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https://github.com/fluencelabs/tendermint
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common: no more relying on math/rand.DefaultSource
Fixes https://github.com/tendermint/tmlibs/issues/99 Updates https://github.com/tendermint/tendermint/issues/973 Removed usages of math/rand.DefaultSource in favour of our own source that's seeded with a completely random source and is safe for use in concurrent in multiple goroutines. Also extend some functionality that the stdlib exposes such as * RandPerm * RandIntn * RandInt31 * RandInt63 Also added an integration test whose purpose is to be run as a consistency check to ensure that our results never repeat hence that our internal PRNG is uniquely seeded each time. This integration test can be triggered by setting environment variable: `TENDERMINT_INTEGRATION_TESTS=true` for example ```shell TENDERMINT_INTEGRATION_TESTS=true go test ```
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@ -3,7 +3,6 @@ package common
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import (
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"encoding/binary"
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"fmt"
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"math/rand"
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"strings"
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"sync"
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)
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@ -212,12 +211,12 @@ func (bA *BitArray) PickRandom() (int, bool) {
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if length == 0 {
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return 0, false
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}
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randElemStart := rand.Intn(length)
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randElemStart := RandIntn(length)
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for i := 0; i < length; i++ {
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elemIdx := ((i + randElemStart) % length)
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if elemIdx < length-1 {
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if bA.Elems[elemIdx] > 0 {
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randBitStart := rand.Intn(64)
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randBitStart := RandIntn(64)
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for j := 0; j < 64; j++ {
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bitIdx := ((j + randBitStart) % 64)
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if (bA.Elems[elemIdx] & (uint64(1) << uint(bitIdx))) > 0 {
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@ -232,7 +231,7 @@ func (bA *BitArray) PickRandom() (int, bool) {
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if elemBits == 0 {
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elemBits = 64
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}
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randBitStart := rand.Intn(elemBits)
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randBitStart := RandIntn(elemBits)
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for j := 0; j < elemBits; j++ {
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bitIdx := ((j + randBitStart) % elemBits)
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if (bA.Elems[elemIdx] & (uint64(1) << uint(bitIdx))) > 0 {
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