diff --git a/res/cases/v1/test6.js b/res/cases/v1/test6.js new file mode 100644 index 0000000..e5e85bd --- /dev/null +++ b/res/cases/v1/test6.js @@ -0,0 +1,2448 @@ +// The Module object: Our interface to the outside world. We import +// and export values on it, and do the work to get that through +// closure compiler if necessary. There are various ways Module can be used: +// 1. Not defined. We create it here +// 2. A function parameter, function(Module) { ..generated code.. } +// 3. pre-run appended it, var Module = {}; ..generated code.. +// 4. External script tag defines var Module. +// We need to do an eval in order to handle the closure compiler +// case, where this code here is minified but Module was defined +// elsewhere (e.g. case 4 above). We also need to check if Module +// already exists (e.g. case 3 above). +// Note that if you want to run closure, and also to use Module +// after the generated code, you will need to define var Module = {}; +// before the code. Then that object will be used in the code, and you +// can continue to use Module afterwards as well. +var Module; +if (!Module) Module = (typeof Module !== 'undefined' ? Module : null) || {}; + +// Sometimes an existing Module object exists with properties +// meant to overwrite the default module functionality. Here +// we collect those properties and reapply _after_ we configure +// the current environment's defaults to avoid having to be so +// defensive during initialization. +var moduleOverrides = {}; +for (var key in Module) { + if (Module.hasOwnProperty(key)) { + moduleOverrides[key] = Module[key]; + } +} + +// The environment setup code below is customized to use Module. +// *** Environment setup code *** +var ENVIRONMENT_IS_WEB = false; +var ENVIRONMENT_IS_WORKER = false; +var ENVIRONMENT_IS_NODE = false; +var ENVIRONMENT_IS_SHELL = false; + +// Three configurations we can be running in: +// 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false) +// 2) We could be the application main() thread proxied to worker. (with Emscripten -s PROXY_TO_WORKER=1) (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false) +// 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true) + +if (Module['ENVIRONMENT']) { + if (Module['ENVIRONMENT'] === 'WEB') { + ENVIRONMENT_IS_WEB = true; + } else if (Module['ENVIRONMENT'] === 'WORKER') { + ENVIRONMENT_IS_WORKER = true; + } else if (Module['ENVIRONMENT'] === 'NODE') { + ENVIRONMENT_IS_NODE = true; + } else if (Module['ENVIRONMENT'] === 'SHELL') { + ENVIRONMENT_IS_SHELL = true; + } else { + throw new Error('The provided Module[\'ENVIRONMENT\'] value is not valid. It must be one of: WEB|WORKER|NODE|SHELL.'); + } +} else { + ENVIRONMENT_IS_WEB = typeof window === 'object'; + ENVIRONMENT_IS_WORKER = typeof importScripts === 'function'; + ENVIRONMENT_IS_NODE = typeof process === 'object' && typeof require === 'function' && !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_WORKER; + ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER; +} + + +if (ENVIRONMENT_IS_NODE) { + // Expose functionality in the same simple way that the shells work + // Note that we pollute the global namespace here, otherwise we break in node + if (!Module['print']) Module['print'] = console.log; + if (!Module['printErr']) Module['printErr'] = console.warn; + + var nodeFS; + var nodePath; + + Module['read'] = function read(filename, binary) { + if (!nodeFS) nodeFS = require('fs'); + if (!nodePath) nodePath = require('path'); + filename = nodePath['normalize'](filename); + var ret = nodeFS['readFileSync'](filename); + return binary ? ret : ret.toString(); + }; + + Module['readBinary'] = function readBinary(filename) { + var ret = Module['read'](filename, true); + if (!ret.buffer) { + ret = new Uint8Array(ret); + } + assert(ret.buffer); + return ret; + }; + + Module['load'] = function load(f) { + globalEval(read(f)); + }; + + if (!Module['thisProgram']) { + if (process['argv'].length > 1) { + Module['thisProgram'] = process['argv'][1].replace(/\\/g, '/'); + } else { + Module['thisProgram'] = 'unknown-program'; + } + } + + Module['arguments'] = process['argv'].slice(2); + + if (typeof module !== 'undefined') { + module['exports'] = Module; + } + + process['on']('uncaughtException', function(ex) { + // suppress ExitStatus exceptions from showing an error + if (!(ex instanceof ExitStatus)) { + throw ex; + } + }); + + Module['inspect'] = function () { return '[Emscripten Module object]'; }; +} +else if (ENVIRONMENT_IS_SHELL) { + if (!Module['print']) Module['print'] = print; + if (typeof printErr != 'undefined') Module['printErr'] = printErr; // not present in v8 or older sm + + if (typeof read != 'undefined') { + Module['read'] = read; + } else { + Module['read'] = function read() { throw 'no read() available' }; + } + + Module['readBinary'] = function readBinary(f) { + if (typeof readbuffer === 'function') { + return new Uint8Array(readbuffer(f)); + } + var data = read(f, 'binary'); + assert(typeof data === 'object'); + return data; + }; + + if (typeof scriptArgs != 'undefined') { + Module['arguments'] = scriptArgs; + } else if (typeof arguments != 'undefined') { + Module['arguments'] = arguments; + } + + if (typeof quit === 'function') { + Module['quit'] = function(status, toThrow) { + quit(status); + } + } + +} +else if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { + Module['read'] = function read(url) { + var xhr = new XMLHttpRequest(); + xhr.open('GET', url, false); + xhr.send(null); + return xhr.responseText; + }; + + if (ENVIRONMENT_IS_WORKER) { + Module['readBinary'] = function read(url) { + var xhr = new XMLHttpRequest(); + xhr.open('GET', url, false); + xhr.responseType = 'arraybuffer'; + xhr.send(null); + return xhr.response; + }; + } + + Module['readAsync'] = function readAsync(url, onload, onerror) { + var xhr = new XMLHttpRequest(); + xhr.open('GET', url, true); + xhr.responseType = 'arraybuffer'; + xhr.onload = function xhr_onload() { + if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0 + onload(xhr.response); + } else { + onerror(); + } + }; + xhr.onerror = onerror; + xhr.send(null); + }; + + if (typeof arguments != 'undefined') { + Module['arguments'] = arguments; + } + + if (typeof console !== 'undefined') { + if (!Module['print']) Module['print'] = function print(x) { + console.log(x); + }; + if (!Module['printErr']) Module['printErr'] = function printErr(x) { + console.warn(x); + }; + } else { + // Probably a worker, and without console.log. We can do very little here... + var TRY_USE_DUMP = false; + if (!Module['print']) Module['print'] = (TRY_USE_DUMP && (typeof(dump) !== "undefined") ? (function(x) { + dump(x); + }) : (function(x) { + // self.postMessage(x); // enable this if you want stdout to be sent as messages + })); + } + + if (ENVIRONMENT_IS_WORKER) { + Module['load'] = importScripts; + } + + if (typeof Module['setWindowTitle'] === 'undefined') { + Module['setWindowTitle'] = function(title) { document.title = title }; + } +} +else { + // Unreachable because SHELL is dependant on the others + throw 'Unknown runtime environment. Where are we?'; +} + +function globalEval(x) { + eval.call(null, x); +} +if (!Module['load'] && Module['read']) { + Module['load'] = function load(f) { + globalEval(Module['read'](f)); + }; +} +if (!Module['print']) { + Module['print'] = function(){}; +} +if (!Module['printErr']) { + Module['printErr'] = Module['print']; +} +if (!Module['arguments']) { + Module['arguments'] = []; +} +if (!Module['thisProgram']) { + Module['thisProgram'] = './this.program'; +} +if (!Module['quit']) { + Module['quit'] = function(status, toThrow) { + throw toThrow; + } +} + +// *** Environment setup code *** + +// Closure helpers +Module.print = Module['print']; +Module.printErr = Module['printErr']; + +// Callbacks +Module['preRun'] = []; +Module['postRun'] = []; + +// Merge back in the overrides +for (var key in moduleOverrides) { + if (moduleOverrides.hasOwnProperty(key)) { + Module[key] = moduleOverrides[key]; + } +} +// Free the object hierarchy contained in the overrides, this lets the GC +// reclaim data used e.g. in memoryInitializerRequest, which is a large typed array. +moduleOverrides = undefined; + + + +// {{PREAMBLE_ADDITIONS}} + +// === Preamble library stuff === + +// Documentation for the public APIs defined in this file must be updated in: +// site/source/docs/api_reference/preamble.js.rst +// A prebuilt local version of the documentation is available at: +// site/build/text/docs/api_reference/preamble.js.txt +// You can also build docs locally as HTML or other formats in site/ +// An online HTML version (which may be of a different version of Emscripten) +// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html + +//======================================== +// Runtime code shared with compiler +//======================================== + +var Runtime = { + setTempRet0: function (value) { + tempRet0 = value; + return value; + }, + getTempRet0: function () { + return tempRet0; + }, + stackSave: function () { + return STACKTOP; + }, + stackRestore: function (stackTop) { + STACKTOP = stackTop; + }, + getNativeTypeSize: function (type) { + switch (type) { + case 'i1': case 'i8': return 1; + case 'i16': return 2; + case 'i32': return 4; + case 'i64': return 8; + case 'float': return 4; + case 'double': return 8; + default: { + if (type[type.length-1] === '*') { + return Runtime.QUANTUM_SIZE; // A pointer + } else if (type[0] === 'i') { + var bits = parseInt(type.substr(1)); + assert(bits % 8 === 0); + return bits/8; + } else { + return 0; + } + } + } + }, + getNativeFieldSize: function (type) { + return Math.max(Runtime.getNativeTypeSize(type), Runtime.QUANTUM_SIZE); + }, + STACK_ALIGN: 16, + prepVararg: function (ptr, type) { + if (type === 'double' || type === 'i64') { + // move so the load is aligned + if (ptr & 7) { + assert((ptr & 7) === 4); + ptr += 4; + } + } else { + assert((ptr & 3) === 0); + } + return ptr; + }, + getAlignSize: function (type, size, vararg) { + // we align i64s and doubles on 64-bit boundaries, unlike x86 + if (!vararg && (type == 'i64' || type == 'double')) return 8; + if (!type) return Math.min(size, 8); // align structures internally to 64 bits + return Math.min(size || (type ? Runtime.getNativeFieldSize(type) : 0), Runtime.QUANTUM_SIZE); + }, + dynCall: function (sig, ptr, args) { + if (args && args.length) { + assert(args.length == sig.length-1); + assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\''); + return Module['dynCall_' + sig].apply(null, [ptr].concat(args)); + } else { + assert(sig.length == 1); + assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\''); + return Module['dynCall_' + sig].call(null, ptr); + } + }, + functionPointers: [], + addFunction: function (func) { + for (var i = 0; i < Runtime.functionPointers.length; i++) { + if (!Runtime.functionPointers[i]) { + Runtime.functionPointers[i] = func; + return 2*(1 + i); + } + } + throw 'Finished up all reserved function pointers. Use a higher value for RESERVED_FUNCTION_POINTERS.'; + }, + removeFunction: function (index) { + Runtime.functionPointers[(index-2)/2] = null; + }, + warnOnce: function (text) { + if (!Runtime.warnOnce.shown) Runtime.warnOnce.shown = {}; + if (!Runtime.warnOnce.shown[text]) { + Runtime.warnOnce.shown[text] = 1; + Module.printErr(text); + } + }, + funcWrappers: {}, + getFuncWrapper: function (func, sig) { + assert(sig); + if (!Runtime.funcWrappers[sig]) { + Runtime.funcWrappers[sig] = {}; + } + var sigCache = Runtime.funcWrappers[sig]; + if (!sigCache[func]) { + // optimize away arguments usage in common cases + if (sig.length === 1) { + sigCache[func] = function dynCall_wrapper() { + return Runtime.dynCall(sig, func); + }; + } else if (sig.length === 2) { + sigCache[func] = function dynCall_wrapper(arg) { + return Runtime.dynCall(sig, func, [arg]); + }; + } else { + // general case + sigCache[func] = function dynCall_wrapper() { + return Runtime.dynCall(sig, func, Array.prototype.slice.call(arguments)); + }; + } + } + return sigCache[func]; + }, + getCompilerSetting: function (name) { + throw 'You must build with -s RETAIN_COMPILER_SETTINGS=1 for Runtime.getCompilerSetting or emscripten_get_compiler_setting to work'; + }, + stackAlloc: function (size) { var ret = STACKTOP;STACKTOP = (STACKTOP + size)|0;STACKTOP = (((STACKTOP)+15)&-16);(assert((((STACKTOP|0) < (STACK_MAX|0))|0))|0); return ret; }, + staticAlloc: function (size) { var ret = STATICTOP;STATICTOP = (STATICTOP + (assert(!staticSealed),size))|0;STATICTOP = (((STATICTOP)+15)&-16); return ret; }, + dynamicAlloc: function (size) { assert(DYNAMICTOP_PTR);var ret = HEAP32[DYNAMICTOP_PTR>>2];var end = (((ret + size + 15)|0) & -16);HEAP32[DYNAMICTOP_PTR>>2] = end;if (end >= TOTAL_MEMORY) {var success = enlargeMemory();if (!success) {HEAP32[DYNAMICTOP_PTR>>2] = ret;return 0;}}return ret;}, + alignMemory: function (size,quantum) { var ret = size = Math.ceil((size)/(quantum ? quantum : 16))*(quantum ? quantum : 16); return ret; }, + makeBigInt: function (low,high,unsigned) { var ret = (unsigned ? ((+((low>>>0)))+((+((high>>>0)))*4294967296.0)) : ((+((low>>>0)))+((+((high|0)))*4294967296.0))); return ret; }, + GLOBAL_BASE: 1024, + QUANTUM_SIZE: 4, + __dummy__: 0 +} + + + +Module["Runtime"] = Runtime; + + + +//======================================== +// Runtime essentials +//======================================== + +var ABORT = 0; // whether we are quitting the application. no code should run after this. set in exit() and abort() +var EXITSTATUS = 0; + +function assert(condition, text) { + if (!condition) { + abort('Assertion failed: ' + text); + } +} + +var globalScope = this; + +// Returns the C function with a specified identifier (for C++, you need to do manual name mangling) +function getCFunc(ident) { + var func = Module['_' + ident]; // closure exported function + if (!func) { + try { func = eval('_' + ident); } catch(e) {} + } + assert(func, 'Cannot call unknown function ' + ident + ' (perhaps LLVM optimizations or closure removed it?)'); + return func; +} + +var cwrap, ccall; +(function(){ + var JSfuncs = { + // Helpers for cwrap -- it can't refer to Runtime directly because it might + // be renamed by closure, instead it calls JSfuncs['stackSave'].body to find + // out what the minified function name is. + 'stackSave': function() { + Runtime.stackSave() + }, + 'stackRestore': function() { + Runtime.stackRestore() + }, + // type conversion from js to c + 'arrayToC' : function(arr) { + var ret = Runtime.stackAlloc(arr.length); + writeArrayToMemory(arr, ret); + return ret; + }, + 'stringToC' : function(str) { + var ret = 0; + if (str !== null && str !== undefined && str !== 0) { // null string + // at most 4 bytes per UTF-8 code point, +1 for the trailing '\0' + var len = (str.length << 2) + 1; + ret = Runtime.stackAlloc(len); + stringToUTF8(str, ret, len); + } + return ret; + } + }; + // For fast lookup of conversion functions + var toC = {'string' : JSfuncs['stringToC'], 'array' : JSfuncs['arrayToC']}; + + // C calling interface. + ccall = function ccallFunc(ident, returnType, argTypes, args, opts) { + var func = getCFunc(ident); + var cArgs = []; + var stack = 0; + assert(returnType !== 'array', 'Return type should not be "array".'); + if (args) { + for (var i = 0; i < args.length; i++) { + var converter = toC[argTypes[i]]; + if (converter) { + if (stack === 0) stack = Runtime.stackSave(); + cArgs[i] = converter(args[i]); + } else { + cArgs[i] = args[i]; + } + } + } + var ret = func.apply(null, cArgs); + if ((!opts || !opts.async) && typeof EmterpreterAsync === 'object') { + assert(!EmterpreterAsync.state, 'cannot start async op with normal JS calling ccall'); + } + if (opts && opts.async) assert(!returnType, 'async ccalls cannot return values'); + if (returnType === 'string') ret = Pointer_stringify(ret); + if (stack !== 0) { + if (opts && opts.async) { + EmterpreterAsync.asyncFinalizers.push(function() { + Runtime.stackRestore(stack); + }); + return; + } + Runtime.stackRestore(stack); + } + return ret; + } + + var sourceRegex = /^function\s*[a-zA-Z$_0-9]*\s*\(([^)]*)\)\s*{\s*([^*]*?)[\s;]*(?:return\s*(.*?)[;\s]*)?}$/; + function parseJSFunc(jsfunc) { + // Match the body and the return value of a javascript function source + var parsed = jsfunc.toString().match(sourceRegex).slice(1); + return {arguments : parsed[0], body : parsed[1], returnValue: parsed[2]} + } + + // sources of useful functions. we create this lazily as it can trigger a source decompression on this entire file + var JSsource = null; + function ensureJSsource() { + if (!JSsource) { + JSsource = {}; + for (var fun in JSfuncs) { + if (JSfuncs.hasOwnProperty(fun)) { + // Elements of toCsource are arrays of three items: + // the code, and the return value + JSsource[fun] = parseJSFunc(JSfuncs[fun]); + } + } + } + } + + cwrap = function cwrap(ident, returnType, argTypes) { + argTypes = argTypes || []; + var cfunc = getCFunc(ident); + // When the function takes numbers and returns a number, we can just return + // the original function + var numericArgs = argTypes.every(function(type){ return type === 'number'}); + var numericRet = (returnType !== 'string'); + if ( numericRet && numericArgs) { + return cfunc; + } + // Creation of the arguments list (["$1","$2",...,"$nargs"]) + var argNames = argTypes.map(function(x,i){return '$'+i}); + var funcstr = "(function(" + argNames.join(',') + ") {"; + var nargs = argTypes.length; + if (!numericArgs) { + // Generate the code needed to convert the arguments from javascript + // values to pointers + ensureJSsource(); + funcstr += 'var stack = ' + JSsource['stackSave'].body + ';'; + for (var i = 0; i < nargs; i++) { + var arg = argNames[i], type = argTypes[i]; + if (type === 'number') continue; + var convertCode = JSsource[type + 'ToC']; // [code, return] + funcstr += 'var ' + convertCode.arguments + ' = ' + arg + ';'; + funcstr += convertCode.body + ';'; + funcstr += arg + '=(' + convertCode.returnValue + ');'; + } + } + + // When the code is compressed, the name of cfunc is not literally 'cfunc' anymore + var cfuncname = parseJSFunc(function(){return cfunc}).returnValue; + // Call the function + funcstr += 'var ret = ' + cfuncname + '(' + argNames.join(',') + ');'; + if (!numericRet) { // Return type can only by 'string' or 'number' + // Convert the result to a string + var strgfy = parseJSFunc(function(){return Pointer_stringify}).returnValue; + funcstr += 'ret = ' + strgfy + '(ret);'; + } + funcstr += "if (typeof EmterpreterAsync === 'object') { assert(!EmterpreterAsync.state, 'cannot start async op with normal JS calling cwrap') }"; + if (!numericArgs) { + // If we had a stack, restore it + ensureJSsource(); + funcstr += JSsource['stackRestore'].body.replace('()', '(stack)') + ';'; + } + funcstr += 'return ret})'; + return eval(funcstr); + }; +})(); +Module["ccall"] = ccall; +Module["cwrap"] = cwrap; + +function setValue(ptr, value, type, noSafe) { + type = type || 'i8'; + if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit + switch(type) { + case 'i1': HEAP8[((ptr)>>0)]=value; break; + case 'i8': HEAP8[((ptr)>>0)]=value; break; + case 'i16': HEAP16[((ptr)>>1)]=value; break; + case 'i32': HEAP32[((ptr)>>2)]=value; break; + case 'i64': (tempI64 = [value>>>0,(tempDouble=value,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((ptr)>>2)]=tempI64[0],HEAP32[(((ptr)+(4))>>2)]=tempI64[1]); break; + case 'float': HEAPF32[((ptr)>>2)]=value; break; + case 'double': HEAPF64[((ptr)>>3)]=value; break; + default: abort('invalid type for setValue: ' + type); + } +} +Module["setValue"] = setValue; + + +function getValue(ptr, type, noSafe) { + type = type || 'i8'; + if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit + switch(type) { + case 'i1': return HEAP8[((ptr)>>0)]; + case 'i8': return HEAP8[((ptr)>>0)]; + case 'i16': return HEAP16[((ptr)>>1)]; + case 'i32': return HEAP32[((ptr)>>2)]; + case 'i64': return HEAP32[((ptr)>>2)]; + case 'float': return HEAPF32[((ptr)>>2)]; + case 'double': return HEAPF64[((ptr)>>3)]; + default: abort('invalid type for setValue: ' + type); + } + return null; +} +Module["getValue"] = getValue; + +var ALLOC_NORMAL = 0; // Tries to use _malloc() +var ALLOC_STACK = 1; // Lives for the duration of the current function call +var ALLOC_STATIC = 2; // Cannot be freed +var ALLOC_DYNAMIC = 3; // Cannot be freed except through sbrk +var ALLOC_NONE = 4; // Do not allocate +Module["ALLOC_NORMAL"] = ALLOC_NORMAL; +Module["ALLOC_STACK"] = ALLOC_STACK; +Module["ALLOC_STATIC"] = ALLOC_STATIC; +Module["ALLOC_DYNAMIC"] = ALLOC_DYNAMIC; +Module["ALLOC_NONE"] = ALLOC_NONE; + +// allocate(): This is for internal use. You can use it yourself as well, but the interface +// is a little tricky (see docs right below). The reason is that it is optimized +// for multiple syntaxes to save space in generated code. So you should +// normally not use allocate(), and instead allocate memory using _malloc(), +// initialize it with setValue(), and so forth. +// @slab: An array of data, or a number. If a number, then the size of the block to allocate, +// in *bytes* (note that this is sometimes confusing: the next parameter does not +// affect this!) +// @types: Either an array of types, one for each byte (or 0 if no type at that position), +// or a single type which is used for the entire block. This only matters if there +// is initial data - if @slab is a number, then this does not matter at all and is +// ignored. +// @allocator: How to allocate memory, see ALLOC_* +function allocate(slab, types, allocator, ptr) { + var zeroinit, size; + if (typeof slab === 'number') { + zeroinit = true; + size = slab; + } else { + zeroinit = false; + size = slab.length; + } + + var singleType = typeof types === 'string' ? types : null; + + var ret; + if (allocator == ALLOC_NONE) { + ret = ptr; + } else { + ret = [typeof _malloc === 'function' ? _malloc : Runtime.staticAlloc, Runtime.stackAlloc, Runtime.staticAlloc, Runtime.dynamicAlloc][allocator === undefined ? ALLOC_STATIC : allocator](Math.max(size, singleType ? 1 : types.length)); + } + + if (zeroinit) { + var ptr = ret, stop; + assert((ret & 3) == 0); + stop = ret + (size & ~3); + for (; ptr < stop; ptr += 4) { + HEAP32[((ptr)>>2)]=0; + } + stop = ret + size; + while (ptr < stop) { + HEAP8[((ptr++)>>0)]=0; + } + return ret; + } + + if (singleType === 'i8') { + if (slab.subarray || slab.slice) { + HEAPU8.set(slab, ret); + } else { + HEAPU8.set(new Uint8Array(slab), ret); + } + return ret; + } + + var i = 0, type, typeSize, previousType; + while (i < size) { + var curr = slab[i]; + + if (typeof curr === 'function') { + curr = Runtime.getFunctionIndex(curr); + } + + type = singleType || types[i]; + if (type === 0) { + i++; + continue; + } + assert(type, 'Must know what type to store in allocate!'); + + if (type == 'i64') type = 'i32'; // special case: we have one i32 here, and one i32 later + + setValue(ret+i, curr, type); + + // no need to look up size unless type changes, so cache it + if (previousType !== type) { + typeSize = Runtime.getNativeTypeSize(type); + previousType = type; + } + i += typeSize; + } + + return ret; +} +Module["allocate"] = allocate; + +// Allocate memory during any stage of startup - static memory early on, dynamic memory later, malloc when ready +function getMemory(size) { + if (!staticSealed) return Runtime.staticAlloc(size); + if (!runtimeInitialized) return Runtime.dynamicAlloc(size); + return _malloc(size); +} +Module["getMemory"] = getMemory; + +function Pointer_stringify(ptr, /* optional */ length) { + if (length === 0 || !ptr) return ''; + // TODO: use TextDecoder + // Find the length, and check for UTF while doing so + var hasUtf = 0; + var t; + var i = 0; + while (1) { + assert(ptr + i < TOTAL_MEMORY); + t = HEAPU8[(((ptr)+(i))>>0)]; + hasUtf |= t; + if (t == 0 && !length) break; + i++; + if (length && i == length) break; + } + if (!length) length = i; + + var ret = ''; + + if (hasUtf < 128) { + var MAX_CHUNK = 1024; // split up into chunks, because .apply on a huge string can overflow the stack + var curr; + while (length > 0) { + curr = String.fromCharCode.apply(String, HEAPU8.subarray(ptr, ptr + Math.min(length, MAX_CHUNK))); + ret = ret ? ret + curr : curr; + ptr += MAX_CHUNK; + length -= MAX_CHUNK; + } + return ret; + } + return Module['UTF8ToString'](ptr); +} +Module["Pointer_stringify"] = Pointer_stringify; + +// Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns +// a copy of that string as a Javascript String object. + +function AsciiToString(ptr) { + var str = ''; + while (1) { + var ch = HEAP8[((ptr++)>>0)]; + if (!ch) return str; + str += String.fromCharCode(ch); + } +} +Module["AsciiToString"] = AsciiToString; + +// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', +// null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP. + +function stringToAscii(str, outPtr) { + return writeAsciiToMemory(str, outPtr, false); +} +Module["stringToAscii"] = stringToAscii; + +// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns +// a copy of that string as a Javascript String object. + +var UTF8Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf8') : undefined; +function UTF8ArrayToString(u8Array, idx) { + var endPtr = idx; + // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself. + // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage. + while (u8Array[endPtr]) ++endPtr; + + if (endPtr - idx > 16 && u8Array.subarray && UTF8Decoder) { + return UTF8Decoder.decode(u8Array.subarray(idx, endPtr)); + } else { + var u0, u1, u2, u3, u4, u5; + + var str = ''; + while (1) { + // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629 + u0 = u8Array[idx++]; + if (!u0) return str; + if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; } + u1 = u8Array[idx++] & 63; + if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; } + u2 = u8Array[idx++] & 63; + if ((u0 & 0xF0) == 0xE0) { + u0 = ((u0 & 15) << 12) | (u1 << 6) | u2; + } else { + u3 = u8Array[idx++] & 63; + if ((u0 & 0xF8) == 0xF0) { + u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | u3; + } else { + u4 = u8Array[idx++] & 63; + if ((u0 & 0xFC) == 0xF8) { + u0 = ((u0 & 3) << 24) | (u1 << 18) | (u2 << 12) | (u3 << 6) | u4; + } else { + u5 = u8Array[idx++] & 63; + u0 = ((u0 & 1) << 30) | (u1 << 24) | (u2 << 18) | (u3 << 12) | (u4 << 6) | u5; + } + } + } + if (u0 < 0x10000) { + str += String.fromCharCode(u0); + } else { + var ch = u0 - 0x10000; + str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); + } + } + } +} +Module["UTF8ArrayToString"] = UTF8ArrayToString; + +// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns +// a copy of that string as a Javascript String object. + +function UTF8ToString(ptr) { + return UTF8ArrayToString(HEAPU8,ptr); +} +Module["UTF8ToString"] = UTF8ToString; + +// Copies the given Javascript String object 'str' to the given byte array at address 'outIdx', +// encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP. +// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write. +// Parameters: +// str: the Javascript string to copy. +// outU8Array: the array to copy to. Each index in this array is assumed to be one 8-byte element. +// outIdx: The starting offset in the array to begin the copying. +// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null +// terminator, i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else. +// maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator. +// Returns the number of bytes written, EXCLUDING the null terminator. + +function stringToUTF8Array(str, outU8Array, outIdx, maxBytesToWrite) { + if (!(maxBytesToWrite > 0)) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes. + return 0; + + var startIdx = outIdx; + var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator. + for (var i = 0; i < str.length; ++i) { + // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629 + var u = str.charCodeAt(i); // possibly a lead surrogate + if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF); + if (u <= 0x7F) { + if (outIdx >= endIdx) break; + outU8Array[outIdx++] = u; + } else if (u <= 0x7FF) { + if (outIdx + 1 >= endIdx) break; + outU8Array[outIdx++] = 0xC0 | (u >> 6); + outU8Array[outIdx++] = 0x80 | (u & 63); + } else if (u <= 0xFFFF) { + if (outIdx + 2 >= endIdx) break; + outU8Array[outIdx++] = 0xE0 | (u >> 12); + outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63); + outU8Array[outIdx++] = 0x80 | (u & 63); + } else if (u <= 0x1FFFFF) { + if (outIdx + 3 >= endIdx) break; + outU8Array[outIdx++] = 0xF0 | (u >> 18); + outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63); + outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63); + outU8Array[outIdx++] = 0x80 | (u & 63); + } else if (u <= 0x3FFFFFF) { + if (outIdx + 4 >= endIdx) break; + outU8Array[outIdx++] = 0xF8 | (u >> 24); + outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63); + outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63); + outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63); + outU8Array[outIdx++] = 0x80 | (u & 63); + } else { + if (outIdx + 5 >= endIdx) break; + outU8Array[outIdx++] = 0xFC | (u >> 30); + outU8Array[outIdx++] = 0x80 | ((u >> 24) & 63); + outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63); + outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63); + outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63); + outU8Array[outIdx++] = 0x80 | (u & 63); + } + } + // Null-terminate the pointer to the buffer. + outU8Array[outIdx] = 0; + return outIdx - startIdx; +} +Module["stringToUTF8Array"] = stringToUTF8Array; + +// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', +// null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP. +// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write. +// Returns the number of bytes written, EXCLUDING the null terminator. + +function stringToUTF8(str, outPtr, maxBytesToWrite) { + assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); + return stringToUTF8Array(str, HEAPU8,outPtr, maxBytesToWrite); +} +Module["stringToUTF8"] = stringToUTF8; + +// Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte. + +function lengthBytesUTF8(str) { + var len = 0; + for (var i = 0; i < str.length; ++i) { + // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + var u = str.charCodeAt(i); // possibly a lead surrogate + if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF); + if (u <= 0x7F) { + ++len; + } else if (u <= 0x7FF) { + len += 2; + } else if (u <= 0xFFFF) { + len += 3; + } else if (u <= 0x1FFFFF) { + len += 4; + } else if (u <= 0x3FFFFFF) { + len += 5; + } else { + len += 6; + } + } + return len; +} +Module["lengthBytesUTF8"] = lengthBytesUTF8; + +// Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns +// a copy of that string as a Javascript String object. + +var UTF16Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-16le') : undefined; +function UTF16ToString(ptr) { + assert(ptr % 2 == 0, 'Pointer passed to UTF16ToString must be aligned to two bytes!'); + var endPtr = ptr; + // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself. + // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage. + var idx = endPtr >> 1; + while (HEAP16[idx]) ++idx; + endPtr = idx << 1; + + if (endPtr - ptr > 32 && UTF16Decoder) { + return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr)); + } else { + var i = 0; + + var str = ''; + while (1) { + var codeUnit = HEAP16[(((ptr)+(i*2))>>1)]; + if (codeUnit == 0) return str; + ++i; + // fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through. + str += String.fromCharCode(codeUnit); + } + } +} + + +// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', +// null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP. +// Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write. +// Parameters: +// str: the Javascript string to copy. +// outPtr: Byte address in Emscripten HEAP where to write the string to. +// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null +// terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else. +// maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator. +// Returns the number of bytes written, EXCLUDING the null terminator. + +function stringToUTF16(str, outPtr, maxBytesToWrite) { + assert(outPtr % 2 == 0, 'Pointer passed to stringToUTF16 must be aligned to two bytes!'); + assert(typeof maxBytesToWrite == 'number', 'stringToUTF16(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); + // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed. + if (maxBytesToWrite === undefined) { + maxBytesToWrite = 0x7FFFFFFF; + } + if (maxBytesToWrite < 2) return 0; + maxBytesToWrite -= 2; // Null terminator. + var startPtr = outPtr; + var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length; + for (var i = 0; i < numCharsToWrite; ++i) { + // charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP. + var codeUnit = str.charCodeAt(i); // possibly a lead surrogate + HEAP16[((outPtr)>>1)]=codeUnit; + outPtr += 2; + } + // Null-terminate the pointer to the HEAP. + HEAP16[((outPtr)>>1)]=0; + return outPtr - startPtr; +} + + +// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte. + +function lengthBytesUTF16(str) { + return str.length*2; +} + + +function UTF32ToString(ptr) { + assert(ptr % 4 == 0, 'Pointer passed to UTF32ToString must be aligned to four bytes!'); + var i = 0; + + var str = ''; + while (1) { + var utf32 = HEAP32[(((ptr)+(i*4))>>2)]; + if (utf32 == 0) + return str; + ++i; + // Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + if (utf32 >= 0x10000) { + var ch = utf32 - 0x10000; + str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); + } else { + str += String.fromCharCode(utf32); + } + } +} + + +// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', +// null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP. +// Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write. +// Parameters: +// str: the Javascript string to copy. +// outPtr: Byte address in Emscripten HEAP where to write the string to. +// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null +// terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else. +// maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator. +// Returns the number of bytes written, EXCLUDING the null terminator. + +function stringToUTF32(str, outPtr, maxBytesToWrite) { + assert(outPtr % 4 == 0, 'Pointer passed to stringToUTF32 must be aligned to four bytes!'); + assert(typeof maxBytesToWrite == 'number', 'stringToUTF32(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); + // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed. + if (maxBytesToWrite === undefined) { + maxBytesToWrite = 0x7FFFFFFF; + } + if (maxBytesToWrite < 4) return 0; + var startPtr = outPtr; + var endPtr = startPtr + maxBytesToWrite - 4; + for (var i = 0; i < str.length; ++i) { + // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + var codeUnit = str.charCodeAt(i); // possibly a lead surrogate + if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) { + var trailSurrogate = str.charCodeAt(++i); + codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF); + } + HEAP32[((outPtr)>>2)]=codeUnit; + outPtr += 4; + if (outPtr + 4 > endPtr) break; + } + // Null-terminate the pointer to the HEAP. + HEAP32[((outPtr)>>2)]=0; + return outPtr - startPtr; +} + + +// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte. + +function lengthBytesUTF32(str) { + var len = 0; + for (var i = 0; i < str.length; ++i) { + // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + var codeUnit = str.charCodeAt(i); + if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate. + len += 4; + } + + return len; +} + + +function demangle(func) { + var __cxa_demangle_func = Module['___cxa_demangle'] || Module['__cxa_demangle']; + if (__cxa_demangle_func) { + try { + var s = + func.substr(1); + var len = lengthBytesUTF8(s)+1; + var buf = _malloc(len); + stringToUTF8(s, buf, len); + var status = _malloc(4); + var ret = __cxa_demangle_func(buf, 0, 0, status); + if (getValue(status, 'i32') === 0 && ret) { + return Pointer_stringify(ret); + } + // otherwise, libcxxabi failed + } catch(e) { + // ignore problems here + } finally { + if (buf) _free(buf); + if (status) _free(status); + if (ret) _free(ret); + } + // failure when using libcxxabi, don't demangle + return func; + } + Runtime.warnOnce('warning: build with -s DEMANGLE_SUPPORT=1 to link in libcxxabi demangling'); + return func; +} + +function demangleAll(text) { + var regex = + /__Z[\w\d_]+/g; + return text.replace(regex, + function(x) { + var y = demangle(x); + return x === y ? x : (x + ' [' + y + ']'); + }); +} + +function jsStackTrace() { + var err = new Error(); + if (!err.stack) { + // IE10+ special cases: It does have callstack info, but it is only populated if an Error object is thrown, + // so try that as a special-case. + try { + throw new Error(0); + } catch(e) { + err = e; + } + if (!err.stack) { + return '(no stack trace available)'; + } + } + return err.stack.toString(); +} + +function stackTrace() { + var js = jsStackTrace(); + if (Module['extraStackTrace']) js += '\n' + Module['extraStackTrace'](); + return demangleAll(js); +} +Module["stackTrace"] = stackTrace; + +// Memory management + +var PAGE_SIZE = 16384; +var WASM_PAGE_SIZE = 65536; +var ASMJS_PAGE_SIZE = 16777216; +var MIN_TOTAL_MEMORY = 16777216; + +function alignUp(x, multiple) { + if (x % multiple > 0) { + x += multiple - (x % multiple); + } + return x; +} + +var HEAP; +var buffer; +var HEAP8, HEAPU8, HEAP16, HEAPU16, HEAP32, HEAPU32, HEAPF32, HEAPF64; + +function updateGlobalBuffer(buf) { + Module['buffer'] = buffer = buf; +} + +function updateGlobalBufferViews() { + Module['HEAP8'] = HEAP8 = new Int8Array(buffer); + Module['HEAP16'] = HEAP16 = new Int16Array(buffer); + Module['HEAP32'] = HEAP32 = new Int32Array(buffer); + Module['HEAPU8'] = HEAPU8 = new Uint8Array(buffer); + Module['HEAPU16'] = HEAPU16 = new Uint16Array(buffer); + Module['HEAPU32'] = HEAPU32 = new Uint32Array(buffer); + Module['HEAPF32'] = HEAPF32 = new Float32Array(buffer); + Module['HEAPF64'] = HEAPF64 = new Float64Array(buffer); +} + +var STATIC_BASE, STATICTOP, staticSealed; // static area +var STACK_BASE, STACKTOP, STACK_MAX; // stack area +var DYNAMIC_BASE, DYNAMICTOP_PTR; // dynamic area handled by sbrk + + STATIC_BASE = STATICTOP = STACK_BASE = STACKTOP = STACK_MAX = DYNAMIC_BASE = DYNAMICTOP_PTR = 0; + staticSealed = false; + + +// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode. +function writeStackCookie() { + assert((STACK_MAX & 3) == 0); + HEAPU32[(STACK_MAX >> 2)-1] = 0x02135467; + HEAPU32[(STACK_MAX >> 2)-2] = 0x89BACDFE; +} + +function checkStackCookie() { + if (HEAPU32[(STACK_MAX >> 2)-1] != 0x02135467 || HEAPU32[(STACK_MAX >> 2)-2] != 0x89BACDFE) { + abort('Stack overflow! Stack cookie has been overwritten, expected hex dwords 0x89BACDFE and 0x02135467, but received 0x' + HEAPU32[(STACK_MAX >> 2)-2].toString(16) + ' ' + HEAPU32[(STACK_MAX >> 2)-1].toString(16)); + } + // Also test the global address 0 for integrity. This check is not compatible with SAFE_SPLIT_MEMORY though, since that mode already tests all address 0 accesses on its own. + if (HEAP32[0] !== 0x63736d65 /* 'emsc' */) throw 'Runtime error: The application has corrupted its heap memory area (address zero)!'; +} + +function abortStackOverflow(allocSize) { + abort('Stack overflow! Attempted to allocate ' + allocSize + ' bytes on the stack, but stack has only ' + (STACK_MAX - Module['asm'].stackSave() + allocSize) + ' bytes available!'); +} + +function abortOnCannotGrowMemory() { + abort('Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value ' + TOTAL_MEMORY + ', (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 '); +} + + +function enlargeMemory() { + abortOnCannotGrowMemory(); +} + + +var TOTAL_STACK = Module['TOTAL_STACK'] || 5242880; +var TOTAL_MEMORY = Module['TOTAL_MEMORY'] || 16777216; +if (TOTAL_MEMORY < TOTAL_STACK) Module.printErr('TOTAL_MEMORY should be larger than TOTAL_STACK, was ' + TOTAL_MEMORY + '! (TOTAL_STACK=' + TOTAL_STACK + ')'); + +// Initialize the runtime's memory +// check for full engine support (use string 'subarray' to avoid closure compiler confusion) +assert(typeof Int32Array !== 'undefined' && typeof Float64Array !== 'undefined' && !!(new Int32Array(1)['subarray']) && !!(new Int32Array(1)['set']), + 'JS engine does not provide full typed array support'); + + + +// Use a provided buffer, if there is one, or else allocate a new one +if (Module['buffer']) { + buffer = Module['buffer']; + assert(buffer.byteLength === TOTAL_MEMORY, 'provided buffer should be ' + TOTAL_MEMORY + ' bytes, but it is ' + buffer.byteLength); +} else { + // Use a WebAssembly memory where available + if (typeof WebAssembly === 'object' && typeof WebAssembly.Memory === 'function') { + assert(TOTAL_MEMORY % WASM_PAGE_SIZE === 0); + Module['wasmMemory'] = new WebAssembly.Memory({ 'initial': TOTAL_MEMORY / WASM_PAGE_SIZE, 'maximum': TOTAL_MEMORY / WASM_PAGE_SIZE }); + buffer = Module['wasmMemory'].buffer; + } else + { + buffer = new ArrayBuffer(TOTAL_MEMORY); + } + assert(buffer.byteLength === TOTAL_MEMORY); +} +updateGlobalBufferViews(); + + +function getTotalMemory() { + return TOTAL_MEMORY; +} + +// Endianness check (note: assumes compiler arch was little-endian) + HEAP32[0] = 0x63736d65; /* 'emsc' */ +HEAP16[1] = 0x6373; +if (HEAPU8[2] !== 0x73 || HEAPU8[3] !== 0x63) throw 'Runtime error: expected the system to be little-endian!'; + +Module['HEAP'] = HEAP; +Module['buffer'] = buffer; +Module['HEAP8'] = HEAP8; +Module['HEAP16'] = HEAP16; +Module['HEAP32'] = HEAP32; +Module['HEAPU8'] = HEAPU8; +Module['HEAPU16'] = HEAPU16; +Module['HEAPU32'] = HEAPU32; +Module['HEAPF32'] = HEAPF32; +Module['HEAPF64'] = HEAPF64; + +function callRuntimeCallbacks(callbacks) { + while(callbacks.length > 0) { + var callback = callbacks.shift(); + if (typeof callback == 'function') { + callback(); + continue; + } + var func = callback.func; + if (typeof func === 'number') { + if (callback.arg === undefined) { + Module['dynCall_v'](func); + } else { + Module['dynCall_vi'](func, callback.arg); + } + } else { + func(callback.arg === undefined ? null : callback.arg); + } + } +} + +var __ATPRERUN__ = []; // functions called before the runtime is initialized +var __ATINIT__ = []; // functions called during startup +var __ATMAIN__ = []; // functions called when main() is to be run +var __ATEXIT__ = []; // functions called during shutdown +var __ATPOSTRUN__ = []; // functions called after the runtime has exited + +var runtimeInitialized = false; +var runtimeExited = false; + + +function preRun() { + // compatibility - merge in anything from Module['preRun'] at this time + if (Module['preRun']) { + if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']]; + while (Module['preRun'].length) { + addOnPreRun(Module['preRun'].shift()); + } + } + callRuntimeCallbacks(__ATPRERUN__); +} + +function ensureInitRuntime() { + checkStackCookie(); + if (runtimeInitialized) return; + runtimeInitialized = true; + callRuntimeCallbacks(__ATINIT__); +} + +function preMain() { + checkStackCookie(); + callRuntimeCallbacks(__ATMAIN__); +} + +function exitRuntime() { + checkStackCookie(); + callRuntimeCallbacks(__ATEXIT__); + runtimeExited = true; +} + +function postRun() { + checkStackCookie(); + // compatibility - merge in anything from Module['postRun'] at this time + if (Module['postRun']) { + if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']]; + while (Module['postRun'].length) { + addOnPostRun(Module['postRun'].shift()); + } + } + callRuntimeCallbacks(__ATPOSTRUN__); +} + +function addOnPreRun(cb) { + __ATPRERUN__.unshift(cb); +} +Module["addOnPreRun"] = addOnPreRun; + +function addOnInit(cb) { + __ATINIT__.unshift(cb); +} +Module["addOnInit"] = addOnInit; + +function addOnPreMain(cb) { + __ATMAIN__.unshift(cb); +} +Module["addOnPreMain"] = addOnPreMain; + +function addOnExit(cb) { + __ATEXIT__.unshift(cb); +} +Module["addOnExit"] = addOnExit; + +function addOnPostRun(cb) { + __ATPOSTRUN__.unshift(cb); +} +Module["addOnPostRun"] = addOnPostRun; + +// Tools + + +function intArrayFromString(stringy, dontAddNull, length /* optional */) { + var len = length > 0 ? length : lengthBytesUTF8(stringy)+1; + var u8array = new Array(len); + var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length); + if (dontAddNull) u8array.length = numBytesWritten; + return u8array; +} +Module["intArrayFromString"] = intArrayFromString; + +function intArrayToString(array) { + var ret = []; + for (var i = 0; i < array.length; i++) { + var chr = array[i]; + if (chr > 0xFF) { + assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.'); + chr &= 0xFF; + } + ret.push(String.fromCharCode(chr)); + } + return ret.join(''); +} +Module["intArrayToString"] = intArrayToString; + +// Deprecated: This function should not be called because it is unsafe and does not provide +// a maximum length limit of how many bytes it is allowed to write. Prefer calling the +// function stringToUTF8Array() instead, which takes in a maximum length that can be used +// to be secure from out of bounds writes. +function writeStringToMemory(string, buffer, dontAddNull) { + Runtime.warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!'); + + var lastChar, end; + if (dontAddNull) { + // stringToUTF8Array always appends null. If we don't want to do that, remember the + // character that existed at the location where the null will be placed, and restore + // that after the write (below). + end = buffer + lengthBytesUTF8(string); + lastChar = HEAP8[end]; + } + stringToUTF8(string, buffer, Infinity); + if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character. +} +Module["writeStringToMemory"] = writeStringToMemory; + +function writeArrayToMemory(array, buffer) { + assert(array.length >= 0, 'writeArrayToMemory array must have a length (should be an array or typed array)') + HEAP8.set(array, buffer); +} +Module["writeArrayToMemory"] = writeArrayToMemory; + +function writeAsciiToMemory(str, buffer, dontAddNull) { + for (var i = 0; i < str.length; ++i) { + assert(str.charCodeAt(i) === str.charCodeAt(i)&0xff); + HEAP8[((buffer++)>>0)]=str.charCodeAt(i); + } + // Null-terminate the pointer to the HEAP. + if (!dontAddNull) HEAP8[((buffer)>>0)]=0; +} +Module["writeAsciiToMemory"] = writeAsciiToMemory; + +function unSign(value, bits, ignore) { + if (value >= 0) { + return value; + } + return bits <= 32 ? 2*Math.abs(1 << (bits-1)) + value // Need some trickery, since if bits == 32, we are right at the limit of the bits JS uses in bitshifts + : Math.pow(2, bits) + value; +} +function reSign(value, bits, ignore) { + if (value <= 0) { + return value; + } + var half = bits <= 32 ? Math.abs(1 << (bits-1)) // abs is needed if bits == 32 + : Math.pow(2, bits-1); + if (value >= half && (bits <= 32 || value > half)) { // for huge values, we can hit the precision limit and always get true here. so don't do that + // but, in general there is no perfect solution here. With 64-bit ints, we get rounding and errors + // TODO: In i64 mode 1, resign the two parts separately and safely + value = -2*half + value; // Cannot bitshift half, as it may be at the limit of the bits JS uses in bitshifts + } + return value; +} + + +// check for imul support, and also for correctness ( https://bugs.webkit.org/show_bug.cgi?id=126345 ) +if (!Math['imul'] || Math['imul'](0xffffffff, 5) !== -5) Math['imul'] = function imul(a, b) { + var ah = a >>> 16; + var al = a & 0xffff; + var bh = b >>> 16; + var bl = b & 0xffff; + return (al*bl + ((ah*bl + al*bh) << 16))|0; +}; +Math.imul = Math['imul']; + +if (!Math['fround']) { + var froundBuffer = new Float32Array(1); + Math['fround'] = function(x) { froundBuffer[0] = x; return froundBuffer[0] }; +} +Math.fround = Math['fround']; + +if (!Math['clz32']) Math['clz32'] = function(x) { + x = x >>> 0; + for (var i = 0; i < 32; i++) { + if (x & (1 << (31 - i))) return i; + } + return 32; +}; +Math.clz32 = Math['clz32'] + +if (!Math['trunc']) Math['trunc'] = function(x) { + return x < 0 ? Math.ceil(x) : Math.floor(x); +}; +Math.trunc = Math['trunc']; + +var Math_abs = Math.abs; +var Math_cos = Math.cos; +var Math_sin = Math.sin; +var Math_tan = Math.tan; +var Math_acos = Math.acos; +var Math_asin = Math.asin; +var Math_atan = Math.atan; +var Math_atan2 = Math.atan2; +var Math_exp = Math.exp; +var Math_log = Math.log; +var Math_sqrt = Math.sqrt; +var Math_ceil = Math.ceil; +var Math_floor = Math.floor; +var Math_pow = Math.pow; +var Math_imul = Math.imul; +var Math_fround = Math.fround; +var Math_round = Math.round; +var Math_min = Math.min; +var Math_clz32 = Math.clz32; +var Math_trunc = Math.trunc; + +// A counter of dependencies for calling run(). If we need to +// do asynchronous work before running, increment this and +// decrement it. Incrementing must happen in a place like +// PRE_RUN_ADDITIONS (used by emcc to add file preloading). +// Note that you can add dependencies in preRun, even though +// it happens right before run - run will be postponed until +// the dependencies are met. +var runDependencies = 0; +var runDependencyWatcher = null; +var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled +var runDependencyTracking = {}; + +function getUniqueRunDependency(id) { + var orig = id; + while (1) { + if (!runDependencyTracking[id]) return id; + id = orig + Math.random(); + } + return id; +} + +function addRunDependency(id) { + runDependencies++; + if (Module['monitorRunDependencies']) { + Module['monitorRunDependencies'](runDependencies); + } + if (id) { + assert(!runDependencyTracking[id]); + runDependencyTracking[id] = 1; + if (runDependencyWatcher === null && typeof setInterval !== 'undefined') { + // Check for missing dependencies every few seconds + runDependencyWatcher = setInterval(function() { + if (ABORT) { + clearInterval(runDependencyWatcher); + runDependencyWatcher = null; + return; + } + var shown = false; + for (var dep in runDependencyTracking) { + if (!shown) { + shown = true; + Module.printErr('still waiting on run dependencies:'); + } + Module.printErr('dependency: ' + dep); + } + if (shown) { + Module.printErr('(end of list)'); + } + }, 10000); + } + } else { + Module.printErr('warning: run dependency added without ID'); + } +} +Module["addRunDependency"] = addRunDependency; + +function removeRunDependency(id) { + runDependencies--; + if (Module['monitorRunDependencies']) { + Module['monitorRunDependencies'](runDependencies); + } + if (id) { + assert(runDependencyTracking[id]); + delete runDependencyTracking[id]; + } else { + Module.printErr('warning: run dependency removed without ID'); + } + if (runDependencies == 0) { + if (runDependencyWatcher !== null) { + clearInterval(runDependencyWatcher); + runDependencyWatcher = null; + } + if (dependenciesFulfilled) { + var callback = dependenciesFulfilled; + dependenciesFulfilled = null; + callback(); // can add another dependenciesFulfilled + } + } +} +Module["removeRunDependency"] = removeRunDependency; + +Module["preloadedImages"] = {}; // maps url to image data +Module["preloadedAudios"] = {}; // maps url to audio data + + + +var memoryInitializer = null; + + + +var /* show errors on likely calls to FS when it was not included */ FS = { + error: function() { + abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -s FORCE_FILESYSTEM=1'); + }, + init: function() { FS.error() }, + createDataFile: function() { FS.error() }, + createPreloadedFile: function() { FS.error() }, + createLazyFile: function() { FS.error() }, + open: function() { FS.error() }, + mkdev: function() { FS.error() }, + registerDevice: function() { FS.error() }, + analyzePath: function() { FS.error() }, + loadFilesFromDB: function() { FS.error() }, + + ErrnoError: function ErrnoError() { FS.error() }, +}; +Module['FS_createDataFile'] = FS.createDataFile; +Module['FS_createPreloadedFile'] = FS.createPreloadedFile; + + +function integrateWasmJS(Module) { + // wasm.js has several methods for creating the compiled code module here: + // * 'native-wasm' : use native WebAssembly support in the browser + // * 'interpret-s-expr': load s-expression code from a .wast and interpret + // * 'interpret-binary': load binary wasm and interpret + // * 'interpret-asm2wasm': load asm.js code, translate to wasm, and interpret + // * 'asmjs': no wasm, just load the asm.js code and use that (good for testing) + // The method can be set at compile time (BINARYEN_METHOD), or runtime by setting Module['wasmJSMethod']. + // The method can be a comma-separated list, in which case, we will try the + // options one by one. Some of them can fail gracefully, and then we can try + // the next. + + // inputs + + var method = Module['wasmJSMethod'] || 'native-wasm'; + Module['wasmJSMethod'] = method; + + var wasmTextFile = Module['wasmTextFile'] || 'test6.wast'; + var wasmBinaryFile = Module['wasmBinaryFile'] || 'test6.wasm'; + var asmjsCodeFile = Module['asmjsCodeFile'] || 'test6.temp.asm.js'; + + // utilities + + var wasmPageSize = 64*1024; + + var asm2wasmImports = { // special asm2wasm imports + "f64-rem": function(x, y) { + return x % y; + }, + "f64-to-int": function(x) { + return x | 0; + }, + "i32s-div": function(x, y) { + return ((x | 0) / (y | 0)) | 0; + }, + "i32u-div": function(x, y) { + return ((x >>> 0) / (y >>> 0)) >>> 0; + }, + "i32s-rem": function(x, y) { + return ((x | 0) % (y | 0)) | 0; + }, + "i32u-rem": function(x, y) { + return ((x >>> 0) % (y >>> 0)) >>> 0; + }, + "debugger": function() { + debugger; + }, + }; + + var info = { + 'global': null, + 'env': null, + 'asm2wasm': asm2wasmImports, + 'parent': Module // Module inside wasm-js.cpp refers to wasm-js.cpp; this allows access to the outside program. + }; + + var exports = null; + + function lookupImport(mod, base) { + var lookup = info; + if (mod.indexOf('.') < 0) { + lookup = (lookup || {})[mod]; + } else { + var parts = mod.split('.'); + lookup = (lookup || {})[parts[0]]; + lookup = (lookup || {})[parts[1]]; + } + if (base) { + lookup = (lookup || {})[base]; + } + if (lookup === undefined) { + abort('bad lookupImport to (' + mod + ').' + base); + } + return lookup; + } + + function mergeMemory(newBuffer) { + // The wasm instance creates its memory. But static init code might have written to + // buffer already, including the mem init file, and we must copy it over in a proper merge. + // TODO: avoid this copy, by avoiding such static init writes + // TODO: in shorter term, just copy up to the last static init write + var oldBuffer = Module['buffer']; + if (newBuffer.byteLength < oldBuffer.byteLength) { + Module['printErr']('the new buffer in mergeMemory is smaller than the previous one. in native wasm, we should grow memory here'); + } + var oldView = new Int8Array(oldBuffer); + var newView = new Int8Array(newBuffer); + + // If we have a mem init file, do not trample it + if (!memoryInitializer) { + oldView.set(newView.subarray(Module['STATIC_BASE'], Module['STATIC_BASE'] + Module['STATIC_BUMP']), Module['STATIC_BASE']); + } + + newView.set(oldView); + updateGlobalBuffer(newBuffer); + updateGlobalBufferViews(); + } + + var WasmTypes = { + none: 0, + i32: 1, + i64: 2, + f32: 3, + f64: 4 + }; + + function fixImports(imports) { + if (!0) return imports; + var ret = {}; + for (var i in imports) { + var fixed = i; + if (fixed[0] == '_') fixed = fixed.substr(1); + ret[fixed] = imports[i]; + } + return ret; + } + + function getBinary() { + var binary; + if (Module['wasmBinary']) { + binary = Module['wasmBinary']; + binary = new Uint8Array(binary); + } else if (Module['readBinary']) { + binary = Module['readBinary'](wasmBinaryFile); + } else { + throw "on the web, we need the wasm binary to be preloaded and set on Module['wasmBinary']. emcc.py will do that for you when generating HTML (but not JS)"; + } + return binary; + } + + function getBinaryPromise() { + // if we don't have the binary yet, and have the Fetch api, use that + if (!Module['wasmBinary'] && typeof fetch === 'function') { + return fetch(wasmBinaryFile).then(function(response) { return response['arrayBuffer']() }); + } + // Otherwise, getBinary should be able to get it synchronously + return new Promise(function(resolve, reject) { + resolve(getBinary()); + }); + } + + // do-method functions + + function doJustAsm(global, env, providedBuffer) { + // if no Module.asm, or it's the method handler helper (see below), then apply + // the asmjs + if (typeof Module['asm'] !== 'function' || Module['asm'] === methodHandler) { + if (!Module['asmPreload']) { + // you can load the .asm.js file before this, to avoid this sync xhr and eval + eval(Module['read'](asmjsCodeFile)); // set Module.asm + } else { + Module['asm'] = Module['asmPreload']; + } + } + if (typeof Module['asm'] !== 'function') { + Module['printErr']('asm evalling did not set the module properly'); + return false; + } + return Module['asm'](global, env, providedBuffer); + } + + function doNativeWasm(global, env, providedBuffer) { + if (typeof WebAssembly !== 'object') { + Module['printErr']('no native wasm support detected'); + return false; + } + // prepare memory import + if (!(Module['wasmMemory'] instanceof WebAssembly.Memory)) { + Module['printErr']('no native wasm Memory in use'); + return false; + } + env['memory'] = Module['wasmMemory']; + // Load the wasm module and create an instance of using native support in the JS engine. + info['global'] = { + 'NaN': NaN, + 'Infinity': Infinity + }; + info['global.Math'] = global.Math; + info['env'] = env; + // handle a generated wasm instance, receiving its exports and + // performing other necessary setup + function receiveInstance(instance) { + exports = instance.exports; + if (exports.memory) mergeMemory(exports.memory); + Module['asm'] = exports; + Module["usingWasm"] = true; + removeRunDependency('wasm-instantiate'); + } + + addRunDependency('wasm-instantiate'); // we can't run yet + + // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback + // to manually instantiate the Wasm module themselves. This allows pages to run the instantiation parallel + // to any other async startup actions they are performing. + if (Module['instantiateWasm']) { + try { + return Module['instantiateWasm'](info, receiveInstance); + } catch(e) { + Module['printErr']('Module.instantiateWasm callback failed with error: ' + e); + return false; + } + } + + Module['printErr']('asynchronously preparing wasm'); + getBinaryPromise().then(function(binary) { + return WebAssembly.instantiate(binary, info) + }).then(function(output) { + // receiveInstance() will swap in the exports (to Module.asm) so they can be called + receiveInstance(output['instance']); + }).catch(function(reason) { + Module['printErr']('failed to asynchronously prepare wasm: ' + reason); + Module['quit'](1, reason); + }); + return {}; // no exports yet; we'll fill them in later + } + + function doWasmPolyfill(global, env, providedBuffer, method) { + if (typeof WasmJS !== 'function') { + Module['printErr']('WasmJS not detected - polyfill not bundled?'); + return false; + } + + // Use wasm.js to polyfill and execute code in a wasm interpreter. + var wasmJS = WasmJS({}); + + // XXX don't be confused. Module here is in the outside program. wasmJS is the inner wasm-js.cpp. + wasmJS['outside'] = Module; // Inside wasm-js.cpp, Module['outside'] reaches the outside module. + + // Information for the instance of the module. + wasmJS['info'] = info; + + wasmJS['lookupImport'] = lookupImport; + + assert(providedBuffer === Module['buffer']); // we should not even need to pass it as a 3rd arg for wasm, but that's the asm.js way. + + info.global = global; + info.env = env; + + // polyfill interpreter expects an ArrayBuffer + assert(providedBuffer === Module['buffer']); + env['memory'] = providedBuffer; + assert(env['memory'] instanceof ArrayBuffer); + + wasmJS['providedTotalMemory'] = Module['buffer'].byteLength; + + // Prepare to generate wasm, using either asm2wasm or s-exprs + var code; + if (method === 'interpret-binary') { + code = getBinary(); + } else { + code = Module['read'](method == 'interpret-asm2wasm' ? asmjsCodeFile : wasmTextFile); + } + var temp; + if (method == 'interpret-asm2wasm') { + temp = wasmJS['_malloc'](code.length + 1); + wasmJS['writeAsciiToMemory'](code, temp); + wasmJS['_load_asm2wasm'](temp); + } else if (method === 'interpret-s-expr') { + temp = wasmJS['_malloc'](code.length + 1); + wasmJS['writeAsciiToMemory'](code, temp); + wasmJS['_load_s_expr2wasm'](temp); + } else if (method === 'interpret-binary') { + temp = wasmJS['_malloc'](code.length); + wasmJS['HEAPU8'].set(code, temp); + wasmJS['_load_binary2wasm'](temp, code.length); + } else { + throw 'what? ' + method; + } + wasmJS['_free'](temp); + + wasmJS['_instantiate'](temp); + + if (Module['newBuffer']) { + mergeMemory(Module['newBuffer']); + Module['newBuffer'] = null; + } + + exports = wasmJS['asmExports']; + + return exports; + } + + // We may have a preloaded value in Module.asm, save it + Module['asmPreload'] = Module['asm']; + + // Memory growth integration code + Module['reallocBuffer'] = function(size) { + var PAGE_MULTIPLE = Module["usingWasm"] ? WASM_PAGE_SIZE : ASMJS_PAGE_SIZE; // In wasm, heap size must be a multiple of 64KB. In asm.js, they need to be multiples of 16MB. + size = alignUp(size, PAGE_MULTIPLE); // round up to wasm page size + var old = Module['buffer']; + var oldSize = old.byteLength; + if (Module["usingWasm"]) { + try { + var result = Module['wasmMemory'].grow((size - oldSize) / wasmPageSize); // .grow() takes a delta compared to the previous size + if (result !== (-1 | 0)) { + // success in native wasm memory growth, get the buffer from the memory + return Module['buffer'] = Module['wasmMemory'].buffer; + } else { + return null; + } + } catch(e) { + console.error('Module.reallocBuffer: Attempted to grow from ' + oldSize + ' bytes to ' + size + ' bytes, but got error: ' + e); + return null; + } + } else { + exports['__growWasmMemory']((size - oldSize) / wasmPageSize); // tiny wasm method that just does grow_memory + // in interpreter, we replace Module.buffer if we allocate + return Module['buffer'] !== old ? Module['buffer'] : null; // if it was reallocated, it changed + } + }; + + // Provide an "asm.js function" for the application, called to "link" the asm.js module. We instantiate + // the wasm module at that time, and it receives imports and provides exports and so forth, the app + // doesn't need to care that it is wasm or olyfilled wasm or asm.js. + + Module['asm'] = function(global, env, providedBuffer) { + global = fixImports(global); + env = fixImports(env); + + // import table + if (!env['table']) { + var TABLE_SIZE = Module['wasmTableSize']; + if (TABLE_SIZE === undefined) TABLE_SIZE = 1024; // works in binaryen interpreter at least + var MAX_TABLE_SIZE = Module['wasmMaxTableSize']; + if (typeof WebAssembly === 'object' && typeof WebAssembly.Table === 'function') { + if (MAX_TABLE_SIZE !== undefined) { + env['table'] = new WebAssembly.Table({ 'initial': TABLE_SIZE, 'maximum': MAX_TABLE_SIZE, 'element': 'anyfunc' }); + } else { + env['table'] = new WebAssembly.Table({ 'initial': TABLE_SIZE, element: 'anyfunc' }); + } + } else { + env['table'] = new Array(TABLE_SIZE); // works in binaryen interpreter at least + } + Module['wasmTable'] = env['table']; + } + + if (!env['memoryBase']) { + env['memoryBase'] = Module['STATIC_BASE']; // tell the memory segments where to place themselves + } + if (!env['tableBase']) { + env['tableBase'] = 0; // table starts at 0 by default, in dynamic linking this will change + } + + // try the methods. each should return the exports if it succeeded + + var exports; + var methods = method.split(','); + + for (var i = 0; i < methods.length; i++) { + var curr = methods[i]; + + Module['printErr']('trying binaryen method: ' + curr); + + if (curr === 'native-wasm') { + if (exports = doNativeWasm(global, env, providedBuffer)) break; + } else if (curr === 'asmjs') { + if (exports = doJustAsm(global, env, providedBuffer)) break; + } else if (curr === 'interpret-asm2wasm' || curr === 'interpret-s-expr' || curr === 'interpret-binary') { + if (exports = doWasmPolyfill(global, env, providedBuffer, curr)) break; + } else { + throw 'bad method: ' + curr; + } + } + + if (!exports) throw 'no binaryen method succeeded. consider enabling more options, like interpreting, if you want that: https://github.com/kripken/emscripten/wiki/WebAssembly#binaryen-methods'; + + Module['printErr']('binaryen method succeeded.'); + + return exports; + }; + + var methodHandler = Module['asm']; // note our method handler, as we may modify Module['asm'] later +} + +integrateWasmJS(Module); + +// === Body === + +var ASM_CONSTS = []; + + + + +STATIC_BASE = Runtime.GLOBAL_BASE; + +STATICTOP = STATIC_BASE + 1840; + /* global initializers */ __ATINIT__.push(); + + +memoryInitializer = Module["wasmJSMethod"].indexOf("asmjs") >= 0 || Module["wasmJSMethod"].indexOf("interpret-asm2wasm") >= 0 ? "test6.js.mem" : null; + + + + +var STATIC_BUMP = 1840; +Module["STATIC_BASE"] = STATIC_BASE; +Module["STATIC_BUMP"] = STATIC_BUMP; + +/* no memory initializer */ +var tempDoublePtr = STATICTOP; STATICTOP += 16; + +assert(tempDoublePtr % 8 == 0); + +function copyTempFloat(ptr) { // functions, because inlining this code increases code size too much + + HEAP8[tempDoublePtr] = HEAP8[ptr]; + + HEAP8[tempDoublePtr+1] = HEAP8[ptr+1]; + + HEAP8[tempDoublePtr+2] = HEAP8[ptr+2]; + + HEAP8[tempDoublePtr+3] = HEAP8[ptr+3]; + +} + +function copyTempDouble(ptr) { + + HEAP8[tempDoublePtr] = HEAP8[ptr]; + + HEAP8[tempDoublePtr+1] = HEAP8[ptr+1]; + + HEAP8[tempDoublePtr+2] = HEAP8[ptr+2]; + + HEAP8[tempDoublePtr+3] = HEAP8[ptr+3]; + + HEAP8[tempDoublePtr+4] = HEAP8[ptr+4]; + + HEAP8[tempDoublePtr+5] = HEAP8[ptr+5]; + + HEAP8[tempDoublePtr+6] = HEAP8[ptr+6]; + + HEAP8[tempDoublePtr+7] = HEAP8[ptr+7]; + +} + +// {{PRE_LIBRARY}} + + + function _abort() { + Module['abort'](); + } + + + function ___setErrNo(value) { + if (Module['___errno_location']) HEAP32[((Module['___errno_location']())>>2)]=value; + else Module.printErr('failed to set errno from JS'); + return value; + } + Module["_sbrk"] = _sbrk; +DYNAMICTOP_PTR = allocate(1, "i32", ALLOC_STATIC); + +STACK_BASE = STACKTOP = Runtime.alignMemory(STATICTOP); + +STACK_MAX = STACK_BASE + TOTAL_STACK; + +DYNAMIC_BASE = Runtime.alignMemory(STACK_MAX); + +HEAP32[DYNAMICTOP_PTR>>2] = DYNAMIC_BASE; + +staticSealed = true; // seal the static portion of memory + +assert(DYNAMIC_BASE < TOTAL_MEMORY, "TOTAL_MEMORY not big enough for stack"); + + + +Module['wasmTableSize'] = 0; + +Module['wasmMaxTableSize'] = 0; + +Module.asmGlobalArg = { "Math": Math, "Int8Array": Int8Array, "Int16Array": Int16Array, "Int32Array": Int32Array, "Uint8Array": Uint8Array, "Uint16Array": Uint16Array, "Uint32Array": Uint32Array, "Float32Array": Float32Array, "Float64Array": Float64Array, "NaN": NaN, "Infinity": Infinity }; + +Module.asmLibraryArg = { "abort": abort, "assert": assert, "enlargeMemory": enlargeMemory, "getTotalMemory": getTotalMemory, "abortOnCannotGrowMemory": abortOnCannotGrowMemory, "abortStackOverflow": abortStackOverflow, "_abort": _abort, "___setErrNo": ___setErrNo, "DYNAMICTOP_PTR": DYNAMICTOP_PTR, "tempDoublePtr": tempDoublePtr, "ABORT": ABORT, "STACKTOP": STACKTOP, "STACK_MAX": STACK_MAX }; +// EMSCRIPTEN_START_ASM +var asm =Module["asm"]// EMSCRIPTEN_END_ASM +(Module.asmGlobalArg, Module.asmLibraryArg, buffer); + +var real__sbrk = asm["_sbrk"]; asm["_sbrk"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__sbrk.apply(null, arguments); +}; + +var real_getTempRet0 = asm["getTempRet0"]; asm["getTempRet0"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real_getTempRet0.apply(null, arguments); +}; + +var real__free = asm["_free"]; asm["_free"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__free.apply(null, arguments); +}; + +var real_setTempRet0 = asm["setTempRet0"]; asm["setTempRet0"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real_setTempRet0.apply(null, arguments); +}; + +var real_establishStackSpace = asm["establishStackSpace"]; asm["establishStackSpace"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real_establishStackSpace.apply(null, arguments); +}; + +var real_stackRestore = asm["stackRestore"]; asm["stackRestore"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real_stackRestore.apply(null, arguments); +}; + +var real__malloc = asm["_malloc"]; asm["_malloc"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__malloc.apply(null, arguments); +}; + +var real__emscripten_get_global_libc = asm["_emscripten_get_global_libc"]; asm["_emscripten_get_global_libc"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__emscripten_get_global_libc.apply(null, arguments); +}; + +var real_stackAlloc = asm["stackAlloc"]; asm["stackAlloc"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real_stackAlloc.apply(null, arguments); +}; + +var real_setThrew = asm["setThrew"]; asm["setThrew"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real_setThrew.apply(null, arguments); +}; + +var real__hello_world = asm["_hello_world"]; asm["_hello_world"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__hello_world.apply(null, arguments); +}; + +var real_stackSave = asm["stackSave"]; asm["stackSave"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real_stackSave.apply(null, arguments); +}; +Module["asm"] = asm; +var _sbrk = Module["_sbrk"] = function() { return Module["asm"]["_sbrk"].apply(null, arguments) }; +var getTempRet0 = Module["getTempRet0"] = function() { return Module["asm"]["getTempRet0"].apply(null, arguments) }; +var _free = Module["_free"] = function() { return Module["asm"]["_free"].apply(null, arguments) }; +var runPostSets = Module["runPostSets"] = function() { return Module["asm"]["runPostSets"].apply(null, arguments) }; +var setTempRet0 = Module["setTempRet0"] = function() { return Module["asm"]["setTempRet0"].apply(null, arguments) }; +var establishStackSpace = Module["establishStackSpace"] = function() { return Module["asm"]["establishStackSpace"].apply(null, arguments) }; +var stackRestore = Module["stackRestore"] = function() { return Module["asm"]["stackRestore"].apply(null, arguments) }; +var _malloc = Module["_malloc"] = function() { return Module["asm"]["_malloc"].apply(null, arguments) }; +var _emscripten_get_global_libc = Module["_emscripten_get_global_libc"] = function() { return Module["asm"]["_emscripten_get_global_libc"].apply(null, arguments) }; +var stackAlloc = Module["stackAlloc"] = function() { return Module["asm"]["stackAlloc"].apply(null, arguments) }; +var setThrew = Module["setThrew"] = function() { return Module["asm"]["setThrew"].apply(null, arguments) }; +var _hello_world = Module["_hello_world"] = function() { return Module["asm"]["_hello_world"].apply(null, arguments) }; +var stackSave = Module["stackSave"] = function() { return Module["asm"]["stackSave"].apply(null, arguments) }; +; + +Runtime.stackAlloc = Module['stackAlloc']; +Runtime.stackSave = Module['stackSave']; +Runtime.stackRestore = Module['stackRestore']; +Runtime.establishStackSpace = Module['establishStackSpace']; + +Runtime.setTempRet0 = Module['setTempRet0']; +Runtime.getTempRet0 = Module['getTempRet0']; + + + +// === Auto-generated postamble setup entry stuff === + +Module['asm'] = asm; + + + +if (memoryInitializer) { + if (typeof Module['locateFile'] === 'function') { + memoryInitializer = Module['locateFile'](memoryInitializer); + } else if (Module['memoryInitializerPrefixURL']) { + memoryInitializer = Module['memoryInitializerPrefixURL'] + memoryInitializer; + } + if (ENVIRONMENT_IS_NODE || ENVIRONMENT_IS_SHELL) { + var data = Module['readBinary'](memoryInitializer); + HEAPU8.set(data, Runtime.GLOBAL_BASE); + } else { + addRunDependency('memory initializer'); + var applyMemoryInitializer = function(data) { + if (data.byteLength) data = new Uint8Array(data); + for (var i = 0; i < data.length; i++) { + assert(HEAPU8[Runtime.GLOBAL_BASE + i] === 0, "area for memory initializer should not have been touched before it's loaded"); + } + HEAPU8.set(data, Runtime.GLOBAL_BASE); + // Delete the typed array that contains the large blob of the memory initializer request response so that + // we won't keep unnecessary memory lying around. However, keep the XHR object itself alive so that e.g. + // its .status field can still be accessed later. + if (Module['memoryInitializerRequest']) delete Module['memoryInitializerRequest'].response; + removeRunDependency('memory initializer'); + } + function doBrowserLoad() { + Module['readAsync'](memoryInitializer, applyMemoryInitializer, function() { + throw 'could not load memory initializer ' + memoryInitializer; + }); + } + if (Module['memoryInitializerRequest']) { + // a network request has already been created, just use that + function useRequest() { + var request = Module['memoryInitializerRequest']; + if (request.status !== 200 && request.status !== 0) { + // If you see this warning, the issue may be that you are using locateFile or memoryInitializerPrefixURL, and defining them in JS. That + // means that the HTML file doesn't know about them, and when it tries to create the mem init request early, does it to the wrong place. + // Look in your browser's devtools network console to see what's going on. + console.warn('a problem seems to have happened with Module.memoryInitializerRequest, status: ' + request.status + ', retrying ' + memoryInitializer); + doBrowserLoad(); + return; + } + applyMemoryInitializer(request.response); + } + if (Module['memoryInitializerRequest'].response) { + setTimeout(useRequest, 0); // it's already here; but, apply it asynchronously + } else { + Module['memoryInitializerRequest'].addEventListener('load', useRequest); // wait for it + } + } else { + // fetch it from the network ourselves + doBrowserLoad(); + } + } +} + + + +function ExitStatus(status) { + this.name = "ExitStatus"; + this.message = "Program terminated with exit(" + status + ")"; + this.status = status; +}; +ExitStatus.prototype = new Error(); +ExitStatus.prototype.constructor = ExitStatus; + +var initialStackTop; +var preloadStartTime = null; +var calledMain = false; + +dependenciesFulfilled = function runCaller() { + // If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false) + if (!Module['calledRun']) run(); + if (!Module['calledRun']) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled +} + +Module['callMain'] = Module.callMain = function callMain(args) { + assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on __ATMAIN__)'); + assert(__ATPRERUN__.length == 0, 'cannot call main when preRun functions remain to be called'); + + args = args || []; + + ensureInitRuntime(); + + var argc = args.length+1; + function pad() { + for (var i = 0; i < 4-1; i++) { + argv.push(0); + } + } + var argv = [allocate(intArrayFromString(Module['thisProgram']), 'i8', ALLOC_NORMAL) ]; + pad(); + for (var i = 0; i < argc-1; i = i + 1) { + argv.push(allocate(intArrayFromString(args[i]), 'i8', ALLOC_NORMAL)); + pad(); + } + argv.push(0); + argv = allocate(argv, 'i32', ALLOC_NORMAL); + + + try { + + var ret = Module['_main'](argc, argv, 0); + + + // if we're not running an evented main loop, it's time to exit + exit(ret, /* implicit = */ true); + } + catch(e) { + if (e instanceof ExitStatus) { + // exit() throws this once it's done to make sure execution + // has been stopped completely + return; + } else if (e == 'SimulateInfiniteLoop') { + // running an evented main loop, don't immediately exit + Module['noExitRuntime'] = true; + return; + } else { + var toLog = e; + if (e && typeof e === 'object' && e.stack) { + toLog = [e, e.stack]; + } + Module.printErr('exception thrown: ' + toLog); + Module['quit'](1, e); + } + } finally { + calledMain = true; + } +} + + + + +function run(args) { + args = args || Module['arguments']; + + if (preloadStartTime === null) preloadStartTime = Date.now(); + + if (runDependencies > 0) { + Module.printErr('run() called, but dependencies remain, so not running'); + return; + } + + writeStackCookie(); + + preRun(); + + if (runDependencies > 0) return; // a preRun added a dependency, run will be called later + if (Module['calledRun']) return; // run may have just been called through dependencies being fulfilled just in this very frame + + function doRun() { + if (Module['calledRun']) return; // run may have just been called while the async setStatus time below was happening + Module['calledRun'] = true; + + if (ABORT) return; + + ensureInitRuntime(); + + preMain(); + + if (ENVIRONMENT_IS_WEB && preloadStartTime !== null) { + Module.printErr('pre-main prep time: ' + (Date.now() - preloadStartTime) + ' ms'); + } + + if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized'](); + + if (Module['_main'] && shouldRunNow) Module['callMain'](args); + + postRun(); + } + + if (Module['setStatus']) { + Module['setStatus']('Running...'); + setTimeout(function() { + setTimeout(function() { + Module['setStatus'](''); + }, 1); + doRun(); + }, 1); + } else { + doRun(); + } + checkStackCookie(); +} +Module['run'] = Module.run = run; + +function exit(status, implicit) { + if (implicit && Module['noExitRuntime']) { + Module.printErr('exit(' + status + ') implicitly called by end of main(), but noExitRuntime, so not exiting the runtime (you can use emscripten_force_exit, if you want to force a true shutdown)'); + return; + } + + if (Module['noExitRuntime']) { + Module.printErr('exit(' + status + ') called, but noExitRuntime, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)'); + } else { + + ABORT = true; + EXITSTATUS = status; + STACKTOP = initialStackTop; + + exitRuntime(); + + if (Module['onExit']) Module['onExit'](status); + } + + if (ENVIRONMENT_IS_NODE) { + process['exit'](status); + } + Module['quit'](status, new ExitStatus(status)); +} +Module['exit'] = Module.exit = exit; + +var abortDecorators = []; + +function abort(what) { + if (what !== undefined) { + Module.print(what); + Module.printErr(what); + what = JSON.stringify(what) + } else { + what = ''; + } + + ABORT = true; + EXITSTATUS = 1; + + var extra = ''; + + var output = 'abort(' + what + ') at ' + stackTrace() + extra; + if (abortDecorators) { + abortDecorators.forEach(function(decorator) { + output = decorator(output, what); + }); + } + throw output; +} +Module['abort'] = Module.abort = abort; + +// {{PRE_RUN_ADDITIONS}} + +if (Module['preInit']) { + if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']]; + while (Module['preInit'].length > 0) { + Module['preInit'].pop()(); + } +} + +// shouldRunNow refers to calling main(), not run(). +var shouldRunNow = true; +if (Module['noInitialRun']) { + shouldRunNow = false; +} + +Module["noExitRuntime"] = true; + +run(); + +// {{POST_RUN_ADDITIONS}} + + + + + +// {{MODULE_ADDITIONS}} + + + diff --git a/res/cases/v1/test6.wasm b/res/cases/v1/test6.wasm new file mode 100644 index 0000000..d499f18 Binary files /dev/null and b/res/cases/v1/test6.wasm differ diff --git a/src/elements/export_entry.rs b/src/elements/export_entry.rs index 2f268f0..b119ac4 100644 --- a/src/elements/export_entry.rs +++ b/src/elements/export_entry.rs @@ -55,8 +55,12 @@ pub struct ExportEntry { impl ExportEntry { /// Public name pub fn field(&self) -> &str { &self.field_str } + /// Public name (mutable) + pub fn field_mut(&mut self) -> &mut str { &mut self.field_str } /// Internal reference of the export entry. pub fn internal(&self) -> &Internal { &self.internal } + /// Internal reference of the export entry (mutable). + pub fn internal_mut(&mut self) -> &mut Internal { &mut self.internal } } impl Deserialize for ExportEntry {