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https://github.com/fluencelabs/tendermint
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[R4R] Add proposer to NewRound event and proposal info to CompleteProposal event (#2767)
* add proposer info to EventCompleteProposal * create separate EventData structure for CompleteProposal * cant us rs.Proposal to get BlockID because it is not guaranteed to be set yet * copying RoundState isnt helping us here * add Step back to make compatible with original RoundState event. update changelog * add NewRound event * fix test * remove unneeded RoundState * put height round step into a struct * pull out ValidatorInfo struct. add ensureProposal assert * remove height-round-state sub-struct refactor * minor fixes from review
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@ -772,7 +772,7 @@ func (cs *ConsensusState) enterNewRound(height int64, round int) {
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cs.Votes.SetRound(round + 1) // also track next round (round+1) to allow round-skipping
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cs.triggeredTimeoutPrecommit = false
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cs.eventBus.PublishEventNewRound(cs.RoundStateEvent())
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cs.eventBus.PublishEventNewRound(cs.NewRoundEvent())
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cs.metrics.Rounds.Set(float64(round))
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// Wait for txs to be available in the mempool
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@ -1404,7 +1404,7 @@ func (cs *ConsensusState) defaultSetProposal(proposal *types.Proposal) error {
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return nil
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}
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// Verify POLRound, which must be -1 or in range [0, proposal.Round).
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// Verify POLRound, which must be -1 or in range [0, proposal.Round).
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if proposal.POLRound < -1 ||
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(proposal.POLRound >= 0 && proposal.POLRound >= proposal.Round) {
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return ErrInvalidProposalPOLRound
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@ -1462,7 +1462,7 @@ func (cs *ConsensusState) addProposalBlockPart(msg *BlockPartMessage, peerID p2p
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}
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// NOTE: it's possible to receive complete proposal blocks for future rounds without having the proposal
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cs.Logger.Info("Received complete proposal block", "height", cs.ProposalBlock.Height, "hash", cs.ProposalBlock.Hash())
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cs.eventBus.PublishEventCompleteProposal(cs.RoundStateEvent())
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cs.eventBus.PublishEventCompleteProposal(cs.CompleteProposalEvent())
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// Update Valid* if we can.
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prevotes := cs.Votes.Prevotes(cs.Round)
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