tendermint/crypto/merkle/simple_tree.go

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Go
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package merkle
import (
"math/bits"
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)
// SimpleHashFromByteSlices computes a Merkle tree where the leaves are the byte slice,
// in the provided order.
func SimpleHashFromByteSlices(items [][]byte) []byte {
switch len(items) {
case 0:
return nil
case 1:
return leafHash(items[0])
default:
k := getSplitPoint(len(items))
left := SimpleHashFromByteSlices(items[:k])
right := SimpleHashFromByteSlices(items[k:])
return innerHash(left, right)
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}
}
crypto: Proof of Concept for iterative version of SimpleHashFromByteSlices (#2611) (#3530) (#2611) had suggested that an iterative version of SimpleHashFromByteSlice would be faster, presumably because we can envision some overhead accumulating from stack frames and function calls. Additionally, a recursive algorithm risks hitting the stack limit and causing a stack overflow should the tree be too large. Provided here is an iterative alternative, a simple test to assert correctness and a benchmark. On the performance side, there appears to be no overall difference: ``` BenchmarkSimpleHashAlternatives/recursive-4 20000 77677 ns/op BenchmarkSimpleHashAlternatives/iterative-4 20000 76802 ns/op ``` On the surface it might seem that the additional overhead is due to the different allocation patterns of the implementations. The recursive version uses a single `[][]byte` slices which it then re-slices at each level of the tree. The iterative version reproduces `[][]byte` once within the function and then rewrites sub-slices of that array at each level of the tree. Eexperimenting by modifying the code to simply calculate the hash and not store the result show little to no difference in performance. These preliminary results suggest: 1. The performance of the current implementation is pretty good 2. Go has low overhead for recursive functions 3. The performance of the SimpleHashFromByteSlice routine is dominated by the actual hashing of data Although this work is in no way exhaustive, point #3 suggests that optimizations of this routine would need to take an alternative approach to make significant improvements on the current performance. Finally, considering that the recursive implementation is easier to read, it might not be worthwhile to switch to a less intuitive implementation for so little benefit. * re-add slice re-writing * [crypto] Document SimpleHashFromByteSlicesIterative
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// SimpleHashFromByteSliceIterative is an iterative alternative to
// SimpleHashFromByteSlice motivated by potential performance improvements.
// (#2611) had suggested that an iterative version of
// SimpleHashFromByteSlice would be faster, presumably because
// we can envision some overhead accumulating from stack
// frames and function calls. Additionally, a recursive algorithm risks
// hitting the stack limit and causing a stack overflow should the tree
// be too large.
//
// Provided here is an iterative alternative, a simple test to assert
// correctness and a benchmark. On the performance side, there appears to
// be no overall difference:
//
// BenchmarkSimpleHashAlternatives/recursive-4 20000 77677 ns/op
// BenchmarkSimpleHashAlternatives/iterative-4 20000 76802 ns/op
//
// On the surface it might seem that the additional overhead is due to
// the different allocation patterns of the implementations. The recursive
// version uses a single [][]byte slices which it then re-slices at each level of the tree.
// The iterative version reproduces [][]byte once within the function and
// then rewrites sub-slices of that array at each level of the tree.
//
// Experimenting by modifying the code to simply calculate the
// hash and not store the result show little to no difference in performance.
//
// These preliminary results suggest:
//
// 1. The performance of the SimpleHashFromByteSlice is pretty good
// 2. Go has low overhead for recursive functions
// 3. The performance of the SimpleHashFromByteSlice routine is dominated
// by the actual hashing of data
//
// Although this work is in no way exhaustive, point #3 suggests that
// optimization of this routine would need to take an alternative
// approach to make significant improvements on the current performance.
//
// Finally, considering that the recursive implementation is easier to
// read, it might not be worthwhile to switch to a less intuitive
// implementation for so little benefit.
func SimpleHashFromByteSlicesIterative(input [][]byte) []byte {
items := make([][]byte, len(input))
for i, leaf := range input {
items[i] = leafHash(leaf)
}
size := len(items)
for {
switch size {
case 0:
return nil
case 1:
return items[0]
default:
rp := 0 // read position
wp := 0 // write position
for rp < size {
if rp+1 < size {
items[wp] = innerHash(items[rp], items[rp+1])
rp += 2
} else {
items[wp] = items[rp]
rp += 1
}
wp += 1
}
size = wp
}
}
}
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// SimpleHashFromMap computes a Merkle tree from sorted map.
// Like calling SimpleHashFromHashers with
// `item = []byte(Hash(key) | Hash(value))`,
// sorted by `item`.
func SimpleHashFromMap(m map[string][]byte) []byte {
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sm := newSimpleMap()
for k, v := range m {
sm.Set(k, v)
}
return sm.Hash()
}
// getSplitPoint returns the largest power of 2 less than length
func getSplitPoint(length int) int {
if length < 1 {
panic("Trying to split a tree with size < 1")
}
uLength := uint(length)
bitlen := bits.Len(uLength)
k := 1 << uint(bitlen-1)
if k == length {
k >>= 1
}
return k
}