// Copyright 2021 Protocol Labs. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. //! # Ping Tutorial - Getting started with rust-libp2p //! //! This tutorial aims to give newcomers a hands-on overview of how to use the //! Rust libp2p implementation. People new to Rust likely want to get started on //! [Rust](https://www.rust-lang.org/) itself, before diving into all the //! networking fun. This library makes heavy use of asynchronous Rust. In case //! you are not familiar with this concept, the Rust //! [async-book](https://rust-lang.github.io/async-book/) should prove useful. //! People new to libp2p might prefer to get a general overview at //! [libp2p.io](https://libp2p.io/) //! first, although libp2p knowledge is not required for this tutorial. //! //! We are going to build a small `ping` clone, sending a ping to a peer, //! expecting a pong as a response. //! //! ## Scaffolding //! //! Let's start off by //! //! 1. Updating to the latest Rust toolchain, e.g.: `rustup update` //! //! 2. Creating a new crate: `cargo init rust-libp2p-tutorial` //! //! 3. Adding `libp2p` as well as `futures` as dependencies in the //! `Cargo.toml` file. Current crate versions may be found at //! [crates.io](https://crates.io/). //! We will also include `async-std` with the //! "attributes" feature to allow for an `async main`. //! At the time of writing we have: //! //! ```yaml //! [package] //! name = "rust-libp2p-tutorial" //! version = "0.1.0" //! edition = "2021" //! //! [dependencies] //! libp2p = { version = "0.50", features = ["tcp", "dns", "async-std", "noise", "yamux", "websocket", "ping", "macros"] } //! futures = "0.3.21" //! env_logger = "0.10.0" //! async-std = { version = "1.12.0", features = ["attributes"] } //! ``` //! //! ## Network identity //! //! With all the scaffolding in place, we can dive into the libp2p specifics. //! First we need to create a network identity for our local node in `async fn //! main()`, annotated with an attribute to allow `main` to be `async`. //! Identities in libp2p are handled via a public/private key pair. //! Nodes identify each other via their [`PeerId`](crate::PeerId) which is //! derived from their public key. Now, replace the contents of main.rs by: //! //! ```rust //! use libp2p::{identity, PeerId}; //! use std::error::Error; //! //! #[async_std::main] //! async fn main() -> Result<(), Box> { //! let local_key = identity::Keypair::generate_ed25519(); //! let local_peer_id = PeerId::from(local_key.public()); //! println!("Local peer id: {local_peer_id:?}"); //! //! Ok(()) //! } //! ``` //! //! Go ahead and build and run the above code with: `cargo run`. A unique //! [`PeerId`](crate::PeerId) should be displayed. //! //! ## Transport //! //! Next up we need to construct a transport. A transport in libp2p provides //! connection-oriented communication channels (e.g. TCP) as well as upgrades //! on top of those like authentication and encryption protocols. Technically, //! a libp2p transport is anything that implements the [`Transport`] trait. //! //! Instead of constructing a transport ourselves for this tutorial, we use the //! convenience function [`development_transport`](crate::development_transport) //! that creates a TCP transport with [`noise`](crate::noise) for authenticated //! encryption. //! //! Furthermore, [`development_transport`] builds a multiplexed transport, //! whereby multiple logical substreams can coexist on the same underlying (TCP) //! connection. For further details on substream multiplexing, take a look at //! [`crate::core::muxing`] and [`yamux`](crate::yamux). //! //! ```rust //! use libp2p::{identity, PeerId}; //! use std::error::Error; //! //! #[async_std::main] //! async fn main() -> Result<(), Box> { //! let local_key = identity::Keypair::generate_ed25519(); //! let local_peer_id = PeerId::from(local_key.public()); //! println!("Local peer id: {local_peer_id:?}"); //! //! let transport = libp2p::development_transport(local_key).await?; //! //! Ok(()) //! } //! ``` //! //! ## Network behaviour //! //! Now it is time to look at another core trait of rust-libp2p: the //! [`NetworkBehaviour`]. While the previously introduced trait [`Transport`] //! defines _how_ to send bytes on the network, a [`NetworkBehaviour`] defines //! _what_ bytes to send on the network. //! //! To make this more concrete, let's take a look at a simple implementation of //! the [`NetworkBehaviour`] trait: the [`ping::Behaviour`](crate::ping::Behaviour). //! As you might have guessed, similar to the good old `ping` network tool, //! libp2p [`ping::Behaviour`](crate::ping::Behaviour) sends a ping to a peer and expects //! to receive a pong in turn. The [`ping::Behaviour`](crate::ping::Behaviour) does not care _how_ //! the ping and pong messages are sent on the network, whether they are sent via //! TCP, whether they are encrypted via [noise](crate::noise) or just in //! [plaintext](crate::plaintext). It only cares about _what_ messages are sent //! on the network. //! //! The two traits [`Transport`] and [`NetworkBehaviour`] allow us to cleanly //! separate _how_ to send bytes from _what_ bytes to send. //! //! With the above in mind, let's extend our example, creating a [`ping::Behaviour`](crate::ping::Behaviour) at the end: //! //! ```rust //! use libp2p::swarm::NetworkBehaviour; //! use libp2p::{identity, ping, PeerId}; //! use std::error::Error; //! //! #[async_std::main] //! async fn main() -> Result<(), Box> { //! let local_key = identity::Keypair::generate_ed25519(); //! let local_peer_id = PeerId::from(local_key.public()); //! println!("Local peer id: {local_peer_id:?}"); //! //! let transport = libp2p::development_transport(local_key).await?; //! //! let behaviour = ping::Behaviour::default(); //! //! Ok(()) //! } //! ``` //! //! ## Swarm //! //! Now that we have a [`Transport`] and a [`NetworkBehaviour`], we need //! something that connects the two, allowing both to make progress. This job is //! carried out by a [`Swarm`]. Put simply, a [`Swarm`] drives both a //! [`Transport`] and a [`NetworkBehaviour`] forward, passing commands from the //! [`NetworkBehaviour`] to the [`Transport`] as well as events from the //! [`Transport`] to the [`NetworkBehaviour`]. As you can see, after [`Swarm`] initialization, we //! removed the print of the local [`PeerId`](crate::PeerId) because every time a [`Swarm`] is //! created, it prints the local [`PeerId`](crate::PeerId) in the logs at the INFO level. In order //! to continue to see the local [`PeerId`](crate::PeerId) you must initialize the logger //! (In our example, `env_logger` is used) //! //! ```rust //! use libp2p::swarm::{NetworkBehaviour, SwarmBuilder}; //! use libp2p::{identity, ping, PeerId}; //! use std::error::Error; //! //! #[async_std::main] //! async fn main() -> Result<(), Box> { //! env_logger::init(); //! let local_key = identity::Keypair::generate_ed25519(); //! let local_peer_id = PeerId::from(local_key.public()); //! //! let transport = libp2p::development_transport(local_key).await?; //! //! let behaviour = ping::Behaviour::default(); //! //! let mut swarm = SwarmBuilder::with_async_std_executor(transport, behaviour, local_peer_id).build(); //! //! Ok(()) //! } //! ``` //! //! ## Idle connection timeout //! //! Now, for this example in particular, we need set the idle connection timeout. //! Otherwise, the connection will be closed immediately. //! //! Whether you need to set this in your application too depends on your usecase. //! Typically, connections are kept alive if they are "in use" by a certain protocol. //! The ping protocol however is only an "auxiliary" kind of protocol. //! Thus, without any other behaviour in place, we would not be able to observe the pings. //! //! ```rust //! use libp2p::swarm::{NetworkBehaviour, SwarmBuilder}; //! use libp2p::{identity, ping, PeerId}; //! use std::error::Error; //! use std::time::Duration; //! //! #[async_std::main] //! async fn main() -> Result<(), Box> { //! use std::time::Duration; //! let local_key = identity::Keypair::generate_ed25519(); //! let local_peer_id = PeerId::from(local_key.public()); //! println!("Local peer id: {local_peer_id:?}"); //! //! let transport = libp2p::development_transport(local_key).await?; //! //! let behaviour = ping::Behaviour::default(); //! //! let mut swarm = SwarmBuilder::with_async_std_executor(transport, behaviour, local_peer_id) //! .idle_connection_timeout(Duration::from_secs(30)) // Allows us to observe pings for 30 seconds. //! .build(); //! //! Ok(()) //! } //! ``` //! //! ## Multiaddr //! //! With the [`Swarm`] in place, we are all set to listen for incoming //! connections. We only need to pass an address to the [`Swarm`], just like for //! [`std::net::TcpListener::bind`]. But instead of passing an IP address, we //! pass a [`Multiaddr`] which is yet another core concept of libp2p worth //! taking a look at. //! //! A [`Multiaddr`] is a self-describing network address and protocol stack that //! is used to establish connections to peers. A good introduction to //! [`Multiaddr`] can be found at //! [docs.libp2p.io/concepts/addressing](https://docs.libp2p.io/concepts/addressing/) //! and its specification repository //! [github.com/multiformats/multiaddr](https://github.com/multiformats/multiaddr/). //! //! Let's make our local node listen on a new socket. //! This socket is listening on multiple network interfaces at the same time. For //! each network interface, a new listening address is created. These may change //! over time as interfaces become available or unavailable. //! For example, in case of our TCP transport it may (among others) listen on the //! loopback interface (localhost) `/ip4/127.0.0.1/tcp/24915` as well as the local //! network `/ip4/192.168.178.25/tcp/24915`. //! //! In addition, if provided on the CLI, let's instruct our local node to dial a //! remote peer. //! //! ```rust //! use libp2p::swarm::{NetworkBehaviour, SwarmBuilder}; //! use libp2p::{identity, ping, Multiaddr, PeerId}; //! use std::error::Error; //! use std::time::Duration; //! //! #[async_std::main] //! async fn main() -> Result<(), Box> { //! env_logger::init(); //! let local_key = identity::Keypair::generate_ed25519(); //! let local_peer_id = PeerId::from(local_key.public()); //! //! let transport = libp2p::development_transport(local_key).await?; //! //! let behaviour = ping::Behaviour::default(); //! //! let mut swarm = SwarmBuilder::with_async_std_executor(transport, behaviour, local_peer_id) //! .idle_connection_timeout(Duration::from_secs(30)) // Allows us to observe pings for 30 seconds. //! .build(); //! //! // Tell the swarm to listen on all interfaces and a random, OS-assigned //! // port. //! swarm.listen_on("/ip4/0.0.0.0/tcp/0".parse()?)?; //! //! // Dial the peer identified by the multi-address given as the second //! // command-line argument, if any. //! if let Some(addr) = std::env::args().nth(1) { //! let remote: Multiaddr = addr.parse()?; //! swarm.dial(remote)?; //! println!("Dialed {addr}") //! } //! //! Ok(()) //! } //! ``` //! //! ## Continuously polling the Swarm //! //! We have everything in place now. The last step is to drive the [`Swarm`] in //! a loop, allowing it to listen for incoming connections and establish an //! outgoing connection in case we specify an address on the CLI. //! //! ```no_run //! use futures::prelude::*; //! use libp2p::swarm::{NetworkBehaviour, SwarmEvent, SwarmBuilder}; //! use libp2p::{identity, ping, Multiaddr, PeerId}; //! use std::error::Error; //! use std::time::Duration; //! //! #[async_std::main] //! async fn main() -> Result<(), Box> { //! env_logger::init(); //! let local_key = identity::Keypair::generate_ed25519(); //! let local_peer_id = PeerId::from(local_key.public()); //! //! let transport = libp2p::development_transport(local_key).await?; //! //! let behaviour = ping::Behaviour::default(); //! //! let mut swarm = SwarmBuilder::with_async_std_executor(transport, behaviour, local_peer_id) //! .idle_connection_timeout(Duration::from_secs(30)) // Allows us to observe pings for 30 seconds. //! .build(); //! //! // Tell the swarm to listen on all interfaces and a random, OS-assigned //! // port. //! swarm.listen_on("/ip4/0.0.0.0/tcp/0".parse()?)?; //! //! // Dial the peer identified by the multi-address given as the second //! // command-line argument, if any. //! if let Some(addr) = std::env::args().nth(1) { //! let remote: Multiaddr = addr.parse()?; //! swarm.dial(remote)?; //! println!("Dialed {addr}") //! } //! //! loop { //! match swarm.select_next_some().await { //! SwarmEvent::NewListenAddr { address, .. } => println!("Listening on {address:?}"), //! SwarmEvent::Behaviour(event) => println!("{event:?}"), //! _ => {} //! } //! } //! } //! ``` //! //! ## Running two nodes //! //! For convenience the example created above is also implemented in full in //! `examples/ping.rs`. Thus, you can either run the commands below from your //! own project created during the tutorial, or from the root of the rust-libp2p //! repository. Note that in the former case you need to ignore the `--example //! ping` argument. //! //! You need two terminals. In the first terminal window run: //! //! ```sh //! cargo run --example ping //! ``` //! //! It will print the new listening addresses, e.g. //! ```sh //! Listening on "/ip4/127.0.0.1/tcp/24915" //! Listening on "/ip4/192.168.178.25/tcp/24915" //! Listening on "/ip4/172.17.0.1/tcp/24915" //! Listening on "/ip6/::1/tcp/24915" //! ``` //! //! In the second terminal window, start a new instance of the example with: //! //! ```sh //! cargo run --example ping -- /ip4/127.0.0.1/tcp/24915 //! ``` //! //! Note: The [`Multiaddr`] at the end being one of the [`Multiaddr`] printed //! earlier in terminal window one. //! Both peers have to be in the same network with which the address is associated. //! In our case any printed addresses can be used, as both peers run on the same //! device. //! //! The two nodes will establish a connection and send each other ping and pong //! messages every 15 seconds. //! //! [`Multiaddr`]: crate::core::Multiaddr //! [`NetworkBehaviour`]: crate::swarm::NetworkBehaviour //! [`Transport`]: crate::core::Transport //! [`PeerId`]: crate::core::PeerId //! [`Swarm`]: crate::swarm::Swarm //! [`development_transport`]: crate::development_transport