mirror of
https://github.com/fluencelabs/redis
synced 2025-06-12 16:51:22 +00:00
redis.c split into many different C files.
networking related stuff moved into networking.c moved more code more work on layout of source code SDS instantaneuos memory saving. By Pieter and Salvatore at VMware ;) cleanly compiling again after the first split, now splitting it in more C files moving more things around... work in progress split replication code splitting more Sets split Hash split replication split even more splitting more splitting minor change
This commit is contained in:
390
src/ae.c
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390
src/ae.c
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/* A simple event-driven programming library. Originally I wrote this code
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* for the Jim's event-loop (Jim is a Tcl interpreter) but later translated
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* it in form of a library for easy reuse.
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*
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* Copyright (c) 2006-2010, Salvatore Sanfilippo <antirez at gmail dot com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Redis nor the names of its contributors may be used
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* to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <stdio.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include "ae.h"
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#include "zmalloc.h"
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#include "config.h"
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/* Include the best multiplexing layer supported by this system.
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* The following should be ordered by performances, descending. */
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#ifdef HAVE_EPOLL
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#include "ae_epoll.c"
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#else
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#ifdef HAVE_KQUEUE
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#include "ae_kqueue.c"
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#else
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#include "ae_select.c"
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#endif
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#endif
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aeEventLoop *aeCreateEventLoop(void) {
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aeEventLoop *eventLoop;
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int i;
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eventLoop = zmalloc(sizeof(*eventLoop));
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if (!eventLoop) return NULL;
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eventLoop->timeEventHead = NULL;
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eventLoop->timeEventNextId = 0;
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eventLoop->stop = 0;
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eventLoop->maxfd = -1;
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eventLoop->beforesleep = NULL;
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if (aeApiCreate(eventLoop) == -1) {
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zfree(eventLoop);
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return NULL;
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}
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/* Events with mask == AE_NONE are not set. So let's initialize the
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* vector with it. */
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for (i = 0; i < AE_SETSIZE; i++)
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eventLoop->events[i].mask = AE_NONE;
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return eventLoop;
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}
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void aeDeleteEventLoop(aeEventLoop *eventLoop) {
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aeApiFree(eventLoop);
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zfree(eventLoop);
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}
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void aeStop(aeEventLoop *eventLoop) {
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eventLoop->stop = 1;
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}
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int aeCreateFileEvent(aeEventLoop *eventLoop, int fd, int mask,
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aeFileProc *proc, void *clientData)
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{
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if (fd >= AE_SETSIZE) return AE_ERR;
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aeFileEvent *fe = &eventLoop->events[fd];
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if (aeApiAddEvent(eventLoop, fd, mask) == -1)
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return AE_ERR;
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fe->mask |= mask;
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if (mask & AE_READABLE) fe->rfileProc = proc;
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if (mask & AE_WRITABLE) fe->wfileProc = proc;
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fe->clientData = clientData;
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if (fd > eventLoop->maxfd)
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eventLoop->maxfd = fd;
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return AE_OK;
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}
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void aeDeleteFileEvent(aeEventLoop *eventLoop, int fd, int mask)
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{
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if (fd >= AE_SETSIZE) return;
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aeFileEvent *fe = &eventLoop->events[fd];
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if (fe->mask == AE_NONE) return;
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fe->mask = fe->mask & (~mask);
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if (fd == eventLoop->maxfd && fe->mask == AE_NONE) {
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/* Update the max fd */
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int j;
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for (j = eventLoop->maxfd-1; j >= 0; j--)
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if (eventLoop->events[j].mask != AE_NONE) break;
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eventLoop->maxfd = j;
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}
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aeApiDelEvent(eventLoop, fd, mask);
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}
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static void aeGetTime(long *seconds, long *milliseconds)
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{
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struct timeval tv;
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gettimeofday(&tv, NULL);
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*seconds = tv.tv_sec;
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*milliseconds = tv.tv_usec/1000;
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}
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static void aeAddMillisecondsToNow(long long milliseconds, long *sec, long *ms) {
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long cur_sec, cur_ms, when_sec, when_ms;
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aeGetTime(&cur_sec, &cur_ms);
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when_sec = cur_sec + milliseconds/1000;
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when_ms = cur_ms + milliseconds%1000;
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if (when_ms >= 1000) {
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when_sec ++;
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when_ms -= 1000;
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}
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*sec = when_sec;
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*ms = when_ms;
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}
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long long aeCreateTimeEvent(aeEventLoop *eventLoop, long long milliseconds,
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aeTimeProc *proc, void *clientData,
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aeEventFinalizerProc *finalizerProc)
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{
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long long id = eventLoop->timeEventNextId++;
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aeTimeEvent *te;
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te = zmalloc(sizeof(*te));
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if (te == NULL) return AE_ERR;
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te->id = id;
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aeAddMillisecondsToNow(milliseconds,&te->when_sec,&te->when_ms);
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te->timeProc = proc;
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te->finalizerProc = finalizerProc;
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te->clientData = clientData;
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te->next = eventLoop->timeEventHead;
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eventLoop->timeEventHead = te;
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return id;
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}
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int aeDeleteTimeEvent(aeEventLoop *eventLoop, long long id)
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{
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aeTimeEvent *te, *prev = NULL;
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te = eventLoop->timeEventHead;
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while(te) {
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if (te->id == id) {
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if (prev == NULL)
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eventLoop->timeEventHead = te->next;
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else
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prev->next = te->next;
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if (te->finalizerProc)
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te->finalizerProc(eventLoop, te->clientData);
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zfree(te);
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return AE_OK;
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}
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prev = te;
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te = te->next;
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}
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return AE_ERR; /* NO event with the specified ID found */
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}
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/* Search the first timer to fire.
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* This operation is useful to know how many time the select can be
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* put in sleep without to delay any event.
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* If there are no timers NULL is returned.
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*
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* Note that's O(N) since time events are unsorted.
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* Possible optimizations (not needed by Redis so far, but...):
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* 1) Insert the event in order, so that the nearest is just the head.
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* Much better but still insertion or deletion of timers is O(N).
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* 2) Use a skiplist to have this operation as O(1) and insertion as O(log(N)).
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*/
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static aeTimeEvent *aeSearchNearestTimer(aeEventLoop *eventLoop)
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{
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aeTimeEvent *te = eventLoop->timeEventHead;
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aeTimeEvent *nearest = NULL;
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while(te) {
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if (!nearest || te->when_sec < nearest->when_sec ||
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(te->when_sec == nearest->when_sec &&
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te->when_ms < nearest->when_ms))
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nearest = te;
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te = te->next;
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}
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return nearest;
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}
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/* Process time events */
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static int processTimeEvents(aeEventLoop *eventLoop) {
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int processed = 0;
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aeTimeEvent *te;
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long long maxId;
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te = eventLoop->timeEventHead;
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maxId = eventLoop->timeEventNextId-1;
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while(te) {
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long now_sec, now_ms;
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long long id;
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if (te->id > maxId) {
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te = te->next;
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continue;
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}
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aeGetTime(&now_sec, &now_ms);
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if (now_sec > te->when_sec ||
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(now_sec == te->when_sec && now_ms >= te->when_ms))
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{
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int retval;
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id = te->id;
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retval = te->timeProc(eventLoop, id, te->clientData);
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processed++;
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/* After an event is processed our time event list may
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* no longer be the same, so we restart from head.
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* Still we make sure to don't process events registered
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* by event handlers itself in order to don't loop forever.
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* To do so we saved the max ID we want to handle.
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*
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* FUTURE OPTIMIZATIONS:
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* Note that this is NOT great algorithmically. Redis uses
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* a single time event so it's not a problem but the right
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* way to do this is to add the new elements on head, and
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* to flag deleted elements in a special way for later
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* deletion (putting references to the nodes to delete into
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* another linked list). */
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if (retval != AE_NOMORE) {
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aeAddMillisecondsToNow(retval,&te->when_sec,&te->when_ms);
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} else {
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aeDeleteTimeEvent(eventLoop, id);
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}
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te = eventLoop->timeEventHead;
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} else {
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te = te->next;
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}
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}
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return processed;
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}
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/* Process every pending time event, then every pending file event
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* (that may be registered by time event callbacks just processed).
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* Without special flags the function sleeps until some file event
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* fires, or when the next time event occurrs (if any).
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*
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* If flags is 0, the function does nothing and returns.
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* if flags has AE_ALL_EVENTS set, all the kind of events are processed.
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* if flags has AE_FILE_EVENTS set, file events are processed.
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* if flags has AE_TIME_EVENTS set, time events are processed.
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* if flags has AE_DONT_WAIT set the function returns ASAP until all
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* the events that's possible to process without to wait are processed.
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*
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* The function returns the number of events processed. */
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int aeProcessEvents(aeEventLoop *eventLoop, int flags)
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{
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int processed = 0, numevents;
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/* Nothing to do? return ASAP */
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if (!(flags & AE_TIME_EVENTS) && !(flags & AE_FILE_EVENTS)) return 0;
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/* Note that we want call select() even if there are no
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* file events to process as long as we want to process time
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* events, in order to sleep until the next time event is ready
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* to fire. */
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if (eventLoop->maxfd != -1 ||
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((flags & AE_TIME_EVENTS) && !(flags & AE_DONT_WAIT))) {
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int j;
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aeTimeEvent *shortest = NULL;
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struct timeval tv, *tvp;
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if (flags & AE_TIME_EVENTS && !(flags & AE_DONT_WAIT))
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shortest = aeSearchNearestTimer(eventLoop);
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if (shortest) {
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long now_sec, now_ms;
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/* Calculate the time missing for the nearest
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* timer to fire. */
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aeGetTime(&now_sec, &now_ms);
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tvp = &tv;
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tvp->tv_sec = shortest->when_sec - now_sec;
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if (shortest->when_ms < now_ms) {
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tvp->tv_usec = ((shortest->when_ms+1000) - now_ms)*1000;
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tvp->tv_sec --;
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} else {
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tvp->tv_usec = (shortest->when_ms - now_ms)*1000;
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}
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if (tvp->tv_sec < 0) tvp->tv_sec = 0;
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if (tvp->tv_usec < 0) tvp->tv_usec = 0;
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} else {
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/* If we have to check for events but need to return
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* ASAP because of AE_DONT_WAIT we need to se the timeout
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* to zero */
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if (flags & AE_DONT_WAIT) {
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tv.tv_sec = tv.tv_usec = 0;
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tvp = &tv;
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} else {
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/* Otherwise we can block */
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tvp = NULL; /* wait forever */
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}
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}
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numevents = aeApiPoll(eventLoop, tvp);
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for (j = 0; j < numevents; j++) {
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aeFileEvent *fe = &eventLoop->events[eventLoop->fired[j].fd];
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int mask = eventLoop->fired[j].mask;
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int fd = eventLoop->fired[j].fd;
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int rfired = 0;
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/* note the fe->mask & mask & ... code: maybe an already processed
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* event removed an element that fired and we still didn't
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* processed, so we check if the event is still valid. */
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if (fe->mask & mask & AE_READABLE) {
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rfired = 1;
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fe->rfileProc(eventLoop,fd,fe->clientData,mask);
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}
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if (fe->mask & mask & AE_WRITABLE) {
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if (!rfired || fe->wfileProc != fe->rfileProc)
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fe->wfileProc(eventLoop,fd,fe->clientData,mask);
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}
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processed++;
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}
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}
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/* Check time events */
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if (flags & AE_TIME_EVENTS)
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processed += processTimeEvents(eventLoop);
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return processed; /* return the number of processed file/time events */
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}
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/* Wait for millseconds until the given file descriptor becomes
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* writable/readable/exception */
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int aeWait(int fd, int mask, long long milliseconds) {
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struct timeval tv;
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fd_set rfds, wfds, efds;
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int retmask = 0, retval;
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tv.tv_sec = milliseconds/1000;
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tv.tv_usec = (milliseconds%1000)*1000;
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FD_ZERO(&rfds);
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FD_ZERO(&wfds);
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FD_ZERO(&efds);
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if (mask & AE_READABLE) FD_SET(fd,&rfds);
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if (mask & AE_WRITABLE) FD_SET(fd,&wfds);
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if ((retval = select(fd+1, &rfds, &wfds, &efds, &tv)) > 0) {
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if (FD_ISSET(fd,&rfds)) retmask |= AE_READABLE;
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if (FD_ISSET(fd,&wfds)) retmask |= AE_WRITABLE;
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return retmask;
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} else {
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return retval;
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}
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}
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void aeMain(aeEventLoop *eventLoop) {
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eventLoop->stop = 0;
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while (!eventLoop->stop) {
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if (eventLoop->beforesleep != NULL)
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eventLoop->beforesleep(eventLoop);
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aeProcessEvents(eventLoop, AE_ALL_EVENTS);
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}
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}
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char *aeGetApiName(void) {
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return aeApiName();
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}
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void aeSetBeforeSleepProc(aeEventLoop *eventLoop, aeBeforeSleepProc *beforesleep) {
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eventLoop->beforesleep = beforesleep;
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}
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Block a user