assemblyscript/tests/compiler/getter-call.untouched.wat

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(module
(type $i (func (result i32)))
(type $ii (func (param i32) (result i32)))
(type $v (func))
(memory $0 0)
(table $0 2 funcref)
(elem (i32.const 0) $null $getter-call/C#get:x~anonymous|1)
(global $~lib/internal/allocator/AL_BITS i32 (i32.const 3))
(global $~lib/internal/allocator/AL_SIZE i32 (i32.const 8))
(global $~lib/internal/allocator/AL_MASK i32 (i32.const 7))
(global $~lib/internal/allocator/MAX_SIZE_32 i32 (i32.const 1073741824))
(global $~lib/allocator/arena/startOffset (mut i32) (i32.const 0))
(global $~lib/allocator/arena/offset (mut i32) (i32.const 0))
(global $~argc (mut i32) (i32.const 0))
(global $HEAP_BASE i32 (i32.const 8))
(export "memory" (memory $0))
(export "table" (table $0))
(export "test" (func $getter-call/test))
(start $start)
(func $~lib/allocator/arena/__memory_allocate (; 0 ;) (type $ii) (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
local.get $0
global.get $~lib/internal/allocator/MAX_SIZE_32
i32.gt_u
if
unreachable
end
global.get $~lib/allocator/arena/offset
local.set $1
local.get $1
local.get $0
local.tee $2
i32.const 1
local.tee $3
local.get $2
local.get $3
i32.gt_u
select
i32.add
global.get $~lib/internal/allocator/AL_MASK
i32.add
global.get $~lib/internal/allocator/AL_MASK
i32.const -1
i32.xor
i32.and
local.set $4
current_memory
local.set $5
local.get $4
local.get $5
i32.const 16
i32.shl
i32.gt_u
if
local.get $4
local.get $1
i32.sub
i32.const 65535
i32.add
i32.const 65535
i32.const -1
i32.xor
i32.and
i32.const 16
i32.shr_u
local.set $2
local.get $5
local.tee $3
local.get $2
local.tee $6
local.get $3
local.get $6
i32.gt_s
select
local.set $3
local.get $3
grow_memory
i32.const 0
i32.lt_s
if
local.get $2
grow_memory
i32.const 0
i32.lt_s
if
unreachable
end
end
end
local.get $4
global.set $~lib/allocator/arena/offset
local.get $1
)
(func $~lib/memory/memory.allocate (; 1 ;) (type $ii) (param $0 i32) (result i32)
local.get $0
call $~lib/allocator/arena/__memory_allocate
return
)
(func $getter-call/C#constructor (; 2 ;) (type $ii) (param $0 i32) (result i32)
local.get $0
i32.eqz
if
i32.const 0
call $~lib/memory/memory.allocate
local.set $0
end
local.get $0
)
(func $getter-call/C#get:x~anonymous|1 (; 3 ;) (type $i) (result i32)
i32.const 42
)
(func $getter-call/C#get:x (; 4 ;) (type $ii) (param $0 i32) (result i32)
i32.const 1
)
(func $getter-call/test (; 5 ;) (type $i) (result i32)
(local $0 i32)
i32.const 0
call $getter-call/C#constructor
local.set $0
i32.const 0
global.set $~argc
local.get $0
call $getter-call/C#get:x
call_indirect (type $i)
)
(func $start (; 6 ;) (type $v)
global.get $HEAP_BASE
global.get $~lib/internal/allocator/AL_MASK
i32.add
global.get $~lib/internal/allocator/AL_MASK
i32.const -1
i32.xor
i32.and
global.set $~lib/allocator/arena/startOffset
global.get $~lib/allocator/arena/startOffset
global.set $~lib/allocator/arena/offset
)
(func $null (; 7 ;) (type $v)
)
)