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https://github.com/fluencelabs/redis
synced 2025-04-28 12:02:14 +00:00
Fix master timeout during handshake
This change allows a slave to properly time out a dead master during the extended asynchronous synchronization state machine. Now, slaves will record their last interaction with the master and apply the replication timeout before a response to the PSYNC request is received.
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@ -41,6 +41,7 @@ void replicationDiscardCachedMaster(void);
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void replicationResurrectCachedMaster(int newfd);
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void replicationResurrectCachedMaster(int newfd);
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void replicationSendAck(void);
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void replicationSendAck(void);
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void putSlaveOnline(redisClient *slave);
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void putSlaveOnline(redisClient *slave);
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int serverInHandshakeState(int repl_state);
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/* --------------------------- Utility functions ---------------------------- */
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/* --------------------------- Utility functions ---------------------------- */
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@ -1196,6 +1197,7 @@ char *sendSynchronousCommand(int flags, int fd, ...) {
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return sdscatprintf(sdsempty(),"-Reading from master: %s",
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return sdscatprintf(sdsempty(),"-Reading from master: %s",
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strerror(errno));
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strerror(errno));
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}
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}
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server.repl_transfer_lastio = server.unixtime;
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return sdsnew(buf);
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return sdsnew(buf);
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}
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}
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return NULL;
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return NULL;
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@ -1626,7 +1628,7 @@ void undoConnectWithMaster(void) {
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int fd = server.repl_transfer_s;
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int fd = server.repl_transfer_s;
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redisAssert(server.repl_state == REDIS_REPL_CONNECTING ||
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redisAssert(server.repl_state == REDIS_REPL_CONNECTING ||
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server.repl_state == REDIS_REPL_RECEIVE_PONG);
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serverInHandshakeState(server.repl_state));
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aeDeleteFileEvent(server.el,fd,AE_READABLE|AE_WRITABLE);
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aeDeleteFileEvent(server.el,fd,AE_READABLE|AE_WRITABLE);
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close(fd);
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close(fd);
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server.repl_transfer_s = -1;
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server.repl_transfer_s = -1;
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@ -1645,7 +1647,7 @@ int cancelReplicationHandshake(void) {
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if (server.repl_state == REDIS_REPL_TRANSFER) {
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if (server.repl_state == REDIS_REPL_TRANSFER) {
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replicationAbortSyncTransfer();
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replicationAbortSyncTransfer();
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} else if (server.repl_state == REDIS_REPL_CONNECTING ||
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} else if (server.repl_state == REDIS_REPL_CONNECTING ||
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server.repl_state == REDIS_REPL_RECEIVE_PONG)
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serverInHandshakeState(server.repl_state))
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{
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{
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undoConnectWithMaster();
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undoConnectWithMaster();
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} else {
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} else {
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@ -1802,6 +1804,20 @@ void roleCommand(redisClient *c) {
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}
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}
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}
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}
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/* Returns 1 if the given replication state is a handshake state,
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* 0 otherwise. */
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int serverInHandshakeState(int repl_state) {
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return repl_state == REDIS_REPL_RECEIVE_PONG ||
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repl_state == REDIS_REPL_SEND_AUTH ||
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repl_state == REDIS_REPL_RECEIVE_AUTH ||
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repl_state == REDIS_REPL_SEND_PORT ||
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repl_state == REDIS_REPL_RECEIVE_PORT ||
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repl_state == REDIS_REPL_SEND_CAPA ||
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repl_state == REDIS_REPL_RECEIVE_CAPA ||
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repl_state == REDIS_REPL_SEND_PSYNC ||
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repl_state == REDIS_REPL_RECEIVE_PSYNC;
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}
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/* Send a REPLCONF ACK command to the master to inform it about the current
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/* Send a REPLCONF ACK command to the master to inform it about the current
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* processed offset. If we are not connected with a master, the command has
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* processed offset. If we are not connected with a master, the command has
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* no effects. */
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* no effects. */
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@ -2186,7 +2202,7 @@ void replicationCron(void) {
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/* Non blocking connection timeout? */
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/* Non blocking connection timeout? */
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if (server.masterhost &&
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if (server.masterhost &&
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(server.repl_state == REDIS_REPL_CONNECTING ||
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(server.repl_state == REDIS_REPL_CONNECTING ||
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server.repl_state == REDIS_REPL_RECEIVE_PONG) &&
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serverInHandshakeState(server.repl_state)) &&
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(time(NULL)-server.repl_transfer_lastio) > server.repl_timeout)
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(time(NULL)-server.repl_transfer_lastio) > server.repl_timeout)
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{
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{
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redisLog(REDIS_WARNING,"Timeout connecting to the MASTER...");
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redisLog(REDIS_WARNING,"Timeout connecting to the MASTER...");
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