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https://github.com/fluencelabs/musl
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math: rewrite remainder functions (remainder, remquo, fmod, modf)
* results are exact * modfl follows truncl (raises inexact flag spuriously now) * modf and modff only had cosmetic cleanup * remainder is just a wrapper around remquo now * using iterative shift+subtract for remquo and fmod * ld80 and ld128 are supported as well
This commit is contained in:
143
src/math/fmodf.c
143
src/math/fmodf.c
@ -1,104 +1,65 @@
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/* origin: FreeBSD /usr/src/lib/msun/src/e_fmodf.c */
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/*
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* Conversion to float by Ian Lance Taylor, Cygnus Support, ian@cygnus.com.
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*/
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/*
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* ====================================================
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* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
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*
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* Developed at SunPro, a Sun Microsystems, Inc. business.
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* Permission to use, copy, modify, and distribute this
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* software is freely granted, provided that this notice
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* is preserved.
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* ====================================================
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*/
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/*
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* fmodf(x,y)
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* Return x mod y in exact arithmetic
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* Method: shift and subtract
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*/
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#include "libm.h"
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static const float Zero[] = {0.0, -0.0,};
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#include <math.h>
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#include <stdint.h>
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float fmodf(float x, float y)
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{
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int32_t n,hx,hy,hz,ix,iy,sx,i;
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union {float f; uint32_t i;} ux = {x}, uy = {y};
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int ex = ux.i>>23 & 0xff;
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int ey = uy.i>>23 & 0xff;
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uint32_t sx = ux.i & 0x80000000;
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uint32_t i;
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uint32_t uxi = ux.i;
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GET_FLOAT_WORD(hx, x);
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GET_FLOAT_WORD(hy, y);
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sx = hx & 0x80000000; /* sign of x */
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hx ^= sx; /* |x| */
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hy &= 0x7fffffff; /* |y| */
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/* purge off exception values */
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if (hy == 0 || hx >= 0x7f800000 || /* y=0,or x not finite */
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hy > 0x7f800000) /* or y is NaN */
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if (uy.i<<1 == 0 || isnan(y) || ex == 0xff)
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return (x*y)/(x*y);
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if (hx < hy) /* |x| < |y| */
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if (uxi<<1 <= uy.i<<1) {
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if (uxi<<1 == uy.i<<1)
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return 0*x;
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return x;
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if (hx == hy) /* |x| = |y|, return x*0 */
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return Zero[(uint32_t)sx>>31];
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/* determine ix = ilogb(x) */
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if (hx < 0x00800000) { /* subnormal x */
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for (ix = -126, i = hx<<8; i > 0; i <<= 1)
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ix -= 1;
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} else
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ix = (hx>>23) - 127;
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/* determine iy = ilogb(y) */
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if (hy < 0x00800000) { /* subnormal y */
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for (iy = -126, i = hy<<8; i >= 0; i <<= 1)
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iy -= 1;
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} else
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iy = (hy>>23) - 127;
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/* set up {hx,lx}, {hy,ly} and align y to x */
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if (ix >= -126)
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hx = 0x00800000|(0x007fffff&hx);
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else { /* subnormal x, shift x to normal */
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n = -126-ix;
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hx = hx<<n;
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}
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if (iy >= -126)
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hy = 0x00800000|(0x007fffff&hy);
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else { /* subnormal y, shift y to normal */
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n = -126-iy;
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hy = hy<<n;
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}
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/* fix point fmod */
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n = ix - iy;
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while (n--) {
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hz = hx-hy;
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if (hz<0)
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hx = hx+hx;
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else {
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if(hz == 0) /* return sign(x)*0 */
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return Zero[(uint32_t)sx>>31];
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hx = hz+hz;
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/* normalize x and y */
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if (!ex) {
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for (i = uxi<<9; i>>31 == 0; ex--, i <<= 1);
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uxi <<= -ex + 1;
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} else {
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uxi &= -1U >> 9;
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uxi |= 1U << 23;
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}
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if (!ey) {
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for (i = uy.i<<9; i>>31 == 0; ey--, i <<= 1);
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uy.i <<= -ey + 1;
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} else {
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uy.i &= -1U >> 9;
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uy.i |= 1U << 23;
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}
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/* x mod y */
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for (; ex > ey; ex--) {
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i = uxi - uy.i;
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if (i >> 31 == 0) {
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if (i == 0)
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return 0*x;
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uxi = i;
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}
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uxi <<= 1;
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}
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hz = hx-hy;
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if (hz >= 0)
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hx = hz;
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i = uxi - uy.i;
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if (i >> 31 == 0) {
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if (i == 0)
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return 0*x;
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uxi = i;
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}
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for (; uxi>>23 == 0; uxi <<= 1, ex--);
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/* convert back to floating value and restore the sign */
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if (hx == 0) /* return sign(x)*0 */
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return Zero[(uint32_t)sx>>31];
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while (hx < 0x00800000) { /* normalize x */
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hx = hx+hx;
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iy -= 1;
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/* scale result up */
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if (ex > 0) {
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uxi -= 1U << 23;
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uxi |= (uint32_t)ex << 23;
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} else {
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uxi >>= -ex + 1;
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}
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if (iy >= -126) { /* normalize output */
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hx = ((hx-0x00800000)|((iy+127)<<23));
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SET_FLOAT_WORD(x, hx|sx);
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} else { /* subnormal output */
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n = -126 - iy;
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hx >>= n;
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SET_FLOAT_WORD(x, hx|sx);
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}
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return x; /* exact output */
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uxi |= sx;
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ux.i = uxi;
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return ux.f;
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}
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