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https://github.com/fluencelabs/redis
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Transactions: Use CMD_CLAL_NOQUEUE now that call() handles +QUEUED.
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@ -158,7 +158,7 @@ void execCommand(client *c) {
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must_propagate = 1;
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}
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call(c,CMD_CALL_FULL);
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call(c,CMD_CALL_FULL|CMD_CALL_NOQUEUE);
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/* Commands may alter argc/argv, restore mstate. */
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c->mstate.commands[j].argc = c->argc;
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@ -560,7 +560,7 @@ int luaRedisGenericCommand(lua_State *lua, int raise_error) {
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}
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/* Run the command */
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int call_flags = CMD_CALL_SLOWLOG | CMD_CALL_STATS;
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int call_flags = CMD_CALL_SLOWLOG | CMD_CALL_STATS | CMD_CALL_NOQUEUE;
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if (server.lua_replicate_commands) {
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/* Set flags according to redis.set_repl() settings. */
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if (server.lua_repl & PROPAGATE_AOF)
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11
src/server.c
11
src/server.c
@ -2421,8 +2421,15 @@ void call(client *c, int flags) {
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/* If the client is in the context of a transaction, reply with
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* +QUEUED and just accumulate the command in the client transaction
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* commands vector. */
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if (c->flags & CLIENT_MULTI &&
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* commands vector.
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*
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* Note that CALL_NOQUEUE can override this check and execute the command
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* straight away even if the client is in "MULTI" state. This is useful
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* every time we want to actually execute commands even if the client is
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* in MULTI state, like in scripting.c or in the implementation of EXEC
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* itself. */
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if (!(flags & CMD_CALL_NOQUEUE) &&
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c->flags & CLIENT_MULTI &&
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c->cmd->proc != execCommand && c->cmd->proc != discardCommand &&
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c->cmd->proc != multiCommand && c->cmd->proc != watchCommand)
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{
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@ -416,6 +416,9 @@ typedef long long mstime_t; /* millisecond time type. */
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#define CMD_CALL_PROPAGATE_REPL (1<<3)
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#define CMD_CALL_PROPAGATE (CMD_CALL_PROPAGATE_AOF|CMD_CALL_PROPAGATE_REPL)
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#define CMD_CALL_FULL (CMD_CALL_SLOWLOG | CMD_CALL_STATS | CMD_CALL_PROPAGATE)
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/* --- call() special semantics that can be requested by the caller
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* --- but are not included in CALL_FULL. */
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#define CMD_CALL_NOQUEUE (1<<4)
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/* Command propagation flags, see propagate() function */
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#define PROPAGATE_NONE 0
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