rust-libp2p/protocols/ping/src/dial_handler.rs
2018-11-05 16:53:04 +01:00

336 lines
13 KiB
Rust

// Copyright 2018 Parity Technologies (UK) Ltd.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
use futures::prelude::*;
use libp2p_core::{
nodes::{NodeHandlerEndpoint, ProtocolsHandler, ProtocolsHandlerEvent},
upgrade::toggleable,
ConnectionUpgrade,
};
use protocol::{Ping, PingDialer, PingOutput};
use std::{
io, mem,
time::{Duration, Instant},
};
use tokio_io::{AsyncRead, AsyncWrite};
use tokio_timer::Delay;
use void::Void;
/// Protocol handler that handles pinging the remote at a regular period.
///
/// If the remote doesn't respond, produces `Unresponsive` and closes the connection.
pub struct PeriodicPingHandler<TSubstream> {
/// Configuration for the ping protocol.
ping_config: toggleable::Toggleable<Ping<Instant>>,
/// State of the outgoing ping.
out_state: OutState<TSubstream>,
/// Duration after which we consider that a ping failed.
ping_timeout: Duration,
/// After a ping succeeded, wait this long before the next ping.
delay_to_next_ping: Duration,
/// If true, we switch to the `Disabled` state if the remote doesn't support the ping protocol.
/// If false, we close the connection.
tolerate_unsupported: bool,
}
/// State of the outgoing ping substream.
enum OutState<TSubstream> {
/// We need to open a new substream.
NeedToOpen {
/// Timeout after which we decide that it's not going to work out.
///
/// Theoretically the handler should be polled immediately after we set the state to
/// `NeedToOpen` and then we immediately transition away from it. However if the local node
/// is for some reason busy, creating the `Delay` here avoids being overly generous with
/// the ping timeout.
expires: Delay,
},
/// Upgrading a substream to use ping.
///
/// We produced a substream open request, and are waiting for it to be upgraded to a full
/// ping-powered substream.
Upgrading {
/// Timeout after which we decide that it's not going to work out.
///
/// The user of the `ProtocolsHandler` should ensure that there's a timeout when upgrading,
/// but by storing a timeout here as well we ensure that we keep track of how long the
/// ping has lasted.
expires: Delay,
},
/// We sent a ping and we are waiting for the pong.
WaitingForPong {
/// Substream where we should receive the pong.
substream: PingDialer<TSubstream, Instant>,
/// Timeout after which we decide that we're not going to receive the pong.
expires: Delay,
},
/// We received a pong and now we have nothing to do except wait a bit before sending the
/// next ping.
Idle {
/// The substream to use to send pings.
substream: PingDialer<TSubstream, Instant>,
/// When to send the ping next.
next_ping: Delay,
},
/// The ping dialer is disabled. Don't do anything.
Disabled,
/// The dialer has been closed.
Shutdown,
/// Something bad happened during the previous polling.
Poisoned,
}
/// Event produced by the periodic pinger.
#[derive(Debug, Copy, Clone)]
pub enum OutEvent {
/// The node has been determined to be unresponsive.
Unresponsive,
/// Started pinging the remote. This can be used to print a diagnostic message in the logs.
PingStart,
/// The node has successfully responded to a ping.
PingSuccess(Duration),
}
impl<TSubstream> PeriodicPingHandler<TSubstream> {
/// Builds a new `PeriodicPingHandler`.
pub fn new() -> PeriodicPingHandler<TSubstream> {
let ping_timeout = Duration::from_secs(30);
PeriodicPingHandler {
ping_config: toggleable::toggleable(Default::default()),
out_state: OutState::NeedToOpen {
expires: Delay::new(Instant::now() + ping_timeout),
},
ping_timeout,
delay_to_next_ping: Duration::from_secs(15),
tolerate_unsupported: false,
}
}
}
impl<TSubstream> Default for PeriodicPingHandler<TSubstream> {
#[inline]
fn default() -> Self {
PeriodicPingHandler::new()
}
}
impl<TSubstream> ProtocolsHandler for PeriodicPingHandler<TSubstream>
where
TSubstream: AsyncRead + AsyncWrite,
{
type InEvent = Void;
type OutEvent = OutEvent;
type Substream = TSubstream;
type Protocol = toggleable::Toggleable<Ping<Instant>>;
type OutboundOpenInfo = ();
#[inline]
fn listen_protocol(&self) -> Self::Protocol {
let mut config = self.ping_config;
config.disable();
config
}
fn inject_fully_negotiated(
&mut self,
protocol: <Self::Protocol as ConnectionUpgrade<TSubstream>>::Output,
_endpoint: NodeHandlerEndpoint<Self::OutboundOpenInfo>,
) {
match protocol {
PingOutput::Pinger(mut substream) => {
debug_assert!(_endpoint.is_dialer());
match mem::replace(&mut self.out_state, OutState::Poisoned) {
OutState::Upgrading { expires } => {
// We always upgrade with the intent of immediately pinging.
substream.ping(Instant::now());
self.out_state = OutState::WaitingForPong { substream, expires };
}
_ => (),
}
}
PingOutput::Ponger(_) => {
debug_assert!(false, "Received an unexpected incoming ping substream");
}
}
}
fn inject_event(&mut self, _: Self::InEvent) {}
fn inject_inbound_closed(&mut self) {}
#[inline]
fn inject_dial_upgrade_error(&mut self, _: Self::OutboundOpenInfo, _: io::Error) {
// In case of error while upgrading, there's not much we can do except shut down.
// TODO: we assume that the error is about ping not being supported, which is not
// necessarily the case
if self.tolerate_unsupported {
self.out_state = OutState::Disabled;
} else {
self.out_state = OutState::Shutdown;
}
}
fn shutdown(&mut self) {
// Put `Shutdown` in `self.out_state` if we don't have any substream open.
// Otherwise, keep the state as it is but call `shutdown()` on the substream. This
// guarantees that the dialer will return `None` at some point.
match self.out_state {
OutState::WaitingForPong {
ref mut substream, ..
} => substream.shutdown(),
OutState::Idle {
ref mut substream, ..
} => substream.shutdown(),
ref mut s => *s = OutState::Shutdown,
}
}
fn poll(
&mut self,
) -> Poll<
Option<ProtocolsHandlerEvent<Self::Protocol, Self::OutboundOpenInfo, Self::OutEvent>>,
io::Error,
> {
// Shortcut for polling a `tokio_timer::Delay`
macro_rules! poll_delay {
($delay:expr => { NotReady => $notready:expr, Ready => $ready:expr, }) => (
match $delay.poll() {
Ok(Async::NotReady) => $notready,
Ok(Async::Ready(())) => $ready,
Err(err) => {
warn!(target: "sub-libp2p", "Ping timer errored: {:?}", err);
return Err(io::Error::new(io::ErrorKind::Other, err));
}
}
)
}
loop {
match mem::replace(&mut self.out_state, OutState::Poisoned) {
OutState::Shutdown | OutState::Poisoned => {
// This shuts down the whole connection with the remote.
return Ok(Async::Ready(None));
},
OutState::Disabled => {
return Ok(Async::NotReady);
}
// Need to open an outgoing substream.
OutState::NeedToOpen { expires } => {
// Note that we ignore the expiration here, as it's pretty unlikely to happen.
// The expiration is only here to be transmitted to the `Upgrading`.
self.out_state = OutState::Upgrading { expires };
return Ok(Async::Ready(Some(
ProtocolsHandlerEvent::OutboundSubstreamRequest {
upgrade: self.ping_config,
info: (),
},
)));
}
// Waiting for the upgrade to be negotiated.
OutState::Upgrading { mut expires } => poll_delay!(expires => {
NotReady => {
self.out_state = OutState::Upgrading { expires };
return Ok(Async::NotReady);
},
Ready => {
self.out_state = OutState::Shutdown;
let ev = OutEvent::Unresponsive;
return Ok(Async::Ready(Some(ProtocolsHandlerEvent::Custom(ev))));
},
}),
// Waiting for the pong.
OutState::WaitingForPong {
mut substream,
mut expires,
} => {
// We start by dialing the substream, leaving one last chance for it to
// produce the pong even if the expiration happened.
match substream.poll()? {
Async::Ready(Some(started)) => {
self.out_state = OutState::Idle {
substream,
next_ping: Delay::new(Instant::now() + self.delay_to_next_ping),
};
let ev = OutEvent::PingSuccess(started.elapsed());
return Ok(Async::Ready(Some(ProtocolsHandlerEvent::Custom(ev))));
}
Async::NotReady => {}
Async::Ready(None) => {
self.out_state = OutState::Shutdown;
return Ok(Async::Ready(None));
}
};
// Check the expiration.
poll_delay!(expires => {
NotReady => {
self.out_state = OutState::WaitingForPong { substream, expires };
// Both `substream` and `expires` and not ready, so it's fine to return
// not ready.
return Ok(Async::NotReady);
},
Ready => {
self.out_state = OutState::Shutdown;
let ev = OutEvent::Unresponsive;
return Ok(Async::Ready(Some(ProtocolsHandlerEvent::Custom(ev))));
},
})
}
OutState::Idle {
mut substream,
mut next_ping,
} => {
// Poll the future that fires when we need to ping the node again.
poll_delay!(next_ping => {
NotReady => {
self.out_state = OutState::Idle { substream, next_ping };
return Ok(Async::NotReady);
},
Ready => {
let expires = Delay::new(Instant::now() + self.ping_timeout);
substream.ping(Instant::now());
self.out_state = OutState::WaitingForPong { substream, expires };
return Ok(Async::Ready(Some(ProtocolsHandlerEvent::Custom(OutEvent::PingStart))));
},
})
}
}
}
}
}