// Copyright 2017-2018 Parity Technologies (UK) Ltd. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. //! This module implements the `/ipfs/ping/1.0.0` protocol. //! //! The ping protocol can be used as a simple application-layer health check //! for connections of any [`Transport`] as well as to measure and record //! round-trip times. //! //! # Usage //! //! The [`Ping`] struct implements the [`NetworkBehaviour`] trait. When used with a [`Swarm`], //! it will respond to inbound ping requests and as necessary periodically send outbound //! ping requests on every established connection. If a configurable number of pings fail, //! the connection will be closed. //! //! The `Ping` network behaviour produces [`PingEvent`]s, which may be consumed from the `Swarm` //! by an application, e.g. to collect statistics. //! //! > **Note**: The ping protocol does not keep otherwise idle connections alive, //! > it only adds an additional condition for terminating the connection, namely //! > a certain number of failed ping requests. //! //! [`Swarm`]: libp2p_core::Swarm //! [`Transport`]: libp2p_core::Transport pub mod protocol; pub mod handler; pub use handler::{PingConfig, PingResult, PingSuccess, PingFailure}; use handler::PingHandler; use futures::prelude::*; use libp2p_core::swarm::{ConnectedPoint, NetworkBehaviour, NetworkBehaviourAction, PollParameters}; use libp2p_core::{Multiaddr, PeerId}; use std::collections::VecDeque; use std::marker::PhantomData; use tokio_io::{AsyncRead, AsyncWrite}; use void::Void; /// `Ping` is a [`NetworkBehaviour`] that responds to inbound pings and /// periodically sends outbound pings on every established connection. /// /// See the crate root documentation for more information. pub struct Ping { /// Configuration for outbound pings. config: PingConfig, /// Queue of events to yield to the swarm. events: VecDeque, _marker: PhantomData, } /// Event generated by the `Ping` network behaviour. #[derive(Debug)] pub struct PingEvent { /// The peer ID of the remote. pub peer: PeerId, /// The result of an inbound or outbound ping. pub result: PingResult, } impl Ping { /// Creates a new `Ping` network behaviour with the given configuration. pub fn new(config: PingConfig) -> Self { Ping { config, events: VecDeque::new(), _marker: PhantomData, } } } impl Default for Ping { fn default() -> Self { Ping::new(PingConfig::new()) } } impl NetworkBehaviour for Ping where TSubstream: AsyncRead + AsyncWrite, { type ProtocolsHandler = PingHandler; type OutEvent = PingEvent; fn new_handler(&mut self) -> Self::ProtocolsHandler { PingHandler::new(self.config.clone()) } fn addresses_of_peer(&mut self, _peer_id: &PeerId) -> Vec { Vec::new() } fn inject_connected(&mut self, _: PeerId, _: ConnectedPoint) {} fn inject_disconnected(&mut self, _: &PeerId, _: ConnectedPoint) {} fn inject_node_event(&mut self, peer: PeerId, result: PingResult) { self.events.push_front(PingEvent { peer, result }) } fn poll(&mut self, _: &mut impl PollParameters) -> Async> { if let Some(e) = self.events.pop_back() { Async::Ready(NetworkBehaviourAction::GenerateEvent(e)) } else { Async::NotReady } } }