add staticcheck linting (#3828)

cleanup to add linter

    grpc change:
        https://godoc.org/google.golang.org/grpc#WithContextDialer
        https://godoc.org/google.golang.org/grpc#WithDialer
        grpc/grpc-go#2627
    prometheous change:
        due to UninstrumentedHandler, being deprecated in the future
    empty branch = empty if or else statement
        didn't delete them entirely but commented
        couldn't find a reason to have them
    could not replicate the issue #3406
        but if want to keep it commented then we should comment out the if statement as well
This commit is contained in:
Marko
2019-07-25 07:35:30 +02:00
committed by Anton Kaliaev
parent 3a1f876802
commit 98cb8c9783
26 changed files with 116 additions and 105 deletions

View File

@@ -690,13 +690,13 @@ func (cs *ConsensusState) handleMsg(mi msgInfo) {
cs.statsMsgQueue <- mi
}
if err == ErrAddingVote {
// TODO: punish peer
// We probably don't want to stop the peer here. The vote does not
// necessarily comes from a malicious peer but can be just broadcasted by
// a typical peer.
// https://github.com/tendermint/tendermint/issues/1281
}
// if err == ErrAddingVote {
// TODO: punish peer
// We probably don't want to stop the peer here. The vote does not
// necessarily comes from a malicious peer but can be just broadcasted by
// a typical peer.
// https://github.com/tendermint/tendermint/issues/1281
// }
// NOTE: the vote is broadcast to peers by the reactor listening
// for vote events
@@ -709,7 +709,7 @@ func (cs *ConsensusState) handleMsg(mi msgInfo) {
return
}
if err != nil {
if err != nil { // nolint:staticcheck
// Causes TestReactorValidatorSetChanges to timeout
// https://github.com/tendermint/tendermint/issues/3406
// cs.Logger.Error("Error with msg", "height", cs.Height, "round", cs.Round,
@@ -1227,9 +1227,10 @@ func (cs *ConsensusState) enterCommit(height int64, commitRound int) {
cs.ProposalBlockParts = types.NewPartSetFromHeader(blockID.PartsHeader)
cs.eventBus.PublishEventValidBlock(cs.RoundStateEvent())
cs.evsw.FireEvent(types.EventValidBlock, &cs.RoundState)
} else {
// We just need to keep waiting.
}
// else {
// We just need to keep waiting.
// }
}
}