Client side caching: implement full slot limit function.

This commit is contained in:
antirez
2019-07-23 10:57:22 +02:00
parent 47ce1cebeb
commit 9268493e8d
3 changed files with 41 additions and 0 deletions

View File

@ -251,4 +251,40 @@ void trackingInvalidateKeysOnFlush(int dbid) {
* random caching slots, and send invalidation messages to clients like if
* the key was modified. */
void trackingLimitUsedSlots(void) {
static unsigned int timeout_counter = 0;
if (server.tracking_table_max_fill == 0) return; /* No limits set. */
unsigned int max_slots =
(TRACKING_TABLE_SIZE/100) * server.tracking_table_max_fill;
if (TrackingTableUsedSlots <= max_slots) {
timeout_counter = 0;
return; /* Limit not reached. */
}
/* We have to invalidate a few slots to reach the limit again. The effort
* we do here is proportional to the number of times we entered this
* function and found that we are still over the limit. */
int effort = 100 * (timeout_counter+1);
/* Let's start at a random position, and perform linear probing, in order
* to improve cache locality. However once we are able to find an used
* slot, jump again randomly, in order to avoid creating big holes in the
* table (that will make this funciton use more resourced later). */
while(effort > 0) {
unsigned int idx = rand() % TRACKING_TABLE_SIZE;
do {
effort--;
idx = (idx+1) % TRACKING_TABLE_SIZE;
if (TrackingTable[idx] != NULL) {
trackingInvalidateSlot(idx);
if (TrackingTableUsedSlots <= max_slots) {
timeout_counter = 0;
return; /* Return ASAP: we are again under the limit. */
} else {
break; /* Jump to next random position. */
}
}
} while(effort > 0);
}
timeout_counter++;
}