math cleanup: use 1.0f instead of 1.0F

This commit is contained in:
nsz
2012-03-13 21:11:46 +01:00
parent 8d0a6f7a1c
commit 32ca5ef3ff
4 changed files with 6 additions and 6 deletions

View File

@ -20,7 +20,7 @@
#include "libm.h"
static const float huge = 1.0e30F;
static const float huge = 1.0e30f;
float truncf(float x)
{
@ -32,14 +32,14 @@ float truncf(float x)
if (j0 < 23) {
if (j0 < 0) { /* |x|<1, return 0*sign(x) */
/* raise inexact if x != 0 */
if (huge+x > 0.0F)
if (huge+x > 0.0f)
i0 &= 0x80000000;
} else {
i = 0x007fffff>>j0;
if ((i0&i) == 0)
return x; /* x is integral */
/* raise inexact */
if (huge+x > 0.0F)
if (huge+x > 0.0f)
i0 &= ~i;
}
} else {