mirror of
https://github.com/fluencelabs/assemblyscript
synced 2025-04-25 07:02:13 +00:00
509 lines
8.9 KiB
Plaintext
509 lines
8.9 KiB
Plaintext
(module
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(type $v (func))
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(type $ii (func (param i32) (result i32)))
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(type $iiiiv (func (param i32 i32 i32 i32)))
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(import "env" "abort" (func $~lib/env/abort (param i32 i32 i32 i32)))
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(memory $0 1)
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(data (i32.const 8) "\0d\00\00\00c\00a\00l\00l\00-\00s\00u\00p\00e\00r\00.\00t\00s\00")
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(table $0 1 funcref)
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(elem (i32.const 0) $null)
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(global $~lib/internal/allocator/AL_BITS i32 (i32.const 3))
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(global $~lib/internal/allocator/AL_SIZE i32 (i32.const 8))
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(global $~lib/internal/allocator/AL_MASK i32 (i32.const 7))
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(global $~lib/internal/allocator/MAX_SIZE_32 i32 (i32.const 1073741824))
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(global $~lib/allocator/arena/startOffset (mut i32) (i32.const 0))
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(global $~lib/allocator/arena/offset (mut i32) (i32.const 0))
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(global $HEAP_BASE i32 (i32.const 40))
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(export "memory" (memory $0))
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(export "table" (table $0))
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(start $start)
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(func $~lib/allocator/arena/__memory_allocate (; 1 ;) (type $ii) (param $0 i32) (result i32)
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(local $1 i32)
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(local $2 i32)
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(local $3 i32)
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(local $4 i32)
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(local $5 i32)
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(local $6 i32)
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local.get $0
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global.get $~lib/internal/allocator/MAX_SIZE_32
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i32.gt_u
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if
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unreachable
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end
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global.get $~lib/allocator/arena/offset
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local.set $1
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local.get $1
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local.get $0
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local.tee $2
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i32.const 1
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local.tee $3
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local.get $2
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local.get $3
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i32.gt_u
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select
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i32.add
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global.get $~lib/internal/allocator/AL_MASK
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i32.add
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global.get $~lib/internal/allocator/AL_MASK
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i32.const -1
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i32.xor
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i32.and
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local.set $4
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current_memory
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local.set $5
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local.get $4
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local.get $5
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i32.const 16
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i32.shl
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i32.gt_u
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if
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local.get $4
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local.get $1
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i32.sub
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i32.const 65535
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i32.add
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i32.const 65535
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i32.const -1
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i32.xor
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i32.and
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i32.const 16
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i32.shr_u
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local.set $2
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local.get $5
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local.tee $3
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local.get $2
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local.tee $6
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local.get $3
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local.get $6
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i32.gt_s
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select
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local.set $3
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local.get $3
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grow_memory
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i32.const 0
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i32.lt_s
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if
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local.get $2
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grow_memory
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i32.const 0
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i32.lt_s
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if
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unreachable
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end
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end
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end
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local.get $4
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global.set $~lib/allocator/arena/offset
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local.get $1
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)
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(func $~lib/memory/memory.allocate (; 2 ;) (type $ii) (param $0 i32) (result i32)
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local.get $0
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call $~lib/allocator/arena/__memory_allocate
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return
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)
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(func $call-super/A#constructor (; 3 ;) (type $ii) (param $0 i32) (result i32)
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block (result i32)
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local.get $0
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i32.eqz
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if
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i32.const 4
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call $~lib/memory/memory.allocate
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local.set $0
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end
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local.get $0
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i32.const 1
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i32.store
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local.get $0
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end
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i32.load
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i32.const 1
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i32.eq
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i32.eqz
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if
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i32.const 0
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i32.const 8
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i32.const 8
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i32.const 4
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call $~lib/env/abort
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unreachable
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end
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local.get $0
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)
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(func $call-super/B#constructor (; 4 ;) (type $ii) (param $0 i32) (result i32)
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local.get $0
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if (result i32)
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local.get $0
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else
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i32.const 8
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call $~lib/memory/memory.allocate
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end
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call $call-super/A#constructor
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local.set $0
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local.get $0
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i32.const 2
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i32.store offset=4
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local.get $0
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i32.load
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i32.const 1
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i32.eq
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i32.eqz
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if
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i32.const 0
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i32.const 8
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i32.const 17
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i32.const 4
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call $~lib/env/abort
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unreachable
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end
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local.get $0
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i32.load offset=4
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i32.const 2
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i32.eq
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i32.eqz
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if
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i32.const 0
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i32.const 8
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i32.const 18
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i32.const 4
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call $~lib/env/abort
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unreachable
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end
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local.get $0
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)
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(func $call-super/test1 (; 5 ;) (type $v)
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(local $0 i32)
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i32.const 0
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call $call-super/B#constructor
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local.set $0
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local.get $0
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i32.load
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i32.const 1
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i32.eq
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i32.eqz
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if
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i32.const 0
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i32.const 8
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i32.const 24
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i32.const 2
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call $~lib/env/abort
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unreachable
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end
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local.get $0
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i32.load offset=4
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i32.const 2
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i32.eq
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i32.eqz
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if
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i32.const 0
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i32.const 8
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i32.const 25
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i32.const 2
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call $~lib/env/abort
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unreachable
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end
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)
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(func $call-super/C#constructor (; 6 ;) (type $ii) (param $0 i32) (result i32)
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local.get $0
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i32.eqz
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if
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i32.const 4
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call $~lib/memory/memory.allocate
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local.set $0
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end
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local.get $0
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i32.const 1
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i32.store
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local.get $0
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)
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(func $call-super/D#constructor (; 7 ;) (type $ii) (param $0 i32) (result i32)
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local.get $0
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if (result i32)
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local.get $0
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else
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i32.const 8
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call $~lib/memory/memory.allocate
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end
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call $call-super/C#constructor
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local.set $0
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local.get $0
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i32.const 2
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i32.store offset=4
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local.get $0
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i32.load
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i32.const 1
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i32.eq
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i32.eqz
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if
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i32.const 0
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i32.const 8
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i32.const 40
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i32.const 4
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call $~lib/env/abort
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unreachable
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end
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local.get $0
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i32.load offset=4
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i32.const 2
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i32.eq
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i32.eqz
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if
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i32.const 0
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i32.const 8
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i32.const 41
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i32.const 4
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call $~lib/env/abort
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unreachable
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end
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local.get $0
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)
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(func $call-super/test2 (; 8 ;) (type $v)
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(local $0 i32)
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i32.const 0
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call $call-super/D#constructor
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local.set $0
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local.get $0
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i32.load
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i32.const 1
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i32.eq
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i32.eqz
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if
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i32.const 0
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i32.const 8
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i32.const 47
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i32.const 2
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call $~lib/env/abort
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unreachable
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end
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local.get $0
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i32.load offset=4
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i32.const 2
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i32.eq
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i32.eqz
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if
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i32.const 0
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i32.const 8
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i32.const 48
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i32.const 2
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call $~lib/env/abort
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unreachable
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end
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)
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(func $call-super/E#constructor (; 9 ;) (type $ii) (param $0 i32) (result i32)
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block (result i32)
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local.get $0
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i32.eqz
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if
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i32.const 4
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call $~lib/memory/memory.allocate
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local.set $0
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end
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local.get $0
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i32.const 1
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i32.store
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local.get $0
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end
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i32.load
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i32.const 1
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i32.eq
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i32.eqz
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if
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i32.const 0
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i32.const 8
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i32.const 58
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i32.const 4
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call $~lib/env/abort
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unreachable
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end
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local.get $0
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)
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(func $call-super/F#constructor (; 10 ;) (type $ii) (param $0 i32) (result i32)
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local.get $0
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i32.eqz
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if
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i32.const 8
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call $~lib/memory/memory.allocate
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local.set $0
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end
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local.get $0
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call $call-super/E#constructor
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local.set $0
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local.get $0
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i32.const 2
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i32.store offset=4
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local.get $0
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)
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(func $call-super/test3 (; 11 ;) (type $v)
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(local $0 i32)
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i32.const 0
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call $call-super/F#constructor
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local.set $0
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local.get $0
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i32.load
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i32.const 1
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i32.eq
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i32.eqz
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if
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i32.const 0
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i32.const 8
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i32.const 68
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i32.const 2
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call $~lib/env/abort
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unreachable
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end
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local.get $0
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i32.load offset=4
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i32.const 2
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i32.eq
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i32.eqz
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if
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i32.const 0
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i32.const 8
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i32.const 69
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i32.const 2
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call $~lib/env/abort
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unreachable
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end
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)
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(func $call-super/G#constructor (; 12 ;) (type $ii) (param $0 i32) (result i32)
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local.get $0
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i32.eqz
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if
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i32.const 4
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call $~lib/memory/memory.allocate
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local.set $0
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end
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local.get $0
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i32.const 1
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i32.store
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local.get $0
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)
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(func $call-super/H#constructor (; 13 ;) (type $ii) (param $0 i32) (result i32)
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local.get $0
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i32.eqz
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if
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i32.const 8
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call $~lib/memory/memory.allocate
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local.set $0
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end
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local.get $0
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call $call-super/G#constructor
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local.set $0
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local.get $0
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i32.const 2
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i32.store offset=4
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local.get $0
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)
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(func $call-super/test4 (; 14 ;) (type $v)
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(local $0 i32)
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i32.const 0
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call $call-super/H#constructor
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local.set $0
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local.get $0
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i32.load
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i32.const 1
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i32.eq
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i32.eqz
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if
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i32.const 0
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i32.const 8
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i32.const 86
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i32.const 2
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call $~lib/env/abort
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unreachable
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end
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local.get $0
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i32.load offset=4
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i32.const 2
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i32.eq
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i32.eqz
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if
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i32.const 0
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i32.const 8
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i32.const 87
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i32.const 2
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call $~lib/env/abort
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unreachable
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end
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)
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(func $call-super/I#constructor (; 15 ;) (type $ii) (param $0 i32) (result i32)
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local.get $0
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i32.eqz
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if
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i32.const 4
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call $~lib/memory/memory.allocate
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local.set $0
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end
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local.get $0
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i32.const 1
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i32.store
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local.get $0
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)
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(func $call-super/J#constructor (; 16 ;) (type $ii) (param $0 i32) (result i32)
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local.get $0
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i32.eqz
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if
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i32.const 8
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call $~lib/memory/memory.allocate
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local.set $0
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end
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local.get $0
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call $call-super/I#constructor
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local.set $0
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local.get $0
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i32.const 2
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i32.store offset=4
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local.get $0
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)
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(func $call-super/test5 (; 17 ;) (type $v)
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(local $0 i32)
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i32.const 0
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call $call-super/J#constructor
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local.set $0
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local.get $0
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i32.load
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i32.const 1
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i32.eq
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i32.eqz
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if
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i32.const 0
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i32.const 8
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i32.const 106
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i32.const 2
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call $~lib/env/abort
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unreachable
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end
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local.get $0
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i32.load offset=4
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i32.const 2
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i32.eq
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i32.eqz
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if
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i32.const 0
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i32.const 8
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i32.const 107
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i32.const 2
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call $~lib/env/abort
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unreachable
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end
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)
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(func $start (; 18 ;) (type $v)
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global.get $HEAP_BASE
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global.get $~lib/internal/allocator/AL_MASK
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i32.add
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global.get $~lib/internal/allocator/AL_MASK
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i32.const -1
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i32.xor
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i32.and
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global.set $~lib/allocator/arena/startOffset
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global.get $~lib/allocator/arena/startOffset
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global.set $~lib/allocator/arena/offset
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call $call-super/test1
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call $call-super/test2
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call $call-super/test3
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call $call-super/test4
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call $call-super/test5
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)
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(func $null (; 19 ;) (type $v)
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)
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)
|