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https://github.com/fluencelabs/tendermint
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Introduce EventValidBlock for informing peers about wanted block (#2652)
* Introduce EventValidBlock for informing peer about wanted block * Merge with develop * Add isCommit flag to NewValidBlock message - Add test for the case of +2/3 Precommit from the previous round
This commit is contained in:
committed by
Ethan Buchman
parent
a530352f61
commit
7a03344480
@ -904,13 +904,6 @@ func (cs *ConsensusState) defaultDecideProposal(height int64, round int) {
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polRound, polBlockID := cs.Votes.POLInfo()
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proposal := types.NewProposal(height, round, blockParts.Header(), polRound, polBlockID)
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if err := cs.privValidator.SignProposal(cs.state.ChainID, proposal); err == nil {
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// Set fields
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/* fields set by setProposal and addBlockPart
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cs.Proposal = proposal
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cs.ProposalBlock = block
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cs.ProposalBlockParts = blockParts
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*/
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// send proposal and block parts on internal msg queue
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cs.sendInternalMessage(msgInfo{&ProposalMessage{proposal}, ""})
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for i := 0; i < blockParts.Total(); i++ {
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@ -994,14 +987,6 @@ func (cs *ConsensusState) enterPrevote(height int64, round int) {
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cs.newStep()
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}()
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// fire event for how we got here
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if cs.isProposalComplete() {
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cs.eventBus.PublishEventCompleteProposal(cs.RoundStateEvent())
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} else {
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// we received +2/3 prevotes for a future round
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// TODO: catchup event?
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}
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cs.Logger.Info(fmt.Sprintf("enterPrevote(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
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// Sign and broadcast vote as necessary
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@ -1240,6 +1225,8 @@ func (cs *ConsensusState) enterCommit(height int64, commitRound int) {
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// Set up ProposalBlockParts and keep waiting.
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cs.ProposalBlock = nil
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cs.ProposalBlockParts = types.NewPartSetFromHeader(blockID.PartsHeader)
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cs.eventBus.PublishEventValidBlock(cs.RoundStateEvent())
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cs.evsw.FireEvent(types.EventValidBlock, &cs.RoundState)
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} else {
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// We just need to keep waiting.
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}
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@ -1420,11 +1407,6 @@ func (cs *ConsensusState) defaultSetProposal(proposal *types.Proposal) error {
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return nil
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}
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// We don't care about the proposal if we're already in cstypes.RoundStepCommit.
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if cstypes.RoundStepCommit <= cs.Step {
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return nil
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}
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// Verify POLRound, which must be -1 or between 0 and proposal.Round exclusive.
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if proposal.POLRound != -1 &&
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(proposal.POLRound < 0 || proposal.Round <= proposal.POLRound) {
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@ -1437,7 +1419,12 @@ func (cs *ConsensusState) defaultSetProposal(proposal *types.Proposal) error {
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}
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cs.Proposal = proposal
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cs.ProposalBlockParts = types.NewPartSetFromHeader(proposal.BlockPartsHeader)
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// We don't update cs.ProposalBlockParts if it is already set.
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// This happens if we're already in cstypes.RoundStepCommit or if there is a valid block in the current round.
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// TODO: We can check if Proposal is for a different block as this is a sign of misbehavior!
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if cs.ProposalBlockParts == nil {
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cs.ProposalBlockParts = types.NewPartSetFromHeader(proposal.BlockPartsHeader)
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}
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cs.Logger.Info("Received proposal", "proposal", proposal)
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return nil
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}
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@ -1478,6 +1465,7 @@ func (cs *ConsensusState) addProposalBlockPart(msg *BlockPartMessage, peerID p2p
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}
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// NOTE: it's possible to receive complete proposal blocks for future rounds without having the proposal
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cs.Logger.Info("Received complete proposal block", "height", cs.ProposalBlock.Height, "hash", cs.ProposalBlock.Hash())
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cs.eventBus.PublishEventCompleteProposal(cs.RoundStateEvent())
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// Update Valid* if we can.
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prevotes := cs.Votes.Prevotes(cs.Round)
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@ -1616,16 +1604,26 @@ func (cs *ConsensusState) addVote(vote *types.Vote, peerID p2p.ID) (added bool,
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// Update Valid* if we can.
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// NOTE: our proposal block may be nil or not what received a polka..
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// TODO: we may want to still update the ValidBlock and obtain it via gossipping
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if len(blockID.Hash) != 0 &&
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(cs.ValidRound < vote.Round) &&
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(vote.Round <= cs.Round) &&
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cs.ProposalBlock.HashesTo(blockID.Hash) {
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if len(blockID.Hash) != 0 && (cs.ValidRound < vote.Round) && (vote.Round == cs.Round) {
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cs.Logger.Info("Updating ValidBlock because of POL.", "validRound", cs.ValidRound, "POLRound", vote.Round)
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cs.ValidRound = vote.Round
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cs.ValidBlock = cs.ProposalBlock
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cs.ValidBlockParts = cs.ProposalBlockParts
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if cs.ProposalBlock.HashesTo(blockID.Hash) {
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cs.Logger.Info(
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"Updating ValidBlock because of POL.", "validRound", cs.ValidRound, "POLRound", vote.Round)
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cs.ValidRound = vote.Round
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cs.ValidBlock = cs.ProposalBlock
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cs.ValidBlockParts = cs.ProposalBlockParts
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} else {
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cs.Logger.Info(
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"Valid block we don't know about. Set ProposalBlock=nil",
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"proposal", cs.ProposalBlock.Hash(), "blockId", blockID.Hash)
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// We're getting the wrong block.
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cs.ProposalBlock = nil
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}
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if !cs.ProposalBlockParts.HasHeader(blockID.PartsHeader) {
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cs.ProposalBlockParts = types.NewPartSetFromHeader(blockID.PartsHeader)
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}
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cs.evsw.FireEvent(types.EventValidBlock, &cs.RoundState)
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cs.eventBus.PublishEventValidBlock(cs.RoundStateEvent())
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}
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}
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@ -1634,7 +1632,8 @@ func (cs *ConsensusState) addVote(vote *types.Vote, peerID p2p.ID) (added bool,
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// Round-skip if there is any 2/3+ of votes ahead of us
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cs.enterNewRound(height, vote.Round)
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} else if cs.Round == vote.Round && cstypes.RoundStepPrevote <= cs.Step { // current round
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if prevotes.HasTwoThirdsMajority() {
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blockID, ok := prevotes.TwoThirdsMajority()
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if ok && (cs.isProposalComplete() || len(blockID.Hash) == 0) {
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cs.enterPrecommit(height, vote.Round)
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} else if prevotes.HasTwoThirdsAny() {
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cs.enterPrevoteWait(height, vote.Round)
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