rust-libp2p/swarm/src/behaviour.rs
Thomas Eizinger bdf9209824
swarm: Split off "keep alive" functionality from DummyConnectionHandler (#2859)
Previously, the `DummyConnectionHandler` offered a "keep alive" functionality,
i.e. it allowed users to set the value of what is returned from
`ConnectionHandler::keep_alive`. This handler is primarily used in tests or
`NetworkBehaviour`s that don't open any connections (like mDNS). In all of these
cases, it is statically known whether we want to keep connections alive. As
such, this functionality is better represented by a static
`KeepAliveConnectionHandler` that always returns `KeepAlive::Yes` and a
`DummyConnectionHandler` that always returns `KeepAlive::No`.

To follow the naming conventions described in
https://github.com/libp2p/rust-libp2p/issues/2217, we introduce a top-level
`keep_alive` and `dummy` behaviour in `libp2p-swarm` that contains both the
`NetworkBehaviour` and `ConnectionHandler` implementation for either case.
2022-10-05 17:50:11 +01:00

724 lines
29 KiB
Rust

// Copyright 2019 Parity Technologies (UK) Ltd.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
mod either;
pub mod toggle;
use crate::dial_opts::DialOpts;
use crate::handler::{ConnectionHandler, IntoConnectionHandler};
use crate::{AddressRecord, AddressScore, DialError};
use libp2p_core::{
connection::ConnectionId, transport::ListenerId, ConnectedPoint, Multiaddr, PeerId,
};
use std::{task::Context, task::Poll};
/// Custom event that can be received by the [`ConnectionHandler`].
pub(crate) type THandlerInEvent<THandler> =
<<THandler as IntoConnectionHandler>::Handler as ConnectionHandler>::InEvent;
pub(crate) type THandlerOutEvent<THandler> =
<<THandler as IntoConnectionHandler>::Handler as ConnectionHandler>::OutEvent;
/// A [`NetworkBehaviour`] defines the behaviour of the local node on the network.
///
/// In contrast to [`Transport`](libp2p_core::Transport) which defines **how** to send bytes on the
/// network, [`NetworkBehaviour`] defines **what** bytes to send and **to whom**.
///
/// Each protocol (e.g. `libp2p-ping`, `libp2p-identify` or `libp2p-kad`) implements
/// [`NetworkBehaviour`]. Multiple implementations of [`NetworkBehaviour`] can be composed into a
/// hierarchy of [`NetworkBehaviour`]s where parent implementations delegate to child
/// implementations. Finally the root of the [`NetworkBehaviour`] hierarchy is passed to
/// [`Swarm`](crate::Swarm) where it can then control the behaviour of the local node on a libp2p
/// network.
///
/// # Hierarchy of [`NetworkBehaviour`]
///
/// To compose multiple [`NetworkBehaviour`] implementations into a single [`NetworkBehaviour`]
/// implementation, potentially building a multi-level hierarchy of [`NetworkBehaviour`]s, one can
/// use one of the [`NetworkBehaviour`] combinators, and/or use the [`NetworkBehaviour`] derive
/// macro.
///
/// ## Combinators
///
/// [`NetworkBehaviour`] combinators wrap one or more [`NetworkBehaviour`] implementations and
/// implement [`NetworkBehaviour`] themselves. Example is the
/// [`Toggle`](crate::behaviour::toggle::Toggle) [`NetworkBehaviour`].
///
/// ``` rust
/// # use libp2p_swarm::dummy;
/// # use libp2p_swarm::behaviour::toggle::Toggle;
/// let my_behaviour = dummy::Behaviour;
/// let my_toggled_behaviour = Toggle::from(Some(my_behaviour));
/// ```
///
/// ## Custom [`NetworkBehaviour`] with the Derive Macro
///
/// One can derive [`NetworkBehaviour`] for a custom `struct` via the `#[derive(NetworkBehaviour)]`
/// proc macro re-exported by the `libp2p` crate. The macro generates a delegating `trait`
/// implementation for the custom `struct`. Each [`NetworkBehaviour`] trait method is simply
/// delegated to each `struct` member in the order the `struct` is defined. For example for
/// [`NetworkBehaviour::poll`] it will first poll the first `struct` member until it returns
/// [`Poll::Pending`] before moving on to later members. For [`NetworkBehaviour::addresses_of_peer`]
/// it will delegate to each `struct` member and return a concatenated array of all addresses
/// returned by the struct members.
///
/// Events ([`NetworkBehaviour::OutEvent`]) returned by each `struct` member are wrapped in a new
/// `enum` event, with an `enum` variant for each `struct` member. Users can define this event
/// `enum` themselves and provide the name to the derive macro via `#[behaviour(out_event =
/// "MyCustomOutEvent")]`. If the user does not specify an `out_event`, the derive macro generates
/// the event definition itself, naming it `<STRUCT_NAME>Event`.
///
/// The aforementioned conversion of each of the event types generated by the struct members to the
/// custom `out_event` is handled by [`From`] implementations which the user needs to define in
/// addition to the event `enum` itself.
///
/// ``` rust
/// # use libp2p::identify;
/// # use libp2p::ping;
/// # use libp2p::NetworkBehaviour;
/// #[derive(NetworkBehaviour)]
/// #[behaviour(out_event = "Event")]
/// struct MyBehaviour {
/// identify: identify::Behaviour,
/// ping: ping::Behaviour,
/// }
///
/// enum Event {
/// Identify(identify::Event),
/// Ping(ping::Event),
/// }
///
/// impl From<identify::Event> for Event {
/// fn from(event: identify::Event) -> Self {
/// Self::Identify(event)
/// }
/// }
///
/// impl From<ping::Event> for Event {
/// fn from(event: ping::Event) -> Self {
/// Self::Ping(event)
/// }
/// }
/// ```
pub trait NetworkBehaviour: 'static {
/// Handler for all the protocols the network behaviour supports.
type ConnectionHandler: IntoConnectionHandler;
/// Event generated by the `NetworkBehaviour` and that the swarm will report back.
type OutEvent: Send + 'static;
/// Creates a new [`ConnectionHandler`] for a connection with a peer.
///
/// Every time an incoming connection is opened, and every time another [`NetworkBehaviour`]
/// emitted a dial request, this method is called.
///
/// The returned object is a handler for that specific connection, and will be moved to a
/// background task dedicated to that connection.
///
/// The network behaviour (ie. the implementation of this trait) and the handlers it has spawned
/// (ie. the objects returned by `new_handler`) can communicate by passing messages. Messages
/// sent from the handler to the behaviour are injected with [`NetworkBehaviour::inject_event`],
/// and the behaviour can send a message to the handler by making [`NetworkBehaviour::poll`]
/// return [`NetworkBehaviourAction::NotifyHandler`].
///
/// Note that the handler is returned to the [`NetworkBehaviour`] on connection failure and
/// connection closing.
fn new_handler(&mut self) -> Self::ConnectionHandler;
/// Addresses that this behaviour is aware of for this specific peer, and that may allow
/// reaching the peer.
///
/// The addresses will be tried in the order returned by this function, which means that they
/// should be ordered by decreasing likelihood of reachability. In other words, the first
/// address should be the most likely to be reachable.
fn addresses_of_peer(&mut self, _: &PeerId) -> Vec<Multiaddr> {
vec![]
}
/// Informs the behaviour about a newly established connection to a peer.
fn inject_connection_established(
&mut self,
_peer_id: &PeerId,
_connection_id: &ConnectionId,
_endpoint: &ConnectedPoint,
_failed_addresses: Option<&Vec<Multiaddr>>,
_other_established: usize,
) {
}
/// Informs the behaviour about a closed connection to a peer.
///
/// A call to this method is always paired with an earlier call to
/// [`NetworkBehaviour::inject_connection_established`] with the same peer ID, connection ID and endpoint.
fn inject_connection_closed(
&mut self,
_: &PeerId,
_: &ConnectionId,
_: &ConnectedPoint,
_: <Self::ConnectionHandler as IntoConnectionHandler>::Handler,
_remaining_established: usize,
) {
}
/// Informs the behaviour that the [`ConnectedPoint`] of an existing connection has changed.
fn inject_address_change(
&mut self,
_: &PeerId,
_: &ConnectionId,
_old: &ConnectedPoint,
_new: &ConnectedPoint,
) {
}
/// Informs the behaviour about an event generated by the handler dedicated to the peer identified by `peer_id`.
/// for the behaviour.
///
/// The `peer_id` is guaranteed to be in a connected state. In other words,
/// [`NetworkBehaviour::inject_connection_established`] has previously been called with this `PeerId`.
fn inject_event(
&mut self,
peer_id: PeerId,
connection: ConnectionId,
event: <<Self::ConnectionHandler as IntoConnectionHandler>::Handler as ConnectionHandler>::OutEvent,
);
/// Indicates to the behaviour that the dial to a known or unknown node failed.
fn inject_dial_failure(
&mut self,
_peer_id: Option<PeerId>,
_handler: Self::ConnectionHandler,
_error: &DialError,
) {
}
/// Indicates to the behaviour that an error happened on an incoming connection during its
/// initial handshake.
///
/// This can include, for example, an error during the handshake of the encryption layer, or the
/// connection unexpectedly closed.
fn inject_listen_failure(
&mut self,
_local_addr: &Multiaddr,
_send_back_addr: &Multiaddr,
_handler: Self::ConnectionHandler,
) {
}
/// Indicates to the behaviour that a new listener was created.
fn inject_new_listener(&mut self, _id: ListenerId) {}
/// Indicates to the behaviour that we have started listening on a new multiaddr.
fn inject_new_listen_addr(&mut self, _id: ListenerId, _addr: &Multiaddr) {}
/// Indicates to the behaviour that a multiaddr we were listening on has expired,
/// which means that we are no longer listening in it.
fn inject_expired_listen_addr(&mut self, _id: ListenerId, _addr: &Multiaddr) {}
/// A listener experienced an error.
fn inject_listener_error(&mut self, _id: ListenerId, _err: &(dyn std::error::Error + 'static)) {
}
/// A listener closed.
fn inject_listener_closed(&mut self, _id: ListenerId, _reason: Result<(), &std::io::Error>) {}
/// Indicates to the behaviour that we have discovered a new external address for us.
fn inject_new_external_addr(&mut self, _addr: &Multiaddr) {}
/// Indicates to the behaviour that an external address was removed.
fn inject_expired_external_addr(&mut self, _addr: &Multiaddr) {}
/// Polls for things that swarm should do.
///
/// This API mimics the API of the `Stream` trait. The method may register the current task in
/// order to wake it up at a later point in time.
fn poll(
&mut self,
cx: &mut Context<'_>,
params: &mut impl PollParameters,
) -> Poll<NetworkBehaviourAction<Self::OutEvent, Self::ConnectionHandler>>;
}
/// Parameters passed to `poll()`, that the `NetworkBehaviour` has access to.
pub trait PollParameters {
/// Iterator returned by [`supported_protocols`](PollParameters::supported_protocols).
type SupportedProtocolsIter: ExactSizeIterator<Item = Vec<u8>>;
/// Iterator returned by [`listened_addresses`](PollParameters::listened_addresses).
type ListenedAddressesIter: ExactSizeIterator<Item = Multiaddr>;
/// Iterator returned by [`external_addresses`](PollParameters::external_addresses).
type ExternalAddressesIter: ExactSizeIterator<Item = AddressRecord>;
/// Returns the list of protocol the behaviour supports when a remote negotiates a protocol on
/// an inbound substream.
///
/// The iterator's elements are the ASCII names as reported on the wire.
///
/// Note that the list is computed once at initialization and never refreshed.
fn supported_protocols(&self) -> Self::SupportedProtocolsIter;
/// Returns the list of the addresses we're listening on.
fn listened_addresses(&self) -> Self::ListenedAddressesIter;
/// Returns the list of the addresses nodes can use to reach us.
fn external_addresses(&self) -> Self::ExternalAddressesIter;
/// Returns the peer id of the local node.
fn local_peer_id(&self) -> &PeerId;
}
/// An action that a [`NetworkBehaviour`] can trigger in the [`Swarm`]
/// in whose context it is executing.
///
/// [`Swarm`]: super::Swarm
//
// Note: `TInEvent` is needed to be able to implement
// [`NetworkBehaviourAction::map_in`], mapping the handler `InEvent` leaving the
// handler itself untouched.
#[derive(Debug)]
pub enum NetworkBehaviourAction<
TOutEvent,
THandler: IntoConnectionHandler,
TInEvent = THandlerInEvent<THandler>,
> {
/// Instructs the `Swarm` to return an event when it is being polled.
GenerateEvent(TOutEvent),
/// Instructs the swarm to start a dial.
///
/// On success, [`NetworkBehaviour::inject_connection_established`] is invoked.
/// On failure, [`NetworkBehaviour::inject_dial_failure`] is invoked.
///
/// Note that the provided handler is returned to the [`NetworkBehaviour`] on connection failure
/// and connection closing. Thus it can be used to carry state, which otherwise would have to be
/// tracked in the [`NetworkBehaviour`] itself. E.g. a message destined to an unconnected peer
/// can be included in the handler, and thus directly send on connection success or extracted by
/// the [`NetworkBehaviour`] on connection failure.
///
/// # Example carrying state in the handler
///
/// ```rust
/// # use futures::executor::block_on;
/// # use futures::stream::StreamExt;
/// # use libp2p::core::connection::ConnectionId;
/// # use libp2p::core::identity;
/// # use libp2p::core::transport::{MemoryTransport, Transport};
/// # use libp2p::core::upgrade::{self, DeniedUpgrade, InboundUpgrade, OutboundUpgrade};
/// # use libp2p::core::PeerId;
/// # use libp2p::plaintext::PlainText2Config;
/// # use libp2p::swarm::{
/// # DialError, IntoConnectionHandler, KeepAlive, NegotiatedSubstream,
/// # NetworkBehaviour, NetworkBehaviourAction, PollParameters, ConnectionHandler,
/// # ConnectionHandlerEvent, ConnectionHandlerUpgrErr, SubstreamProtocol, Swarm, SwarmEvent,
/// # };
/// # use libp2p::swarm::dial_opts::{DialOpts, PeerCondition};
/// # use libp2p::yamux;
/// # use std::collections::VecDeque;
/// # use std::task::{Context, Poll};
/// # use void::Void;
/// #
/// # let local_key = identity::Keypair::generate_ed25519();
/// # let local_public_key = local_key.public();
/// # let local_peer_id = PeerId::from(local_public_key.clone());
/// #
/// # let transport = MemoryTransport::default()
/// # .upgrade(upgrade::Version::V1)
/// # .authenticate(PlainText2Config { local_public_key })
/// # .multiplex(yamux::YamuxConfig::default())
/// # .boxed();
/// #
/// # let mut swarm = Swarm::new(transport, MyBehaviour::default(), local_peer_id);
/// #
/// // Super precious message that we should better not lose.
/// let message = PreciousMessage("My precious message".to_string());
///
/// // Unfortunately this peer is offline, thus sending our message to it will fail.
/// let offline_peer = PeerId::random();
///
/// // Let's send it anyways. We should get it back in case connecting to the peer fails.
/// swarm.behaviour_mut().send(offline_peer, message);
///
/// block_on(async {
/// // As expected, sending failed. But great news, we got our message back.
/// matches!(
/// swarm.next().await.expect("Infinite stream"),
/// SwarmEvent::Behaviour(PreciousMessage(_))
/// );
/// });
///
/// #[derive(Default)]
/// struct MyBehaviour {
/// outbox_to_swarm: VecDeque<NetworkBehaviourAction<PreciousMessage, MyHandler>>,
/// }
///
/// impl MyBehaviour {
/// fn send(&mut self, peer_id: PeerId, msg: PreciousMessage) {
/// self.outbox_to_swarm
/// .push_back(NetworkBehaviourAction::Dial {
/// opts: DialOpts::peer_id(peer_id)
/// .condition(PeerCondition::Always)
/// .build(),
/// handler: MyHandler { message: Some(msg) },
/// });
/// }
/// }
/// #
/// impl NetworkBehaviour for MyBehaviour {
/// # type ConnectionHandler = MyHandler;
/// # type OutEvent = PreciousMessage;
/// #
/// # fn new_handler(&mut self) -> Self::ConnectionHandler {
/// # MyHandler { message: None }
/// # }
/// #
/// #
/// # fn inject_event(
/// # &mut self,
/// # _: PeerId,
/// # _: ConnectionId,
/// # _: <<Self::ConnectionHandler as IntoConnectionHandler>::Handler as ConnectionHandler>::OutEvent,
/// # ) {
/// # unreachable!();
/// # }
/// #
/// fn inject_dial_failure(
/// &mut self,
/// _: Option<PeerId>,
/// handler: Self::ConnectionHandler,
/// _: &DialError,
/// ) {
/// // As expected, sending the message failed. But lucky us, we got the handler back, thus
/// // the precious message is not lost and we can return it back to the user.
/// let msg = handler.message.unwrap();
/// self.outbox_to_swarm
/// .push_back(NetworkBehaviourAction::GenerateEvent(msg))
/// }
/// #
/// # fn poll(
/// # &mut self,
/// # _: &mut Context<'_>,
/// # _: &mut impl PollParameters,
/// # ) -> Poll<NetworkBehaviourAction<Self::OutEvent, Self::ConnectionHandler>> {
/// # if let Some(action) = self.outbox_to_swarm.pop_front() {
/// # return Poll::Ready(action);
/// # }
/// # Poll::Pending
/// # }
/// }
///
/// # struct MyHandler {
/// # message: Option<PreciousMessage>,
/// # }
/// #
/// # impl ConnectionHandler for MyHandler {
/// # type InEvent = Void;
/// # type OutEvent = Void;
/// # type Error = Void;
/// # type InboundProtocol = DeniedUpgrade;
/// # type OutboundProtocol = DeniedUpgrade;
/// # type InboundOpenInfo = ();
/// # type OutboundOpenInfo = Void;
/// #
/// # fn listen_protocol(
/// # &self,
/// # ) -> SubstreamProtocol<Self::InboundProtocol, Self::InboundOpenInfo> {
/// # SubstreamProtocol::new(DeniedUpgrade, ())
/// # }
/// #
/// # fn inject_fully_negotiated_inbound(
/// # &mut self,
/// # _: <Self::InboundProtocol as InboundUpgrade<NegotiatedSubstream>>::Output,
/// # _: Self::InboundOpenInfo,
/// # ) {
/// # }
/// #
/// # fn inject_fully_negotiated_outbound(
/// # &mut self,
/// # _: <Self::OutboundProtocol as OutboundUpgrade<NegotiatedSubstream>>::Output,
/// # _: Self::OutboundOpenInfo,
/// # ) {
/// # }
/// #
/// # fn inject_event(&mut self, _event: Self::InEvent) {}
/// #
/// # fn inject_dial_upgrade_error(
/// # &mut self,
/// # _: Self::OutboundOpenInfo,
/// # _: ConnectionHandlerUpgrErr<Void>,
/// # ) {
/// # }
/// #
/// # fn connection_keep_alive(&self) -> KeepAlive {
/// # KeepAlive::Yes
/// # }
/// #
/// # fn poll(
/// # &mut self,
/// # _: &mut Context<'_>,
/// # ) -> Poll<
/// # ConnectionHandlerEvent<
/// # Self::OutboundProtocol,
/// # Self::OutboundOpenInfo,
/// # Self::OutEvent,
/// # Self::Error,
/// # >,
/// # > {
/// # todo!("If `Self::message.is_some()` send the message to the remote.")
/// # }
/// # }
/// # #[derive(Debug, PartialEq, Eq)]
/// # struct PreciousMessage(String);
/// ```
Dial { opts: DialOpts, handler: THandler },
/// Instructs the `Swarm` to send an event to the handler dedicated to a
/// connection with a peer.
///
/// If the `Swarm` is connected to the peer, the message is delivered to the
/// [`ConnectionHandler`] instance identified by the peer ID and connection ID.
///
/// If the specified connection no longer exists, the event is silently dropped.
///
/// Typically the connection ID given is the same as the one passed to
/// [`NetworkBehaviour::inject_event`], i.e. whenever the behaviour wishes to
/// respond to a request on the same connection (and possibly the same
/// substream, as per the implementation of [`ConnectionHandler`]).
///
/// Note that even if the peer is currently connected, connections can get closed
/// at any time and thus the event may not reach a handler.
NotifyHandler {
/// The peer for whom a [`ConnectionHandler`] should be notified.
peer_id: PeerId,
/// The options w.r.t. which connection handler to notify of the event.
handler: NotifyHandler,
/// The event to send.
event: TInEvent,
},
/// Informs the `Swarm` about an address observed by a remote for
/// the local node by which the local node is supposedly publicly
/// reachable.
///
/// It is advisable to issue `ReportObservedAddr` actions at a fixed frequency
/// per node. This way address information will be more accurate over time
/// and individual outliers carry less weight.
ReportObservedAddr {
/// The observed address of the local node.
address: Multiaddr,
/// The score to associate with this observation, i.e.
/// an indicator for the trusworthiness of this address
/// relative to other observed addresses.
score: AddressScore,
},
/// Instructs the `Swarm` to initiate a graceful close of one or all connections
/// with the given peer.
///
/// Note: Closing a connection via
/// [`NetworkBehaviourAction::CloseConnection`] does not inform the
/// corresponding [`ConnectionHandler`].
/// Closing a connection via a [`ConnectionHandler`] can be done
/// either in a collaborative manner across [`ConnectionHandler`]s
/// with [`ConnectionHandler::connection_keep_alive`] or directly with
/// [`ConnectionHandlerEvent::Close`](crate::ConnectionHandlerEvent::Close).
CloseConnection {
/// The peer to disconnect.
peer_id: PeerId,
/// Whether to close a specific or all connections to the given peer.
connection: CloseConnection,
},
}
impl<TOutEvent, THandler: IntoConnectionHandler, TInEventOld>
NetworkBehaviourAction<TOutEvent, THandler, TInEventOld>
{
/// Map the handler event.
pub fn map_in<TInEventNew>(
self,
f: impl FnOnce(TInEventOld) -> TInEventNew,
) -> NetworkBehaviourAction<TOutEvent, THandler, TInEventNew> {
match self {
NetworkBehaviourAction::GenerateEvent(e) => NetworkBehaviourAction::GenerateEvent(e),
NetworkBehaviourAction::Dial { opts, handler } => {
NetworkBehaviourAction::Dial { opts, handler }
}
NetworkBehaviourAction::NotifyHandler {
peer_id,
handler,
event,
} => NetworkBehaviourAction::NotifyHandler {
peer_id,
handler,
event: f(event),
},
NetworkBehaviourAction::ReportObservedAddr { address, score } => {
NetworkBehaviourAction::ReportObservedAddr { address, score }
}
NetworkBehaviourAction::CloseConnection {
peer_id,
connection,
} => NetworkBehaviourAction::CloseConnection {
peer_id,
connection,
},
}
}
}
impl<TOutEvent, THandler: IntoConnectionHandler> NetworkBehaviourAction<TOutEvent, THandler> {
/// Map the event the swarm will return.
pub fn map_out<E>(self, f: impl FnOnce(TOutEvent) -> E) -> NetworkBehaviourAction<E, THandler> {
match self {
NetworkBehaviourAction::GenerateEvent(e) => NetworkBehaviourAction::GenerateEvent(f(e)),
NetworkBehaviourAction::Dial { opts, handler } => {
NetworkBehaviourAction::Dial { opts, handler }
}
NetworkBehaviourAction::NotifyHandler {
peer_id,
handler,
event,
} => NetworkBehaviourAction::NotifyHandler {
peer_id,
handler,
event,
},
NetworkBehaviourAction::ReportObservedAddr { address, score } => {
NetworkBehaviourAction::ReportObservedAddr { address, score }
}
NetworkBehaviourAction::CloseConnection {
peer_id,
connection,
} => NetworkBehaviourAction::CloseConnection {
peer_id,
connection,
},
}
}
}
impl<TInEvent, TOutEvent, THandlerOld> NetworkBehaviourAction<TOutEvent, THandlerOld>
where
THandlerOld: IntoConnectionHandler,
<THandlerOld as IntoConnectionHandler>::Handler: ConnectionHandler<InEvent = TInEvent>,
{
/// Map the handler.
pub fn map_handler<THandlerNew>(
self,
f: impl FnOnce(THandlerOld) -> THandlerNew,
) -> NetworkBehaviourAction<TOutEvent, THandlerNew>
where
THandlerNew: IntoConnectionHandler,
<THandlerNew as IntoConnectionHandler>::Handler: ConnectionHandler<InEvent = TInEvent>,
{
match self {
NetworkBehaviourAction::GenerateEvent(e) => NetworkBehaviourAction::GenerateEvent(e),
NetworkBehaviourAction::Dial { opts, handler } => NetworkBehaviourAction::Dial {
opts,
handler: f(handler),
},
NetworkBehaviourAction::NotifyHandler {
peer_id,
handler,
event,
} => NetworkBehaviourAction::NotifyHandler {
peer_id,
handler,
event,
},
NetworkBehaviourAction::ReportObservedAddr { address, score } => {
NetworkBehaviourAction::ReportObservedAddr { address, score }
}
NetworkBehaviourAction::CloseConnection {
peer_id,
connection,
} => NetworkBehaviourAction::CloseConnection {
peer_id,
connection,
},
}
}
}
impl<TInEventOld, TOutEvent, THandlerOld> NetworkBehaviourAction<TOutEvent, THandlerOld>
where
THandlerOld: IntoConnectionHandler,
<THandlerOld as IntoConnectionHandler>::Handler: ConnectionHandler<InEvent = TInEventOld>,
{
/// Map the handler and handler event.
pub fn map_handler_and_in<THandlerNew, TInEventNew>(
self,
f_handler: impl FnOnce(THandlerOld) -> THandlerNew,
f_in_event: impl FnOnce(TInEventOld) -> TInEventNew,
) -> NetworkBehaviourAction<TOutEvent, THandlerNew>
where
THandlerNew: IntoConnectionHandler,
<THandlerNew as IntoConnectionHandler>::Handler: ConnectionHandler<InEvent = TInEventNew>,
{
match self {
NetworkBehaviourAction::GenerateEvent(e) => NetworkBehaviourAction::GenerateEvent(e),
NetworkBehaviourAction::Dial { opts, handler } => NetworkBehaviourAction::Dial {
opts,
handler: f_handler(handler),
},
NetworkBehaviourAction::NotifyHandler {
peer_id,
handler,
event,
} => NetworkBehaviourAction::NotifyHandler {
peer_id,
handler,
event: f_in_event(event),
},
NetworkBehaviourAction::ReportObservedAddr { address, score } => {
NetworkBehaviourAction::ReportObservedAddr { address, score }
}
NetworkBehaviourAction::CloseConnection {
peer_id,
connection,
} => NetworkBehaviourAction::CloseConnection {
peer_id,
connection,
},
}
}
}
/// The options w.r.t. which connection handler to notify of an event.
#[derive(Debug, Clone)]
pub enum NotifyHandler {
/// Notify a particular connection handler.
One(ConnectionId),
/// Notify an arbitrary connection handler.
Any,
}
/// The options which connections to close.
#[derive(Debug, Clone)]
pub enum CloseConnection {
/// Disconnect a particular connection.
One(ConnectionId),
/// Disconnect all connections.
All,
}
impl Default for CloseConnection {
fn default() -> Self {
CloseConnection::All
}
}