mirror of
https://github.com/fluencelabs/rust-libp2p
synced 2025-05-14 20:01:21 +00:00
336 lines
13 KiB
Rust
336 lines
13 KiB
Rust
// Copyright 2018 Parity Technologies (UK) Ltd.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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use futures::prelude::*;
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use libp2p_core::{
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nodes::{NodeHandlerEndpoint, ProtocolsHandler, ProtocolsHandlerEvent},
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upgrade::toggleable,
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ConnectionUpgrade,
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};
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use protocol::{Ping, PingDialer, PingOutput};
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use std::{
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io, mem,
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time::{Duration, Instant},
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};
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use tokio_io::{AsyncRead, AsyncWrite};
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use tokio_timer::Delay;
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use void::Void;
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/// Protocol handler that handles pinging the remote at a regular period.
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///
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/// If the remote doesn't respond, produces `Unresponsive` and closes the connection.
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pub struct PeriodicPingHandler<TSubstream> {
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/// Configuration for the ping protocol.
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ping_config: toggleable::Toggleable<Ping<Instant>>,
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/// State of the outgoing ping.
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out_state: OutState<TSubstream>,
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/// Duration after which we consider that a ping failed.
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ping_timeout: Duration,
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/// After a ping succeeded, wait this long before the next ping.
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delay_to_next_ping: Duration,
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/// If true, we switch to the `Disabled` state if the remote doesn't support the ping protocol.
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/// If false, we close the connection.
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tolerate_unsupported: bool,
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}
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/// State of the outgoing ping substream.
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enum OutState<TSubstream> {
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/// We need to open a new substream.
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NeedToOpen {
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/// Timeout after which we decide that it's not going to work out.
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///
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/// Theoretically the handler should be polled immediately after we set the state to
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/// `NeedToOpen` and then we immediately transition away from it. However if the local node
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/// is for some reason busy, creating the `Delay` here avoids being overly generous with
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/// the ping timeout.
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expires: Delay,
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},
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/// Upgrading a substream to use ping.
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///
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/// We produced a substream open request, and are waiting for it to be upgraded to a full
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/// ping-powered substream.
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Upgrading {
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/// Timeout after which we decide that it's not going to work out.
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///
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/// The user of the `ProtocolsHandler` should ensure that there's a timeout when upgrading,
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/// but by storing a timeout here as well we ensure that we keep track of how long the
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/// ping has lasted.
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expires: Delay,
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},
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/// We sent a ping and we are waiting for the pong.
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WaitingForPong {
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/// Substream where we should receive the pong.
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substream: PingDialer<TSubstream, Instant>,
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/// Timeout after which we decide that we're not going to receive the pong.
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expires: Delay,
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},
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/// We received a pong and now we have nothing to do except wait a bit before sending the
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/// next ping.
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Idle {
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/// The substream to use to send pings.
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substream: PingDialer<TSubstream, Instant>,
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/// When to send the ping next.
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next_ping: Delay,
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},
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/// The ping dialer is disabled. Don't do anything.
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Disabled,
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/// The dialer has been closed.
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Shutdown,
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/// Something bad happened during the previous polling.
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Poisoned,
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}
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/// Event produced by the periodic pinger.
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#[derive(Debug, Copy, Clone)]
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pub enum OutEvent {
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/// The node has been determined to be unresponsive.
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Unresponsive,
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/// Started pinging the remote. This can be used to print a diagnostic message in the logs.
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PingStart,
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/// The node has successfully responded to a ping.
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PingSuccess(Duration),
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}
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impl<TSubstream> PeriodicPingHandler<TSubstream> {
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/// Builds a new `PeriodicPingHandler`.
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pub fn new() -> PeriodicPingHandler<TSubstream> {
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let ping_timeout = Duration::from_secs(30);
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PeriodicPingHandler {
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ping_config: toggleable::toggleable(Default::default()),
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out_state: OutState::NeedToOpen {
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expires: Delay::new(Instant::now() + ping_timeout),
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},
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ping_timeout,
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delay_to_next_ping: Duration::from_secs(15),
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tolerate_unsupported: false,
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}
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}
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}
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impl<TSubstream> Default for PeriodicPingHandler<TSubstream> {
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#[inline]
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fn default() -> Self {
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PeriodicPingHandler::new()
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}
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}
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impl<TSubstream> ProtocolsHandler for PeriodicPingHandler<TSubstream>
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where
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TSubstream: AsyncRead + AsyncWrite,
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{
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type InEvent = Void;
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type OutEvent = OutEvent;
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type Substream = TSubstream;
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type Protocol = toggleable::Toggleable<Ping<Instant>>;
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type OutboundOpenInfo = ();
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#[inline]
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fn listen_protocol(&self) -> Self::Protocol {
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let mut config = self.ping_config;
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config.disable();
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config
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}
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fn inject_fully_negotiated(
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&mut self,
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protocol: <Self::Protocol as ConnectionUpgrade<TSubstream>>::Output,
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_endpoint: NodeHandlerEndpoint<Self::OutboundOpenInfo>,
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) {
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match protocol {
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PingOutput::Pinger(mut substream) => {
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debug_assert!(_endpoint.is_dialer());
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match mem::replace(&mut self.out_state, OutState::Poisoned) {
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OutState::Upgrading { expires } => {
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// We always upgrade with the intent of immediately pinging.
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substream.ping(Instant::now());
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self.out_state = OutState::WaitingForPong { substream, expires };
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}
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_ => (),
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}
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}
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PingOutput::Ponger(_) => {
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debug_assert!(false, "Received an unexpected incoming ping substream");
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}
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}
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}
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fn inject_event(&mut self, _: Self::InEvent) {}
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fn inject_inbound_closed(&mut self) {}
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#[inline]
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fn inject_dial_upgrade_error(&mut self, _: Self::OutboundOpenInfo, _: io::Error) {
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// In case of error while upgrading, there's not much we can do except shut down.
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// TODO: we assume that the error is about ping not being supported, which is not
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// necessarily the case
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if self.tolerate_unsupported {
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self.out_state = OutState::Disabled;
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} else {
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self.out_state = OutState::Shutdown;
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}
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}
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fn shutdown(&mut self) {
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// Put `Shutdown` in `self.out_state` if we don't have any substream open.
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// Otherwise, keep the state as it is but call `shutdown()` on the substream. This
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// guarantees that the dialer will return `None` at some point.
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match self.out_state {
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OutState::WaitingForPong {
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ref mut substream, ..
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} => substream.shutdown(),
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OutState::Idle {
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ref mut substream, ..
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} => substream.shutdown(),
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ref mut s => *s = OutState::Shutdown,
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}
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}
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fn poll(
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&mut self,
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) -> Poll<
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Option<ProtocolsHandlerEvent<Self::Protocol, Self::OutboundOpenInfo, Self::OutEvent>>,
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io::Error,
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> {
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// Shortcut for polling a `tokio_timer::Delay`
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macro_rules! poll_delay {
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($delay:expr => { NotReady => $notready:expr, Ready => $ready:expr, }) => (
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match $delay.poll() {
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Ok(Async::NotReady) => $notready,
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Ok(Async::Ready(())) => $ready,
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Err(err) => {
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warn!(target: "sub-libp2p", "Ping timer errored: {:?}", err);
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return Err(io::Error::new(io::ErrorKind::Other, err));
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}
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}
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)
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}
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loop {
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match mem::replace(&mut self.out_state, OutState::Poisoned) {
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OutState::Shutdown | OutState::Poisoned => {
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// This shuts down the whole connection with the remote.
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return Ok(Async::Ready(None));
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},
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OutState::Disabled => {
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return Ok(Async::NotReady);
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}
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// Need to open an outgoing substream.
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OutState::NeedToOpen { expires } => {
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// Note that we ignore the expiration here, as it's pretty unlikely to happen.
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// The expiration is only here to be transmitted to the `Upgrading`.
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self.out_state = OutState::Upgrading { expires };
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return Ok(Async::Ready(Some(
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ProtocolsHandlerEvent::OutboundSubstreamRequest {
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upgrade: self.ping_config,
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info: (),
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},
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)));
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}
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// Waiting for the upgrade to be negotiated.
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OutState::Upgrading { mut expires } => poll_delay!(expires => {
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NotReady => {
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self.out_state = OutState::Upgrading { expires };
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return Ok(Async::NotReady);
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},
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Ready => {
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self.out_state = OutState::Shutdown;
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let ev = OutEvent::Unresponsive;
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return Ok(Async::Ready(Some(ProtocolsHandlerEvent::Custom(ev))));
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},
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}),
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// Waiting for the pong.
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OutState::WaitingForPong {
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mut substream,
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mut expires,
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} => {
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// We start by dialing the substream, leaving one last chance for it to
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// produce the pong even if the expiration happened.
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match substream.poll()? {
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Async::Ready(Some(started)) => {
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self.out_state = OutState::Idle {
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substream,
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next_ping: Delay::new(Instant::now() + self.delay_to_next_ping),
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};
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let ev = OutEvent::PingSuccess(started.elapsed());
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return Ok(Async::Ready(Some(ProtocolsHandlerEvent::Custom(ev))));
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}
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Async::NotReady => {}
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Async::Ready(None) => {
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self.out_state = OutState::Shutdown;
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return Ok(Async::Ready(None));
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}
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};
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// Check the expiration.
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poll_delay!(expires => {
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NotReady => {
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self.out_state = OutState::WaitingForPong { substream, expires };
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// Both `substream` and `expires` and not ready, so it's fine to return
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// not ready.
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return Ok(Async::NotReady);
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},
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Ready => {
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self.out_state = OutState::Shutdown;
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let ev = OutEvent::Unresponsive;
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return Ok(Async::Ready(Some(ProtocolsHandlerEvent::Custom(ev))));
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},
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})
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}
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OutState::Idle {
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mut substream,
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mut next_ping,
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} => {
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// Poll the future that fires when we need to ping the node again.
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poll_delay!(next_ping => {
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NotReady => {
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self.out_state = OutState::Idle { substream, next_ping };
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return Ok(Async::NotReady);
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},
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Ready => {
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let expires = Delay::new(Instant::now() + self.ping_timeout);
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substream.ping(Instant::now());
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self.out_state = OutState::WaitingForPong { substream, expires };
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return Ok(Async::Ready(Some(ProtocolsHandlerEvent::Custom(OutEvent::PingStart))));
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},
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})
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}
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}
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}
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}
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}
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