assemblyscript/tests/compiler/constructor.untouched.wat
Daniel Wirtz 0c64f21250
Rework resolver (#489)
* Rework IR and resolver to use nested lookup tables
* Integrate types into IR
* Make components prefer IR, slimmed down AST
* Implement `export *`
* Add `@lazy` annotation and remove `--noTreeShaking`
* Add `@start` annotation and remove magic `main`
* Related refactoring, cleanup and docs
2019-02-21 00:11:22 +01:00

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(module
(type $_ (func))
(type $ii (func (param i32) (result i32)))
(memory $0 0)
(table $0 1 funcref)
(elem (i32.const 0) $null)
(global $~lib/allocator/arena/startOffset (mut i32) (i32.const 0))
(global $~lib/allocator/arena/offset (mut i32) (i32.const 0))
(global $constructor/emptyCtor (mut i32) (i32.const 0))
(global $constructor/emptyCtorWithFieldInit (mut i32) (i32.const 0))
(global $constructor/emptyCtorWithFieldNoInit (mut i32) (i32.const 0))
(global $constructor/none (mut i32) (i32.const 0))
(global $constructor/justFieldInit (mut i32) (i32.const 0))
(global $constructor/justFieldNoInit (mut i32) (i32.const 0))
(global $constructor/ctorReturns (mut i32) (i32.const 0))
(global $constructor/b (mut i32) (i32.const 1))
(global $constructor/ctorConditionallyReturns (mut i32) (i32.const 0))
(global $constructor/ctorAllocates (mut i32) (i32.const 0))
(global $constructor/ctorConditionallyAllocates (mut i32) (i32.const 0))
(global $~lib/memory/HEAP_BASE i32 (i32.const 8))
(export "memory" (memory $0))
(export "table" (table $0))
(start $start)
(func $start:~lib/allocator/arena (; 0 ;) (type $_)
global.get $~lib/memory/HEAP_BASE
i32.const 7
i32.add
i32.const 7
i32.const -1
i32.xor
i32.and
global.set $~lib/allocator/arena/startOffset
global.get $~lib/allocator/arena/startOffset
global.set $~lib/allocator/arena/offset
)
(func $~lib/allocator/arena/__memory_allocate (; 1 ;) (type $ii) (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
local.get $0
i32.const 1073741824
i32.gt_u
if
unreachable
end
global.get $~lib/allocator/arena/offset
local.set $1
local.get $1
local.get $0
local.tee $2
i32.const 1
local.tee $3
local.get $2
local.get $3
i32.gt_u
select
i32.add
i32.const 7
i32.add
i32.const 7
i32.const -1
i32.xor
i32.and
local.set $4
current_memory
local.set $5
local.get $4
local.get $5
i32.const 16
i32.shl
i32.gt_u
if
local.get $4
local.get $1
i32.sub
i32.const 65535
i32.add
i32.const 65535
i32.const -1
i32.xor
i32.and
i32.const 16
i32.shr_u
local.set $2
local.get $5
local.tee $3
local.get $2
local.tee $6
local.get $3
local.get $6
i32.gt_s
select
local.set $3
local.get $3
grow_memory
i32.const 0
i32.lt_s
if
local.get $2
grow_memory
i32.const 0
i32.lt_s
if
unreachable
end
end
end
local.get $4
global.set $~lib/allocator/arena/offset
local.get $1
)
(func $~lib/memory/memory.allocate (; 2 ;) (type $ii) (param $0 i32) (result i32)
local.get $0
call $~lib/allocator/arena/__memory_allocate
return
)
(func $constructor/EmptyCtor#constructor (; 3 ;) (type $ii) (param $0 i32) (result i32)
local.get $0
i32.eqz
if
i32.const 0
call $~lib/memory/memory.allocate
local.set $0
end
local.get $0
)
(func $constructor/EmptyCtorWithFieldInit#constructor (; 4 ;) (type $ii) (param $0 i32) (result i32)
local.get $0
i32.eqz
if
i32.const 4
call $~lib/memory/memory.allocate
local.set $0
end
local.get $0
i32.const 1
i32.store
local.get $0
)
(func $constructor/EmptyCtorWithFieldNoInit#constructor (; 5 ;) (type $ii) (param $0 i32) (result i32)
local.get $0
i32.eqz
if
i32.const 4
call $~lib/memory/memory.allocate
local.set $0
end
local.get $0
i32.const 0
i32.store
local.get $0
)
(func $constructor/None#constructor (; 6 ;) (type $ii) (param $0 i32) (result i32)
local.get $0
i32.eqz
if
i32.const 0
call $~lib/memory/memory.allocate
local.set $0
end
local.get $0
)
(func $constructor/JustFieldInit#constructor (; 7 ;) (type $ii) (param $0 i32) (result i32)
local.get $0
i32.eqz
if
i32.const 4
call $~lib/memory/memory.allocate
local.set $0
end
local.get $0
i32.const 1
i32.store
local.get $0
)
(func $constructor/JustFieldNoInit#constructor (; 8 ;) (type $ii) (param $0 i32) (result i32)
local.get $0
i32.eqz
if
i32.const 4
call $~lib/memory/memory.allocate
local.set $0
end
local.get $0
i32.const 0
i32.store
local.get $0
)
(func $constructor/CtorReturns#constructor (; 9 ;) (type $ii) (param $0 i32) (result i32)
(local $1 i32)
block $~lib/memory/memory.allocate|inlined.0 (result i32)
i32.const 0
local.set $1
local.get $1
call $~lib/allocator/arena/__memory_allocate
br $~lib/memory/memory.allocate|inlined.0
end
)
(func $constructor/CtorConditionallyReturns#constructor (; 10 ;) (type $ii) (param $0 i32) (result i32)
(local $1 i32)
global.get $constructor/b
if
block $~lib/memory/memory.allocate|inlined.1 (result i32)
i32.const 0
local.set $1
local.get $1
call $~lib/allocator/arena/__memory_allocate
br $~lib/memory/memory.allocate|inlined.1
end
return
end
local.get $0
i32.eqz
if
i32.const 0
call $~lib/memory/memory.allocate
local.set $0
end
local.get $0
)
(func $constructor/CtorAllocates#constructor (; 11 ;) (type $ii) (param $0 i32) (result i32)
block (result i32)
local.get $0
i32.eqz
if
i32.const 0
call $~lib/memory/memory.allocate
local.set $0
end
local.get $0
end
drop
local.get $0
)
(func $constructor/CtorConditionallyAllocates#constructor (; 12 ;) (type $ii) (param $0 i32) (result i32)
global.get $constructor/b
if
block (result i32)
local.get $0
i32.eqz
if
i32.const 0
call $~lib/memory/memory.allocate
local.set $0
end
local.get $0
end
drop
end
local.get $0
i32.eqz
if
i32.const 0
call $~lib/memory/memory.allocate
local.set $0
end
local.get $0
)
(func $start:constructor (; 13 ;) (type $_)
call $start:~lib/allocator/arena
i32.const 0
call $constructor/EmptyCtor#constructor
global.set $constructor/emptyCtor
i32.const 0
call $constructor/EmptyCtorWithFieldInit#constructor
global.set $constructor/emptyCtorWithFieldInit
i32.const 0
call $constructor/EmptyCtorWithFieldNoInit#constructor
global.set $constructor/emptyCtorWithFieldNoInit
i32.const 0
call $constructor/None#constructor
global.set $constructor/none
i32.const 0
call $constructor/JustFieldInit#constructor
global.set $constructor/justFieldInit
i32.const 0
call $constructor/JustFieldNoInit#constructor
global.set $constructor/justFieldNoInit
i32.const 0
call $constructor/CtorReturns#constructor
global.set $constructor/ctorReturns
i32.const 0
call $constructor/CtorConditionallyReturns#constructor
global.set $constructor/ctorConditionallyReturns
i32.const 0
call $constructor/CtorAllocates#constructor
global.set $constructor/ctorAllocates
i32.const 0
call $constructor/CtorConditionallyAllocates#constructor
global.set $constructor/ctorConditionallyAllocates
)
(func $start (; 14 ;) (type $_)
call $start:constructor
)
(func $null (; 15 ;) (type $_)
)
)