diff --git a/src/components/Game.vue b/src/components/Game.vue index 4ce0ed8..9444553 100644 --- a/src/components/Game.vue +++ b/src/components/Game.vue @@ -297,7 +297,7 @@ export default { eyes.style.transform = `rotate(${rotationDegrees}deg)` }); addEventListener("keydown", (e) => { - let pRad = Math.atan2(event.clientY - arrowY, event.clientX - arrowX) + let pRad = 0//Math.atan2(event.clientY - arrowY, event.clientX - arrowX) //TODO: where to get event.clientY & event.clientX? arrow.style.transform = "rotate(" + pRad + "rad)"; if (e.keyCode == '87') { // up arrow @@ -324,9 +324,7 @@ export default { } } //CREATE TABLE players(id int, posX int, posY int, angle int) - window.session.request(`UPDATE players SET angle = ${pRad} WHERE id = ${this.playerId}`) - window.session.request(`UPDATE players SET posX = ${this.left} WHERE id = ${this.playerId}`) - window.session.request(`UPDATE players SET posY = ${this.top} WHERE id = ${this.playerId}`) + window.session.request(`UPDATE players SET posX = ${this.left}, posY = ${this.top}, angle = ${pRad} WHERE id = ${this.playerId}`) }) this.getEnemies() this.getPlayers()