mirror of
https://github.com/fluencelabs/fluence-VRF
synced 2025-04-24 14:52:13 +00:00
72 lines
1.2 KiB
C++
72 lines
1.2 KiB
C++
#include <stdlib.h>
|
|
|
|
struct pub_key_type {
|
|
char *data;
|
|
int len;
|
|
};
|
|
|
|
struct Game {
|
|
bool new_game(int n) {
|
|
if (state != STATE_NOT_STARTED)
|
|
return false;
|
|
|
|
len = 0;
|
|
players = (char**)malloc(sizeof(char*) * n);
|
|
stakes = (int*)malloc(sizeof(int) * n);
|
|
|
|
state = STATE_GATHERING_STAKES;
|
|
return true;
|
|
}
|
|
|
|
bool add_stake(int stake, pub_key_type pub_key) {
|
|
if (state != STATE_GATHERING_STAKES)
|
|
return false;
|
|
|
|
stakes[len] = stake;
|
|
players[len] = pub_key.data;
|
|
++len;
|
|
return true;
|
|
}
|
|
|
|
int get_stake(pub_key_type pub_key) {
|
|
if (state == STATE_NOT_STARTED)
|
|
return false;
|
|
|
|
for (int i = 0; i < len; i++) {
|
|
if (compare(players[i], pub_key.data, pub_key.len))
|
|
return stakes[i];
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool compare(char *a, char *b, int len) {
|
|
for (int i = 0; i < len; i++) {
|
|
if (a[i] != b[i])
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
int game_id() {
|
|
return 42;
|
|
}
|
|
|
|
char** get_participants() {
|
|
if (state == STATE_NOT_STARTED)
|
|
return 0;
|
|
|
|
return players;
|
|
}
|
|
private:
|
|
static const int STATE_NOT_STARTED = 0;
|
|
static const int STATE_GATHERING_STAKES = 1;
|
|
static const int STATE_REVEALING = 2;
|
|
int state;
|
|
|
|
int *stakes;
|
|
char **players;
|
|
int len;
|
|
};
|
|
|