: time.NewTicker(dur),
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select {
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case t_ := <-ticker.C:
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t.Ch <- t_
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case <-t.quit:
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// needed so we know when we can reset t.quit
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t.wg.Done()
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return
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}
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}
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}
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go t.run()
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return t
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}
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}
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// Wait the duration again before firing.
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// Wait the duration again before firing.
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func (t *RepeatTimer) Reset() {
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func (t *RepeatTimer) Reset() {
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t.Stop()
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t.input <- Reset
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t.mtx.Lock() // Lock
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defer t.mtx.Unlock()
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t.ticker = time.NewTicker(t.dur)
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t.quit = make(chan struct{})
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t.wg.Add(1)
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go t.fireRoutine(t.ticker)
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}
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}
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// For ease of .Stop()'ing services before .Start()'ing them,
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// For ease of .Stop()'ing services before .Start()'ing them,
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// we ignore .Stop()'s on nil RepeatTimers.
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// we ignore .Stop()'s on nil RepeatTimers.
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func (t *RepeatTimer) Stop() bool {
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func (t *RepeatTimer) Stop() bool {
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if t == nil {
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// use t.stopped to gracefully handle many Stop() without blocking
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if t == nil || t.stopped {
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return false
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return false
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}
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}
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t.mtx.Lock() // Lock
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t.input <- RQuit
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defer t.mtx.Unlock()
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t.stopped = true
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return true
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exists := t.ticker != nil
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}
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if exists {
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t.ticker.Stop() // does not close the channel
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func (t *RepeatTimer) run() {
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select {
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done := false
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case <-t.Ch:
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for !done {
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// read off channel if there's anything there
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select {
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default:
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case cmd := <-t.input:
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}
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// stop goroutine if the input says so
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close(t.quit)
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// don't close channels, as closed channels mess up select reads
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t.wg.Wait() // must wait for quit to close else we race Reset
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done = t.processInput(cmd)
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t.ticker = nil
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case tick := <-t.ticker.C:
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}
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t.send(tick)
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return exists
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}
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}
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}
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// send performs blocking send on t.Ch
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func (t *RepeatTimer) send(tick time.Time) {
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// XXX: possibly it is better to not block:
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// https://golang.org/src/time/sleep.go#L132
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// select {
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// case t.output <- tick:
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// default:
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// }
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t.output <- tick
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}
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// all modifications of the internal state of ThrottleTimer
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// happen in this method. It is only called from the run goroutine
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// so we avoid any race conditions
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func (t *RepeatTimer) processInput(cmd repeatCommand) (shutdown bool) {
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switch cmd {
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case Reset:
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t.ticker.Stop()
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t.ticker = time.NewTicker(t.dur)
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case RQuit:
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t.ticker.Stop()
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shutdown = true
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default:
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panic("unknown command!")
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}
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return shutdown
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}
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}
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@ -10,7 +10,7 @@ import (
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)
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)
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type rCounter struct {
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type rCounter struct {
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input chan time.Time
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input <-chan time.Time
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mtx sync.Mutex
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mtx sync.Mutex
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count int
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count int
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}
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}
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@ -39,11 +39,11 @@ func (c *rCounter) Read() {
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func TestRepeat(test *testing.T) {
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func TestRepeat(test *testing.T) {
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assert := asrt.New(test)
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assert := asrt.New(test)
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dur := time.Duration(50) * time.Millisecond
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dur := time.Duration(100) * time.Millisecond
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short := time.Duration(20) * time.Millisecond
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short := time.Duration(20) * time.Millisecond
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// delay waits for cnt durations, an a little extra
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// delay waits for cnt durations, an a little extra
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delay := func(cnt int) time.Duration {
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delay := func(cnt int) time.Duration {
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return time.Duration(cnt)*dur + time.Duration(5)*time.Millisecond
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return time.Duration(cnt)*dur + time.Duration(10)*time.Millisecond
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}
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}
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t := NewRepeatTimer("bar", dur)
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t := NewRepeatTimer("bar", dur)
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@ -70,9 +70,9 @@ func TestRepeat(test *testing.T) {
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// after a stop, nothing more is sent
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// after a stop, nothing more is sent
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stopped := t.Stop()
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stopped := t.Stop()
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assert.True(stopped)
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assert.True(stopped)
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time.Sleep(delay(7))
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time.Sleep(delay(2))
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assert.Equal(6, c.Count())
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assert.Equal(6, c.Count())
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// close channel to stop counter
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// extra calls to stop don't block
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close(t.Ch)
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t.Stop()
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}
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}
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@ -13,20 +13,21 @@ at most once every "dur".
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type ThrottleTimer struct {
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type ThrottleTimer struct {
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Name string
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Name string
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Ch <-chan struct{}
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Ch <-chan struct{}
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input chan command
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input chan throttleCommand
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output chan<- struct{}
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output chan<- struct{}
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dur time.Duration
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dur time.Duration
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timer *time.Timer
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timer *time.Timer
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isSet bool
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isSet bool
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stopped bool
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}
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}
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type command int32
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type throttleCommand int8
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const (
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const (
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Set command = iota
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Set throttleCommand = iota
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Unset
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Unset
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Quit
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TQuit
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)
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)
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// NewThrottleTimer creates a new ThrottleTimer.
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// NewThrottleTimer creates a new ThrottleTimer.
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@ -36,7 +37,7 @@ func NewThrottleTimer(name string, dur time.Duration) *ThrottleTimer {
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Name: name,
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Name: name,
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Ch: c,
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Ch: c,
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dur: dur,
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dur: dur,
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input: make(chan command),
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input: make(chan throttleCommand),
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output: c,
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output: c,
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timer: time.NewTimer(dur),
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timer: time.NewTimer(dur),
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}
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}
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@ -74,14 +75,14 @@ func (t *ThrottleTimer) trySend() {
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// all modifications of the internal state of ThrottleTimer
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// all modifications of the internal state of ThrottleTimer
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// happen in this method. It is only called from the run goroutine
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// happen in this method. It is only called from the run goroutine
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// so we avoid any race conditions
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// so we avoid any race conditions
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func (t *ThrottleTimer) processInput(cmd command) (shutdown bool) {
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func (t *ThrottleTimer) processInput(cmd throttleCommand) (shutdown bool) {
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switch cmd {
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switch cmd {
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case Set:
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case Set:
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if !t.isSet {
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if !t.isSet {
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t.isSet = true
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t.isSet = true
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t.timer.Reset(t.dur)
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t.timer.Reset(t.dur)
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}
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}
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case Quit:
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case TQuit:
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shutdown = true
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shutdown = true
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fallthrough
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fallthrough
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case Unset:
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case Unset:
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@ -119,9 +120,10 @@ func (t *ThrottleTimer) Unset() {
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// For ease of stopping services before starting them, we ignore Stop on nil
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// For ease of stopping services before starting them, we ignore Stop on nil
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// ThrottleTimers.
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// ThrottleTimers.
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func (t *ThrottleTimer) Stop() bool {
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func (t *ThrottleTimer) Stop() bool {
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if t == nil {
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if t == nil || t.stopped {
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return false
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return false
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}
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}
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t.input <- Quit
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t.input <- TQuit
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t.stopped = true
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return true
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return true
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}
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}
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@ -95,4 +95,6 @@ func TestThrottle(test *testing.T) {
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stopped := t.Stop()
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stopped := t.Stop()
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assert.True(stopped)
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assert.True(stopped)
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// extra calls to stop don't block
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t.Stop()
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}
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}
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