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https://github.com/fluencelabs/musl
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previously, stdio used spinlocks, which would be unacceptable if we ever add support for thread priorities, and which yielded pathologically bad performance if an application attempted to use flockfile on a key file as a major/primary locking mechanism. i had held off on making this change for fear that it would hurt performance in the non-threaded case, but actually support for recursive locking had already inflicted that cost. by having the internal locking functions store a flag indicating whether they need to perform unlocking, rather than using the actual recursive lock counter, i was able to combine the conditionals at unlock time, eliminating any additional cost, and also avoid a nasty corner case where a huge number of calls to ftrylockfile could cause deadlock later at the point of internal locking. this commit also fixes some issues with usage of pthread_self conflicting with __attribute__((const)) which resulted in crashes with some compiler versions/optimizations, mainly in flockfile prior to pthread_create.
50 lines
1000 B
C
50 lines
1000 B
C
#include "pthread_impl.h"
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const size_t __pthread_tsd_size = sizeof(void *) * PTHREAD_KEYS_MAX;
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void *__pthread_tsd_main[PTHREAD_KEYS_MAX] = { 0 };
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static void (*keys[PTHREAD_KEYS_MAX])(void *);
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static void nodtor(void *dummy)
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{
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}
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int pthread_key_create(pthread_key_t *k, void (*dtor)(void *))
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{
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unsigned i = (uintptr_t)&k / 16 % PTHREAD_KEYS_MAX;
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unsigned j = i;
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__pthread_self_init();
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if (!dtor) dtor = nodtor;
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do {
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if (!a_cas_p(keys+j, 0, dtor)) {
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*k = j;
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return 0;
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}
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} while ((j=(j+1)%PTHREAD_KEYS_MAX) != i);
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return EAGAIN;
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}
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int pthread_key_delete(pthread_key_t k)
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{
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keys[k] = 0;
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return 0;
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}
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void __pthread_tsd_run_dtors()
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{
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pthread_t self = __pthread_self();
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int i, j, not_finished = self->tsd_used;
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for (j=0; not_finished && j<PTHREAD_DESTRUCTOR_ITERATIONS; j++) {
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not_finished = 0;
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for (i=0; i<PTHREAD_KEYS_MAX; i++) {
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if (self->tsd[i] && keys[i]) {
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void *tmp = self->tsd[i];
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self->tsd[i] = 0;
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keys[i](tmp);
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not_finished = 1;
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}
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}
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}
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}
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