assemblyscript/tests/compiler/class.untouched.wat
Daniel Wirtz 0c64f21250
Rework resolver (#489)
* Rework IR and resolver to use nested lookup tables
* Integrate types into IR
* Make components prefer IR, slimmed down AST
* Implement `export *`
* Add `@lazy` annotation and remove `--noTreeShaking`
* Add `@start` annotation and remove magic `main`
* Related refactoring, cleanup and docs
2019-02-21 00:11:22 +01:00

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(module
(type $iiii_ (func (param i32 i32 i32 i32)))
(type $iii (func (param i32 i32) (result i32)))
(type $fff (func (param f32 f32) (result f32)))
(type $_ (func))
(type $ii (func (param i32) (result i32)))
(type $iiii (func (param i32 i32 i32) (result i32)))
(type $ifff (func (param i32 f32 f32) (result f32)))
(import "env" "abort" (func $~lib/env/abort (param i32 i32 i32 i32)))
(memory $0 1)
(data (i32.const 8) "\08\00\00\00c\00l\00a\00s\00s\00.\00t\00s\00")
(table $0 1 funcref)
(elem (i32.const 0) $null)
(global $class/Animal.ONE (mut i32) (i32.const 1))
(global $~lib/memory/HEAP_BASE i32 (i32.const 28))
(export "memory" (memory $0))
(export "table" (table $0))
(export "test" (func $class/test))
(start $start)
(func $class/Animal.add (; 1 ;) (type $iii) (param $0 i32) (param $1 i32) (result i32)
local.get $0
local.get $1
i32.add
global.get $class/Animal.ONE
i32.add
)
(func $class/Animal.sub<f32> (; 2 ;) (type $fff) (param $0 f32) (param $1 f32) (result f32)
local.get $0
local.get $1
f32.sub
global.get $class/Animal.ONE
f32.convert_i32_s
f32.add
)
(func $start:class (; 3 ;) (type $_)
i32.const 4
i32.const 4
i32.eq
i32.eqz
if
i32.const 0
i32.const 8
i32.const 13
i32.const 0
call $~lib/env/abort
unreachable
end
global.get $class/Animal.ONE
drop
i32.const 1
i32.const 2
call $class/Animal.add
drop
f32.const 1
f32.const 2
call $class/Animal.sub<f32>
drop
)
(func $class/Animal<f64>#instanceAdd (; 4 ;) (type $iiii) (param $0 i32) (param $1 i32) (param $2 i32) (result i32)
local.get $1
local.get $2
i32.add
global.get $class/Animal.ONE
i32.add
)
(func $class/Animal<f64>#instanceSub<f32> (; 5 ;) (type $ifff) (param $0 i32) (param $1 f32) (param $2 f32) (result f32)
local.get $1
local.get $2
f32.sub
global.get $class/Animal.ONE
f32.convert_i32_s
f32.add
)
(func $class/test (; 6 ;) (type $ii) (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
local.get $0
i32.const 1
i32.const 2
call $class/Animal<f64>#instanceAdd
drop
local.get $0
f32.const 1
f32.const 2
call $class/Animal<f64>#instanceSub<f32>
drop
local.get $0
i32.load
drop
local.get $0
i32.load16_s offset=4
drop
local.get $0
i32.load8_s offset=6
drop
local.get $0
i32.const 0
i32.const 1
i32.add
i32.store
local.get $0
i32.const 1
i32.const 1
i32.add
i32.store16 offset=4
local.get $0
i32.const 1
i32.const 1
i32.add
i32.const 1
i32.add
i32.store8 offset=6
local.get $0
local.set $1
local.get $1
local.set $2
local.get $2
)
(func $start (; 7 ;) (type $_)
call $start:class
)
(func $null (; 8 ;) (type $_)
)
)