mirror of
https://github.com/fluencelabs/rust-libp2p
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* Adapt examples to async style loop * Adapt async style loop for chat.rs * Adapt async style loop for distributed-key-value-store.rs * Adapt async style loop for gossibsub-chat.rs * Adapt async style loop for ipfs-private.rs * Adapt ping to use async * Update tutorial crate to reflect new changes Co-authored-by: Max Inden <mail@max-inden.de>
364 lines
14 KiB
Rust
364 lines
14 KiB
Rust
// Copyright 2021 Protocol Labs.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//! # Ping Tutorial - Getting started with rust-libp2p
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//!
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//! This tutorial aims to give newcomers a hands-on overview on how to use the
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//! Rust libp2p implementation. People new to Rust likely want to get started on
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//! [Rust](https://www.rust-lang.org/) itself, before diving into all the
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//! networking fun. This library makes heavy use of asynchronous Rust. In case
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//! you are not familiar with these concepts the Rust
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//! [async-book](https://rust-lang.github.io/async-book/) should prove useful.
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//! People new to libp2p might prefer to get a general overview at libp2p.io
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//! first, though libp2p knowledge is not required for this tutorial.
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//!
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//! We are going to build a small `ping` clone, sending a ping to a peer,
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//! expecting a pong as a response.
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//!
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//! ## Scaffolding
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//!
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//! Let's start off by
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//!
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//! 1. Creating a new crate: `cargo init rust-libp2p-tutorial`
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//!
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//! 2. Adding `libp2p` as well as `futures` as a dependency in the
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//! `Cargo.toml` file. We will also include `async-std` with the
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//! "attributes" feature to allow for an `async main`:
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//!
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//! ```yaml
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//! [package]
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//! name = "rust-libp2p-tutorial"
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//! version = "0.1.0"
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//! authors = ["Max Inden <mail@max-inden.de>"]
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//! edition = "2021"
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//! rust-version = "1.56.1"
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//!
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//! [dependencies]
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//! libp2p = "<insert-current-version-here>"
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//! futures = "<insert-current-version-here>"
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//! async-std = { version = "<insert-current-version-here>", features = ["attributes"] }
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//! ```
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//!
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//! ## Network identity
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//!
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//! With all the scaffolding in place, we can dive into the libp2p specifics. At
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//! first we need to create a network identity for our local node in `async fn
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//! main()`, annotated with an attribute to allow `main` to be `async`.
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//! Identities in libp2p are handled via a public and private key pair.
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//! Nodes identify each other via their [`PeerId`](crate::PeerId) which is
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//! derived from the public key.
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//!
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//! ```rust
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//! use libp2p::{identity, PeerId};
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//! use std::error::Error;
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//!
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//! #[async_std::main]
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//! async fn main() -> Result<(), Box<dyn Error>> {
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//! let local_key = identity::Keypair::generate_ed25519();
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//! let local_peer_id = PeerId::from(local_key.public());
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//! println!("Local peer id: {:?}", local_peer_id);
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//!
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//! Ok(())
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//! }
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//! ```
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//!
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//! You can already run the code above via `cargo run` which should print a
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//! different [`PeerId`](crate::PeerId) each time, given that we randomly
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//! generate the key pair.
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//!
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//! ## Transport
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//!
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//! Next up we need to construct a transport. After all, we want to send some
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//! bytes from A to B. A transport in libp2p provides connection-oriented
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//! communication channels (e.g. TCP) as well as upgrades on top of those like
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//! authentication and encryption protocols. Technically, a libp2p transport is
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//! anything that implements the [`Transport`] trait.
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//!
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//! Instead of constructing a transport ourselves for this tutorial, we use the
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//! convenience function [`development_transport`](crate::development_transport)
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//! that creates a TCP transport with [`noise`](crate::noise) for authenticated
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//! encryption.
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//!
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//! Furthermore, [`development_transport`] builds a multiplexed transport,
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//! whereby multiple logical substreams can coexist on the same underlying (TCP)
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//! connection. For further details on substream multiplexing, take a look at
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//! [`crate::core::muxing`] and [`yamux`](crate::yamux).
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//!
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//! ```rust
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//! use libp2p::{identity, PeerId};
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//! use std::error::Error;
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//!
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//! #[async_std::main]
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//! async fn main() -> Result<(), Box<dyn Error>> {
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//! let local_key = identity::Keypair::generate_ed25519();
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//! let local_peer_id = PeerId::from(local_key.public());
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//! println!("Local peer id: {:?}", local_peer_id);
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//!
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//! let transport = libp2p::development_transport(local_key).await?;
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//!
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//! Ok(())
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//! }
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//! ```
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//!
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//! ## Network behaviour
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//!
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//! Now it is time to look at another core trait of rust-libp2p - the
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//! [`NetworkBehaviour`]. While the previously introduced trait [`Transport`]
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//! defines _how_ to send bytes on the network, a [`NetworkBehaviour`] defines
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//! _what_ bytes to send on the network.
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//!
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//! To make this more concrete, let's take a look at a simple implementation of
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//! the [`NetworkBehaviour`] trait - the [`Ping`](crate::ping::Ping)
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//! [`NetworkBehaviour`]. As you might have guessed, similar to the good old
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//! `ping` network tool, libp2p [`Ping`](crate::ping::Ping) sends a ping to a
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//! remote and expects to receive a pong in turn. The
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//! [`Ping`](crate::ping::Ping) [`NetworkBehaviour`] does not care _how_ the
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//! ping or pong messages are send on the network, whether they are sent via
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//! TCP, whether they are encrypted via [noise](crate::noise) or just in
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//! [plaintext](crate::plaintext). It only cares about _what_ messages are sent
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//! on the network.
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//!
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//! The two traits [`Transport`] and [`NetworkBehaviour`] allow us to cleanly
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//! separate _how_ to send bytes from _what_ bytes to send.
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//!
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//! With the above in mind, let's extend our example, creating a
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//! [`Ping`](crate::ping::Ping) [`NetworkBehaviour`] at the end:
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//!
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//! ```rust
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//! use libp2p::{identity, PeerId};
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//! use libp2p::ping::{Ping, PingConfig};
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//! use std::error::Error;
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//!
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//! #[async_std::main]
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//! async fn main() -> Result<(), Box<dyn Error>> {
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//! let local_key = identity::Keypair::generate_ed25519();
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//! let local_peer_id = PeerId::from(local_key.public());
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//! println!("Local peer id: {:?}", local_peer_id);
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//!
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//! let transport = libp2p::development_transport(local_key).await?;
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//!
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//! // Create a ping network behaviour.
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//! //
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//! // For illustrative purposes, the ping protocol is configured to
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//! // keep the connection alive, so a continuous sequence of pings
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//! // can be observed.
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//! let behaviour = Ping::new(PingConfig::new().with_keep_alive(true));
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//!
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//! Ok(())
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//! }
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//! ```
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//!
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//! ## Swarm
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//!
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//! Now that we have a [`Transport`] and a [`NetworkBehaviour`], we need
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//! something that connects the two, allowing both to make progress. This job is
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//! carried out by a [`Swarm`]. Put simply, a [`Swarm`] drives both a
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//! [`Transport`] and a [`NetworkBehaviour`] forward, passing commands from the
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//! [`NetworkBehaviour`] to the [`Transport`] as well as events from the
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//! [`Transport`] to the [`NetworkBehaviour`].
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//!
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//! ```rust
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//! use libp2p::{identity, PeerId};
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//! use libp2p::ping::{Ping, PingConfig};
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//! use libp2p::swarm::Swarm;
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//! use std::error::Error;
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//!
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//! #[async_std::main]
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//! async fn main() -> Result<(), Box<dyn Error>> {
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//! let local_key = identity::Keypair::generate_ed25519();
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//! let local_peer_id = PeerId::from(local_key.public());
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//! println!("Local peer id: {:?}", local_peer_id);
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//!
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//! let transport = libp2p::development_transport(local_key).await?;
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//!
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//! // Create a ping network behaviour.
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//! //
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//! // For illustrative purposes, the ping protocol is configured to
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//! // keep the connection alive, so a continuous sequence of pings
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//! // can be observed.
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//! let behaviour = Ping::new(PingConfig::new().with_keep_alive(true));
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//!
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//! let mut swarm = Swarm::new(transport, behaviour, local_peer_id);
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//!
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//! Ok(())
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//! }
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//! ```
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//!
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//! ## Multiaddr
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//!
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//! With the [`Swarm`] in place, we are all set to listen for incoming
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//! connections. We only need to pass an address to the [`Swarm`], just like for
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//! [`std::net::TcpListener::bind`]. But instead of passing an IP address, we
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//! pass a [`Multiaddr`] which is yet another core concept of libp2p worth
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//! taking a look at.
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//!
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//! A [`Multiaddr`] is a self-describing network address and protocol stack that
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//! is used to establish connections to peers. A good introduction to
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//! [`Multiaddr`] can be found on https://docs.libp2p.io/concepts/addressing/
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//! and its specification repository https://github.com/multiformats/multiaddr.
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//!
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//! Let's make our local node listen on a new socket.
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//! This socket is listening on multiple network interfaces at the same time. For
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//! each network interface, a new listening address is created, these may change
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//! over time as interfaces become available or unavailable.
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//! For example in case of our TCP transport, it may (among others) listen on the
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//! loopback interface (localhost) `/ip4/127.0.0.1/tcp/24915` as well as the local
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//! network `/ip4/192.168.178.25tcp/24915`.
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//!
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//! In addition, if provided on the CLI, let's instruct our local node to dial a
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//! remote peer.
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//!
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//! ```rust
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//! use libp2p::{identity, Multiaddr, PeerId};
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//! use libp2p::ping::{Ping, PingConfig};
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//! use libp2p::swarm::{Swarm, dial_opts::DialOpts};
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//! use std::error::Error;
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//!
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//! #[async_std::main]
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//! async fn main() -> Result<(), Box<dyn Error>> {
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//! let local_key = identity::Keypair::generate_ed25519();
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//! let local_peer_id = PeerId::from(local_key.public());
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//! println!("Local peer id: {:?}", local_peer_id);
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//!
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//! let transport = libp2p::development_transport(local_key).await?;
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//!
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//! // Create a ping network behaviour.
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//! //
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//! // For illustrative purposes, the ping protocol is configured to
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//! // keep the connection alive, so a continuous sequence of pings
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//! // can be observed.
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//! let behaviour = Ping::new(PingConfig::new().with_keep_alive(true));
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//!
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//! let mut swarm = Swarm::new(transport, behaviour, local_peer_id);
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//!
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//! // Tell the swarm to listen on all interfaces and a random, OS-assigned
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//! // port.
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//! swarm.listen_on("/ip4/0.0.0.0/tcp/0".parse()?)?;
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//!
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//! // Dial the peer identified by the multi-address given as the second
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//! // command-line argument, if any.
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//! if let Some(addr) = std::env::args().nth(1) {
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//! let remote: Multiaddr = addr.parse()?;
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//! swarm.dial(remote)?;
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//! println!("Dialed {}", addr)
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//! }
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//!
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//! Ok(())
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//! }
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//! ```
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//!
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//! ## Continuously polling the Swarm
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//!
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//! We have everything in place now. The last step is to drive the [`Swarm`] in
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//! a loop, allowing it to listen for incoming connections and establish an
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//! outgoing connection in case we specify an address on the CLI.
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//!
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//! ```no_run
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//! use futures::prelude::*;
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//! use libp2p::ping::{Ping, PingConfig};
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//! use libp2p::swarm::{Swarm, SwarmEvent, dial_opts::DialOpts};
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//! use libp2p::{identity, Multiaddr, PeerId};
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//! use std::error::Error;
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//!
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//! #[async_std::main]
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//! async fn main() -> Result<(), Box<dyn Error>> {
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//! let local_key = identity::Keypair::generate_ed25519();
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//! let local_peer_id = PeerId::from(local_key.public());
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//! println!("Local peer id: {:?}", local_peer_id);
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//!
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//! let transport = libp2p::development_transport(local_key).await?;
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//!
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//! // Create a ping network behaviour.
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//! //
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//! // For illustrative purposes, the ping protocol is configured to
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//! // keep the connection alive, so a continuous sequence of pings
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//! // can be observed.
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//! let behaviour = Ping::new(PingConfig::new().with_keep_alive(true));
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//!
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//! let mut swarm = Swarm::new(transport, behaviour, local_peer_id);
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//!
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//! // Tell the swarm to listen on all interfaces and a random, OS-assigned
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//! // port.
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//! swarm.listen_on("/ip4/0.0.0.0/tcp/0".parse()?)?;
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//!
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//! // Dial the peer identified by the multi-address given as the second
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//! // command-line argument, if any.
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//! if let Some(addr) = std::env::args().nth(1) {
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//! let remote: Multiaddr = addr.parse()?;
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//! swarm.dial(remote)?;
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//! println!("Dialed {}", addr)
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//! }
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//!
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//! loop {
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//! match swarm.select_next_some().await {
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//! SwarmEvent::NewListenAddr { address, .. } => println!("Listening on {:?}", address),
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//! SwarmEvent::Behaviour(event) => println!("{:?}", event),
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//! _ => {}
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//! }
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//! }
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//!
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//! }
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//! ```
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//!
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//! ## Running two nodes
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//!
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//! For convenience the example created above is also implemented in full in
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//! `examples/ping.rs`. Thus, you can either run the commands below from your
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//! own project created during the tutorial, or from the root of the rust-libp2p
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//! repository. Note that in the former case you need to ignore the `--example
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//! ping` argument.
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//!
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//! You need two terminals. In the first terminal window run:
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//!
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//! ```sh
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//! cargo run --example ping
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//! ```
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//!
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//! It will print the PeerId and the new listening addresses, e.g.
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//! ```sh
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//! Local peer id: PeerId("12D3KooWT1As4mwh3KYBnNTw9bSrRbYQGJTm9SSte82JSumqgCQG")
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//! Listening on "/ip4/127.0.0.1/tcp/24915"
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//! Listening on "/ip4/192.168.178.25/tcp/24915"
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//! Listening on "/ip4/172.17.0.1/tcp/24915"
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//! Listening on "/ip6/::1/tcp/24915"
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//! ```
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//!
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//! In the second terminal window, start a new instance of the example with:
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//!
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//! ```sh
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//! cargo run --example ping -- /ip4/127.0.0.1/tcp/24915
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//! ```
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//!
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//! Note: The [`Multiaddr`] at the end being one of the [`Multiaddr`] printed
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//! earlier in terminal window one.
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//! Both peers have to be in the same network with which the address is associated.
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//! In our case any printed addresses can be used, as both peers run on the same
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//! device.
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//!
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//! The two nodes will establish a connection and send each other ping and pong
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//! messages every 15 seconds.
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//!
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//! [`Multiaddr`]: crate::core::Multiaddr
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//! [`NetworkBehaviour`]: crate::swarm::NetworkBehaviour
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//! [`Transport`]: crate::core::Transport
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//! [`PeerId`]: crate::core::PeerId
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//! [`Swarm`]: crate::swarm::Swarm
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//! [`development_transport`]: crate::development_transport
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