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LOLWUT: increase the translation factor.
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@ -197,8 +197,8 @@ lwCanvas *lwDrawSchotter(int console_cols, int squares_per_row, int squares_per_
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if (rand() % 2) r2 = -r2;
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if (rand() % 2) r2 = -r2;
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if (rand() % 2) r3 = -r3;
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if (rand() % 2) r3 = -r3;
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angle = r1;
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angle = r1;
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sx += r2*square_side/4;
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sx += r2*square_side/3;
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sy += r3*square_side/4;
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sy += r3*square_side/3;
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}
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}
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lwDrawSquare(canvas,sx,sy,square_side,angle);
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lwDrawSquare(canvas,sx,sy,square_side,angle);
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}
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}
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