rust-libp2p/swarm/src/keep_alive.rs
Thomas Eizinger 2a14df25eb
feat: introduce libp2p-identity crate
This patch combines the `libp2p_core::identity` and `libp2p_core::peer_id` modules into a new crate: `libp2p-identity`.

Resolves https://github.com/libp2p/rust-libp2p/issues/3349.

Pull-Request: #3350.
2023-03-12 15:46:58 +01:00

143 lines
4.4 KiB
Rust

use crate::behaviour::{FromSwarm, NetworkBehaviour, NetworkBehaviourAction, PollParameters};
use crate::connection::ConnectionId;
use crate::handler::{
ConnectionEvent, ConnectionHandlerEvent, FullyNegotiatedInbound, FullyNegotiatedOutbound,
KeepAlive, SubstreamProtocol,
};
use crate::{ConnectionDenied, THandler, THandlerInEvent, THandlerOutEvent};
use libp2p_core::upgrade::DeniedUpgrade;
use libp2p_core::{Endpoint, Multiaddr};
use libp2p_identity::PeerId;
use std::task::{Context, Poll};
use void::Void;
/// Implementation of [`NetworkBehaviour`] that doesn't do anything other than keep all connections alive.
///
/// This is primarily useful for test code. In can however occasionally be useful for production code too.
/// The caveat is that open connections consume system resources and should thus be shutdown when
/// they are not in use. Connections can also fail at any time so really, your application should be
/// designed to establish them when necessary, making the use of this behaviour likely redundant.
#[derive(Default)]
pub struct Behaviour;
impl NetworkBehaviour for Behaviour {
type ConnectionHandler = ConnectionHandler;
type OutEvent = Void;
fn handle_established_inbound_connection(
&mut self,
_: ConnectionId,
_: PeerId,
_: &Multiaddr,
_: &Multiaddr,
) -> Result<THandler<Self>, ConnectionDenied> {
Ok(ConnectionHandler)
}
fn handle_established_outbound_connection(
&mut self,
_: ConnectionId,
_: PeerId,
_: &Multiaddr,
_: Endpoint,
) -> Result<THandler<Self>, ConnectionDenied> {
Ok(ConnectionHandler)
}
fn on_connection_handler_event(
&mut self,
_: PeerId,
_: ConnectionId,
event: THandlerOutEvent<Self>,
) {
void::unreachable(event)
}
fn poll(
&mut self,
_: &mut Context<'_>,
_: &mut impl PollParameters,
) -> Poll<NetworkBehaviourAction<Self::OutEvent, THandlerInEvent<Self>>> {
Poll::Pending
}
fn on_swarm_event(&mut self, event: FromSwarm<Self::ConnectionHandler>) {
match event {
FromSwarm::ConnectionEstablished(_)
| FromSwarm::ConnectionClosed(_)
| FromSwarm::AddressChange(_)
| FromSwarm::DialFailure(_)
| FromSwarm::ListenFailure(_)
| FromSwarm::NewListener(_)
| FromSwarm::NewListenAddr(_)
| FromSwarm::ExpiredListenAddr(_)
| FromSwarm::ListenerError(_)
| FromSwarm::ListenerClosed(_)
| FromSwarm::NewExternalAddr(_)
| FromSwarm::ExpiredExternalAddr(_) => {}
}
}
}
/// Implementation of [`ConnectionHandler`] that doesn't handle anything but keeps the connection alive.
#[derive(Clone, Debug)]
pub struct ConnectionHandler;
impl crate::handler::ConnectionHandler for ConnectionHandler {
type InEvent = Void;
type OutEvent = Void;
type Error = Void;
type InboundProtocol = DeniedUpgrade;
type OutboundProtocol = DeniedUpgrade;
type InboundOpenInfo = ();
type OutboundOpenInfo = Void;
fn listen_protocol(&self) -> SubstreamProtocol<Self::InboundProtocol, Self::InboundOpenInfo> {
SubstreamProtocol::new(DeniedUpgrade, ())
}
fn on_behaviour_event(&mut self, v: Self::InEvent) {
void::unreachable(v)
}
fn connection_keep_alive(&self) -> KeepAlive {
KeepAlive::Yes
}
fn poll(
&mut self,
_: &mut Context<'_>,
) -> Poll<
ConnectionHandlerEvent<
Self::OutboundProtocol,
Self::OutboundOpenInfo,
Self::OutEvent,
Self::Error,
>,
> {
Poll::Pending
}
fn on_connection_event(
&mut self,
event: ConnectionEvent<
Self::InboundProtocol,
Self::OutboundProtocol,
Self::InboundOpenInfo,
Self::OutboundOpenInfo,
>,
) {
match event {
ConnectionEvent::FullyNegotiatedInbound(FullyNegotiatedInbound {
protocol, ..
}) => void::unreachable(protocol),
ConnectionEvent::FullyNegotiatedOutbound(FullyNegotiatedOutbound {
protocol, ..
}) => void::unreachable(protocol),
ConnectionEvent::DialUpgradeError(_)
| ConnectionEvent::ListenUpgradeError(_)
| ConnectionEvent::AddressChange(_) => {}
}
}
}