307 lines
10 KiB
TypeScript

import {
MAX_BLENGTH,
HEADER_SIZE as HEADER_SIZE_AB,
allocUnsafe,
reallocUnsafe,
loadUnsafe,
storeUnsafe
} from "./internal/arraybuffer";
import {
defaultComparator,
insertionSort,
weakHeapSort
} from "./internal/array";
export class Array<T> {
/* @internal */ buffer_: ArrayBuffer;
/* @internal */ length_: i32;
constructor(length: i32 = 0) {
const MAX_LENGTH = MAX_BLENGTH >>> alignof<T>();
if (<u32>length > <u32>MAX_LENGTH) throw new RangeError("Invalid array length");
this.buffer_ = allocUnsafe(length << alignof<T>());
this.length_ = length;
}
get length(): i32 {
return this.length_;
}
set length(length: i32) {
var buffer = this.buffer_;
var capacity = buffer.byteLength >>> alignof<T>();
if (<u32>length > <u32>capacity) {
const MAX_LENGTH = MAX_BLENGTH >>> alignof<T>();
if (<u32>length > <u32>MAX_LENGTH) throw new RangeError("Invalid array length");
buffer = reallocUnsafe(buffer, length << alignof<T>());
this.buffer_ = buffer;
}
this.length_ = length;
}
every(callbackfn: (element: T, index: i32, array: Array<T>) => bool): bool {
var buffer = this.buffer_;
for (let index = 0, toIndex = this.length_; index < toIndex && index < this.length_; ++index) {
if (!callbackfn(loadUnsafe<T>(buffer, index), index, this)) return false;
}
return true;
}
findIndex(predicate: (element: T, index: i32, array: Array<T>) => bool): i32 {
var buffer = this.buffer_;
for (let index = 0, toIndex = this.length_; index < toIndex && index < this.length_; ++index) {
if (predicate(loadUnsafe<T>(buffer, index), index, this)) return index;
}
return -1;
}
@operator("[]")
private __get(index: i32): T {
var buffer = this.buffer_;
var capacity = buffer.byteLength >>> alignof<T>();
if (<u32>index >= <u32>capacity) throw new Error("Index out of bounds");
// return load<T>(changetype<usize>(buffer) + (<usize>index << alignof<T>()), HEADER_SIZE_AB);
return loadUnsafe<T>(buffer, index);
}
@operator("[]=")
private __set(index: i32, value: T): void {
var buffer = this.buffer_;
var capacity = buffer.byteLength >>> alignof<T>();
if (<u32>index >= <u32>capacity) {
const MAX_LENGTH = MAX_BLENGTH >>> alignof<T>();
if (<u32>index >= <u32>MAX_LENGTH) throw new Error("Invalid array length");
buffer = reallocUnsafe(buffer, (index + 1) << alignof<T>());
this.buffer_ = buffer;
this.length_ = index + 1;
}
// store<T>(changetype<usize>(buffer) + (<usize>index << alignof<T>()), value, HEADER_SIZE_AB);
storeUnsafe<T>(buffer, index, value);
}
includes(searchElement: T, fromIndex: i32 = 0): bool {
var length = this.length_;
if (length == 0 || fromIndex >= length) return false;
if (fromIndex < 0) fromIndex = max(length + fromIndex, 0);
var buffer = this.buffer_;
while (fromIndex < length) {
if (loadUnsafe<T>(buffer, fromIndex) == searchElement) return true;
++fromIndex;
}
return false;
}
indexOf(searchElement: T, fromIndex: i32 = 0): i32 {
var length = this.length_;
if (length == 0 || fromIndex >= length) return -1;
if (fromIndex < 0) fromIndex = max(length + fromIndex, 0);
var buffer = this.buffer_;
while (fromIndex < length) {
if (loadUnsafe<T>(buffer, fromIndex) == searchElement) return fromIndex;
++fromIndex;
}
return -1;
}
lastIndexOf(searchElement: T, fromIndex: i32 = this.length_): i32 {
var length = this.length_;
if (length == 0) return -1;
if (fromIndex < 0) fromIndex = length + fromIndex; // no need to clamp
else if (fromIndex >= length) fromIndex = length - 1;
var buffer = this.buffer_;
while (fromIndex >= 0) { // ^
if (loadUnsafe<T>(buffer, fromIndex) == searchElement) return fromIndex;
--fromIndex;
}
return -1;
}
push(element: T): i32 {
var length = this.length_;
var buffer = this.buffer_;
var capacity = buffer.byteLength >>> alignof<T>();
var newLength = length + 1; // safe only if length is checked
if (<u32>length >= <u32>capacity) {
const MAX_LENGTH = MAX_BLENGTH >>> alignof<T>();
if (<u32>length >= <u32>MAX_LENGTH) throw new Error("Invalid array length");
buffer = reallocUnsafe(buffer, newLength << alignof<T>());
this.buffer_ = buffer;
}
this.length_ = newLength;
storeUnsafe<T>(buffer, length, element);
return newLength;
}
pop(): T {
var length = this.length_;
if (length < 1) throw new RangeError("Array is empty");
var element = loadUnsafe<T>(this.buffer_, --length);
this.length_ = length;
return element;
}
forEach(callbackfn: (value: T, index: i32, array: Array<T>) => void): void {
var buffer = this.buffer_;
for (let index = 0, toIndex = this.length_; index < toIndex && index < this.length_; ++index) {
callbackfn(loadUnsafe<T>(buffer, index), index, this);
}
}
map<U>(callbackfn: (value: T, index: i32, array: Array<T>) => U): Array<U> {
var buffer = this.buffer_;
var length = this.length_;
var result = new Array<U>(length);
var resultBuffer = result.buffer_;
for (let index = 0; index < length && index < this.length_; ++index) {
storeUnsafe<U>(resultBuffer, index, callbackfn(loadUnsafe<T>(buffer, index), index, this));
}
return result;
}
filter(callbackfn: (value: T, index: i32, array: Array<T>) => bool): Array<T> {
var buffer = this.buffer_;
var length = this.length_;
var result = new Array<T>();
for (let index = 0; index < length && index < this.length_; ++index) {
let value = loadUnsafe<T>(buffer, index);
if (callbackfn(value, index, this)) result.push(value);
}
return result;
}
reduce<U>(
callbackfn: (previousValue: U, currentValue: T, currentIndex: i32, array: Array<T>) => U,
initialValue: U
): U {
var accum = initialValue;
var buffer = this.buffer_;
for (let index = 0, toIndex = this.length_; index < toIndex && index < this.length_; ++index) {
accum = callbackfn(accum, loadUnsafe<T>(buffer, index), index, this);
}
return accum;
}
reduceRight<U>(
callbackfn: (previousValue: U, currentValue: T, currentIndex: i32, array: Array<T>) => U,
initialValue: U
): U {
var accum = initialValue;
var buffer = this.buffer_;
for (let index: i32 = this.length_ - 1; index >= 0; --index) {
accum = callbackfn(accum, loadUnsafe<T>(buffer, index), index, this);
}
return accum;
}
shift(): T {
var length = this.length_;
if (length < 1) throw new RangeError("Array is empty");
var buffer = this.buffer_;
var element = loadUnsafe<T>(buffer, 0);
var lastIndex = length - 1;
move_memory(
changetype<usize>(buffer) + HEADER_SIZE_AB,
changetype<usize>(buffer) + HEADER_SIZE_AB + sizeof<T>(),
<usize>lastIndex << alignof<T>()
);
storeUnsafe<T>(buffer, lastIndex, isReference<T>() ? null : <T>0);
this.length_ = lastIndex;
return element;
}
some(callbackfn: (element: T, index: i32, array: Array<T>) => bool): bool {
var buffer = this.buffer_;
for (let index = 0, toIndex = this.length_; index < toIndex && index < this.length_; ++index) {
if (callbackfn(loadUnsafe<T>(buffer, index), index, this)) return true;
}
return false;
}
unshift(element: T): i32 {
var buffer = this.buffer_;
var capacity = buffer.byteLength >>> alignof<T>();
var length = this.length_;
var newLength = length + 1; // safe only if length is checked
if (<u32>length >= <u32>capacity) {
const MAX_LENGTH = MAX_BLENGTH >>> alignof<T>();
if (<u32>length >= <u32>MAX_LENGTH) throw new Error("Invalid array length");
buffer = reallocUnsafe(buffer, newLength << alignof<T>());
capacity = buffer.byteLength >>> alignof<T>();
this.buffer_ = buffer;
}
move_memory(
changetype<usize>(buffer) + HEADER_SIZE_AB + sizeof<T>(),
changetype<usize>(buffer) + HEADER_SIZE_AB,
<usize>(capacity - 1) << alignof<T>()
);
storeUnsafe<T>(buffer, 0, element);
this.length_ = newLength;
return newLength;
}
slice(begin: i32 = 0, end: i32 = i32.MAX_VALUE): Array<T> {
var length = this.length_;
if (begin < 0) begin = max(length + begin, 0);
else if (begin > length) begin = length;
if (end < 0) end = length + end; // no need to clamp
else if (end > length) end = length;
if (end < begin) end = begin; // ^
var newLength = end - begin;
assert(newLength >= 0);
var sliced = new Array<T>(newLength);
if (newLength) {
move_memory(
changetype<usize>(sliced.buffer_) + HEADER_SIZE_AB,
changetype<usize>(this.buffer_) + HEADER_SIZE_AB + (<usize>begin << alignof<T>()),
<usize>newLength << alignof<T>()
);
}
return sliced;
}
splice(start: i32, deleteCount: i32 = i32.MAX_VALUE): void {
if (deleteCount < 1) return;
var length = this.length_;
if (start < 0) start = max(length + start, 0);
if (start >= length) return;
deleteCount = min(deleteCount, length - start);
var buffer = this.buffer_;
move_memory(
changetype<usize>(buffer) + HEADER_SIZE_AB + (<usize>start << alignof<T>()),
changetype<usize>(buffer) + HEADER_SIZE_AB + (<usize>(start + deleteCount) << alignof<T>()),
<usize>deleteCount << alignof<T>()
);
this.length_ = length - deleteCount;
}
reverse(): Array<T> {
var buffer = this.buffer_;
for (let front = 0, back = this.length_ - 1; front < back; ++front, --back) {
let temp = loadUnsafe<T>(buffer, front);
storeUnsafe<T>(buffer, front, loadUnsafe<T>(buffer, back));
storeUnsafe<T>(buffer, back, temp);
}
return this;
}
sort(comparator: (a: T, b: T) => i32 = defaultComparator<T>()): this {
var length = this.length_;
if (length <= 1) return this;
var buffer = this.buffer_;
if (length == 2) {
let a = loadUnsafe<T>(buffer, 1); // a = arr[1]
let b = loadUnsafe<T>(buffer, 0); // b = arr[0]
if (comparator(a, b) < 0) {
storeUnsafe<T>(buffer, 1, b); // arr[1] = b;
storeUnsafe<T>(buffer, 0, a); // arr[0] = a;
}
return this;
}
return length < 256
? insertionSort<T>(this, comparator)
: weakHeapSort<T>(this, comparator);
}
}