// Copyright 2019 Parity Technologies (UK) Ltd. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. mod either; pub mod toggle; use crate::dial_opts::DialOpts; use crate::handler::{ConnectionHandler, IntoConnectionHandler}; use crate::{AddressRecord, AddressScore, DialError}; use libp2p_core::{ connection::ConnectionId, transport::ListenerId, ConnectedPoint, Multiaddr, PeerId, }; use std::{task::Context, task::Poll}; /// Custom event that can be received by the [`ConnectionHandler`]. pub(crate) type THandlerInEvent = <::Handler as ConnectionHandler>::InEvent; pub(crate) type THandlerOutEvent = <::Handler as ConnectionHandler>::OutEvent; /// A [`NetworkBehaviour`] defines the behaviour of the local node on the network. /// /// In contrast to [`Transport`](libp2p_core::Transport) which defines **how** to send bytes on the /// network, [`NetworkBehaviour`] defines **what** bytes to send and **to whom**. /// /// Each protocol (e.g. `libp2p-ping`, `libp2p-identify` or `libp2p-kad`) implements /// [`NetworkBehaviour`]. Multiple implementations of [`NetworkBehaviour`] can be composed into a /// hierarchy of [`NetworkBehaviour`]s where parent implementations delegate to child /// implementations. Finally the root of the [`NetworkBehaviour`] hierarchy is passed to /// [`Swarm`](crate::Swarm) where it can then control the behaviour of the local node on a libp2p /// network. /// /// # Hierarchy of [`NetworkBehaviour`] /// /// To compose multiple [`NetworkBehaviour`] implementations into a single [`NetworkBehaviour`] /// implementation, potentially building a multi-level hierarchy of [`NetworkBehaviour`]s, one can /// use one of the [`NetworkBehaviour`] combinators, and/or use the [`NetworkBehaviour`] derive /// macro. /// /// ## Combinators /// /// [`NetworkBehaviour`] combinators wrap one or more [`NetworkBehaviour`] implementations and /// implement [`NetworkBehaviour`] themselves. Example is the /// [`Toggle`](crate::behaviour::toggle::Toggle) [`NetworkBehaviour`]. /// /// ``` rust /// # use libp2p_swarm::DummyBehaviour; /// # use libp2p_swarm::behaviour::toggle::Toggle; /// let my_behaviour = DummyBehaviour::default(); /// let my_toggled_behaviour = Toggle::from(Some(my_behaviour)); /// ``` /// /// ## Custom [`NetworkBehaviour`] with the Derive Macro /// /// One can derive [`NetworkBehaviour`] for a custom `struct` via the `#[derive(NetworkBehaviour)]` /// proc macro re-exported by the `libp2p` crate. The macro generates a delegating `trait` /// implementation for the custom `struct`. Each [`NetworkBehaviour`] trait method is simply /// delegated to each `struct` member in the order the `struct` is defined. For example for /// [`NetworkBehaviour::poll`] it will first poll the first `struct` member until it returns /// [`Poll::Pending`] before moving on to later members. For [`NetworkBehaviour::addresses_of_peer`] /// it will delegate to each `struct` member and return a concatenated array of all addresses /// returned by the struct members. /// /// When creating a custom [`NetworkBehaviour`], you must choose one of two methods to respond to /// incoming events: /// * One option is setting a custom `out_event` with `#[behaviour(out_event = "AnotherType")]`. /// In this case, events generated by the custom [`NetworkBehaviour`] struct members will be /// converted to your custom `out_event` for you to handle after polling the swarm. /// * Alternatively, users that need access to the root [`NetworkBehaviour`] implementation while /// processing emitted events, can specify `#[behaviour(event_process = true)]` (default is false). /// Events generated by the behaviour's struct members are delegated to [`NetworkBehaviourEventProcess`] /// trait implementations. Those must be provided by the user on the type that [`NetworkBehaviour`] /// is derived on. /// /// When setting a custom `out_event`, the aforementioned conversion of each of the event types /// generated by the struct members to the custom `out_event` is handled by [`From`] /// implementations the user needs to provide. /// /// ``` rust /// # use libp2p::identify::{Identify, IdentifyEvent}; /// # use libp2p::ping::{Ping, PingEvent}; /// # use libp2p::NetworkBehaviour; /// #[derive(NetworkBehaviour)] /// #[behaviour(out_event = "Event")] /// struct MyBehaviour { /// identify: Identify, /// ping: Ping, /// } /// /// enum Event { /// Identify(IdentifyEvent), /// Ping(PingEvent), /// } /// /// impl From for Event { /// fn from(event: IdentifyEvent) -> Self { /// Self::Identify(event) /// } /// } /// /// impl From for Event { /// fn from(event: PingEvent) -> Self { /// Self::Ping(event) /// } /// } /// ``` /// /// When using `event_process = true` the [`NetworkBehaviourEventProcess`] trait implementations /// are granted exclusive access to the [`NetworkBehaviour`], therefore /// [blocking code](https://ryhl.io/blog/async-what-is-blocking/) in these implementations will /// block the entire [`Swarm`](crate::Swarm) from processing new events, since the swarm cannot progress /// without also having exclusive access to the [`NetworkBehaviour`]. A better alternative is to execute /// blocking or asynchronous logic on a separate task, perhaps with the help of a bounded channel to /// maintain backpressure. The sender for the channel could be included in the NetworkBehaviours constructor. /// /// Optionally one can provide a custom `poll` function through the `#[behaviour(poll_method = /// "poll")]` attribute. This function must have the same signature as the [`NetworkBehaviour#poll`] /// function and will be called last within the generated [`NetworkBehaviour`] implementation. /// /// Struct members that don't implement [`NetworkBehaviour`] must be annotated with /// `#[behaviour(ignore)]`. /// /// ``` rust /// # use libp2p::identify::{Identify, IdentifyEvent}; /// # use libp2p::ping::{Ping, PingEvent}; /// # use libp2p::NetworkBehaviour; /// #[derive(NetworkBehaviour)] /// #[behaviour(out_event = "Event")] /// struct MyBehaviour { /// identify: Identify, /// ping: Ping, /// /// #[behaviour(ignore)] /// some_string: String, /// } /// # /// # enum Event { /// # Identify(IdentifyEvent), /// # Ping(PingEvent), /// # } /// # /// # impl From for Event { /// # fn from(event: IdentifyEvent) -> Self { /// # Self::Identify(event) /// # } /// # } /// # /// # impl From for Event { /// # fn from(event: PingEvent) -> Self { /// # Self::Ping(event) /// # } /// # } /// ``` pub trait NetworkBehaviour: 'static { /// Handler for all the protocols the network behaviour supports. type ConnectionHandler: IntoConnectionHandler; /// Event generated by the `NetworkBehaviour` and that the swarm will report back. type OutEvent: Send + 'static; /// Creates a new [`ConnectionHandler`] for a connection with a peer. /// /// Every time an incoming connection is opened, and every time another [`NetworkBehaviour`] /// emitted a dial request, this method is called. /// /// The returned object is a handler for that specific connection, and will be moved to a /// background task dedicated to that connection. /// /// The network behaviour (ie. the implementation of this trait) and the handlers it has spawned /// (ie. the objects returned by `new_handler`) can communicate by passing messages. Messages /// sent from the handler to the behaviour are injected with [`NetworkBehaviour::inject_event`], /// and the behaviour can send a message to the handler by making [`NetworkBehaviour::poll`] /// return [`NetworkBehaviourAction::NotifyHandler`]. /// /// Note that the handler is returned to the [`NetworkBehaviour`] on connection failure and /// connection closing. fn new_handler(&mut self) -> Self::ConnectionHandler; /// Addresses that this behaviour is aware of for this specific peer, and that may allow /// reaching the peer. /// /// The addresses will be tried in the order returned by this function, which means that they /// should be ordered by decreasing likelihood of reachability. In other words, the first /// address should be the most likely to be reachable. fn addresses_of_peer(&mut self, _: &PeerId) -> Vec { vec![] } /// Informs the behaviour about a newly established connection to a peer. fn inject_connection_established( &mut self, _peer_id: &PeerId, _connection_id: &ConnectionId, _endpoint: &ConnectedPoint, _failed_addresses: Option<&Vec>, _other_established: usize, ) { } /// Informs the behaviour about a closed connection to a peer. /// /// A call to this method is always paired with an earlier call to /// `inject_connection_established` with the same peer ID, connection ID and /// endpoint. fn inject_connection_closed( &mut self, _: &PeerId, _: &ConnectionId, _: &ConnectedPoint, _: ::Handler, _remaining_established: usize, ) { } /// Informs the behaviour that the [`ConnectedPoint`] of an existing connection has changed. fn inject_address_change( &mut self, _: &PeerId, _: &ConnectionId, _old: &ConnectedPoint, _new: &ConnectedPoint, ) { } /// Informs the behaviour about an event generated by the handler dedicated to the peer identified by `peer_id`. /// for the behaviour. /// /// The `peer_id` is guaranteed to be in a connected state. In other words, `inject_connected` /// has previously been called with this `PeerId`. fn inject_event( &mut self, peer_id: PeerId, connection: ConnectionId, event: <::Handler as ConnectionHandler>::OutEvent, ); /// Indicates to the behaviour that the dial to a known or unknown node failed. fn inject_dial_failure( &mut self, _peer_id: Option, _handler: Self::ConnectionHandler, _error: &DialError, ) { } /// Indicates to the behaviour that an error happened on an incoming connection during its /// initial handshake. /// /// This can include, for example, an error during the handshake of the encryption layer, or the /// connection unexpectedly closed. fn inject_listen_failure( &mut self, _local_addr: &Multiaddr, _send_back_addr: &Multiaddr, _handler: Self::ConnectionHandler, ) { } /// Indicates to the behaviour that a new listener was created. fn inject_new_listener(&mut self, _id: ListenerId) {} /// Indicates to the behaviour that we have started listening on a new multiaddr. fn inject_new_listen_addr(&mut self, _id: ListenerId, _addr: &Multiaddr) {} /// Indicates to the behaviour that a multiaddr we were listening on has expired, /// which means that we are no longer listening in it. fn inject_expired_listen_addr(&mut self, _id: ListenerId, _addr: &Multiaddr) {} /// A listener experienced an error. fn inject_listener_error(&mut self, _id: ListenerId, _err: &(dyn std::error::Error + 'static)) { } /// A listener closed. fn inject_listener_closed(&mut self, _id: ListenerId, _reason: Result<(), &std::io::Error>) {} /// Indicates to the behaviour that we have discovered a new external address for us. fn inject_new_external_addr(&mut self, _addr: &Multiaddr) {} /// Indicates to the behaviour that an external address was removed. fn inject_expired_external_addr(&mut self, _addr: &Multiaddr) {} /// Polls for things that swarm should do. /// /// This API mimics the API of the `Stream` trait. The method may register the current task in /// order to wake it up at a later point in time. fn poll( &mut self, cx: &mut Context<'_>, params: &mut impl PollParameters, ) -> Poll>; } /// Parameters passed to `poll()`, that the `NetworkBehaviour` has access to. pub trait PollParameters { /// Iterator returned by [`supported_protocols`](PollParameters::supported_protocols). type SupportedProtocolsIter: ExactSizeIterator>; /// Iterator returned by [`listened_addresses`](PollParameters::listened_addresses). type ListenedAddressesIter: ExactSizeIterator; /// Iterator returned by [`external_addresses`](PollParameters::external_addresses). type ExternalAddressesIter: ExactSizeIterator; /// Returns the list of protocol the behaviour supports when a remote negotiates a protocol on /// an inbound substream. /// /// The iterator's elements are the ASCII names as reported on the wire. /// /// Note that the list is computed once at initialization and never refreshed. fn supported_protocols(&self) -> Self::SupportedProtocolsIter; /// Returns the list of the addresses we're listening on. fn listened_addresses(&self) -> Self::ListenedAddressesIter; /// Returns the list of the addresses nodes can use to reach us. fn external_addresses(&self) -> Self::ExternalAddressesIter; /// Returns the peer id of the local node. fn local_peer_id(&self) -> &PeerId; } /// When deriving [`NetworkBehaviour`] this trait must by default be implemented for all the /// possible event types generated by the inner behaviours. /// /// You can opt out of this behaviour through `#[behaviour(event_process = false)]`. See the /// documentation of [`NetworkBehaviour`] for details. pub trait NetworkBehaviourEventProcess { /// Called when one of the fields of the type you're deriving `NetworkBehaviour` on generates /// an event. fn inject_event(&mut self, event: TEvent); } /// An action that a [`NetworkBehaviour`] can trigger in the [`Swarm`] /// in whose context it is executing. /// /// [`Swarm`]: super::Swarm // // Note: `TInEvent` is needed to be able to implement // [`NetworkBehaviourAction::map_in`], mapping the handler `InEvent` leaving the // handler itself untouched. #[derive(Debug)] pub enum NetworkBehaviourAction< TOutEvent, THandler: IntoConnectionHandler, TInEvent = THandlerInEvent, > { /// Instructs the `Swarm` to return an event when it is being polled. GenerateEvent(TOutEvent), /// Instructs the swarm to start a dial. /// /// On success, [`NetworkBehaviour::inject_connection_established`] is invoked. /// On failure, [`NetworkBehaviour::inject_dial_failure`] is invoked. /// /// Note that the provided handler is returned to the [`NetworkBehaviour`] on connection failure /// and connection closing. Thus it can be used to carry state, which otherwise would have to be /// tracked in the [`NetworkBehaviour`] itself. E.g. a message destined to an unconnected peer /// can be included in the handler, and thus directly send on connection success or extracted by /// the [`NetworkBehaviour`] on connection failure. /// /// # Example carrying state in the handler /// /// ```rust /// # use futures::executor::block_on; /// # use futures::stream::StreamExt; /// # use libp2p::core::connection::ConnectionId; /// # use libp2p::core::identity; /// # use libp2p::core::transport::{MemoryTransport, Transport}; /// # use libp2p::core::upgrade::{self, DeniedUpgrade, InboundUpgrade, OutboundUpgrade}; /// # use libp2p::core::PeerId; /// # use libp2p::plaintext::PlainText2Config; /// # use libp2p::swarm::{ /// # DialError, IntoConnectionHandler, KeepAlive, NegotiatedSubstream, /// # NetworkBehaviour, NetworkBehaviourAction, PollParameters, ConnectionHandler, /// # ConnectionHandlerEvent, ConnectionHandlerUpgrErr, SubstreamProtocol, Swarm, SwarmEvent, /// # }; /// # use libp2p::swarm::dial_opts::{DialOpts, PeerCondition}; /// # use libp2p::yamux; /// # use std::collections::VecDeque; /// # use std::task::{Context, Poll}; /// # use void::Void; /// # /// # let local_key = identity::Keypair::generate_ed25519(); /// # let local_public_key = local_key.public(); /// # let local_peer_id = PeerId::from(local_public_key.clone()); /// # /// # let transport = MemoryTransport::default() /// # .upgrade(upgrade::Version::V1) /// # .authenticate(PlainText2Config { local_public_key }) /// # .multiplex(yamux::YamuxConfig::default()) /// # .boxed(); /// # /// # let mut swarm = Swarm::new(transport, MyBehaviour::default(), local_peer_id); /// # /// // Super precious message that we should better not lose. /// let message = PreciousMessage("My precious message".to_string()); /// /// // Unfortunately this peer is offline, thus sending our message to it will fail. /// let offline_peer = PeerId::random(); /// /// // Let's send it anyways. We should get it back in case connecting to the peer fails. /// swarm.behaviour_mut().send(offline_peer, message); /// /// block_on(async { /// // As expected, sending failed. But great news, we got our message back. /// matches!( /// swarm.next().await.expect("Infinite stream"), /// SwarmEvent::Behaviour(PreciousMessage(_)) /// ); /// }); /// /// #[derive(Default)] /// struct MyBehaviour { /// outbox_to_swarm: VecDeque>, /// } /// /// impl MyBehaviour { /// fn send(&mut self, peer_id: PeerId, msg: PreciousMessage) { /// self.outbox_to_swarm /// .push_back(NetworkBehaviourAction::Dial { /// opts: DialOpts::peer_id(peer_id) /// .condition(PeerCondition::Always) /// .build(), /// handler: MyHandler { message: Some(msg) }, /// }); /// } /// } /// # /// impl NetworkBehaviour for MyBehaviour { /// # type ConnectionHandler = MyHandler; /// # type OutEvent = PreciousMessage; /// # /// # fn new_handler(&mut self) -> Self::ConnectionHandler { /// # MyHandler { message: None } /// # } /// # /// # /// # fn inject_event( /// # &mut self, /// # _: PeerId, /// # _: ConnectionId, /// # _: <::Handler as ConnectionHandler>::OutEvent, /// # ) { /// # unreachable!(); /// # } /// # /// fn inject_dial_failure( /// &mut self, /// _: Option, /// handler: Self::ConnectionHandler, /// _: &DialError, /// ) { /// // As expected, sending the message failed. But lucky us, we got the handler back, thus /// // the precious message is not lost and we can return it back to the user. /// let msg = handler.message.unwrap(); /// self.outbox_to_swarm /// .push_back(NetworkBehaviourAction::GenerateEvent(msg)) /// } /// # /// # fn poll( /// # &mut self, /// # _: &mut Context<'_>, /// # _: &mut impl PollParameters, /// # ) -> Poll> { /// # if let Some(action) = self.outbox_to_swarm.pop_front() { /// # return Poll::Ready(action); /// # } /// # Poll::Pending /// # } /// } /// /// # struct MyHandler { /// # message: Option, /// # } /// # /// # impl ConnectionHandler for MyHandler { /// # type InEvent = Void; /// # type OutEvent = Void; /// # type Error = Void; /// # type InboundProtocol = DeniedUpgrade; /// # type OutboundProtocol = DeniedUpgrade; /// # type InboundOpenInfo = (); /// # type OutboundOpenInfo = Void; /// # /// # fn listen_protocol( /// # &self, /// # ) -> SubstreamProtocol { /// # SubstreamProtocol::new(DeniedUpgrade, ()) /// # } /// # /// # fn inject_fully_negotiated_inbound( /// # &mut self, /// # _: >::Output, /// # _: Self::InboundOpenInfo, /// # ) { /// # } /// # /// # fn inject_fully_negotiated_outbound( /// # &mut self, /// # _: >::Output, /// # _: Self::OutboundOpenInfo, /// # ) { /// # } /// # /// # fn inject_event(&mut self, _event: Self::InEvent) {} /// # /// # fn inject_dial_upgrade_error( /// # &mut self, /// # _: Self::OutboundOpenInfo, /// # _: ConnectionHandlerUpgrErr, /// # ) { /// # } /// # /// # fn connection_keep_alive(&self) -> KeepAlive { /// # KeepAlive::Yes /// # } /// # /// # fn poll( /// # &mut self, /// # _: &mut Context<'_>, /// # ) -> Poll< /// # ConnectionHandlerEvent< /// # Self::OutboundProtocol, /// # Self::OutboundOpenInfo, /// # Self::OutEvent, /// # Self::Error, /// # >, /// # > { /// # todo!("If `Self::message.is_some()` send the message to the remote.") /// # } /// # } /// # #[derive(Debug, PartialEq, Eq)] /// # struct PreciousMessage(String); /// ``` Dial { opts: DialOpts, handler: THandler }, /// Instructs the `Swarm` to send an event to the handler dedicated to a /// connection with a peer. /// /// If the `Swarm` is connected to the peer, the message is delivered to the /// [`ConnectionHandler`] instance identified by the peer ID and connection ID. /// /// If the specified connection no longer exists, the event is silently dropped. /// /// Typically the connection ID given is the same as the one passed to /// [`NetworkBehaviour::inject_event`], i.e. whenever the behaviour wishes to /// respond to a request on the same connection (and possibly the same /// substream, as per the implementation of [`ConnectionHandler`]). /// /// Note that even if the peer is currently connected, connections can get closed /// at any time and thus the event may not reach a handler. NotifyHandler { /// The peer for whom a [`ConnectionHandler`] should be notified. peer_id: PeerId, /// The options w.r.t. which connection handler to notify of the event. handler: NotifyHandler, /// The event to send. event: TInEvent, }, /// Informs the `Swarm` about an address observed by a remote for /// the local node by which the local node is supposedly publicly /// reachable. /// /// It is advisable to issue `ReportObservedAddr` actions at a fixed frequency /// per node. This way address information will be more accurate over time /// and individual outliers carry less weight. ReportObservedAddr { /// The observed address of the local node. address: Multiaddr, /// The score to associate with this observation, i.e. /// an indicator for the trusworthiness of this address /// relative to other observed addresses. score: AddressScore, }, /// Instructs the `Swarm` to initiate a graceful close of one or all connections /// with the given peer. /// /// Note: Closing a connection via /// [`NetworkBehaviourAction::CloseConnection`] does not inform the /// corresponding [`ConnectionHandler`]. /// Closing a connection via a [`ConnectionHandler`] can be done /// either in a collaborative manner across [`ConnectionHandler`]s /// with [`ConnectionHandler::connection_keep_alive`] or directly with /// [`ConnectionHandlerEvent::Close`](crate::ConnectionHandlerEvent::Close). CloseConnection { /// The peer to disconnect. peer_id: PeerId, /// Whether to close a specific or all connections to the given peer. connection: CloseConnection, }, } impl NetworkBehaviourAction { /// Map the handler event. pub fn map_in( self, f: impl FnOnce(TInEventOld) -> TInEventNew, ) -> NetworkBehaviourAction { match self { NetworkBehaviourAction::GenerateEvent(e) => NetworkBehaviourAction::GenerateEvent(e), NetworkBehaviourAction::Dial { opts, handler } => { NetworkBehaviourAction::Dial { opts, handler } } NetworkBehaviourAction::NotifyHandler { peer_id, handler, event, } => NetworkBehaviourAction::NotifyHandler { peer_id, handler, event: f(event), }, NetworkBehaviourAction::ReportObservedAddr { address, score } => { NetworkBehaviourAction::ReportObservedAddr { address, score } } NetworkBehaviourAction::CloseConnection { peer_id, connection, } => NetworkBehaviourAction::CloseConnection { peer_id, connection, }, } } } impl NetworkBehaviourAction { /// Map the event the swarm will return. pub fn map_out(self, f: impl FnOnce(TOutEvent) -> E) -> NetworkBehaviourAction { match self { NetworkBehaviourAction::GenerateEvent(e) => NetworkBehaviourAction::GenerateEvent(f(e)), NetworkBehaviourAction::Dial { opts, handler } => { NetworkBehaviourAction::Dial { opts, handler } } NetworkBehaviourAction::NotifyHandler { peer_id, handler, event, } => NetworkBehaviourAction::NotifyHandler { peer_id, handler, event, }, NetworkBehaviourAction::ReportObservedAddr { address, score } => { NetworkBehaviourAction::ReportObservedAddr { address, score } } NetworkBehaviourAction::CloseConnection { peer_id, connection, } => NetworkBehaviourAction::CloseConnection { peer_id, connection, }, } } } impl NetworkBehaviourAction where THandlerOld: IntoConnectionHandler, ::Handler: ConnectionHandler, { /// Map the handler. pub fn map_handler( self, f: impl FnOnce(THandlerOld) -> THandlerNew, ) -> NetworkBehaviourAction where THandlerNew: IntoConnectionHandler, ::Handler: ConnectionHandler, { match self { NetworkBehaviourAction::GenerateEvent(e) => NetworkBehaviourAction::GenerateEvent(e), NetworkBehaviourAction::Dial { opts, handler } => NetworkBehaviourAction::Dial { opts, handler: f(handler), }, NetworkBehaviourAction::NotifyHandler { peer_id, handler, event, } => NetworkBehaviourAction::NotifyHandler { peer_id, handler, event, }, NetworkBehaviourAction::ReportObservedAddr { address, score } => { NetworkBehaviourAction::ReportObservedAddr { address, score } } NetworkBehaviourAction::CloseConnection { peer_id, connection, } => NetworkBehaviourAction::CloseConnection { peer_id, connection, }, } } } impl NetworkBehaviourAction where THandlerOld: IntoConnectionHandler, ::Handler: ConnectionHandler, { /// Map the handler and handler event. pub fn map_handler_and_in( self, f_handler: impl FnOnce(THandlerOld) -> THandlerNew, f_in_event: impl FnOnce(TInEventOld) -> TInEventNew, ) -> NetworkBehaviourAction where THandlerNew: IntoConnectionHandler, ::Handler: ConnectionHandler, { match self { NetworkBehaviourAction::GenerateEvent(e) => NetworkBehaviourAction::GenerateEvent(e), NetworkBehaviourAction::Dial { opts, handler } => NetworkBehaviourAction::Dial { opts, handler: f_handler(handler), }, NetworkBehaviourAction::NotifyHandler { peer_id, handler, event, } => NetworkBehaviourAction::NotifyHandler { peer_id, handler, event: f_in_event(event), }, NetworkBehaviourAction::ReportObservedAddr { address, score } => { NetworkBehaviourAction::ReportObservedAddr { address, score } } NetworkBehaviourAction::CloseConnection { peer_id, connection, } => NetworkBehaviourAction::CloseConnection { peer_id, connection, }, } } } /// The options w.r.t. which connection handler to notify of an event. #[derive(Debug, Clone)] pub enum NotifyHandler { /// Notify a particular connection handler. One(ConnectionId), /// Notify an arbitrary connection handler. Any, } /// The options which connections to close. #[derive(Debug, Clone)] pub enum CloseConnection { /// Disconnect a particular connection. One(ConnectionId), /// Disconnect all connections. All, } impl Default for CloseConnection { fn default() -> Self { CloseConnection::All } }