fluence-VRF/main.cpp
2019-04-13 20:28:19 +03:00

72 lines
1.2 KiB
C++

#include <stdlib.h>
struct pub_key_type {
char *data;
int len;
};
struct Game {
bool new_game(int n) {
if (state != STATE_NOT_STARTED)
return false;
len = 0;
players = (char**)malloc(sizeof(char*) * n);
stakes = (int*)malloc(sizeof(int) * n);
state = STATE_GATHERING_STAKES;
return true;
}
bool add_stake(int stake, pub_key_type pub_key) {
if (state != STATE_GATHERING_STAKES)
return false;
stakes[len] = stake;
players[len] = pub_key.data;
++len;
return true;
}
int get_stake(pub_key_type pub_key) {
if (state == STATE_NOT_STARTED)
return false;
for (int i = 0; i < len; i++) {
if (compare(players[i], pub_key.data, pub_key.len))
return stakes[i];
}
return 0;
}
bool compare(char *a, char *b, int len) {
for (int i = 0; i < len; i++) {
if (a[i] != b[i])
return false;
}
return true;
}
int game_id() {
return 42;
}
char** get_participants() {
if (state == STATE_NOT_STARTED)
return 0;
return players;
}
private:
static const int STATE_NOT_STARTED = 0;
static const int STATE_GATHERING_STAKES = 1;
static const int STATE_REVEALING = 2;
int state;
int *stakes;
char **players;
int len;
};