math cleanup: use 1.0f instead of (float)1.0

This commit is contained in:
nsz
2012-03-13 20:24:23 +01:00
parent 9560b6b152
commit 8d0a6f7a1c
25 changed files with 96 additions and 96 deletions

View File

@ -69,18 +69,18 @@ float atanf(float x)
if (ix < 0x3f980000) { /* |x| < 1.1875 */
if (ix < 0x3f300000) { /* 7/16 <= |x| < 11/16 */
id = 0;
x = ((float)2.0*x-one)/((float)2.0+x);
x = (2.0f*x - one)/(2.0f + x);
} else { /* 11/16 <= |x| < 19/16 */
id = 1;
x = (x-one)/(x+one);
x = (x - one)/(x + one);
}
} else {
if (ix < 0x401c0000) { /* |x| < 2.4375 */
id = 2;
x = (x-(float)1.5)/(one+(float)1.5*x);
x = (x - 1.5f)/(one + 1.5f*x);
} else { /* 2.4375 <= |x| < 2**26 */
id = 3;
x = -(float)1.0/x;
x = -1.0f/x;
}
}
}