Files
js-libp2p/src/connection-manager/latency-monitor.js
Vasco Santos 8506414ea1 chore: config types and dependencies update (#904)
BREAKING CHANGES:

top level types were updated, multiaddr@9.0.0 is used, dialer and keychain internal property names changed and connectionManager minPeers is not supported anymore
2021-04-15 09:40:02 +02:00

259 lines
9.4 KiB
JavaScript

// @ts-nocheck
'use strict'
/**
* This code is based on `latency-monitor` (https://github.com/mlucool/latency-monitor) by `mlucool` (https://github.com/mlucool), available under Apache License 2.0 (https://github.com/mlucool/latency-monitor/blob/master/LICENSE)
*/
const EventEmitter = require('events')
const VisibilityChangeEmitter = require('./visibility-change-emitter')
const debug = require('debug')('latency-monitor:LatencyMonitor')
/**
* @typedef {Object} SummaryObject
* @property {number} events How many events were called
* @property {number} minMS What was the min time for a cb to be called
* @property {number} maxMS What was the max time for a cb to be called
* @property {number} avgMs What was the average time for a cb to be called
* @property {number} lengthMs How long this interval was in ms
*
* @typedef {Object} LatencyMonitorOptions
* @property {number} [latencyCheckIntervalMs=500] - How often to add a latency check event (ms)
* @property {number} [dataEmitIntervalMs=5000] - How often to summarize latency check events. null or 0 disables event firing
* @property {Function} [asyncTestFn] - What cb-style async function to use
* @property {number} [latencyRandomPercentage=5] - What percent (+/-) of latencyCheckIntervalMs should we randomly use? This helps avoid alignment to other events.
*/
/**
* A class to monitor latency of any async function which works in a browser or node. This works by periodically calling
* the asyncTestFn and timing how long it takes the callback to be called. It can also periodically emit stats about this.
* This can be disabled and stats can be pulled via setting dataEmitIntervalMs = 0.
*
* @extends {EventEmitter}
*
* The default implementation is an event loop latency monitor. This works by firing periodic events into the event loop
* and timing how long it takes to get back.
*
* @example
* const monitor = new LatencyMonitor();
* monitor.on('data', (summary) => console.log('Event Loop Latency: %O', summary));
*
* @example
* const monitor = new LatencyMonitor({latencyCheckIntervalMs: 1000, dataEmitIntervalMs: 60000, asyncTestFn:ping});
* monitor.on('data', (summary) => console.log('Ping Pong Latency: %O', summary));
*/
class LatencyMonitor extends EventEmitter {
/**
* @class
* @param {LatencyMonitorOptions} [options]
*/
constructor ({ latencyCheckIntervalMs, dataEmitIntervalMs, asyncTestFn, latencyRandomPercentage } = {}) {
super()
const that = this
// 0 isn't valid here, so its ok to use ||
that.latencyCheckIntervalMs = latencyCheckIntervalMs || 500 // 0.5s
that.latencyRandomPercentage = latencyRandomPercentage || 10
that._latecyCheckMultiply = 2 * (that.latencyRandomPercentage / 100.0) * that.latencyCheckIntervalMs
that._latecyCheckSubtract = that._latecyCheckMultiply / 2
that.dataEmitIntervalMs = (dataEmitIntervalMs === null || dataEmitIntervalMs === 0)
? undefined
: dataEmitIntervalMs || 5 * 1000 // 5s
debug('latencyCheckIntervalMs: %s dataEmitIntervalMs: %s',
that.latencyCheckIntervalMs, that.dataEmitIntervalMs)
if (that.dataEmitIntervalMs) {
debug('Expecting ~%s events per summary', that.latencyCheckIntervalMs / that.dataEmitIntervalMs)
} else {
debug('Not emitting summaries')
}
that.asyncTestFn = asyncTestFn // If there is no asyncFn, we measure latency
// If process: use high resolution timer
if (globalThis.process && globalThis.process.hrtime) { // eslint-disable-line no-undef
debug('Using process.hrtime for timing')
that.now = globalThis.process.hrtime // eslint-disable-line no-undef
that.getDeltaMS = (startTime) => {
const hrtime = that.now(startTime)
return (hrtime[0] * 1000) + (hrtime[1] / 1000000)
}
// Let's try for a timer that only monotonically increases
} else if (typeof window !== 'undefined' && window.performance && window.performance.now) {
debug('Using performance.now for timing')
that.now = window.performance.now.bind(window.performance)
that.getDeltaMS = (startTime) => Math.round(that.now() - startTime)
} else {
debug('Using Date.now for timing')
that.now = Date.now
that.getDeltaMS = (startTime) => that.now() - startTime
}
that._latencyData = that._initLatencyData()
// We check for isBrowser because of browsers set max rates of timeouts when a page is hidden,
// so we fall back to another library
// See: http://stackoverflow.com/questions/6032429/chrome-timeouts-interval-suspended-in-background-tabs
if (isBrowser()) {
that._visibilityChangeEmitter = new VisibilityChangeEmitter()
that._visibilityChangeEmitter.on('visibilityChange', (pageInFocus) => {
if (pageInFocus) {
that._startTimers()
} else {
that._emitSummary()
that._stopTimers()
}
})
}
if (!that._visibilityChangeEmitter || that._visibilityChangeEmitter.isVisible()) {
that._startTimers()
}
}
/**
* Start internal timers
*
* @private
*/
_startTimers () {
// Timer already started, ignore this
if (this._checkLatencyID) {
return
}
this._checkLatency()
if (this.dataEmitIntervalMs) {
this._emitIntervalID = setInterval(() => this._emitSummary(), this.dataEmitIntervalMs)
if (typeof this._emitIntervalID.unref === 'function') {
this._emitIntervalID.unref() // Doesn't block exit
}
}
}
/**
* Stop internal timers
*
* @private
*/
_stopTimers () {
if (this._checkLatencyID) {
clearTimeout(this._checkLatencyID)
this._checkLatencyID = undefined
}
if (this._emitIntervalID) {
clearInterval(this._emitIntervalID)
this._emitIntervalID = undefined
}
}
/**
* Emit summary only if there were events. It might not have any events if it was forced via a page hidden/show
*
* @private
*/
_emitSummary () {
const summary = this.getSummary()
if (summary.events > 0) {
this.emit('data', summary)
}
}
/**
* Calling this function will end the collection period. If a timing event was already fired and somewhere in the queue,
* it will not count for this time period
*
* @returns {SummaryObject}
*/
getSummary () {
// We might want to adjust for the number of expected events
// Example: first 1 event it comes back, then such a long blocker that the next emit check comes
// Then this fires - looks like no latency!!
const latency = {
events: this._latencyData.events,
minMs: this._latencyData.minMs,
maxMs: this._latencyData.maxMs,
avgMs: this._latencyData.events
? this._latencyData.totalMs / this._latencyData.events
: Number.POSITIVE_INFINITY,
lengthMs: this.getDeltaMS(this._latencyData.startTime)
}
this._latencyData = this._initLatencyData() // Clear
debug('Summary: %O', latency)
return latency
}
/**
* Randomly calls an async fn every roughly latencyCheckIntervalMs (plus some randomness). If no async fn is found,
* it will simply report on event loop latency.
*
* @private
*/
_checkLatency () {
const that = this
// Randomness is needed to avoid alignment by accident to regular things in the event loop
const randomness = (Math.random() * that._latecyCheckMultiply) - that._latecyCheckSubtract
// We use this to ensure that in case some overlap somehow, we don't take the wrong startTime/offset
const localData = {
deltaOffset: Math.ceil(that.latencyCheckIntervalMs + randomness),
startTime: that.now()
}
const cb = () => {
// We are already stopped, ignore this datapoint
if (!this._checkLatencyID) {
return
}
const deltaMS = that.getDeltaMS(localData.startTime) - localData.deltaOffset
that._checkLatency() // Start again ASAP
// Add the data point. If this gets complex, refactor it
that._latencyData.events++
that._latencyData.minMs = Math.min(that._latencyData.minMs, deltaMS)
that._latencyData.maxMs = Math.max(that._latencyData.maxMs, deltaMS)
that._latencyData.totalMs += deltaMS
debug('MS: %s Data: %O', deltaMS, that._latencyData)
}
debug('localData: %O', localData)
this._checkLatencyID = setTimeout(() => {
// This gets rid of including event loop
if (that.asyncTestFn) {
// Clear timing related things
localData.deltaOffset = 0
localData.startTime = that.now()
that.asyncTestFn(cb)
} else {
// setTimeout is not more accurate than 1ms, so this will ensure positive numbers. Add 1 to emitted data to remove.
// This is not the best, but for now it'll be just fine. This isn't meant to be sub ms accurate.
localData.deltaOffset -= 1
// If there is no function to test, we mean check latency which is a special case that is really cb => cb()
// We avoid that for the few extra function all overheads. Also, we want to keep the timers different
cb()
}
}, localData.deltaOffset)
if (typeof this._checkLatencyID.unref === 'function') {
this._checkLatencyID.unref() // Doesn't block exit
}
}
_initLatencyData () {
return {
startTime: this.now(),
minMs: Number.POSITIVE_INFINITY,
maxMs: Number.NEGATIVE_INFINITY,
events: 0,
totalMs: 0
}
}
}
function isBrowser () {
return typeof window !== 'undefined'
}
module.exports = LatencyMonitor