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Lua script errors format more unified.
lua_pcall error handler now formats errors in a way more similar to luaPushError() so that errors generated in different contexts look alike.
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@ -631,7 +631,7 @@ void scriptingInit(void) {
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" i = debug.getinfo(3,'nSl')\n"
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" i = debug.getinfo(3,'nSl')\n"
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" end\n"
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" end\n"
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" if i then\n"
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" if i then\n"
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" return err ..': '.. i.source .. ': ' .. i.currentline\n"
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" return i.source .. ':' .. i.currentline .. ': ' .. err\n"
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" else\n"
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" else\n"
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" return err\n"
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" return err\n"
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" end\n"
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" end\n"
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