// Copyright 2021 Protocol Labs. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. //! # Ping Tutorial - Getting started with rust-libp2p //! //! This tutorial aims to give newcomers a hands-on overview of how to use the //! Rust libp2p implementation. People new to Rust likely want to get started on //! [Rust](https://www.rust-lang.org/) itself, before diving into all the //! networking fun. This library makes heavy use of asynchronous Rust. In case //! you are not familiar with this concept, the Rust //! [async-book](https://rust-lang.github.io/async-book/) should prove useful. //! People new to libp2p might prefer to get a general overview at //! [libp2p.io](https://libp2p.io/) //! first, although libp2p knowledge is not required for this tutorial. //! //! We are going to build a small `ping` clone, sending a ping to a peer, //! expecting a pong as a response. //! //! ## Scaffolding //! //! Let's start off by //! //! 1. Updating to the latest Rust toolchain, e.g.: `rustup update` //! //! 2. Creating a new crate: `cargo init rust-libp2p-tutorial` //! //! 3. Adding `libp2p` as well as `futures` as dependencies in the //! `Cargo.toml` file. Current crate versions may be found at //! [crates.io](https://crates.io/). //! We will also include `async-std` with the //! "attributes" feature to allow for an `async main`. //! At the time of writing we have: //! //! ```yaml //! [package] //! name = "rust-libp2p-tutorial" //! version = "0.1.0" //! edition = "2021" //! //! [dependencies] //! libp2p = "0.43.0" //! futures = "0.3.21" //! async-std = { version = "1.10.0", features = ["attributes"] } //! ``` //! //! ## Network identity //! //! With all the scaffolding in place, we can dive into the libp2p specifics. //! First we need to create a network identity for our local node in `async fn //! main()`, annotated with an attribute to allow `main` to be `async`. //! Identities in libp2p are handled via a public/private key pair. //! Nodes identify each other via their [`PeerId`](crate::PeerId) which is //! derived from their public key. Now, replace the contents of main.rs by: //! //! ```rust //! use libp2p::{identity, PeerId}; //! use std::error::Error; //! //! #[async_std::main] //! async fn main() -> Result<(), Box> { //! let local_key = identity::Keypair::generate_ed25519(); //! let local_peer_id = PeerId::from(local_key.public()); //! println!("Local peer id: {:?}", local_peer_id); //! //! Ok(()) //! } //! ``` //! //! Go ahead and build and run the above code with: `cargo run`. A unique //! [`PeerId`](crate::PeerId) should be displayed. //! //! ## Transport //! //! Next up we need to construct a transport. A transport in libp2p provides //! connection-oriented communication channels (e.g. TCP) as well as upgrades //! on top of those like authentication and encryption protocols. Technically, //! a libp2p transport is anything that implements the [`Transport`] trait. //! //! Instead of constructing a transport ourselves for this tutorial, we use the //! convenience function [`development_transport`](crate::development_transport) //! that creates a TCP transport with [`noise`](crate::noise) for authenticated //! encryption. //! //! Furthermore, [`development_transport`] builds a multiplexed transport, //! whereby multiple logical substreams can coexist on the same underlying (TCP) //! connection. For further details on substream multiplexing, take a look at //! [`crate::core::muxing`] and [`yamux`](crate::yamux). //! //! ```rust //! use libp2p::{identity, PeerId}; //! use std::error::Error; //! //! #[async_std::main] //! async fn main() -> Result<(), Box> { //! let local_key = identity::Keypair::generate_ed25519(); //! let local_peer_id = PeerId::from(local_key.public()); //! println!("Local peer id: {:?}", local_peer_id); //! //! let transport = libp2p::development_transport(local_key).await?; //! //! Ok(()) //! } //! ``` //! //! ## Network behaviour //! //! Now it is time to look at another core trait of rust-libp2p: the //! [`NetworkBehaviour`]. While the previously introduced trait [`Transport`] //! defines _how_ to send bytes on the network, a [`NetworkBehaviour`] defines //! _what_ bytes to send on the network. //! //! To make this more concrete, let's take a look at a simple implementation of //! the [`NetworkBehaviour`] trait: the [`Ping`](crate::ping::Ping) //! [`NetworkBehaviour`]. As you might have guessed, similar to the good old //! `ping` network tool, libp2p [`Ping`](crate::ping::Ping) sends a ping to a //! peer and expects to receive a pong in turn. The //! [`Ping`](crate::ping::Ping) [`NetworkBehaviour`] does not care _how_ the //! ping and pong messages are sent on the network, whether they are sent via //! TCP, whether they are encrypted via [noise](crate::noise) or just in //! [plaintext](crate::plaintext). It only cares about _what_ messages are sent //! on the network. //! //! The two traits [`Transport`] and [`NetworkBehaviour`] allow us to cleanly //! separate _how_ to send bytes from _what_ bytes to send. //! //! With the above in mind, let's extend our example, creating a //! [`Ping`](crate::ping::Ping) [`NetworkBehaviour`] at the end: //! //! ```rust //! use libp2p::{identity, PeerId}; //! use libp2p::ping::{Ping, PingConfig}; //! use std::error::Error; //! //! #[async_std::main] //! async fn main() -> Result<(), Box> { //! let local_key = identity::Keypair::generate_ed25519(); //! let local_peer_id = PeerId::from(local_key.public()); //! println!("Local peer id: {:?}", local_peer_id); //! //! let transport = libp2p::development_transport(local_key).await?; //! //! // Create a ping network behaviour. //! // //! // For illustrative purposes, the ping protocol is configured to //! // keep the connection alive, so a continuous sequence of pings //! // can be observed. //! let behaviour = Ping::new(PingConfig::new().with_keep_alive(true)); //! //! Ok(()) //! } //! ``` //! //! ## Swarm //! //! Now that we have a [`Transport`] and a [`NetworkBehaviour`], we need //! something that connects the two, allowing both to make progress. This job is //! carried out by a [`Swarm`]. Put simply, a [`Swarm`] drives both a //! [`Transport`] and a [`NetworkBehaviour`] forward, passing commands from the //! [`NetworkBehaviour`] to the [`Transport`] as well as events from the //! [`Transport`] to the [`NetworkBehaviour`]. //! //! ```rust //! use libp2p::{identity, PeerId}; //! use libp2p::ping::{Ping, PingConfig}; //! use libp2p::swarm::Swarm; //! use std::error::Error; //! //! #[async_std::main] //! async fn main() -> Result<(), Box> { //! let local_key = identity::Keypair::generate_ed25519(); //! let local_peer_id = PeerId::from(local_key.public()); //! println!("Local peer id: {:?}", local_peer_id); //! //! let transport = libp2p::development_transport(local_key).await?; //! //! // Create a ping network behaviour. //! // //! // For illustrative purposes, the ping protocol is configured to //! // keep the connection alive, so a continuous sequence of pings //! // can be observed. //! let behaviour = Ping::new(PingConfig::new().with_keep_alive(true)); //! //! let mut swarm = Swarm::new(transport, behaviour, local_peer_id); //! //! Ok(()) //! } //! ``` //! //! ## Multiaddr //! //! With the [`Swarm`] in place, we are all set to listen for incoming //! connections. We only need to pass an address to the [`Swarm`], just like for //! [`std::net::TcpListener::bind`]. But instead of passing an IP address, we //! pass a [`Multiaddr`] which is yet another core concept of libp2p worth //! taking a look at. //! //! A [`Multiaddr`] is a self-describing network address and protocol stack that //! is used to establish connections to peers. A good introduction to //! [`Multiaddr`] can be found at //! [docs.libp2p.io/concepts/addressing](https://docs.libp2p.io/concepts/addressing/) //! and its specification repository //! [github.com/multiformats/multiaddr](https://github.com/multiformats/multiaddr/). //! //! Let's make our local node listen on a new socket. //! This socket is listening on multiple network interfaces at the same time. For //! each network interface, a new listening address is created. These may change //! over time as interfaces become available or unavailable. //! For example, in case of our TCP transport it may (among others) listen on the //! loopback interface (localhost) `/ip4/127.0.0.1/tcp/24915` as well as the local //! network `/ip4/192.168.178.25/tcp/24915`. //! //! In addition, if provided on the CLI, let's instruct our local node to dial a //! remote peer. //! //! ```rust //! use libp2p::{identity, Multiaddr, PeerId}; //! use libp2p::ping::{Ping, PingConfig}; //! use libp2p::swarm::{Swarm, dial_opts::DialOpts}; //! use std::error::Error; //! //! #[async_std::main] //! async fn main() -> Result<(), Box> { //! let local_key = identity::Keypair::generate_ed25519(); //! let local_peer_id = PeerId::from(local_key.public()); //! println!("Local peer id: {:?}", local_peer_id); //! //! let transport = libp2p::development_transport(local_key).await?; //! //! // Create a ping network behaviour. //! // //! // For illustrative purposes, the ping protocol is configured to //! // keep the connection alive, so a continuous sequence of pings //! // can be observed. //! let behaviour = Ping::new(PingConfig::new().with_keep_alive(true)); //! //! let mut swarm = Swarm::new(transport, behaviour, local_peer_id); //! //! // Tell the swarm to listen on all interfaces and a random, OS-assigned //! // port. //! swarm.listen_on("/ip4/0.0.0.0/tcp/0".parse()?)?; //! //! // Dial the peer identified by the multi-address given as the second //! // command-line argument, if any. //! if let Some(addr) = std::env::args().nth(1) { //! let remote: Multiaddr = addr.parse()?; //! swarm.dial(remote)?; //! println!("Dialed {}", addr) //! } //! //! Ok(()) //! } //! ``` //! //! ## Continuously polling the Swarm //! //! We have everything in place now. The last step is to drive the [`Swarm`] in //! a loop, allowing it to listen for incoming connections and establish an //! outgoing connection in case we specify an address on the CLI. //! //! ```no_run //! use futures::prelude::*; //! use libp2p::ping::{Ping, PingConfig}; //! use libp2p::swarm::{Swarm, SwarmEvent, dial_opts::DialOpts}; //! use libp2p::{identity, Multiaddr, PeerId}; //! use std::error::Error; //! //! #[async_std::main] //! async fn main() -> Result<(), Box> { //! let local_key = identity::Keypair::generate_ed25519(); //! let local_peer_id = PeerId::from(local_key.public()); //! println!("Local peer id: {:?}", local_peer_id); //! //! let transport = libp2p::development_transport(local_key).await?; //! //! // Create a ping network behaviour. //! // //! // For illustrative purposes, the ping protocol is configured to //! // keep the connection alive, so a continuous sequence of pings //! // can be observed. //! let behaviour = Ping::new(PingConfig::new().with_keep_alive(true)); //! //! let mut swarm = Swarm::new(transport, behaviour, local_peer_id); //! //! // Tell the swarm to listen on all interfaces and a random, OS-assigned //! // port. //! swarm.listen_on("/ip4/0.0.0.0/tcp/0".parse()?)?; //! //! // Dial the peer identified by the multi-address given as the second //! // command-line argument, if any. //! if let Some(addr) = std::env::args().nth(1) { //! let remote: Multiaddr = addr.parse()?; //! swarm.dial(remote)?; //! println!("Dialed {}", addr) //! } //! //! loop { //! match swarm.select_next_some().await { //! SwarmEvent::NewListenAddr { address, .. } => println!("Listening on {:?}", address), //! SwarmEvent::Behaviour(event) => println!("{:?}", event), //! _ => {} //! } //! } //! //! } //! ``` //! //! ## Running two nodes //! //! For convenience the example created above is also implemented in full in //! `examples/ping.rs`. Thus, you can either run the commands below from your //! own project created during the tutorial, or from the root of the rust-libp2p //! repository. Note that in the former case you need to ignore the `--example //! ping` argument. //! //! You need two terminals. In the first terminal window run: //! //! ```sh //! cargo run --example ping //! ``` //! //! It will print the PeerId and the new listening addresses, e.g. //! ```sh //! Local peer id: PeerId("12D3KooWT1As4mwh3KYBnNTw9bSrRbYQGJTm9SSte82JSumqgCQG") //! Listening on "/ip4/127.0.0.1/tcp/24915" //! Listening on "/ip4/192.168.178.25/tcp/24915" //! Listening on "/ip4/172.17.0.1/tcp/24915" //! Listening on "/ip6/::1/tcp/24915" //! ``` //! //! In the second terminal window, start a new instance of the example with: //! //! ```sh //! cargo run --example ping -- /ip4/127.0.0.1/tcp/24915 //! ``` //! //! Note: The [`Multiaddr`] at the end being one of the [`Multiaddr`] printed //! earlier in terminal window one. //! Both peers have to be in the same network with which the address is associated. //! In our case any printed addresses can be used, as both peers run on the same //! device. //! //! The two nodes will establish a connection and send each other ping and pong //! messages every 15 seconds. //! //! [`Multiaddr`]: crate::core::Multiaddr //! [`NetworkBehaviour`]: crate::swarm::NetworkBehaviour //! [`Transport`]: crate::core::Transport //! [`PeerId`]: crate::core::PeerId //! [`Swarm`]: crate::swarm::Swarm //! [`development_transport`]: crate::development_transport