mirror of
https://github.com/fluencelabs/dwh-game
synced 2025-04-24 22:32:15 +00:00
try catches
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parent
42219385f8
commit
35f6eb3994
@ -101,6 +101,8 @@ export default {
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methods: {
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getEnemies: function() {
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window.session.request(`SELECT * FROM enemies`).result().then((r)=>{
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// console.log("syncing enemies")
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try {
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var val = r.asString().split("\n").map(i => i.split(", "))
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val.splice(0, 1)
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this.enemies = []
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@ -128,12 +130,15 @@ export default {
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}
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})
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}
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} catch {}
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setTimeout(()=>this.getEnemies(), 1000)
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})
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},
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getPlayers: function() {
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// console.log("syncing players")
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window.session.request(`SELECT * FROM players`).result().then((r)=>{
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try {
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var val = r.asString().split("\n").map(i => i.split(", "))
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val.splice(0, 1)
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this.players = []
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@ -154,6 +159,7 @@ export default {
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this.players.push(player);
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}
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})
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} catch {}
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setTimeout(()=>this.getPlayers(), 500)
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})
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},
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@ -246,9 +252,11 @@ export default {
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window.session.request(`UPDATE users SET cash = ${this.money} WHERE id = ${this.playerId}`)
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if (this.money >= this.level * 100 + 1000) {
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this.level = this.level>5?5:this.level + 1
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if (this.level < 5) {
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this.level += 1;
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console.log("Level INCREASED => " + this.level)
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}
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}
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// Don't always generate enemies
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if (randomInteger(0, 10) % (this.level + 1) == 0) {
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@ -339,7 +347,7 @@ export default {
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this.getPlayers()
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var self = this;
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setInterval(function(){
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self.regenerate();
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try { self.regenerate(); } catch {}
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}, 10);
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}, 1000)
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}
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