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minor typo in docs (#640)
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//!
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//!
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//! For implementation reasons, resources allocated for a ping are only ever fully reclaimed after
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//! For implementation reasons, resources allocated for a ping are only ever fully reclaimed after
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//! a pong has been received by the remote. Therefore if you repeatidely ping a non-responsive
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//! a pong has been received by the remote. Therefore if you repeatidely ping a non-responsive
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//! remote you will end up using more and memory memory (albeit the amount is very very small every
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//! remote you will end up using more and more memory (albeit the amount is very very small every
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//! time), even if you destroy the future returned by `ping`.
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//! time), even if you destroy the future returned by `ping`.
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//!
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//!
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//! This is probably not a problem in practice, because the nature of the ping protocol is to
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//! This is probably not a problem in practice, because the nature of the ping protocol is to
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