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Previously, a connection would be shut down immediately as soon as its `ConnectionHandler` reports `KeepAlive::No`. As we have gained experience with libp2p, it turned out that this isn't ideal. For one, tests often need to keep connections alive longer than the configured protocols require. Plus, some usecases require connections to be kept alive in general. Both of these needs are currently served by the `keep_alive::Behaviour`. That one does essentially nothing other than statically returning `KeepAlive::Yes` from its `ConnectionHandler`. It makes much more sense to deprecate `keep_alive::Behaviour` and instead allow users to globally configure an `idle_conncetion_timeout` on the `Swarm`. This timeout comes into effect once a `ConnectionHandler` reports `KeepAlive::No`. To start with, this timeout is 0. Together with https://github.com/libp2p/rust-libp2p/issues/3844, this will allow us to move towards a much more aggressive closing of idle connections, together with a more ergonomic way of opting out of this behaviour. Fixes #4121. Pull-Request: #4161.
Rust-libp2p Browser-Server WebRTC Example
This example demonstrates how to use the libp2p-webrtc-websys
transport library in a browser to ping the WebRTC Server.
It uses wasm-pack to build the project for use in the browser.
Running the example
- Build the client library:
wasm-pack build --target web --out-dir static
- Start the server:
cargo run
- Open the URL printed in the terminal