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https://github.com/fluencelabs/redis
synced 2025-06-19 04:01:22 +00:00
RDMF: redisLog -> serverLog.
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@ -224,7 +224,7 @@ int luaRedisGenericCommand(lua_State *lua, int raise_error) {
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char *recursion_warning =
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"luaRedisGenericCommand() recursive call detected. "
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"Are you doing funny stuff with Lua debug hooks?";
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redisLog(REDIS_WARNING,"%s",recursion_warning);
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serverLog(REDIS_WARNING,"%s",recursion_warning);
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luaPushError(lua,recursion_warning);
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return 1;
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}
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@ -532,7 +532,7 @@ int luaLogCommand(lua_State *lua) {
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log = sdscatlen(log,s,len);
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}
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}
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redisLogRaw(level,log);
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serverLogRaw(level,log);
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sdsfree(log);
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return 0;
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}
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@ -544,7 +544,7 @@ void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
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elapsed = mstime() - server.lua_time_start;
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if (elapsed >= server.lua_time_limit && server.lua_timedout == 0) {
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redisLog(REDIS_WARNING,"Lua slow script detected: still in execution after %lld milliseconds. You can try killing the script using the SCRIPT KILL command.",elapsed);
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serverLog(REDIS_WARNING,"Lua slow script detected: still in execution after %lld milliseconds. You can try killing the script using the SCRIPT KILL command.",elapsed);
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server.lua_timedout = 1;
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/* Once the script timeouts we reenter the event loop to permit others
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* to call SCRIPT KILL or SHUTDOWN NOSAVE if needed. For this reason
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@ -555,7 +555,7 @@ void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
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}
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if (server.lua_timedout) processEventsWhileBlocked();
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if (server.lua_kill) {
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redisLog(REDIS_WARNING,"Lua script killed by user with SCRIPT KILL.");
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serverLog(REDIS_WARNING,"Lua script killed by user with SCRIPT KILL.");
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lua_pushstring(lua,"Script killed by user with SCRIPT KILL...");
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lua_error(lua);
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}
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