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https://github.com/fluencelabs/parity-wasm
synced 2025-05-27 22:51:34 +00:00
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@ -167,7 +167,7 @@ impl<F> Invoke<u32> for SignaturesBuilder<F> {
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impl<F> SignaturesBuilder<F> where F: Invoke<elements::FunctionsSection> {
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pub fn build(self) -> F::Result {
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let mut result = elements::FunctionsSection::new();
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let mut result = elements::FunctionsSection::default();
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for f in self.section.into_iter() {
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if let Signature::TypeReference(type_ref) = f {
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result.entries_mut().push(elements::Func::new(type_ref));
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@ -183,6 +183,11 @@ impl Serialize for Section {
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pub struct TypeSection(Vec<Type>);
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impl TypeSection {
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/// New type section with provided types
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pub fn with_types(types: Vec<Type>) -> Self {
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TypeSection(types)
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}
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/// List of type declarations
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pub fn types(&self) -> &[Type] {
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&self.0
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@ -226,6 +231,11 @@ impl Serialize for TypeSection {
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pub struct ImportSection(Vec<ImportEntry>);
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impl ImportSection {
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/// New import section with provided types
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pub fn with_entries(entries: Vec<ImportEntry>) -> Self {
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ImportSection(entries)
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}
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/// List of import entries.
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pub fn entries(&self) -> &[ImportEntry] {
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&self.0
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@ -269,9 +279,9 @@ impl Serialize for ImportSection {
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pub struct FunctionsSection(Vec<Func>);
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impl FunctionsSection {
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/// New functions section
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pub fn new() -> FunctionsSection {
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FunctionsSection(Vec::new())
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/// New function signatures section with provided entries
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pub fn with_entries(entries: Vec<Func>) -> Self {
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FunctionsSection(entries)
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}
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/// List of all functions in the section, mutable
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@ -326,6 +336,11 @@ impl TableSection {
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&self.0
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}
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/// New table section with provided table entries
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pub fn with_entries(entries: Vec<TableType>) -> Self {
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TableSection(entries)
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}
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/// Mutable table entries.
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pub fn entries_mut(&mut self) -> &mut Vec<TableType> {
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&mut self.0
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@ -369,6 +384,11 @@ impl MemorySection {
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&self.0
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}
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/// New memory section with memory types
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pub fn with_entries(entries: Vec<MemoryType>) -> Self {
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MemorySection(entries)
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}
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/// Mutable list of all memory entries in the section
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pub fn entries_mut(&mut self) -> &mut Vec<MemoryType> {
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&mut self.0
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@ -412,6 +432,11 @@ impl GlobalSection {
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&self.0
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}
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/// New global section from list of global entries
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pub fn with_entries(entries: Vec<GlobalEntry>) -> Self {
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GlobalSection(entries)
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}
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/// List of all global entries in the section (mutable)
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pub fn entries_mut(&mut self) -> &mut Vec<GlobalEntry> {
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&mut self.0
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@ -455,6 +480,11 @@ impl ExportSection {
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&self.0
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}
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/// New export section from list of export entries
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pub fn with_entries(entries: Vec<ExportEntry>) -> Self {
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ExportSection(entries)
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}
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/// List of all export entries in the section (mutable)
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pub fn entries_mut(&mut self) -> &mut Vec<ExportEntry> {
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&mut self.0
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@ -493,8 +523,8 @@ impl Serialize for ExportSection {
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pub struct CodeSection(Vec<FuncBody>);
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impl CodeSection {
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/// New code section
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pub fn new(bodies: Vec<FuncBody>) -> Self {
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/// New code section with specified function bodies
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pub fn with_bodies(bodies: Vec<FuncBody>) -> Self {
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CodeSection(bodies)
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}
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@ -542,7 +572,7 @@ pub struct ElementSection(Vec<ElementSegment>);
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impl ElementSection {
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/// New elements section
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pub fn new(entries: Vec<ElementSegment>) -> Self {
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pub fn with_entries(entries: Vec<ElementSegment>) -> Self {
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ElementSection(entries)
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}
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@ -590,8 +620,8 @@ pub struct DataSection(Vec<DataSegment>);
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impl DataSection {
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/// New data section
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pub fn new(segments: Vec<DataSegment>) -> Self {
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DataSection(segments)
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pub fn with_entries(entries: Vec<DataSegment>) -> Self {
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DataSection(entries)
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}
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/// List of all data entries in the section
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@ -868,7 +898,7 @@ mod tests {
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#[test]
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fn data_section_ser() {
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let data_section = DataSection::new(
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let data_section = DataSection::with_entries(
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vec![DataSegment::new(0u32, InitExpr::empty(), vec![0u8; 16])]
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);
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@ -902,7 +932,7 @@ mod tests {
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#[test]
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fn element_section_ser() {
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let element_section = ElementSection::new(
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let element_section = ElementSection::with_entries(
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vec![ElementSegment::new(0u32, InitExpr::empty(), vec![0u32; 4])]
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);
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@ -922,7 +952,7 @@ mod tests {
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fn code_section_ser() {
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use super::super::Opcode::*;
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let code_section = CodeSection::new(
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let code_section = CodeSection::with_bodies(
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vec![
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FuncBody::new(
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vec![Local::new(1, ValueType::I32)],
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