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Process events with processEventsWhileBlocked() when blocked.
When we are blocked and a few events a processed from time to time, it is smarter to call the event handler a few times in order to handle the accept, read, write, close cycle of a client in a single pass, otherwise there is too much latency added for clients to receive a reply while the server is busy in some way (for example during the DB loading).
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@ -1006,6 +1006,7 @@ void disconnectSlaves(void);
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int listenToPort(int port, int *fds, int *count);
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void pauseClients(mstime_t duration);
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int clientsArePaused(void);
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int processEventsWhileBlocked(void);
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#ifdef __GNUC__
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void addReplyErrorFormat(redisClient *c, const char *fmt, ...)
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