mirror of
https://github.com/fluencelabs/tendermint
synced 2025-06-12 21:01:21 +00:00
New genesis.json
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@ -317,11 +317,10 @@ func (cs *ConsensusState) stepTransitionRoutine() {
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// For clarity, all state transitions that happen after some timeout are here.
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// Schedule the next action by pushing a RoundAction{} to cs.runActionCh.
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scheduleNextAction := func() {
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scheduleNextAction := func(rs *RoundState) {
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go func() {
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// NOTE: We can push directly to runActionCh because
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// we're running in a separate goroutine, which avoids deadlocks.
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rs := cs.getRoundState()
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round, roundStartTime, RoundDuration, _, elapsedRatio := calcRoundInfo(rs.StartTime)
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log.Debug("Scheduling next action", "height", rs.Height, "round", round, "step", rs.Step, "roundStartTime", roundStartTime, "elapsedRatio", elapsedRatio)
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switch rs.Step {
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@ -351,14 +350,14 @@ func (cs *ConsensusState) stepTransitionRoutine() {
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// There's nothing to scheudle, we're waiting for
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// ProposalBlockParts.IsComplete() &&
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// Commits.HasTwoThirdsMajority()
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panic("The next action from RoundStepCommit is not scheduled by time")
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//panic("The next action from RoundStepCommit is not scheduled by time")
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default:
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panic("Should not happen")
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}
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}()
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}
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scheduleNextAction()
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scheduleNextAction(cs.getRoundState())
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// NOTE: All ConsensusState.RunAction*() calls come from here.
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// Since only one routine calls them, it is safe to assume that
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@ -397,7 +396,7 @@ ACTION_LOOP:
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continue ACTION_LOOP
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}
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cs.RunActionPropose(rs.Height, rs.Round)
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scheduleNextAction()
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scheduleNextAction(rs)
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continue ACTION_LOOP
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case RoundActionPrevote:
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@ -405,7 +404,7 @@ ACTION_LOOP:
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continue ACTION_LOOP
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}
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cs.RunActionPrevote(rs.Height, rs.Round)
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scheduleNextAction()
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scheduleNextAction(rs)
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continue ACTION_LOOP
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case RoundActionPrecommit:
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@ -413,7 +412,7 @@ ACTION_LOOP:
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continue ACTION_LOOP
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}
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cs.RunActionPrecommit(rs.Height, rs.Round)
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scheduleNextAction()
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scheduleNextAction(rs)
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continue ACTION_LOOP
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case RoundActionTryCommit:
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@ -428,7 +427,7 @@ ACTION_LOOP:
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// Could not commit, move onto next round.
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cs.SetupNewRound(rs.Height, rs.Round+1)
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// cs.Step is now at RoundStepNewRound
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scheduleNextAction()
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scheduleNextAction(rs)
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continue ACTION_LOOP
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}
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@ -450,7 +449,7 @@ ACTION_LOOP:
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cs.evsw.FireEvent(types.EventStringNewBlock(), newBlock)
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cs.evc.Flush()
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}()
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scheduleNextAction()
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scheduleNextAction(rs)
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continue ACTION_LOOP
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} else {
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// do not schedule next action.
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@ -533,14 +532,18 @@ func (cs *ConsensusState) updateToState(state *sm.State, contiguous bool) {
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// After the call cs.Step becomes RoundStepNewRound.
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func (cs *ConsensusState) setupNewRound(round uint) {
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// XXX Looks like this is just not called.
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// Sanity check
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if round == 0 {
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panic("setupNewRound() should never be called for round 0")
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}
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// Increment all the way to round.
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log.Debug(Fmt("Validators prior to IncrementAccum: %v, %v-%v", cs.Validators.String(),
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round, cs.Round))
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validators := cs.Validators.Copy()
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validators.IncrementAccum(round - cs.Round)
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log.Debug(Fmt("Validators after IncrementAccum: %v", validators.String()))
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cs.Round = round
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cs.Step = RoundStepNewRound
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