mirror of
https://github.com/fluencelabs/assemblyscript
synced 2025-04-26 07:22:21 +00:00
205 lines
5.8 KiB
TypeScript
205 lines
5.8 KiB
TypeScript
import {
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hash
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} from "internal/hash";
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// A deterministic hash set based on CloseTable from https://github.com/jorendorff/dht
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const INITIAL_CAPACITY = 4;
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const FILL_FACTOR: f64 = 8 / 3;
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const FREE_FACTOR: f64 = 3 / 4;
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/** Structure of a set entry. */
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@unmanaged
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class SetEntry<K> {
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key: K;
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taggedNext: usize; // LSB=1 indicates EMPTY
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}
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/** Empty bit. */
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const EMPTY: usize = 1 << 0;
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/** Size of a bucket. */
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const BUCKET_SIZE = sizeof<usize>();
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/** Computes the alignment of an entry. */
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@inline function ENTRY_ALIGN<K>(): usize {
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// can align to 4 instead of 8 if 32-bit and K is <= 32-bits
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const align = (sizeof<K>() > sizeof<usize>() ? sizeof<K>() : sizeof<usize>()) - 1;
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return align;
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}
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/** Computes the aligned size of an entry. */
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@inline function ENTRY_SIZE<K>(): usize {
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const align = ENTRY_ALIGN<K>();
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const size = (offsetof<SetEntry<K>>() + align) & ~align;
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return size;
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}
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class Set<K> {
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// buckets holding references to the respective first entry within
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private buckets: ArrayBuffer; // usize[bucketsMask + 1]
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private bucketsMask: u32;
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// entries in insertion order
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private entries: ArrayBuffer; // SetEntry<K>[entriesCapacity]
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private entriesCapacity: i32;
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private entriesOffset: i32;
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private entriesCount: i32;
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get size(): i32 { return this.entriesCount; }
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constructor() { this.clear(); }
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clear(): void {
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const bucketsSize = INITIAL_CAPACITY * <i32>BUCKET_SIZE;
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this.buckets = new ArrayBuffer(bucketsSize);
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this.bucketsMask = INITIAL_CAPACITY - 1;
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const entriesSize = INITIAL_CAPACITY * <i32>ENTRY_SIZE<K>();
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this.entries = new ArrayBuffer(entriesSize, true);
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this.entriesCapacity = INITIAL_CAPACITY;
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this.entriesOffset = 0;
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this.entriesCount = 0;
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}
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private find(key: K, hashCode: u32): SetEntry<K> | null {
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var entry = this.buckets.load<SetEntry<K>>(hashCode & this.bucketsMask);
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var i = 0;
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while (entry) {
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if (!(entry.taggedNext & EMPTY) && entry.key == key) return entry;
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entry = changetype<SetEntry<K>>(entry.taggedNext & ~EMPTY);
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}
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return null;
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}
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has(key: K): bool {
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return this.find(key, hash(key)) !== null;
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}
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add(key: K): void {
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var hashCode = hash(key);
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var entry = this.find(key, hashCode);
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if (!entry) {
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// check if rehashing is necessary
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if (this.entriesOffset == this.entriesCapacity) {
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this.rehash(
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this.entriesCount < <i32>(this.entriesCapacity * FREE_FACTOR)
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? this.bucketsMask // just rehash if 1/4+ entries are empty
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: (this.bucketsMask << 1) | 1 // grow capacity to next 2^N
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);
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}
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// append new entry
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let entries = this.entries;
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entry = changetype<SetEntry<K>>(
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changetype<usize>(entries) + ArrayBuffer.HEADER_SIZE + this.entriesOffset++ * ENTRY_SIZE<K>()
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);
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entry.key = key;
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++this.entriesCount;
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// link with previous entry in bucket
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let bucketIndex = hashCode & this.bucketsMask;
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entry.taggedNext = this.buckets.load<usize>(bucketIndex);
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this.buckets.store<usize>(bucketIndex, changetype<usize>(entry));
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}
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}
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delete(key: K): bool {
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var entry = this.find(key, hash<K>(key));
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if (!entry) return false;
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entry.taggedNext |= EMPTY;
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--this.entriesCount;
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// check if rehashing is appropriate
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var halfBucketsMask = this.bucketsMask >> 1;
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if (
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halfBucketsMask + 1 >= max<u32>(INITIAL_CAPACITY, this.entriesCount) &&
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this.entriesCount < <i32>(this.entriesCapacity * FREE_FACTOR)
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) this.rehash(halfBucketsMask);
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return true;
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}
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private rehash(newBucketsMask: u32): void {
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var newBucketsCapacity = <i32>(newBucketsMask + 1);
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var newBuckets = new ArrayBuffer(newBucketsCapacity * <i32>BUCKET_SIZE);
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var newEntriesCapacity = <i32>(newBucketsCapacity * FILL_FACTOR);
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var newEntries = new ArrayBuffer(newEntriesCapacity * <i32>ENTRY_SIZE<K>(), true);
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// copy old entries to new entries
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var oldPtr = changetype<usize>(this.entries) + ArrayBuffer.HEADER_SIZE;
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var oldEnd = oldPtr + <usize>this.entriesOffset * ENTRY_SIZE<K>();
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var newPtr = changetype<usize>(newEntries) + ArrayBuffer.HEADER_SIZE;
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while (oldPtr != oldEnd) {
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let oldEntry = changetype<SetEntry<K>>(oldPtr);
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if (!(oldEntry.taggedNext & EMPTY)) {
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let newEntry = changetype<SetEntry<K>>(newPtr);
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newEntry.key = oldEntry.key;
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let newBucketIndex = hash<K>(oldEntry.key) & newBucketsMask;
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let newBucketPtr = changetype<usize>(newBuckets) + <usize>newBucketIndex * BUCKET_SIZE;
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newEntry.taggedNext = load<usize>(newBucketPtr, ArrayBuffer.HEADER_SIZE);
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store<usize>(newBucketPtr, newPtr, ArrayBuffer.HEADER_SIZE);
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newPtr += ENTRY_SIZE<K>();
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}
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oldPtr += ENTRY_SIZE<K>();
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}
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this.buckets = newBuckets;
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this.bucketsMask = newBucketsMask;
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this.entries = newEntries;
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this.entriesCapacity = newEntriesCapacity;
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this.entriesOffset = this.entriesCount;
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}
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}
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import "allocator/arena";
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function test<K>(): void {
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var set = new Set<K>();
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// insert new
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for (let k: K = 0; k < 100; ++k) {
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assert(!set.has(k));
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set.add(k);
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assert(set.has(k));
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}
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assert(set.size == 100);
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// insert duplicate
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for (let k: K = 50; k < 100; ++k) {
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assert(set.has(k));
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set.add(k);
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assert(set.has(k));
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}
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assert(set.size == 100);
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// delete
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for (let k: K = 0; k < 50; ++k) {
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assert(set.has(k));
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set.delete(k);
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assert(!set.has(k));
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}
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assert(set.size == 50);
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// insert + delete
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for (let k: K = 0; k < 50; ++k) {
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assert(!set.has(k));
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set.add(k);
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assert(set.has(k));
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set.delete(k);
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assert(!set.has(k));
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}
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assert(set.size == 50);
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// clear
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set.clear();
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assert(set.size == 0);
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}
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test<i8>();
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test<u8>();
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test<i16>();
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test<u16>();
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test<i32>();
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test<u32>();
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test<i64>();
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test<u64>();
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test<f32>();
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test<f64>();
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