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math: rewrite rounding functions (ceil, floor, trunc, round, rint)
* faster, smaller, cleaner implementation than the bit hacks of fdlibm * use arithmetics like y=(double)(x+0x1p52)-0x1p52, which is an integer neighbor of x in all rounding modes (0<=x<0x1p52) and only use bithacks when that's faster and smaller (for float it usually is) * the code assumes standard excess precision handling for casts * long double code supports both ld80 and ld128 * nearbyint is not changed (it is a wrapper around rint)
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@ -1,52 +1,19 @@
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/* origin: FreeBSD /usr/src/lib/msun/src/s_truncf.c */
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/*
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* ====================================================
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* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
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*
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* Developed at SunPro, a Sun Microsystems, Inc. business.
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* Permission to use, copy, modify, and distribute this
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* software is freely granted, provided that this notice
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* is preserved.
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* ====================================================
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*/
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/*
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* truncf(x)
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* Return x rounded toward 0 to integral value
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* Method:
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* Bit twiddling.
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* Exception:
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* Inexact flag raised if x not equal to truncf(x).
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*/
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#include "libm.h"
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static const float huge = 1.0e30f;
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float truncf(float x)
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{
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int32_t i0,j0;
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uint32_t i;
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union {float f; uint32_t i;} u = {x};
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int e = (int)(u.i >> 23 & 0xff) - 0x7f + 9;
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uint32_t m;
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GET_FLOAT_WORD(i0, x);
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j0 = ((i0>>23)&0xff) - 0x7f;
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if (j0 < 23) {
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if (j0 < 0) { /* |x|<1, return 0*sign(x) */
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/* raise inexact if x != 0 */
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if (huge+x > 0.0f)
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i0 &= 0x80000000;
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} else {
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i = 0x007fffff>>j0;
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if ((i0&i) == 0)
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return x; /* x is integral */
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/* raise inexact */
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if (huge+x > 0.0f)
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i0 &= ~i;
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}
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} else {
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if (j0 == 0x80)
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return x + x; /* inf or NaN */
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return x; /* x is integral */
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}
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SET_FLOAT_WORD(x, i0);
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return x;
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if (e >= 23 + 9)
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return x;
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if (e < 9)
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e = 1;
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m = -1U >> e;
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if ((u.i & m) == 0)
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return x;
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FORCE_EVAL(x + 0x1p120f);
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u.i &= ~m;
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return u.f;
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}
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