2019-03-27 17:21:52 +01:00

252 lines
9.5 KiB
TypeScript

// The runtime provides common functionality that links runtime interfaces for memory management
// and garbage collection to the standard library, making sure it all plays well together. However,
// most of the garbage collector interface must still be implemented explicitly in standard library
// components, because common abstractions for both tracing and reference counting would result in
// unnecessary overhead (e.g. tracing needs parent references while rc does not etc.).
import { AL_MASK, MAX_SIZE_32 } from "./util/allocator";
import { HEAP_BASE, memory } from "./memory";
import { Array } from "./array";
/**
* The common runtime object header prepended to all managed objects. Has a size of 16 bytes in
* WASM32 and contains a classId (e.g. for instanceof checks), the allocation size (e.g. for
* .byteLength and .length computation) and additional reserved fields to be used by GC. If no
* GC is present, the HEADER is cut into half excluding the reserved fields, as indicated by
* HEADER_SIZE.
*/
@unmanaged export class HEADER {
/** Unique id of the respective class or a magic value if not yet registered.*/
classId: u32;
/** Size of the allocated payload. */
payloadSize: u32;
/** Reserved field for use by GC. Only present if GC is. */
reserved1: usize; // itcm: tagged next
/** Reserved field for use by GC. Only present if GC is. */
reserved2: usize; // itcm: prev
}
/** Common runtime header size. */
export const HEADER_SIZE: usize = isDefined(__ref_collect)
? (offsetof<HEADER>( ) + AL_MASK) & ~AL_MASK // full header if GC is present
: (offsetof<HEADER>("reserved1") + AL_MASK) & ~AL_MASK; // half header if GC is absent
/** Common runtime header magic. Used to assert registered/unregistered status. */
export const HEADER_MAGIC: u32 = 0xA55E4B17;
/** Gets the computed unique class id of a class type. */
// @ts-ignore: decorator
@unsafe @builtin
export declare function classId<T>(): u32;
/** Iterates over all root objects of a reference type. */
// @ts-ignore: decorator
@unsafe @builtin
export declare function iterateRoots(fn: (ref: usize) => void): void;
/** Adjusts an allocation to actual block size. Primarily targets TLSF. */
export function ADJUSTOBLOCK(payloadSize: usize): usize {
// round up to power of 2, e.g. with HEADER_SIZE=8:
// 0 -> 2^3 = 8
// 1..8 -> 2^4 = 16
// 9..24 -> 2^5 = 32
// ...
// MAX_LENGTH -> 2^30 = 0x40000000 (MAX_SIZE_32)
return <usize>1 << <usize>(<u32>32 - clz<u32>(payloadSize + HEADER_SIZE - 1));
}
/**
* Allocates a runtime object that might eventually make its way into GC'ed userland as a
* managed object. Implicitly prepends the common runtime header to the allocation.
*/
// @ts-ignore: decorator
@unsafe @inline
export function ALLOCATE(payloadSize: usize): usize {
return allocate(payloadSize);
}
function allocate(payloadSize: usize): usize {
var header = changetype<HEADER>(memory.allocate(ADJUSTOBLOCK(payloadSize)));
header.classId = HEADER_MAGIC;
header.payloadSize = payloadSize;
if (isDefined(__ref_collect)) {
header.reserved1 = 0;
header.reserved2 = 0;
}
return changetype<usize>(header) + HEADER_SIZE;
}
/**
* Changes the size of a previously allocated, but not yet registered, runtime object, for
* example when a pre-allocated buffer turned out to be too small or too large. This works by
* aligning dynamic allocations to actual block size internally so in the best case REALLOCATE
* only updates payload size while in the worst case moves the object to a larger block.
*/
// @ts-ignore: decorator
@unsafe @inline
export function REALLOCATE(ref: usize, newPayloadSize: usize): usize {
return reallocate(ref, newPayloadSize);
}
function reallocate(ref: usize, newPayloadSize: usize): usize {
// Background: When managed objects are allocated these aren't immediately registered with GC
// but can be used as scratch objects while unregistered. This is useful in situations where
// the object must be reallocated multiple times because its final size isn't known beforehand,
// e.g. in Array#filter, with only the final object making it into GC'ed userland.
var header = changetype<HEADER>(ref - HEADER_SIZE);
var payloadSize = header.payloadSize;
if (payloadSize < newPayloadSize) {
let newAdjustedSize = ADJUSTOBLOCK(newPayloadSize);
if (select(ADJUSTOBLOCK(payloadSize), 0, ref > HEAP_BASE) < newAdjustedSize) {
// move if the allocation isn't large enough or not a heap object
let newHeader = changetype<HEADER>(memory.allocate(newAdjustedSize));
newHeader.classId = header.classId;
if (isDefined(__ref_collect)) {
newHeader.reserved1 = 0;
newHeader.reserved2 = 0;
}
let newRef = changetype<usize>(newHeader) + HEADER_SIZE;
memory.copy(newRef, ref, payloadSize);
memory.fill(newRef + payloadSize, 0, newPayloadSize - payloadSize);
if (header.classId == HEADER_MAGIC) {
// free right away if not registered yet
assert(ref > HEAP_BASE); // static objects aren't scratch objects
memory.free(changetype<usize>(header));
} else if (isDefined(__ref_collect)) {
// if previously registered, register again
// @ts-ignore: stub
__ref_register(ref);
}
header = newHeader;
ref = newRef;
} else {
// otherwise just clear additional memory within this block
memory.fill(ref + payloadSize, 0, newPayloadSize - payloadSize);
}
} else {
// if the size is the same or less, just update the header accordingly.
// unused space is cleared when grown, so no need to do this here.
}
header.payloadSize = newPayloadSize;
return ref;
}
/**
* Registers a runtime object of kind T. Sets the internal class id within the runtime header
* and asserts that the object hasn't been registered yet. If a tracing garbage collector is
* present that requires initial insertion, the macro usually forwards a call to it. Once a
* runtime object has been registed (makes it into userland), it cannot be DISCARD'ed anymore.
*/
// @ts-ignore: decorator
@unsafe @inline
export function REGISTER<T>(ref: usize): T {
if (!isReference<T>()) ERROR("reference expected");
return changetype<T>(register(ref, classId<T>()));
}
function register(ref: usize, classId: u32): usize {
if (!ASC_NO_ASSERT) {
assert(ref > HEAP_BASE); // must be a heap object
let header = changetype<HEADER>(ref - HEADER_SIZE);
assert(header.classId == HEADER_MAGIC);
header.classId = classId;
} else {
changetype<HEADER>(ref - HEADER_SIZE).classId = classId;
}
// @ts-ignore: stub
if (isDefined(__ref_register)) __ref_register(ref);
return ref;
}
/**
* Discards a runtime object that has not been registed and turned out to be unnecessary.
* Essentially undoes the forgoing ALLOCATE. Should be avoided where possible.
*/
// @ts-ignore: decorator
@unsafe @inline
export function DISCARD(ref: usize): void {
discard(ref);
}
function discard(ref: usize): void {
if (!ASC_NO_ASSERT) {
assert(ref > HEAP_BASE); // must be a heap object
let header = changetype<HEADER>(ref - HEADER_SIZE);
assert(header.classId == HEADER_MAGIC);
memory.free(changetype<usize>(header));
} else {
memory.free(changetype<usize>(ref - HEADER_SIZE));
}
}
/**
* Makes a new array and optionally initializes is with existing data from source. Used by the
* compiler to either wrap static array data in a new instance or pre-initialize the memory used
* by an array literal. Does not zero the backing buffer!
*/
// @ts-ignore: decorator
@unsafe @inline
export function MAKEARRAY<V>(capacity: i32, source: usize = 0): Array<V> {
return changetype<Array<V>>(makeArray(capacity, classId<V[]>(), alignof<V>(), source));
}
function makeArray(capacity: i32, cid: u32, alignLog2: usize, source: usize): usize {
var array = register(allocate(offsetof<i32[]>()), cid);
var bufferSize = <usize>capacity << alignLog2;
var buffer = register(allocate(<usize>capacity << alignLog2), classId<ArrayBuffer>());
changetype<ArrayBufferView>(array).data = changetype<ArrayBuffer>(buffer); // links
changetype<ArrayBufferView>(array).dataStart = buffer;
changetype<ArrayBufferView>(array).dataLength = bufferSize;
store<i32>(changetype<usize>(array), capacity, offsetof<i32[]>("length_"));
if (source) memory.copy(buffer, source, bufferSize);
return array;
}
import { ArrayBuffer } from "./arraybuffer";
import { E_INVALIDLENGTH } from "./util/error";
/** Maximum byte length of any buffer. */
// @ts-ignore: decorator
@lazy
export const MAX_BYTELENGTH: i32 = MAX_SIZE_32 - HEADER_SIZE;
/** Hard wired ArrayBufferView interface. */
export abstract class ArrayBufferView {
/** Backing buffer. */
// @ts-ignore: decorator
@unsafe
data: ArrayBuffer;
/** Data start offset in memory. */
// @ts-ignore: decorator
@unsafe
dataStart: usize;
/** Data length in memory, counted from `dataStart`. */
// @ts-ignore: decorator
@unsafe
dataLength: u32;
protected constructor(length: i32, alignLog2: i32) {
if (<u32>length > <u32>MAX_BYTELENGTH >>> alignLog2) throw new RangeError(E_INVALIDLENGTH);
var buffer = new ArrayBuffer(length = length << alignLog2);
this.data = buffer;
this.dataStart = changetype<usize>(buffer);
this.dataLength = length;
}
get byteOffset(): i32 {
return <i32>(this.dataStart - changetype<usize>(this.data));
}
get byteLength(): i32 {
return this.dataLength;
}
get length(): i32 {
ERROR("missing implementation: subclasses must implement ArrayBufferView#length");
return unreachable();
}
}