Initialize all Lua scripting related things into scripting.c

This commit is contained in:
antirez
2015-11-05 11:10:46 +01:00
parent 9aa1f94449
commit cd8f19e9ca
3 changed files with 33 additions and 12 deletions

View File

@ -1508,11 +1508,6 @@ void initServerConfig(void) {
server.cluster_slave_validity_factor = CLUSTER_DEFAULT_SLAVE_VALIDITY;
server.cluster_require_full_coverage = CLUSTER_DEFAULT_REQUIRE_FULL_COVERAGE;
server.cluster_configfile = zstrdup(CONFIG_DEFAULT_CLUSTER_CONFIG_FILE);
server.lua_caller = NULL;
server.lua_time_limit = LUA_SCRIPT_TIME_LIMIT;
server.lua_client = NULL;
server.lua_timedout = 0;
server.lua_always_replicate_commands = 0; /* Only DEBUG can change it. */
server.migrate_cached_sockets = dictCreate(&migrateCacheDictType,NULL);
server.next_client_id = 1; /* Client IDs, start from 1 .*/
server.loading_process_events_interval_bytes = (1024*1024*2);
@ -1973,7 +1968,7 @@ void initServer(void) {
if (server.cluster_enabled) clusterInit();
replicationScriptCacheInit();
scriptingInit();
scriptingInit(1);
slowlogInit();
latencyMonitorInit();
bioInit();