mirror of
https://github.com/fluencelabs/parity-wasm
synced 2025-04-25 07:12:15 +00:00
235 lines
5.0 KiB
Rust
235 lines
5.0 KiB
Rust
extern crate parity_wasm;
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use std::env;
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use std::fmt;
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use std::rc::Rc;
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use parity_wasm::elements::Module;
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use parity_wasm::interpreter::{
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Error as InterpreterError, HostModule, HostModuleBuilder,
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ModuleInstance, UserError, HostState, StateKey
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};
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#[derive(Debug)]
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pub enum Error {
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OutOfRange,
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AlreadyOccupied,
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Interpreter(InterpreterError),
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}
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impl fmt::Display for Error {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "{:?}", self)
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}
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}
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impl From<InterpreterError> for Error {
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fn from(e: InterpreterError) -> Self {
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Error::Interpreter(e)
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}
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}
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impl UserError for Error {}
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mod tictactoe {
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use super::Error;
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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pub enum Player {
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X,
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O,
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}
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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pub enum GameResult {
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Draw,
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Won(Player),
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}
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impl Player {
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pub fn into_i32(maybe_player: Option<Player>) -> i32 {
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match maybe_player {
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None => 0,
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Some(Player::X) => 1,
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Some(Player::O) => 2,
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}
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}
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}
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#[derive(Debug)]
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pub struct Game {
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board: [Option<Player>; 9],
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}
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impl Game {
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pub fn new() -> Game {
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Game {
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board: [None; 9],
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}
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}
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pub fn set(&mut self, idx: i32, player: Player) -> Result<(), Error> {
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if idx < 0 || idx > 9 {
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return Err(Error::OutOfRange);
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}
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if self.board[idx as usize] != None {
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return Err(Error::AlreadyOccupied);
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}
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self.board[idx as usize] = Some(player);
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Ok(())
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}
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pub fn get(&self, idx: i32) -> Result<Option<Player>, Error> {
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if idx < 0 || idx > 9 {
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return Err(Error::OutOfRange);
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}
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Ok(self.board[idx as usize])
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}
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pub fn game_result(&self) -> Option<GameResult> {
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// 0, 1, 2
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// 3, 4, 5
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// 6, 7, 8
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let patterns = &[
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// Rows
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(0, 1, 2),
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(3, 4, 5),
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(6, 7, 8),
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// Columns
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(0, 3, 6),
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(1, 4, 7),
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(2, 5, 8),
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// Diagonals
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(0, 4, 8),
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(2, 4, 6),
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];
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// Returns Some(player) if all cells contain same Player.
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let all_same = |i1: usize, i2: usize, i3: usize| -> Option<Player> {
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if self.board[i1].is_none() {
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return None;
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}
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if self.board[i1] == self.board[i2] && self.board[i2] == self.board[i3] {
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return self.board[i1];
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}
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None
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};
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for &(i1, i2, i3) in patterns {
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if let Some(player) = all_same(i1, i2, i3) {
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return Some(GameResult::Won(player));
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}
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}
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// Ok, there is no winner. Check if it's draw.
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let all_occupied = self.board.iter().all(|&cell| cell.is_some());
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if all_occupied {
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Some(GameResult::Draw)
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} else {
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// Nah, there are still empty cells left.
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None
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}
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}
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}
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}
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struct Runtime<'a> {
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player: tictactoe::Player,
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game: &'a mut tictactoe::Game,
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}
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unsafe impl<'a> StateKey for Runtime<'a> {
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type Static = Runtime<'static>;
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}
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fn instantiate(
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module: &Module,
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env: &HostModule,
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) -> Result<Rc<ModuleInstance>, Error> {
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let instance = ModuleInstance::new(module)
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.with_import("env", &*env)
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.run_start(&mut HostState::default())?;
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Ok(instance)
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}
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fn env_host_module() -> HostModule {
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HostModuleBuilder::new()
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.with_func1(
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"set",
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|state: &mut HostState, idx: i32| -> Result<(), InterpreterError> {
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state.with_mut(move |runtime: &mut Runtime| -> Result<(), InterpreterError> {
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runtime.game.set(idx, runtime.player)?;
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Ok(())
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})
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},
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)
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.with_func1(
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"get",
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|state: &mut HostState, idx: i32| -> Result<i32, InterpreterError> {
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state.with(move |runtime: &Runtime| -> Result<i32, InterpreterError> {
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let val: i32 = tictactoe::Player::into_i32(runtime.game.get(idx)?);
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Ok(val)
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})
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},
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)
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.build()
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}
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fn play<'a>(
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x_module: &Module,
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o_module: &Module,
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host_module: &HostModule,
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game: &'a mut tictactoe::Game,
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) -> Result<tictactoe::GameResult, Error> {
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// Instantiate modules of X and O players.
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let x_instance = instantiate(x_module, host_module)?;
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let o_instance = instantiate(o_module, host_module)?;
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let mut turn_of = tictactoe::Player::X;
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let game_result = loop {
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let (instance, next_turn_of) = match turn_of {
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tictactoe::Player::X => (&x_instance, tictactoe::Player::O),
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tictactoe::Player::O => (&o_instance, tictactoe::Player::X),
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};
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{
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let mut runtime = Runtime {
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player: turn_of,
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game: game,
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};
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{
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let mut host_state = HostState::new();
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host_state.insert::<Runtime>(&mut runtime);
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let _ = instance.invoke_export("mk_turn", &[], &mut host_state)?;
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}
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}
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match game.game_result() {
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Some(game_result) => break game_result,
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None => {}
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}
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turn_of = next_turn_of;
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};
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Ok(game_result)
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}
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fn main() {
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let mut game = tictactoe::Game::new();
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let env_host_module = env_host_module();
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let args: Vec<_> = env::args().collect();
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if args.len() < 3 {
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println!("Usage: {} <x player module> <y player module>", args[0]);
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return;
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}
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let x_module = parity_wasm::deserialize_file(&args[1]).expect("X player module to load");
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let o_module = parity_wasm::deserialize_file(&args[2]).expect("Y player module to load");
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let result = play(&x_module, &o_module, &env_host_module, &mut game);
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println!("result = {:?}, game = {:#?}", result, game);
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}
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