assemblyscript/tests/compiler/std/map.optimized.wat
dcode c3ff3f2376 inherent acylic data structure detection
this will become useful for the pure collector eventually
2019-04-08 03:49:41 +02:00

7041 lines
120 KiB
Plaintext

(module
(type $FUNCSIG$v (func))
(type $FUNCSIG$ii (func (param i32) (result i32)))
(type $FUNCSIG$iii (func (param i32 i32) (result i32)))
(type $FUNCSIG$viiii (func (param i32 i32 i32 i32)))
(type $FUNCSIG$vi (func (param i32)))
(type $FUNCSIG$viii (func (param i32 i32 i32)))
(type $FUNCSIG$vii (func (param i32 i32)))
(type $FUNCSIG$iiii (func (param i32 i32 i32) (result i32)))
(type $FUNCSIG$iij (func (param i32 i64) (result i32)))
(type $FUNCSIG$ij (func (param i64) (result i32)))
(type $FUNCSIG$iiji (func (param i32 i64 i32) (result i32)))
(type $FUNCSIG$viji (func (param i32 i64 i32)))
(type $FUNCSIG$iif (func (param i32 f32) (result i32)))
(type $FUNCSIG$iifi (func (param i32 f32 i32) (result i32)))
(type $FUNCSIG$vifi (func (param i32 f32 i32)))
(type $FUNCSIG$iid (func (param i32 f64) (result i32)))
(type $FUNCSIG$iidi (func (param i32 f64 i32) (result i32)))
(type $FUNCSIG$vidi (func (param i32 f64 i32)))
(type $FUNCSIG$i (func (result i32)))
(type $FUNCSIG$vij (func (param i32 i64)))
(type $FUNCSIG$vif (func (param i32 f32)))
(type $FUNCSIG$vid (func (param i32 f64)))
(import "env" "abort" (func $~lib/builtins/abort (param i32 i32 i32 i32)))
(memory $0 1)
(data (i32.const 8) "\10\00\00\00(")
(data (i32.const 24) "~\00l\00i\00b\00/\00u\00t\00i\00l\00/\00r\00u\00n\00t\00i\00m\00e\00.\00t\00s")
(data (i32.const 64) "\10\00\00\00&")
(data (i32.const 80) "~\00l\00i\00b\00/\00a\00r\00r\00a\00y\00b\00u\00f\00f\00e\00r\00.\00t\00s")
(data (i32.const 120) "\10\00\00\00\14")
(data (i32.const 136) "s\00t\00d\00/\00m\00a\00p\00.\00t\00s")
(data (i32.const 160) "\1c\00\00\00\00\00\00\00\08\00\00\00\00\00\00\00\08\00\00\00\00\00\00\00\08\00\00\00\00\00\00\00\08\00\00\00\00\00\00\00\08\00\00\00\00\00\00\00\08\00\00\00\00\00\00\00\08\00\00\00\00\00\00\00\08\00\00\00\00\00\00\00\08\00\00\00\00\00\00\00\08\00\00\00\00\00\00\00\08\00\00\00\00\00\00\00\08\00\00\00\00\00\00\00\08\00\00\00\00\00\00\00\08\00\00\00\00\00\00\00\08\00\00\00\00\00\00\00\08\00\00\00\00\00\00\00L\08\00\00\00\00\00\00L\08\00\00\00\00\00\00L\10\00\00\00\00\00\00L\10\00\00\00\00\00\00L \00\00\00\00\00\00L \00\00\00\00\00\00L@\00\00\00\00\00\00L@\00\00\00\00\00\00L \00\00\00\00\00\00L@\00\00\00\00\00\00I\00\00\00\0e\00\00\00\08")
(global $~lib/allocator/arena/startOffset (mut i32) (i32.const 0))
(global $~lib/allocator/arena/offset (mut i32) (i32.const 0))
(global $~lib/runtime/ROOT (mut i32) (i32.const 0))
(global $~lib/capabilities i32 (i32.const 2))
(export "memory" (memory $0))
(export "$.instanceof" (func $~lib/runtime/runtime.instanceof))
(export "$.flags" (func $~lib/runtime/runtime.flags))
(export "$.newObject" (func $~lib/runtime/runtime.newObject))
(export "$.newString" (func $~lib/runtime/runtime.newString))
(export "$.newArrayBuffer" (func $~lib/runtime/runtime.newArrayBuffer))
(export "$.newArray" (func $~lib/runtime/runtime.newArray))
(export "$.retain" (func $~lib/runtime/runtime.retain))
(export "$.release" (func $~lib/runtime/runtime.retain))
(export "$.collect" (func $~lib/runtime/runtime.collect))
(export "$.capabilities" (global $~lib/capabilities))
(start $start)
(func $~lib/allocator/arena/__mem_allocate (; 1 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
local.get $0
i32.const 1073741824
i32.gt_u
if
unreachable
end
global.get $~lib/allocator/arena/offset
local.tee $1
local.get $0
i32.const 1
local.get $0
i32.const 1
i32.gt_u
select
i32.add
i32.const 7
i32.add
i32.const -8
i32.and
local.tee $0
current_memory
local.tee $2
i32.const 16
i32.shl
i32.gt_u
if
local.get $2
local.get $0
local.get $1
i32.sub
i32.const 65535
i32.add
i32.const -65536
i32.and
i32.const 16
i32.shr_u
local.tee $3
local.get $2
local.get $3
i32.gt_s
select
grow_memory
i32.const 0
i32.lt_s
if
local.get $3
grow_memory
i32.const 0
i32.lt_s
if
unreachable
end
end
end
local.get $0
global.set $~lib/allocator/arena/offset
local.get $1
)
(func $~lib/util/runtime/allocate (; 2 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(local $1 i32)
i32.const 1
i32.const 32
local.get $0
i32.const 15
i32.add
i32.clz
i32.sub
i32.shl
call $~lib/allocator/arena/__mem_allocate
local.tee $1
i32.const -1520547049
i32.store
local.get $1
local.get $0
i32.store offset=4
local.get $1
i32.const 0
i32.store offset=8
local.get $1
i32.const 0
i32.store offset=12
local.get $1
i32.const 16
i32.add
)
(func $~lib/util/runtime/register (; 3 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
(local $2 i32)
local.get $0
i32.const 392
i32.le_u
if
i32.const 0
i32.const 24
i32.const 131
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $0
i32.const 16
i32.sub
local.tee $2
i32.load
i32.const -1520547049
i32.ne
if
i32.const 0
i32.const 24
i32.const 133
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $2
local.get $1
i32.store
local.get $0
)
(func $~lib/memory/memory.fill (; 4 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
(local $2 i32)
block $~lib/util/memory/memset|inlined.0
local.get $1
i32.eqz
br_if $~lib/util/memory/memset|inlined.0
local.get $0
i32.const 0
i32.store8
local.get $0
local.get $1
i32.add
i32.const 1
i32.sub
i32.const 0
i32.store8
local.get $1
i32.const 2
i32.le_u
br_if $~lib/util/memory/memset|inlined.0
local.get $0
i32.const 1
i32.add
i32.const 0
i32.store8
local.get $0
i32.const 2
i32.add
i32.const 0
i32.store8
local.get $0
local.get $1
i32.add
local.tee $2
i32.const 2
i32.sub
i32.const 0
i32.store8
local.get $2
i32.const 3
i32.sub
i32.const 0
i32.store8
local.get $1
i32.const 6
i32.le_u
br_if $~lib/util/memory/memset|inlined.0
local.get $0
i32.const 3
i32.add
i32.const 0
i32.store8
local.get $0
local.get $1
i32.add
i32.const 4
i32.sub
i32.const 0
i32.store8
local.get $1
i32.const 8
i32.le_u
br_if $~lib/util/memory/memset|inlined.0
local.get $1
i32.const 0
local.get $0
i32.sub
i32.const 3
i32.and
local.tee $1
i32.sub
local.set $2
local.get $0
local.get $1
i32.add
local.tee $0
i32.const 0
i32.store
local.get $2
i32.const -4
i32.and
local.tee $1
local.get $0
i32.add
i32.const 4
i32.sub
i32.const 0
i32.store
local.get $1
i32.const 8
i32.le_u
br_if $~lib/util/memory/memset|inlined.0
local.get $0
i32.const 4
i32.add
i32.const 0
i32.store
local.get $0
i32.const 8
i32.add
i32.const 0
i32.store
local.get $0
local.get $1
i32.add
local.tee $2
i32.const 12
i32.sub
i32.const 0
i32.store
local.get $2
i32.const 8
i32.sub
i32.const 0
i32.store
local.get $1
i32.const 24
i32.le_u
br_if $~lib/util/memory/memset|inlined.0
local.get $0
i32.const 12
i32.add
i32.const 0
i32.store
local.get $0
i32.const 16
i32.add
i32.const 0
i32.store
local.get $0
i32.const 20
i32.add
i32.const 0
i32.store
local.get $0
i32.const 24
i32.add
i32.const 0
i32.store
local.get $0
local.get $1
i32.add
local.tee $2
i32.const 28
i32.sub
i32.const 0
i32.store
local.get $2
i32.const 24
i32.sub
i32.const 0
i32.store
local.get $2
i32.const 20
i32.sub
i32.const 0
i32.store
local.get $2
i32.const 16
i32.sub
i32.const 0
i32.store
local.get $0
i32.const 4
i32.and
i32.const 24
i32.add
local.tee $2
local.get $0
i32.add
local.set $0
local.get $1
local.get $2
i32.sub
local.set $1
loop $continue|0
local.get $1
i32.const 32
i32.ge_u
if
local.get $0
i64.const 0
i64.store
local.get $0
i32.const 8
i32.add
i64.const 0
i64.store
local.get $0
i32.const 16
i32.add
i64.const 0
i64.store
local.get $0
i32.const 24
i32.add
i64.const 0
i64.store
local.get $1
i32.const 32
i32.sub
local.set $1
local.get $0
i32.const 32
i32.add
local.set $0
br $continue|0
end
end
end
)
(func $~lib/arraybuffer/ArrayBuffer#constructor (; 5 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(local $1 i32)
local.get $0
i32.const 1073741808
i32.gt_u
if
i32.const 0
i32.const 80
i32.const 54
i32.const 43
call $~lib/builtins/abort
unreachable
end
local.get $0
call $~lib/util/runtime/allocate
local.tee $1
local.get $0
call $~lib/memory/memory.fill
local.get $1
i32.const 15
call $~lib/util/runtime/register
)
(func $~lib/map/Map<i8,i32>#clear (; 6 ;) (type $FUNCSIG$vi) (param $0 i32)
(local $1 i32)
i32.const 16
call $~lib/arraybuffer/ArrayBuffer#constructor
local.tee $1
local.get $0
i32.load
i32.ne
drop
local.get $0
local.get $1
i32.store
local.get $0
i32.const 3
i32.store offset=4
i32.const 48
call $~lib/arraybuffer/ArrayBuffer#constructor
local.tee $1
local.get $0
i32.load offset=8
i32.ne
drop
local.get $0
local.get $1
i32.store offset=8
local.get $0
i32.const 4
i32.store offset=12
local.get $0
i32.const 0
i32.store offset=16
local.get $0
i32.const 0
i32.store offset=20
)
(func $~lib/map/Map<i8,i32>#constructor (; 7 ;) (type $FUNCSIG$i) (result i32)
(local $0 i32)
i32.const 24
call $~lib/util/runtime/allocate
i32.const 17
call $~lib/util/runtime/register
local.tee $0
i32.const 0
i32.store
local.get $0
i32.const 0
i32.store offset=4
local.get $0
i32.const 0
i32.store offset=8
local.get $0
i32.const 0
i32.store offset=12
local.get $0
i32.const 0
i32.store offset=16
local.get $0
i32.const 0
i32.store offset=20
local.get $0
call $~lib/map/Map<i8,i32>#clear
local.get $0
)
(func $~lib/map/Map<i8,i32>#find (; 8 ;) (type $FUNCSIG$iiii) (param $0 i32) (param $1 i32) (param $2 i32) (result i32)
local.get $0
i32.load
local.get $0
i32.load offset=4
local.get $2
i32.and
i32.const 2
i32.shl
i32.add
i32.load
local.set $2
loop $continue|0
local.get $2
if
local.get $2
i32.load offset=8
i32.const 1
i32.and
i32.eqz
local.tee $0
if
local.get $2
i32.load8_u
local.get $1
i32.const 255
i32.and
i32.eq
local.set $0
end
local.get $0
if
local.get $2
return
end
local.get $2
i32.load offset=8
i32.const -2
i32.and
local.set $2
br $continue|0
end
end
i32.const 0
)
(func $~lib/map/Map<i8,i32>#has (; 9 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
local.get $0
local.get $1
local.get $1
i32.const 24
i32.shl
i32.const 24
i32.shr_s
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
call $~lib/map/Map<i8,i32>#find
i32.const 0
i32.ne
)
(func $~lib/map/Map<i8,i32>#rehash (; 10 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
(local $8 i32)
local.get $1
i32.const 1
i32.add
local.tee $4
i32.const 2
i32.shl
call $~lib/arraybuffer/ArrayBuffer#constructor
local.set $5
local.get $4
f64.convert_i32_s
f64.const 2.6666666666666665
f64.mul
i32.trunc_f64_s
local.tee $6
i32.const 12
i32.mul
call $~lib/arraybuffer/ArrayBuffer#constructor
local.set $4
local.get $0
i32.load offset=8
local.tee $2
local.get $0
i32.load offset=16
i32.const 12
i32.mul
i32.add
local.set $7
local.get $4
local.set $3
loop $continue|0
local.get $2
local.get $7
i32.ne
if
local.get $2
i32.load offset=8
i32.const 1
i32.and
i32.eqz
if
local.get $3
local.get $2
i32.load8_s
i32.store8
local.get $3
local.get $2
i32.load offset=4
i32.store offset=4
local.get $3
local.get $2
i32.load8_s
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
local.get $1
i32.and
i32.const 2
i32.shl
local.get $5
i32.add
local.tee $8
i32.load
i32.store offset=8
local.get $8
local.get $3
i32.store
local.get $3
i32.const 12
i32.add
local.set $3
end
local.get $2
i32.const 12
i32.add
local.set $2
br $continue|0
end
end
local.get $0
i32.load
drop
local.get $0
local.get $5
i32.store
local.get $0
local.get $1
i32.store offset=4
local.get $0
i32.load offset=8
drop
local.get $0
local.get $4
i32.store offset=8
local.get $0
local.get $6
i32.store offset=12
local.get $0
local.get $0
i32.load offset=20
i32.store offset=16
)
(func $~lib/map/Map<i8,i32>#set (; 11 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
local.get $1
i32.const 24
i32.shl
i32.const 24
i32.shr_s
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
local.tee $3
local.set $4
local.get $0
local.get $1
local.get $3
call $~lib/map/Map<i8,i32>#find
local.tee $3
if
local.get $3
local.get $2
i32.store offset=4
else
local.get $0
i32.load offset=16
local.get $0
i32.load offset=12
i32.eq
if
local.get $0
local.get $0
i32.load offset=20
local.get $0
i32.load offset=12
f64.convert_i32_s
f64.const 0.75
f64.mul
i32.trunc_f64_s
i32.lt_s
if (result i32)
local.get $0
i32.load offset=4
else
local.get $0
i32.load offset=4
i32.const 1
i32.shl
i32.const 1
i32.or
end
call $~lib/map/Map<i8,i32>#rehash
end
local.get $0
i32.load offset=8
local.set $3
local.get $0
local.get $0
i32.load offset=16
local.tee $5
i32.const 1
i32.add
i32.store offset=16
local.get $5
i32.const 12
i32.mul
local.get $3
i32.add
local.tee $3
local.get $1
i32.store8
local.get $3
local.get $2
i32.store offset=4
local.get $0
local.get $0
i32.load offset=20
i32.const 1
i32.add
i32.store offset=20
local.get $3
local.get $0
i32.load
local.get $0
i32.load offset=4
local.get $4
i32.and
i32.const 2
i32.shl
i32.add
local.tee $0
i32.load
i32.store offset=8
local.get $0
local.get $3
i32.store
end
)
(func $~lib/map/Map<i8,i32>#get (; 12 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
local.get $0
local.get $1
local.get $1
i32.const 24
i32.shl
i32.const 24
i32.shr_s
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
call $~lib/map/Map<i8,i32>#find
local.tee $0
if (result i32)
local.get $0
i32.load offset=4
else
unreachable
end
)
(func $~lib/map/Map<i8,i32>#delete (; 13 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
(local $2 i32)
local.get $0
local.get $1
local.get $1
i32.const 24
i32.shl
i32.const 24
i32.shr_s
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
call $~lib/map/Map<i8,i32>#find
local.tee $1
i32.eqz
if
return
end
local.get $1
local.get $1
i32.load offset=8
i32.const 1
i32.or
i32.store offset=8
local.get $0
local.get $0
i32.load offset=20
i32.const 1
i32.sub
i32.store offset=20
local.get $0
i32.load offset=4
i32.const 1
i32.shr_u
local.tee $2
i32.const 1
i32.add
i32.const 4
local.get $0
i32.load offset=20
local.tee $1
i32.const 4
local.get $1
i32.gt_u
select
i32.ge_u
local.tee $1
if
local.get $0
i32.load offset=20
local.get $0
i32.load offset=12
f64.convert_i32_s
f64.const 0.75
f64.mul
i32.trunc_f64_s
i32.lt_s
local.set $1
end
local.get $1
if
local.get $0
local.get $2
call $~lib/map/Map<i8,i32>#rehash
end
)
(func $std/map/testNumeric<i8,i32> (; 14 ;) (type $FUNCSIG$v)
(local $0 i32)
(local $1 i32)
call $~lib/map/Map<i8,i32>#constructor
local.set $1
loop $repeat|0
local.get $0
i32.const 100
i32.lt_s
if
local.get $1
local.get $0
call $~lib/map/Map<i8,i32>#has
if
i32.const 0
i32.const 136
i32.const 8
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.const 24
i32.shl
i32.const 24
i32.shr_s
i32.const 10
i32.add
call $~lib/map/Map<i8,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<i8,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 10
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i8,i32>#get
local.get $0
i32.const 24
i32.shl
i32.const 24
i32.shr_s
i32.const 10
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 11
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|0
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 100
i32.ne
if
i32.const 0
i32.const 136
i32.const 13
i32.const 2
call $~lib/builtins/abort
unreachable
end
i32.const 0
local.set $0
loop $repeat|1
local.get $0
i32.const 100
i32.lt_s
if
local.get $1
local.get $0
call $~lib/map/Map<i8,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 17
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i8,i32>#get
local.get $0
i32.const 24
i32.shl
i32.const 24
i32.shr_s
i32.const 10
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 18
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.const 24
i32.shl
i32.const 24
i32.shr_s
i32.const 20
i32.add
call $~lib/map/Map<i8,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<i8,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 20
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i8,i32>#get
local.get $0
i32.const 24
i32.shl
i32.const 24
i32.shr_s
i32.const 20
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 21
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|1
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 100
i32.ne
if
i32.const 0
i32.const 136
i32.const 23
i32.const 2
call $~lib/builtins/abort
unreachable
end
i32.const 0
local.set $0
loop $repeat|2
local.get $0
i32.const 50
i32.lt_s
if
local.get $1
local.get $0
call $~lib/map/Map<i8,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 27
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i8,i32>#get
local.get $0
i32.const 24
i32.shl
i32.const 24
i32.shr_s
i32.const 20
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 28
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i8,i32>#delete
local.get $1
local.get $0
call $~lib/map/Map<i8,i32>#has
if
i32.const 0
i32.const 136
i32.const 30
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|2
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 50
i32.ne
if
i32.const 0
i32.const 136
i32.const 32
i32.const 2
call $~lib/builtins/abort
unreachable
end
i32.const 0
local.set $0
loop $repeat|3
local.get $0
i32.const 50
i32.lt_s
if
local.get $1
local.get $0
call $~lib/map/Map<i8,i32>#has
if
i32.const 0
i32.const 136
i32.const 36
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.const 24
i32.shl
i32.const 24
i32.shr_s
i32.const 10
i32.add
call $~lib/map/Map<i8,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<i8,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 38
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i8,i32>#delete
local.get $1
local.get $0
call $~lib/map/Map<i8,i32>#has
if
i32.const 0
i32.const 136
i32.const 40
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|3
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 50
i32.ne
if
i32.const 0
i32.const 136
i32.const 42
i32.const 2
call $~lib/builtins/abort
unreachable
end
local.get $1
call $~lib/map/Map<i8,i32>#clear
local.get $1
i32.load offset=20
if
i32.const 0
i32.const 136
i32.const 46
i32.const 2
call $~lib/builtins/abort
unreachable
end
)
(func $~lib/map/Map<u8,i32>#constructor (; 15 ;) (type $FUNCSIG$i) (result i32)
(local $0 i32)
i32.const 24
call $~lib/util/runtime/allocate
i32.const 18
call $~lib/util/runtime/register
local.tee $0
i32.const 0
i32.store
local.get $0
i32.const 0
i32.store offset=4
local.get $0
i32.const 0
i32.store offset=8
local.get $0
i32.const 0
i32.store offset=12
local.get $0
i32.const 0
i32.store offset=16
local.get $0
i32.const 0
i32.store offset=20
local.get $0
call $~lib/map/Map<i8,i32>#clear
local.get $0
)
(func $~lib/map/Map<u8,i32>#has (; 16 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
local.get $0
local.get $1
local.get $1
i32.const 255
i32.and
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
call $~lib/map/Map<i8,i32>#find
i32.const 0
i32.ne
)
(func $~lib/map/Map<u8,i32>#rehash (; 17 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
(local $8 i32)
local.get $1
i32.const 1
i32.add
local.tee $4
i32.const 2
i32.shl
call $~lib/arraybuffer/ArrayBuffer#constructor
local.set $5
local.get $4
f64.convert_i32_s
f64.const 2.6666666666666665
f64.mul
i32.trunc_f64_s
local.tee $6
i32.const 12
i32.mul
call $~lib/arraybuffer/ArrayBuffer#constructor
local.set $4
local.get $0
i32.load offset=8
local.tee $2
local.get $0
i32.load offset=16
i32.const 12
i32.mul
i32.add
local.set $7
local.get $4
local.set $3
loop $continue|0
local.get $2
local.get $7
i32.ne
if
local.get $2
i32.load offset=8
i32.const 1
i32.and
i32.eqz
if
local.get $3
local.get $2
i32.load8_u
i32.store8
local.get $3
local.get $2
i32.load offset=4
i32.store offset=4
local.get $3
local.get $2
i32.load8_u
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
local.get $1
i32.and
i32.const 2
i32.shl
local.get $5
i32.add
local.tee $8
i32.load
i32.store offset=8
local.get $8
local.get $3
i32.store
local.get $3
i32.const 12
i32.add
local.set $3
end
local.get $2
i32.const 12
i32.add
local.set $2
br $continue|0
end
end
local.get $0
i32.load
drop
local.get $0
local.get $5
i32.store
local.get $0
local.get $1
i32.store offset=4
local.get $0
i32.load offset=8
drop
local.get $0
local.get $4
i32.store offset=8
local.get $0
local.get $6
i32.store offset=12
local.get $0
local.get $0
i32.load offset=20
i32.store offset=16
)
(func $~lib/map/Map<u8,i32>#set (; 18 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
local.get $1
i32.const 255
i32.and
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
local.tee $3
local.set $4
local.get $0
local.get $1
local.get $3
call $~lib/map/Map<i8,i32>#find
local.tee $3
if
local.get $3
local.get $2
i32.store offset=4
else
local.get $0
i32.load offset=16
local.get $0
i32.load offset=12
i32.eq
if
local.get $0
local.get $0
i32.load offset=20
local.get $0
i32.load offset=12
f64.convert_i32_s
f64.const 0.75
f64.mul
i32.trunc_f64_s
i32.lt_s
if (result i32)
local.get $0
i32.load offset=4
else
local.get $0
i32.load offset=4
i32.const 1
i32.shl
i32.const 1
i32.or
end
call $~lib/map/Map<u8,i32>#rehash
end
local.get $0
i32.load offset=8
local.set $3
local.get $0
local.get $0
i32.load offset=16
local.tee $5
i32.const 1
i32.add
i32.store offset=16
local.get $5
i32.const 12
i32.mul
local.get $3
i32.add
local.tee $3
local.get $1
i32.store8
local.get $3
local.get $2
i32.store offset=4
local.get $0
local.get $0
i32.load offset=20
i32.const 1
i32.add
i32.store offset=20
local.get $3
local.get $0
i32.load
local.get $0
i32.load offset=4
local.get $4
i32.and
i32.const 2
i32.shl
i32.add
local.tee $0
i32.load
i32.store offset=8
local.get $0
local.get $3
i32.store
end
)
(func $~lib/map/Map<u8,i32>#get (; 19 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
local.get $0
local.get $1
local.get $1
i32.const 255
i32.and
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
call $~lib/map/Map<i8,i32>#find
local.tee $0
if (result i32)
local.get $0
i32.load offset=4
else
unreachable
end
)
(func $~lib/map/Map<u8,i32>#delete (; 20 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
(local $2 i32)
local.get $0
local.get $1
local.get $1
i32.const 255
i32.and
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
call $~lib/map/Map<i8,i32>#find
local.tee $1
i32.eqz
if
return
end
local.get $1
local.get $1
i32.load offset=8
i32.const 1
i32.or
i32.store offset=8
local.get $0
local.get $0
i32.load offset=20
i32.const 1
i32.sub
i32.store offset=20
local.get $0
i32.load offset=4
i32.const 1
i32.shr_u
local.tee $2
i32.const 1
i32.add
i32.const 4
local.get $0
i32.load offset=20
local.tee $1
i32.const 4
local.get $1
i32.gt_u
select
i32.ge_u
local.tee $1
if
local.get $0
i32.load offset=20
local.get $0
i32.load offset=12
f64.convert_i32_s
f64.const 0.75
f64.mul
i32.trunc_f64_s
i32.lt_s
local.set $1
end
local.get $1
if
local.get $0
local.get $2
call $~lib/map/Map<u8,i32>#rehash
end
)
(func $std/map/testNumeric<u8,i32> (; 21 ;) (type $FUNCSIG$v)
(local $0 i32)
(local $1 i32)
call $~lib/map/Map<u8,i32>#constructor
local.set $1
loop $repeat|0
local.get $0
i32.const 100
i32.lt_u
if
local.get $1
local.get $0
call $~lib/map/Map<u8,i32>#has
if
i32.const 0
i32.const 136
i32.const 8
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.const 255
i32.and
i32.const 10
i32.add
call $~lib/map/Map<u8,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<u8,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 10
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<u8,i32>#get
local.get $0
i32.const 255
i32.and
i32.const 10
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 11
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|0
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 100
i32.ne
if
i32.const 0
i32.const 136
i32.const 13
i32.const 2
call $~lib/builtins/abort
unreachable
end
i32.const 0
local.set $0
loop $repeat|1
local.get $0
i32.const 100
i32.lt_u
if
local.get $1
local.get $0
call $~lib/map/Map<u8,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 17
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<u8,i32>#get
local.get $0
i32.const 255
i32.and
i32.const 10
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 18
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.const 255
i32.and
i32.const 20
i32.add
call $~lib/map/Map<u8,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<u8,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 20
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<u8,i32>#get
local.get $0
i32.const 255
i32.and
i32.const 20
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 21
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|1
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 100
i32.ne
if
i32.const 0
i32.const 136
i32.const 23
i32.const 2
call $~lib/builtins/abort
unreachable
end
i32.const 0
local.set $0
loop $repeat|2
local.get $0
i32.const 50
i32.lt_u
if
local.get $1
local.get $0
call $~lib/map/Map<u8,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 27
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<u8,i32>#get
local.get $0
i32.const 255
i32.and
i32.const 20
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 28
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<u8,i32>#delete
local.get $1
local.get $0
call $~lib/map/Map<u8,i32>#has
if
i32.const 0
i32.const 136
i32.const 30
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|2
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 50
i32.ne
if
i32.const 0
i32.const 136
i32.const 32
i32.const 2
call $~lib/builtins/abort
unreachable
end
i32.const 0
local.set $0
loop $repeat|3
local.get $0
i32.const 50
i32.lt_u
if
local.get $1
local.get $0
call $~lib/map/Map<u8,i32>#has
if
i32.const 0
i32.const 136
i32.const 36
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.const 255
i32.and
i32.const 10
i32.add
call $~lib/map/Map<u8,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<u8,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 38
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<u8,i32>#delete
local.get $1
local.get $0
call $~lib/map/Map<u8,i32>#has
if
i32.const 0
i32.const 136
i32.const 40
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|3
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 50
i32.ne
if
i32.const 0
i32.const 136
i32.const 42
i32.const 2
call $~lib/builtins/abort
unreachable
end
local.get $1
call $~lib/map/Map<i8,i32>#clear
local.get $1
i32.load offset=20
if
i32.const 0
i32.const 136
i32.const 46
i32.const 2
call $~lib/builtins/abort
unreachable
end
)
(func $~lib/map/Map<i16,i32>#constructor (; 22 ;) (type $FUNCSIG$i) (result i32)
(local $0 i32)
i32.const 24
call $~lib/util/runtime/allocate
i32.const 19
call $~lib/util/runtime/register
local.tee $0
i32.const 0
i32.store
local.get $0
i32.const 0
i32.store offset=4
local.get $0
i32.const 0
i32.store offset=8
local.get $0
i32.const 0
i32.store offset=12
local.get $0
i32.const 0
i32.store offset=16
local.get $0
i32.const 0
i32.store offset=20
local.get $0
call $~lib/map/Map<i8,i32>#clear
local.get $0
)
(func $~lib/map/Map<i16,i32>#find (; 23 ;) (type $FUNCSIG$iiii) (param $0 i32) (param $1 i32) (param $2 i32) (result i32)
local.get $0
i32.load
local.get $0
i32.load offset=4
local.get $2
i32.and
i32.const 2
i32.shl
i32.add
i32.load
local.set $2
loop $continue|0
local.get $2
if
local.get $2
i32.load offset=8
i32.const 1
i32.and
i32.eqz
local.tee $0
if
local.get $2
i32.load16_u
local.get $1
i32.const 65535
i32.and
i32.eq
local.set $0
end
local.get $0
if
local.get $2
return
end
local.get $2
i32.load offset=8
i32.const -2
i32.and
local.set $2
br $continue|0
end
end
i32.const 0
)
(func $~lib/map/Map<i16,i32>#has (; 24 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
local.get $0
local.get $1
local.get $1
i32.const 16
i32.shl
i32.const 16
i32.shr_s
local.tee $0
i32.const 255
i32.and
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
local.get $0
i32.const 8
i32.shr_u
i32.xor
i32.const 16777619
i32.mul
call $~lib/map/Map<i16,i32>#find
i32.const 0
i32.ne
)
(func $~lib/map/Map<i16,i32>#rehash (; 25 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
(local $8 i32)
local.get $1
i32.const 1
i32.add
local.tee $4
i32.const 2
i32.shl
call $~lib/arraybuffer/ArrayBuffer#constructor
local.set $6
local.get $4
f64.convert_i32_s
f64.const 2.6666666666666665
f64.mul
i32.trunc_f64_s
local.tee $7
i32.const 12
i32.mul
call $~lib/arraybuffer/ArrayBuffer#constructor
local.set $4
local.get $0
i32.load offset=8
local.tee $2
local.get $0
i32.load offset=16
i32.const 12
i32.mul
i32.add
local.set $8
local.get $4
local.set $3
loop $continue|0
local.get $2
local.get $8
i32.ne
if
local.get $2
i32.load offset=8
i32.const 1
i32.and
i32.eqz
if
local.get $3
local.get $2
i32.load16_s
i32.store16
local.get $3
local.get $2
i32.load offset=4
i32.store offset=4
local.get $3
local.get $2
i32.load16_s
local.tee $5
i32.const 255
i32.and
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
local.get $5
i32.const 8
i32.shr_u
i32.xor
i32.const 16777619
i32.mul
local.get $1
i32.and
i32.const 2
i32.shl
local.get $6
i32.add
local.tee $5
i32.load
i32.store offset=8
local.get $5
local.get $3
i32.store
local.get $3
i32.const 12
i32.add
local.set $3
end
local.get $2
i32.const 12
i32.add
local.set $2
br $continue|0
end
end
local.get $0
i32.load
drop
local.get $0
local.get $6
i32.store
local.get $0
local.get $1
i32.store offset=4
local.get $0
i32.load offset=8
drop
local.get $0
local.get $4
i32.store offset=8
local.get $0
local.get $7
i32.store offset=12
local.get $0
local.get $0
i32.load offset=20
i32.store offset=16
)
(func $~lib/map/Map<i16,i32>#set (; 26 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
local.get $1
i32.const 16
i32.shl
i32.const 16
i32.shr_s
local.tee $3
i32.const 255
i32.and
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
local.get $3
i32.const 8
i32.shr_u
i32.xor
i32.const 16777619
i32.mul
local.tee $3
local.set $4
local.get $0
local.get $1
local.get $3
call $~lib/map/Map<i16,i32>#find
local.tee $3
if
local.get $3
local.get $2
i32.store offset=4
else
local.get $0
i32.load offset=16
local.get $0
i32.load offset=12
i32.eq
if
local.get $0
local.get $0
i32.load offset=20
local.get $0
i32.load offset=12
f64.convert_i32_s
f64.const 0.75
f64.mul
i32.trunc_f64_s
i32.lt_s
if (result i32)
local.get $0
i32.load offset=4
else
local.get $0
i32.load offset=4
i32.const 1
i32.shl
i32.const 1
i32.or
end
call $~lib/map/Map<i16,i32>#rehash
end
local.get $0
i32.load offset=8
local.set $3
local.get $0
local.get $0
i32.load offset=16
local.tee $5
i32.const 1
i32.add
i32.store offset=16
local.get $5
i32.const 12
i32.mul
local.get $3
i32.add
local.tee $3
local.get $1
i32.store16
local.get $3
local.get $2
i32.store offset=4
local.get $0
local.get $0
i32.load offset=20
i32.const 1
i32.add
i32.store offset=20
local.get $3
local.get $0
i32.load
local.get $0
i32.load offset=4
local.get $4
i32.and
i32.const 2
i32.shl
i32.add
local.tee $0
i32.load
i32.store offset=8
local.get $0
local.get $3
i32.store
end
)
(func $~lib/map/Map<i16,i32>#get (; 27 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
local.get $0
local.get $1
local.get $1
i32.const 16
i32.shl
i32.const 16
i32.shr_s
local.tee $0
i32.const 255
i32.and
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
local.get $0
i32.const 8
i32.shr_u
i32.xor
i32.const 16777619
i32.mul
call $~lib/map/Map<i16,i32>#find
local.tee $0
if (result i32)
local.get $0
i32.load offset=4
else
unreachable
end
)
(func $~lib/map/Map<i16,i32>#delete (; 28 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
(local $2 i32)
local.get $0
local.get $1
local.get $1
i32.const 16
i32.shl
i32.const 16
i32.shr_s
local.tee $1
i32.const 255
i32.and
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
local.get $1
i32.const 8
i32.shr_u
i32.xor
i32.const 16777619
i32.mul
call $~lib/map/Map<i16,i32>#find
local.tee $1
i32.eqz
if
return
end
local.get $1
local.get $1
i32.load offset=8
i32.const 1
i32.or
i32.store offset=8
local.get $0
local.get $0
i32.load offset=20
i32.const 1
i32.sub
i32.store offset=20
local.get $0
i32.load offset=4
i32.const 1
i32.shr_u
local.tee $2
i32.const 1
i32.add
i32.const 4
local.get $0
i32.load offset=20
local.tee $1
i32.const 4
local.get $1
i32.gt_u
select
i32.ge_u
local.tee $1
if
local.get $0
i32.load offset=20
local.get $0
i32.load offset=12
f64.convert_i32_s
f64.const 0.75
f64.mul
i32.trunc_f64_s
i32.lt_s
local.set $1
end
local.get $1
if
local.get $0
local.get $2
call $~lib/map/Map<i16,i32>#rehash
end
)
(func $std/map/testNumeric<i16,i32> (; 29 ;) (type $FUNCSIG$v)
(local $0 i32)
(local $1 i32)
call $~lib/map/Map<i16,i32>#constructor
local.set $1
loop $repeat|0
local.get $0
i32.const 100
i32.lt_s
if
local.get $1
local.get $0
call $~lib/map/Map<i16,i32>#has
if
i32.const 0
i32.const 136
i32.const 8
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.const 16
i32.shl
i32.const 16
i32.shr_s
i32.const 10
i32.add
call $~lib/map/Map<i16,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<i16,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 10
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i16,i32>#get
local.get $0
i32.const 16
i32.shl
i32.const 16
i32.shr_s
i32.const 10
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 11
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|0
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 100
i32.ne
if
i32.const 0
i32.const 136
i32.const 13
i32.const 2
call $~lib/builtins/abort
unreachable
end
i32.const 0
local.set $0
loop $repeat|1
local.get $0
i32.const 100
i32.lt_s
if
local.get $1
local.get $0
call $~lib/map/Map<i16,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 17
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i16,i32>#get
local.get $0
i32.const 16
i32.shl
i32.const 16
i32.shr_s
i32.const 10
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 18
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.const 16
i32.shl
i32.const 16
i32.shr_s
i32.const 20
i32.add
call $~lib/map/Map<i16,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<i16,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 20
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i16,i32>#get
local.get $0
i32.const 16
i32.shl
i32.const 16
i32.shr_s
i32.const 20
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 21
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|1
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 100
i32.ne
if
i32.const 0
i32.const 136
i32.const 23
i32.const 2
call $~lib/builtins/abort
unreachable
end
i32.const 0
local.set $0
loop $repeat|2
local.get $0
i32.const 50
i32.lt_s
if
local.get $1
local.get $0
call $~lib/map/Map<i16,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 27
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i16,i32>#get
local.get $0
i32.const 16
i32.shl
i32.const 16
i32.shr_s
i32.const 20
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 28
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i16,i32>#delete
local.get $1
local.get $0
call $~lib/map/Map<i16,i32>#has
if
i32.const 0
i32.const 136
i32.const 30
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|2
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 50
i32.ne
if
i32.const 0
i32.const 136
i32.const 32
i32.const 2
call $~lib/builtins/abort
unreachable
end
i32.const 0
local.set $0
loop $repeat|3
local.get $0
i32.const 50
i32.lt_s
if
local.get $1
local.get $0
call $~lib/map/Map<i16,i32>#has
if
i32.const 0
i32.const 136
i32.const 36
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.const 16
i32.shl
i32.const 16
i32.shr_s
i32.const 10
i32.add
call $~lib/map/Map<i16,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<i16,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 38
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i16,i32>#delete
local.get $1
local.get $0
call $~lib/map/Map<i16,i32>#has
if
i32.const 0
i32.const 136
i32.const 40
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|3
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 50
i32.ne
if
i32.const 0
i32.const 136
i32.const 42
i32.const 2
call $~lib/builtins/abort
unreachable
end
local.get $1
call $~lib/map/Map<i8,i32>#clear
local.get $1
i32.load offset=20
if
i32.const 0
i32.const 136
i32.const 46
i32.const 2
call $~lib/builtins/abort
unreachable
end
)
(func $~lib/map/Map<u16,i32>#constructor (; 30 ;) (type $FUNCSIG$i) (result i32)
(local $0 i32)
i32.const 24
call $~lib/util/runtime/allocate
i32.const 20
call $~lib/util/runtime/register
local.tee $0
i32.const 0
i32.store
local.get $0
i32.const 0
i32.store offset=4
local.get $0
i32.const 0
i32.store offset=8
local.get $0
i32.const 0
i32.store offset=12
local.get $0
i32.const 0
i32.store offset=16
local.get $0
i32.const 0
i32.store offset=20
local.get $0
call $~lib/map/Map<i8,i32>#clear
local.get $0
)
(func $~lib/map/Map<u16,i32>#has (; 31 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
local.get $0
local.get $1
local.get $1
i32.const 65535
i32.and
local.tee $0
i32.const 255
i32.and
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
local.get $0
i32.const 8
i32.shr_u
i32.xor
i32.const 16777619
i32.mul
call $~lib/map/Map<i16,i32>#find
i32.const 0
i32.ne
)
(func $~lib/map/Map<u16,i32>#rehash (; 32 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
(local $8 i32)
local.get $1
i32.const 1
i32.add
local.tee $4
i32.const 2
i32.shl
call $~lib/arraybuffer/ArrayBuffer#constructor
local.set $6
local.get $4
f64.convert_i32_s
f64.const 2.6666666666666665
f64.mul
i32.trunc_f64_s
local.tee $7
i32.const 12
i32.mul
call $~lib/arraybuffer/ArrayBuffer#constructor
local.set $4
local.get $0
i32.load offset=8
local.tee $2
local.get $0
i32.load offset=16
i32.const 12
i32.mul
i32.add
local.set $8
local.get $4
local.set $3
loop $continue|0
local.get $2
local.get $8
i32.ne
if
local.get $2
i32.load offset=8
i32.const 1
i32.and
i32.eqz
if
local.get $3
local.get $2
i32.load16_u
i32.store16
local.get $3
local.get $2
i32.load offset=4
i32.store offset=4
local.get $3
local.get $2
i32.load16_u
local.tee $5
i32.const 255
i32.and
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
local.get $5
i32.const 8
i32.shr_u
i32.xor
i32.const 16777619
i32.mul
local.get $1
i32.and
i32.const 2
i32.shl
local.get $6
i32.add
local.tee $5
i32.load
i32.store offset=8
local.get $5
local.get $3
i32.store
local.get $3
i32.const 12
i32.add
local.set $3
end
local.get $2
i32.const 12
i32.add
local.set $2
br $continue|0
end
end
local.get $0
i32.load
drop
local.get $0
local.get $6
i32.store
local.get $0
local.get $1
i32.store offset=4
local.get $0
i32.load offset=8
drop
local.get $0
local.get $4
i32.store offset=8
local.get $0
local.get $7
i32.store offset=12
local.get $0
local.get $0
i32.load offset=20
i32.store offset=16
)
(func $~lib/map/Map<u16,i32>#set (; 33 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
local.get $1
i32.const 65535
i32.and
local.tee $3
i32.const 255
i32.and
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
local.get $3
i32.const 8
i32.shr_u
i32.xor
i32.const 16777619
i32.mul
local.tee $3
local.set $4
local.get $0
local.get $1
local.get $3
call $~lib/map/Map<i16,i32>#find
local.tee $3
if
local.get $3
local.get $2
i32.store offset=4
else
local.get $0
i32.load offset=16
local.get $0
i32.load offset=12
i32.eq
if
local.get $0
local.get $0
i32.load offset=20
local.get $0
i32.load offset=12
f64.convert_i32_s
f64.const 0.75
f64.mul
i32.trunc_f64_s
i32.lt_s
if (result i32)
local.get $0
i32.load offset=4
else
local.get $0
i32.load offset=4
i32.const 1
i32.shl
i32.const 1
i32.or
end
call $~lib/map/Map<u16,i32>#rehash
end
local.get $0
i32.load offset=8
local.set $3
local.get $0
local.get $0
i32.load offset=16
local.tee $5
i32.const 1
i32.add
i32.store offset=16
local.get $5
i32.const 12
i32.mul
local.get $3
i32.add
local.tee $3
local.get $1
i32.store16
local.get $3
local.get $2
i32.store offset=4
local.get $0
local.get $0
i32.load offset=20
i32.const 1
i32.add
i32.store offset=20
local.get $3
local.get $0
i32.load
local.get $0
i32.load offset=4
local.get $4
i32.and
i32.const 2
i32.shl
i32.add
local.tee $0
i32.load
i32.store offset=8
local.get $0
local.get $3
i32.store
end
)
(func $~lib/map/Map<u16,i32>#get (; 34 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
local.get $0
local.get $1
local.get $1
i32.const 65535
i32.and
local.tee $0
i32.const 255
i32.and
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
local.get $0
i32.const 8
i32.shr_u
i32.xor
i32.const 16777619
i32.mul
call $~lib/map/Map<i16,i32>#find
local.tee $0
if (result i32)
local.get $0
i32.load offset=4
else
unreachable
end
)
(func $~lib/map/Map<u16,i32>#delete (; 35 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
(local $2 i32)
local.get $0
local.get $1
local.get $1
i32.const 65535
i32.and
local.tee $1
i32.const 255
i32.and
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
local.get $1
i32.const 8
i32.shr_u
i32.xor
i32.const 16777619
i32.mul
call $~lib/map/Map<i16,i32>#find
local.tee $1
i32.eqz
if
return
end
local.get $1
local.get $1
i32.load offset=8
i32.const 1
i32.or
i32.store offset=8
local.get $0
local.get $0
i32.load offset=20
i32.const 1
i32.sub
i32.store offset=20
local.get $0
i32.load offset=4
i32.const 1
i32.shr_u
local.tee $2
i32.const 1
i32.add
i32.const 4
local.get $0
i32.load offset=20
local.tee $1
i32.const 4
local.get $1
i32.gt_u
select
i32.ge_u
local.tee $1
if
local.get $0
i32.load offset=20
local.get $0
i32.load offset=12
f64.convert_i32_s
f64.const 0.75
f64.mul
i32.trunc_f64_s
i32.lt_s
local.set $1
end
local.get $1
if
local.get $0
local.get $2
call $~lib/map/Map<u16,i32>#rehash
end
)
(func $std/map/testNumeric<u16,i32> (; 36 ;) (type $FUNCSIG$v)
(local $0 i32)
(local $1 i32)
call $~lib/map/Map<u16,i32>#constructor
local.set $1
loop $repeat|0
local.get $0
i32.const 100
i32.lt_u
if
local.get $1
local.get $0
call $~lib/map/Map<u16,i32>#has
if
i32.const 0
i32.const 136
i32.const 8
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.const 65535
i32.and
i32.const 10
i32.add
call $~lib/map/Map<u16,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<u16,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 10
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<u16,i32>#get
local.get $0
i32.const 65535
i32.and
i32.const 10
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 11
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|0
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 100
i32.ne
if
i32.const 0
i32.const 136
i32.const 13
i32.const 2
call $~lib/builtins/abort
unreachable
end
i32.const 0
local.set $0
loop $repeat|1
local.get $0
i32.const 100
i32.lt_u
if
local.get $1
local.get $0
call $~lib/map/Map<u16,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 17
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<u16,i32>#get
local.get $0
i32.const 65535
i32.and
i32.const 10
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 18
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.const 65535
i32.and
i32.const 20
i32.add
call $~lib/map/Map<u16,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<u16,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 20
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<u16,i32>#get
local.get $0
i32.const 65535
i32.and
i32.const 20
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 21
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|1
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 100
i32.ne
if
i32.const 0
i32.const 136
i32.const 23
i32.const 2
call $~lib/builtins/abort
unreachable
end
i32.const 0
local.set $0
loop $repeat|2
local.get $0
i32.const 50
i32.lt_u
if
local.get $1
local.get $0
call $~lib/map/Map<u16,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 27
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<u16,i32>#get
local.get $0
i32.const 65535
i32.and
i32.const 20
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 28
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<u16,i32>#delete
local.get $1
local.get $0
call $~lib/map/Map<u16,i32>#has
if
i32.const 0
i32.const 136
i32.const 30
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|2
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 50
i32.ne
if
i32.const 0
i32.const 136
i32.const 32
i32.const 2
call $~lib/builtins/abort
unreachable
end
i32.const 0
local.set $0
loop $repeat|3
local.get $0
i32.const 50
i32.lt_u
if
local.get $1
local.get $0
call $~lib/map/Map<u16,i32>#has
if
i32.const 0
i32.const 136
i32.const 36
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.const 65535
i32.and
i32.const 10
i32.add
call $~lib/map/Map<u16,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<u16,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 38
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<u16,i32>#delete
local.get $1
local.get $0
call $~lib/map/Map<u16,i32>#has
if
i32.const 0
i32.const 136
i32.const 40
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|3
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 50
i32.ne
if
i32.const 0
i32.const 136
i32.const 42
i32.const 2
call $~lib/builtins/abort
unreachable
end
local.get $1
call $~lib/map/Map<i8,i32>#clear
local.get $1
i32.load offset=20
if
i32.const 0
i32.const 136
i32.const 46
i32.const 2
call $~lib/builtins/abort
unreachable
end
)
(func $~lib/map/Map<i32,i32>#constructor (; 37 ;) (type $FUNCSIG$i) (result i32)
(local $0 i32)
i32.const 24
call $~lib/util/runtime/allocate
i32.const 21
call $~lib/util/runtime/register
local.tee $0
i32.const 0
i32.store
local.get $0
i32.const 0
i32.store offset=4
local.get $0
i32.const 0
i32.store offset=8
local.get $0
i32.const 0
i32.store offset=12
local.get $0
i32.const 0
i32.store offset=16
local.get $0
i32.const 0
i32.store offset=20
local.get $0
call $~lib/map/Map<i8,i32>#clear
local.get $0
)
(func $~lib/util/hash/hash32 (; 38 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
local.get $0
i32.const 255
i32.and
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
local.get $0
i32.const 8
i32.shr_u
i32.const 255
i32.and
i32.xor
i32.const 16777619
i32.mul
local.get $0
i32.const 16
i32.shr_u
i32.const 255
i32.and
i32.xor
i32.const 16777619
i32.mul
local.get $0
i32.const 24
i32.shr_u
i32.xor
i32.const 16777619
i32.mul
)
(func $~lib/map/Map<i32,i32>#find (; 39 ;) (type $FUNCSIG$iiii) (param $0 i32) (param $1 i32) (param $2 i32) (result i32)
local.get $0
i32.load
local.get $0
i32.load offset=4
local.get $2
i32.and
i32.const 2
i32.shl
i32.add
i32.load
local.set $2
loop $continue|0
local.get $2
if
local.get $2
i32.load offset=8
i32.const 1
i32.and
i32.eqz
local.tee $0
if
local.get $2
i32.load
local.get $1
i32.eq
local.set $0
end
local.get $0
if
local.get $2
return
end
local.get $2
i32.load offset=8
i32.const -2
i32.and
local.set $2
br $continue|0
end
end
i32.const 0
)
(func $~lib/map/Map<i32,i32>#has (; 40 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
local.get $0
local.get $1
local.get $1
call $~lib/util/hash/hash32
call $~lib/map/Map<i32,i32>#find
i32.const 0
i32.ne
)
(func $~lib/map/Map<i32,i32>#rehash (; 41 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
(local $8 i32)
local.get $1
i32.const 1
i32.add
local.tee $4
i32.const 2
i32.shl
call $~lib/arraybuffer/ArrayBuffer#constructor
local.set $5
local.get $4
f64.convert_i32_s
f64.const 2.6666666666666665
f64.mul
i32.trunc_f64_s
local.tee $6
i32.const 12
i32.mul
call $~lib/arraybuffer/ArrayBuffer#constructor
local.set $4
local.get $0
i32.load offset=8
local.tee $2
local.get $0
i32.load offset=16
i32.const 12
i32.mul
i32.add
local.set $7
local.get $4
local.set $3
loop $continue|0
local.get $2
local.get $7
i32.ne
if
local.get $2
i32.load offset=8
i32.const 1
i32.and
i32.eqz
if
local.get $3
local.get $2
i32.load
i32.store
local.get $3
local.get $2
i32.load offset=4
i32.store offset=4
local.get $3
local.get $2
i32.load
call $~lib/util/hash/hash32
local.get $1
i32.and
i32.const 2
i32.shl
local.get $5
i32.add
local.tee $8
i32.load
i32.store offset=8
local.get $8
local.get $3
i32.store
local.get $3
i32.const 12
i32.add
local.set $3
end
local.get $2
i32.const 12
i32.add
local.set $2
br $continue|0
end
end
local.get $0
i32.load
drop
local.get $0
local.get $5
i32.store
local.get $0
local.get $1
i32.store offset=4
local.get $0
i32.load offset=8
drop
local.get $0
local.get $4
i32.store offset=8
local.get $0
local.get $6
i32.store offset=12
local.get $0
local.get $0
i32.load offset=20
i32.store offset=16
)
(func $~lib/map/Map<i32,i32>#set (; 42 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
local.get $0
local.get $1
local.get $1
call $~lib/util/hash/hash32
local.tee $4
call $~lib/map/Map<i32,i32>#find
local.tee $3
if
local.get $3
local.get $2
i32.store offset=4
else
local.get $0
i32.load offset=16
local.get $0
i32.load offset=12
i32.eq
if
local.get $0
local.get $0
i32.load offset=20
local.get $0
i32.load offset=12
f64.convert_i32_s
f64.const 0.75
f64.mul
i32.trunc_f64_s
i32.lt_s
if (result i32)
local.get $0
i32.load offset=4
else
local.get $0
i32.load offset=4
i32.const 1
i32.shl
i32.const 1
i32.or
end
call $~lib/map/Map<i32,i32>#rehash
end
local.get $0
i32.load offset=8
local.set $3
local.get $0
local.get $0
i32.load offset=16
local.tee $5
i32.const 1
i32.add
i32.store offset=16
local.get $5
i32.const 12
i32.mul
local.get $3
i32.add
local.tee $3
local.get $1
i32.store
local.get $3
local.get $2
i32.store offset=4
local.get $0
local.get $0
i32.load offset=20
i32.const 1
i32.add
i32.store offset=20
local.get $3
local.get $0
i32.load
local.get $0
i32.load offset=4
local.get $4
i32.and
i32.const 2
i32.shl
i32.add
local.tee $0
i32.load
i32.store offset=8
local.get $0
local.get $3
i32.store
end
)
(func $~lib/map/Map<i32,i32>#get (; 43 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
local.get $0
local.get $1
local.get $1
call $~lib/util/hash/hash32
call $~lib/map/Map<i32,i32>#find
local.tee $0
if (result i32)
local.get $0
i32.load offset=4
else
unreachable
end
)
(func $~lib/map/Map<i32,i32>#delete (; 44 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
(local $2 i32)
local.get $0
local.get $1
local.get $1
call $~lib/util/hash/hash32
call $~lib/map/Map<i32,i32>#find
local.tee $1
i32.eqz
if
return
end
local.get $1
local.get $1
i32.load offset=8
i32.const 1
i32.or
i32.store offset=8
local.get $0
local.get $0
i32.load offset=20
i32.const 1
i32.sub
i32.store offset=20
local.get $0
i32.load offset=4
i32.const 1
i32.shr_u
local.tee $2
i32.const 1
i32.add
i32.const 4
local.get $0
i32.load offset=20
local.tee $1
i32.const 4
local.get $1
i32.gt_u
select
i32.ge_u
local.tee $1
if (result i32)
local.get $0
i32.load offset=20
local.get $0
i32.load offset=12
f64.convert_i32_s
f64.const 0.75
f64.mul
i32.trunc_f64_s
i32.lt_s
else
local.get $1
end
if
local.get $0
local.get $2
call $~lib/map/Map<i32,i32>#rehash
end
)
(func $std/map/testNumeric<i32,i32> (; 45 ;) (type $FUNCSIG$v)
(local $0 i32)
(local $1 i32)
call $~lib/map/Map<i32,i32>#constructor
local.set $1
loop $repeat|0
local.get $0
i32.const 100
i32.lt_s
if
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#has
if
i32.const 0
i32.const 136
i32.const 8
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.const 10
i32.add
call $~lib/map/Map<i32,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 10
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#get
local.get $0
i32.const 10
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 11
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|0
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 100
i32.ne
if
i32.const 0
i32.const 136
i32.const 13
i32.const 2
call $~lib/builtins/abort
unreachable
end
i32.const 0
local.set $0
loop $repeat|1
local.get $0
i32.const 100
i32.lt_s
if
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 17
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#get
local.get $0
i32.const 10
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 18
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.const 20
i32.add
call $~lib/map/Map<i32,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 20
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#get
local.get $0
i32.const 20
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 21
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|1
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 100
i32.ne
if
i32.const 0
i32.const 136
i32.const 23
i32.const 2
call $~lib/builtins/abort
unreachable
end
i32.const 0
local.set $0
loop $repeat|2
local.get $0
i32.const 50
i32.lt_s
if
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 27
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#get
local.get $0
i32.const 20
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 28
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#delete
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#has
if
i32.const 0
i32.const 136
i32.const 30
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|2
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 50
i32.ne
if
i32.const 0
i32.const 136
i32.const 32
i32.const 2
call $~lib/builtins/abort
unreachable
end
i32.const 0
local.set $0
loop $repeat|3
local.get $0
i32.const 50
i32.lt_s
if
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#has
if
i32.const 0
i32.const 136
i32.const 36
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.const 10
i32.add
call $~lib/map/Map<i32,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 38
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#delete
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#has
if
i32.const 0
i32.const 136
i32.const 40
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|3
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 50
i32.ne
if
i32.const 0
i32.const 136
i32.const 42
i32.const 2
call $~lib/builtins/abort
unreachable
end
local.get $1
call $~lib/map/Map<i8,i32>#clear
local.get $1
i32.load offset=20
if
i32.const 0
i32.const 136
i32.const 46
i32.const 2
call $~lib/builtins/abort
unreachable
end
)
(func $~lib/map/Map<u32,i32>#constructor (; 46 ;) (type $FUNCSIG$i) (result i32)
(local $0 i32)
i32.const 24
call $~lib/util/runtime/allocate
i32.const 22
call $~lib/util/runtime/register
local.tee $0
i32.const 0
i32.store
local.get $0
i32.const 0
i32.store offset=4
local.get $0
i32.const 0
i32.store offset=8
local.get $0
i32.const 0
i32.store offset=12
local.get $0
i32.const 0
i32.store offset=16
local.get $0
i32.const 0
i32.store offset=20
local.get $0
call $~lib/map/Map<i8,i32>#clear
local.get $0
)
(func $std/map/testNumeric<u32,i32> (; 47 ;) (type $FUNCSIG$v)
(local $0 i32)
(local $1 i32)
call $~lib/map/Map<u32,i32>#constructor
local.set $1
loop $repeat|0
local.get $0
i32.const 100
i32.lt_u
if
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#has
if
i32.const 0
i32.const 136
i32.const 8
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.const 10
i32.add
call $~lib/map/Map<i32,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 10
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#get
local.get $0
i32.const 10
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 11
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|0
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 100
i32.ne
if
i32.const 0
i32.const 136
i32.const 13
i32.const 2
call $~lib/builtins/abort
unreachable
end
i32.const 0
local.set $0
loop $repeat|1
local.get $0
i32.const 100
i32.lt_u
if
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 17
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#get
local.get $0
i32.const 10
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 18
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.const 20
i32.add
call $~lib/map/Map<i32,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 20
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#get
local.get $0
i32.const 20
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 21
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|1
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 100
i32.ne
if
i32.const 0
i32.const 136
i32.const 23
i32.const 2
call $~lib/builtins/abort
unreachable
end
i32.const 0
local.set $0
loop $repeat|2
local.get $0
i32.const 50
i32.lt_u
if
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 27
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#get
local.get $0
i32.const 20
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 28
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#delete
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#has
if
i32.const 0
i32.const 136
i32.const 30
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|2
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 50
i32.ne
if
i32.const 0
i32.const 136
i32.const 32
i32.const 2
call $~lib/builtins/abort
unreachable
end
i32.const 0
local.set $0
loop $repeat|3
local.get $0
i32.const 50
i32.lt_u
if
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#has
if
i32.const 0
i32.const 136
i32.const 36
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.const 10
i32.add
call $~lib/map/Map<i32,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 38
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#delete
local.get $1
local.get $0
call $~lib/map/Map<i32,i32>#has
if
i32.const 0
i32.const 136
i32.const 40
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i32.const 1
i32.add
local.set $0
br $repeat|3
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 50
i32.ne
if
i32.const 0
i32.const 136
i32.const 42
i32.const 2
call $~lib/builtins/abort
unreachable
end
local.get $1
call $~lib/map/Map<i8,i32>#clear
local.get $1
i32.load offset=20
if
i32.const 0
i32.const 136
i32.const 46
i32.const 2
call $~lib/builtins/abort
unreachable
end
)
(func $~lib/map/Map<i64,i32>#clear (; 48 ;) (type $FUNCSIG$vi) (param $0 i32)
(local $1 i32)
i32.const 16
call $~lib/arraybuffer/ArrayBuffer#constructor
local.tee $1
local.get $0
i32.load
i32.ne
drop
local.get $0
local.get $1
i32.store
local.get $0
i32.const 3
i32.store offset=4
i32.const 64
call $~lib/arraybuffer/ArrayBuffer#constructor
local.tee $1
local.get $0
i32.load offset=8
i32.ne
drop
local.get $0
local.get $1
i32.store offset=8
local.get $0
i32.const 4
i32.store offset=12
local.get $0
i32.const 0
i32.store offset=16
local.get $0
i32.const 0
i32.store offset=20
)
(func $~lib/map/Map<i64,i32>#constructor (; 49 ;) (type $FUNCSIG$i) (result i32)
(local $0 i32)
i32.const 24
call $~lib/util/runtime/allocate
i32.const 23
call $~lib/util/runtime/register
local.tee $0
i32.const 0
i32.store
local.get $0
i32.const 0
i32.store offset=4
local.get $0
i32.const 0
i32.store offset=8
local.get $0
i32.const 0
i32.store offset=12
local.get $0
i32.const 0
i32.store offset=16
local.get $0
i32.const 0
i32.store offset=20
local.get $0
call $~lib/map/Map<i64,i32>#clear
local.get $0
)
(func $~lib/util/hash/hash64 (; 50 ;) (type $FUNCSIG$ij) (param $0 i64) (result i32)
(local $1 i32)
local.get $0
i32.wrap_i64
local.tee $1
i32.const 255
i32.and
i32.const -2128831035
i32.xor
i32.const 16777619
i32.mul
local.get $1
i32.const 8
i32.shr_u
i32.const 255
i32.and
i32.xor
i32.const 16777619
i32.mul
local.get $1
i32.const 16
i32.shr_u
i32.const 255
i32.and
i32.xor
i32.const 16777619
i32.mul
local.get $1
i32.const 24
i32.shr_u
i32.xor
i32.const 16777619
i32.mul
local.get $0
i64.const 32
i64.shr_u
i32.wrap_i64
local.tee $1
i32.const 255
i32.and
i32.xor
i32.const 16777619
i32.mul
local.get $1
i32.const 8
i32.shr_u
i32.const 255
i32.and
i32.xor
i32.const 16777619
i32.mul
local.get $1
i32.const 16
i32.shr_u
i32.const 255
i32.and
i32.xor
i32.const 16777619
i32.mul
local.get $1
i32.const 24
i32.shr_u
i32.xor
i32.const 16777619
i32.mul
)
(func $~lib/map/Map<i64,i32>#find (; 51 ;) (type $FUNCSIG$iiji) (param $0 i32) (param $1 i64) (param $2 i32) (result i32)
local.get $0
i32.load
local.get $0
i32.load offset=4
local.get $2
i32.and
i32.const 2
i32.shl
i32.add
i32.load
local.set $2
loop $continue|0
local.get $2
if
local.get $2
i32.load offset=12
i32.const 1
i32.and
i32.eqz
local.tee $0
if
local.get $2
i64.load
local.get $1
i64.eq
local.set $0
end
local.get $0
if
local.get $2
return
end
local.get $2
i32.load offset=12
i32.const -2
i32.and
local.set $2
br $continue|0
end
end
i32.const 0
)
(func $~lib/map/Map<i64,i32>#has (; 52 ;) (type $FUNCSIG$iij) (param $0 i32) (param $1 i64) (result i32)
local.get $0
local.get $1
local.get $1
call $~lib/util/hash/hash64
call $~lib/map/Map<i64,i32>#find
i32.const 0
i32.ne
)
(func $~lib/map/Map<i64,i32>#rehash (; 53 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
(local $8 i32)
local.get $1
i32.const 1
i32.add
local.tee $4
i32.const 2
i32.shl
call $~lib/arraybuffer/ArrayBuffer#constructor
local.set $5
local.get $4
f64.convert_i32_s
f64.const 2.6666666666666665
f64.mul
i32.trunc_f64_s
local.tee $6
i32.const 4
i32.shl
call $~lib/arraybuffer/ArrayBuffer#constructor
local.set $4
local.get $0
i32.load offset=8
local.tee $2
local.get $0
i32.load offset=16
i32.const 4
i32.shl
i32.add
local.set $7
local.get $4
local.set $3
loop $continue|0
local.get $2
local.get $7
i32.ne
if
local.get $2
i32.load offset=12
i32.const 1
i32.and
i32.eqz
if
local.get $3
local.get $2
i64.load
i64.store
local.get $3
local.get $2
i32.load offset=8
i32.store offset=8
local.get $3
local.get $2
i64.load
call $~lib/util/hash/hash64
local.get $1
i32.and
i32.const 2
i32.shl
local.get $5
i32.add
local.tee $8
i32.load
i32.store offset=12
local.get $8
local.get $3
i32.store
local.get $3
i32.const 16
i32.add
local.set $3
end
local.get $2
i32.const 16
i32.add
local.set $2
br $continue|0
end
end
local.get $0
i32.load
drop
local.get $0
local.get $5
i32.store
local.get $0
local.get $1
i32.store offset=4
local.get $0
i32.load offset=8
drop
local.get $0
local.get $4
i32.store offset=8
local.get $0
local.get $6
i32.store offset=12
local.get $0
local.get $0
i32.load offset=20
i32.store offset=16
)
(func $~lib/map/Map<i64,i32>#set (; 54 ;) (type $FUNCSIG$viji) (param $0 i32) (param $1 i64) (param $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
local.get $0
local.get $1
local.get $1
call $~lib/util/hash/hash64
local.tee $4
call $~lib/map/Map<i64,i32>#find
local.tee $3
if
local.get $3
local.get $2
i32.store offset=8
else
local.get $0
i32.load offset=16
local.get $0
i32.load offset=12
i32.eq
if
local.get $0
local.get $0
i32.load offset=20
local.get $0
i32.load offset=12
f64.convert_i32_s
f64.const 0.75
f64.mul
i32.trunc_f64_s
i32.lt_s
if (result i32)
local.get $0
i32.load offset=4
else
local.get $0
i32.load offset=4
i32.const 1
i32.shl
i32.const 1
i32.or
end
call $~lib/map/Map<i64,i32>#rehash
end
local.get $0
i32.load offset=8
local.set $3
local.get $0
local.get $0
i32.load offset=16
local.tee $5
i32.const 1
i32.add
i32.store offset=16
local.get $5
i32.const 4
i32.shl
local.get $3
i32.add
local.tee $3
local.get $1
i64.store
local.get $3
local.get $2
i32.store offset=8
local.get $0
local.get $0
i32.load offset=20
i32.const 1
i32.add
i32.store offset=20
local.get $3
local.get $0
i32.load
local.get $0
i32.load offset=4
local.get $4
i32.and
i32.const 2
i32.shl
i32.add
local.tee $0
i32.load
i32.store offset=12
local.get $0
local.get $3
i32.store
end
)
(func $~lib/map/Map<i64,i32>#get (; 55 ;) (type $FUNCSIG$iij) (param $0 i32) (param $1 i64) (result i32)
local.get $0
local.get $1
local.get $1
call $~lib/util/hash/hash64
call $~lib/map/Map<i64,i32>#find
local.tee $0
if (result i32)
local.get $0
i32.load offset=8
else
unreachable
end
)
(func $~lib/map/Map<i64,i32>#delete (; 56 ;) (type $FUNCSIG$vij) (param $0 i32) (param $1 i64)
(local $2 i32)
(local $3 i32)
local.get $0
local.get $1
local.get $1
call $~lib/util/hash/hash64
call $~lib/map/Map<i64,i32>#find
local.tee $2
i32.eqz
if
return
end
local.get $2
local.get $2
i32.load offset=12
i32.const 1
i32.or
i32.store offset=12
local.get $0
local.get $0
i32.load offset=20
i32.const 1
i32.sub
i32.store offset=20
local.get $0
i32.load offset=4
i32.const 1
i32.shr_u
local.tee $3
i32.const 1
i32.add
i32.const 4
local.get $0
i32.load offset=20
local.tee $2
i32.const 4
local.get $2
i32.gt_u
select
i32.ge_u
local.tee $2
if (result i32)
local.get $0
i32.load offset=20
local.get $0
i32.load offset=12
f64.convert_i32_s
f64.const 0.75
f64.mul
i32.trunc_f64_s
i32.lt_s
else
local.get $2
end
if
local.get $0
local.get $3
call $~lib/map/Map<i64,i32>#rehash
end
)
(func $std/map/testNumeric<i64,i32> (; 57 ;) (type $FUNCSIG$v)
(local $0 i64)
(local $1 i32)
call $~lib/map/Map<i64,i32>#constructor
local.set $1
loop $repeat|0
local.get $0
i64.const 100
i64.lt_s
if
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#has
if
i32.const 0
i32.const 136
i32.const 8
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.wrap_i64
i32.const 10
i32.add
call $~lib/map/Map<i64,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 10
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#get
local.get $0
i32.wrap_i64
i32.const 10
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 11
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i64.const 1
i64.add
local.set $0
br $repeat|0
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 100
i32.ne
if
i32.const 0
i32.const 136
i32.const 13
i32.const 2
call $~lib/builtins/abort
unreachable
end
i64.const 0
local.set $0
loop $repeat|1
local.get $0
i64.const 100
i64.lt_s
if
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 17
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#get
local.get $0
i32.wrap_i64
i32.const 10
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 18
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.wrap_i64
i32.const 20
i32.add
call $~lib/map/Map<i64,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 20
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#get
local.get $0
i32.wrap_i64
i32.const 20
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 21
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i64.const 1
i64.add
local.set $0
br $repeat|1
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 100
i32.ne
if
i32.const 0
i32.const 136
i32.const 23
i32.const 2
call $~lib/builtins/abort
unreachable
end
i64.const 0
local.set $0
loop $repeat|2
local.get $0
i64.const 50
i64.lt_s
if
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 27
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#get
local.get $0
i32.wrap_i64
i32.const 20
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 28
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#delete
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#has
if
i32.const 0
i32.const 136
i32.const 30
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i64.const 1
i64.add
local.set $0
br $repeat|2
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 50
i32.ne
if
i32.const 0
i32.const 136
i32.const 32
i32.const 2
call $~lib/builtins/abort
unreachable
end
i64.const 0
local.set $0
loop $repeat|3
local.get $0
i64.const 50
i64.lt_s
if
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#has
if
i32.const 0
i32.const 136
i32.const 36
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.wrap_i64
i32.const 10
i32.add
call $~lib/map/Map<i64,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 38
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#delete
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#has
if
i32.const 0
i32.const 136
i32.const 40
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i64.const 1
i64.add
local.set $0
br $repeat|3
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 50
i32.ne
if
i32.const 0
i32.const 136
i32.const 42
i32.const 2
call $~lib/builtins/abort
unreachable
end
local.get $1
call $~lib/map/Map<i64,i32>#clear
local.get $1
i32.load offset=20
if
i32.const 0
i32.const 136
i32.const 46
i32.const 2
call $~lib/builtins/abort
unreachable
end
)
(func $~lib/map/Map<u64,i32>#constructor (; 58 ;) (type $FUNCSIG$i) (result i32)
(local $0 i32)
i32.const 24
call $~lib/util/runtime/allocate
i32.const 24
call $~lib/util/runtime/register
local.tee $0
i32.const 0
i32.store
local.get $0
i32.const 0
i32.store offset=4
local.get $0
i32.const 0
i32.store offset=8
local.get $0
i32.const 0
i32.store offset=12
local.get $0
i32.const 0
i32.store offset=16
local.get $0
i32.const 0
i32.store offset=20
local.get $0
call $~lib/map/Map<i64,i32>#clear
local.get $0
)
(func $std/map/testNumeric<u64,i32> (; 59 ;) (type $FUNCSIG$v)
(local $0 i64)
(local $1 i32)
call $~lib/map/Map<u64,i32>#constructor
local.set $1
loop $repeat|0
local.get $0
i64.const 100
i64.lt_u
if
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#has
if
i32.const 0
i32.const 136
i32.const 8
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.wrap_i64
i32.const 10
i32.add
call $~lib/map/Map<i64,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 10
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#get
local.get $0
i32.wrap_i64
i32.const 10
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 11
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i64.const 1
i64.add
local.set $0
br $repeat|0
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 100
i32.ne
if
i32.const 0
i32.const 136
i32.const 13
i32.const 2
call $~lib/builtins/abort
unreachable
end
i64.const 0
local.set $0
loop $repeat|1
local.get $0
i64.const 100
i64.lt_u
if
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 17
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#get
local.get $0
i32.wrap_i64
i32.const 10
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 18
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.wrap_i64
i32.const 20
i32.add
call $~lib/map/Map<i64,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 20
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#get
local.get $0
i32.wrap_i64
i32.const 20
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 21
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i64.const 1
i64.add
local.set $0
br $repeat|1
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 100
i32.ne
if
i32.const 0
i32.const 136
i32.const 23
i32.const 2
call $~lib/builtins/abort
unreachable
end
i64.const 0
local.set $0
loop $repeat|2
local.get $0
i64.const 50
i64.lt_u
if
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 27
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#get
local.get $0
i32.wrap_i64
i32.const 20
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 28
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#delete
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#has
if
i32.const 0
i32.const 136
i32.const 30
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i64.const 1
i64.add
local.set $0
br $repeat|2
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 50
i32.ne
if
i32.const 0
i32.const 136
i32.const 32
i32.const 2
call $~lib/builtins/abort
unreachable
end
i64.const 0
local.set $0
loop $repeat|3
local.get $0
i64.const 50
i64.lt_u
if
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#has
if
i32.const 0
i32.const 136
i32.const 36
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.wrap_i64
i32.const 10
i32.add
call $~lib/map/Map<i64,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 38
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#delete
local.get $1
local.get $0
call $~lib/map/Map<i64,i32>#has
if
i32.const 0
i32.const 136
i32.const 40
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
i64.const 1
i64.add
local.set $0
br $repeat|3
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 50
i32.ne
if
i32.const 0
i32.const 136
i32.const 42
i32.const 2
call $~lib/builtins/abort
unreachable
end
local.get $1
call $~lib/map/Map<i64,i32>#clear
local.get $1
i32.load offset=20
if
i32.const 0
i32.const 136
i32.const 46
i32.const 2
call $~lib/builtins/abort
unreachable
end
)
(func $~lib/map/Map<f32,i32>#constructor (; 60 ;) (type $FUNCSIG$i) (result i32)
(local $0 i32)
i32.const 24
call $~lib/util/runtime/allocate
i32.const 25
call $~lib/util/runtime/register
local.tee $0
i32.const 0
i32.store
local.get $0
i32.const 0
i32.store offset=4
local.get $0
i32.const 0
i32.store offset=8
local.get $0
i32.const 0
i32.store offset=12
local.get $0
i32.const 0
i32.store offset=16
local.get $0
i32.const 0
i32.store offset=20
local.get $0
call $~lib/map/Map<i8,i32>#clear
local.get $0
)
(func $~lib/map/Map<f32,i32>#find (; 61 ;) (type $FUNCSIG$iifi) (param $0 i32) (param $1 f32) (param $2 i32) (result i32)
local.get $0
i32.load
local.get $0
i32.load offset=4
local.get $2
i32.and
i32.const 2
i32.shl
i32.add
i32.load
local.set $2
loop $continue|0
local.get $2
if
local.get $2
i32.load offset=8
i32.const 1
i32.and
i32.eqz
local.tee $0
if
local.get $2
f32.load
local.get $1
f32.eq
local.set $0
end
local.get $0
if
local.get $2
return
end
local.get $2
i32.load offset=8
i32.const -2
i32.and
local.set $2
br $continue|0
end
end
i32.const 0
)
(func $~lib/map/Map<f32,i32>#has (; 62 ;) (type $FUNCSIG$iif) (param $0 i32) (param $1 f32) (result i32)
local.get $0
local.get $1
local.get $1
i32.reinterpret_f32
call $~lib/util/hash/hash32
call $~lib/map/Map<f32,i32>#find
i32.const 0
i32.ne
)
(func $~lib/map/Map<f32,i32>#rehash (; 63 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
(local $8 i32)
local.get $1
i32.const 1
i32.add
local.tee $4
i32.const 2
i32.shl
call $~lib/arraybuffer/ArrayBuffer#constructor
local.set $5
local.get $4
f64.convert_i32_s
f64.const 2.6666666666666665
f64.mul
i32.trunc_f64_s
local.tee $6
i32.const 12
i32.mul
call $~lib/arraybuffer/ArrayBuffer#constructor
local.set $4
local.get $0
i32.load offset=8
local.tee $2
local.get $0
i32.load offset=16
i32.const 12
i32.mul
i32.add
local.set $7
local.get $4
local.set $3
loop $continue|0
local.get $2
local.get $7
i32.ne
if
local.get $2
i32.load offset=8
i32.const 1
i32.and
i32.eqz
if
local.get $3
local.get $2
f32.load
f32.store
local.get $3
local.get $2
i32.load offset=4
i32.store offset=4
local.get $3
local.get $2
f32.load
i32.reinterpret_f32
call $~lib/util/hash/hash32
local.get $1
i32.and
i32.const 2
i32.shl
local.get $5
i32.add
local.tee $8
i32.load
i32.store offset=8
local.get $8
local.get $3
i32.store
local.get $3
i32.const 12
i32.add
local.set $3
end
local.get $2
i32.const 12
i32.add
local.set $2
br $continue|0
end
end
local.get $0
i32.load
drop
local.get $0
local.get $5
i32.store
local.get $0
local.get $1
i32.store offset=4
local.get $0
i32.load offset=8
drop
local.get $0
local.get $4
i32.store offset=8
local.get $0
local.get $6
i32.store offset=12
local.get $0
local.get $0
i32.load offset=20
i32.store offset=16
)
(func $~lib/map/Map<f32,i32>#set (; 64 ;) (type $FUNCSIG$vifi) (param $0 i32) (param $1 f32) (param $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
local.get $0
local.get $1
local.get $1
i32.reinterpret_f32
call $~lib/util/hash/hash32
local.tee $4
call $~lib/map/Map<f32,i32>#find
local.tee $3
if
local.get $3
local.get $2
i32.store offset=4
else
local.get $0
i32.load offset=16
local.get $0
i32.load offset=12
i32.eq
if
local.get $0
local.get $0
i32.load offset=20
local.get $0
i32.load offset=12
f64.convert_i32_s
f64.const 0.75
f64.mul
i32.trunc_f64_s
i32.lt_s
if (result i32)
local.get $0
i32.load offset=4
else
local.get $0
i32.load offset=4
i32.const 1
i32.shl
i32.const 1
i32.or
end
call $~lib/map/Map<f32,i32>#rehash
end
local.get $0
i32.load offset=8
local.set $3
local.get $0
local.get $0
i32.load offset=16
local.tee $5
i32.const 1
i32.add
i32.store offset=16
local.get $5
i32.const 12
i32.mul
local.get $3
i32.add
local.tee $3
local.get $1
f32.store
local.get $3
local.get $2
i32.store offset=4
local.get $0
local.get $0
i32.load offset=20
i32.const 1
i32.add
i32.store offset=20
local.get $3
local.get $0
i32.load
local.get $0
i32.load offset=4
local.get $4
i32.and
i32.const 2
i32.shl
i32.add
local.tee $0
i32.load
i32.store offset=8
local.get $0
local.get $3
i32.store
end
)
(func $~lib/map/Map<f32,i32>#get (; 65 ;) (type $FUNCSIG$iif) (param $0 i32) (param $1 f32) (result i32)
local.get $0
local.get $1
local.get $1
i32.reinterpret_f32
call $~lib/util/hash/hash32
call $~lib/map/Map<f32,i32>#find
local.tee $0
if (result i32)
local.get $0
i32.load offset=4
else
unreachable
end
)
(func $~lib/map/Map<f32,i32>#delete (; 66 ;) (type $FUNCSIG$vif) (param $0 i32) (param $1 f32)
(local $2 i32)
(local $3 i32)
local.get $0
local.get $1
local.get $1
i32.reinterpret_f32
call $~lib/util/hash/hash32
call $~lib/map/Map<f32,i32>#find
local.tee $2
i32.eqz
if
return
end
local.get $2
local.get $2
i32.load offset=8
i32.const 1
i32.or
i32.store offset=8
local.get $0
local.get $0
i32.load offset=20
i32.const 1
i32.sub
i32.store offset=20
local.get $0
i32.load offset=4
i32.const 1
i32.shr_u
local.tee $3
i32.const 1
i32.add
i32.const 4
local.get $0
i32.load offset=20
local.tee $2
i32.const 4
local.get $2
i32.gt_u
select
i32.ge_u
local.tee $2
if (result i32)
local.get $0
i32.load offset=20
local.get $0
i32.load offset=12
f64.convert_i32_s
f64.const 0.75
f64.mul
i32.trunc_f64_s
i32.lt_s
else
local.get $2
end
if
local.get $0
local.get $3
call $~lib/map/Map<f32,i32>#rehash
end
)
(func $std/map/testNumeric<f32,i32> (; 67 ;) (type $FUNCSIG$v)
(local $0 f32)
(local $1 i32)
call $~lib/map/Map<f32,i32>#constructor
local.set $1
loop $repeat|0
local.get $0
f32.const 100
f32.lt
if
local.get $1
local.get $0
call $~lib/map/Map<f32,i32>#has
if
i32.const 0
i32.const 136
i32.const 8
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.trunc_f32_s
i32.const 10
i32.add
call $~lib/map/Map<f32,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<f32,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 10
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<f32,i32>#get
local.get $0
i32.trunc_f32_s
i32.const 10
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 11
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
f32.const 1
f32.add
local.set $0
br $repeat|0
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 100
i32.ne
if
i32.const 0
i32.const 136
i32.const 13
i32.const 2
call $~lib/builtins/abort
unreachable
end
f32.const 0
local.set $0
loop $repeat|1
local.get $0
f32.const 100
f32.lt
if
local.get $1
local.get $0
call $~lib/map/Map<f32,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 17
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<f32,i32>#get
local.get $0
i32.trunc_f32_s
i32.const 10
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 18
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.trunc_f32_s
i32.const 20
i32.add
call $~lib/map/Map<f32,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<f32,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 20
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<f32,i32>#get
local.get $0
i32.trunc_f32_s
i32.const 20
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 21
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
f32.const 1
f32.add
local.set $0
br $repeat|1
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 100
i32.ne
if
i32.const 0
i32.const 136
i32.const 23
i32.const 2
call $~lib/builtins/abort
unreachable
end
f32.const 0
local.set $0
loop $repeat|2
local.get $0
f32.const 50
f32.lt
if
local.get $1
local.get $0
call $~lib/map/Map<f32,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 27
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<f32,i32>#get
local.get $0
i32.trunc_f32_s
i32.const 20
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 28
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<f32,i32>#delete
local.get $1
local.get $0
call $~lib/map/Map<f32,i32>#has
if
i32.const 0
i32.const 136
i32.const 30
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
f32.const 1
f32.add
local.set $0
br $repeat|2
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 50
i32.ne
if
i32.const 0
i32.const 136
i32.const 32
i32.const 2
call $~lib/builtins/abort
unreachable
end
f32.const 0
local.set $0
loop $repeat|3
local.get $0
f32.const 50
f32.lt
if
local.get $1
local.get $0
call $~lib/map/Map<f32,i32>#has
if
i32.const 0
i32.const 136
i32.const 36
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.trunc_f32_s
i32.const 10
i32.add
call $~lib/map/Map<f32,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<f32,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 38
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<f32,i32>#delete
local.get $1
local.get $0
call $~lib/map/Map<f32,i32>#has
if
i32.const 0
i32.const 136
i32.const 40
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
f32.const 1
f32.add
local.set $0
br $repeat|3
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 50
i32.ne
if
i32.const 0
i32.const 136
i32.const 42
i32.const 2
call $~lib/builtins/abort
unreachable
end
local.get $1
call $~lib/map/Map<i8,i32>#clear
local.get $1
i32.load offset=20
if
i32.const 0
i32.const 136
i32.const 46
i32.const 2
call $~lib/builtins/abort
unreachable
end
)
(func $~lib/map/Map<f64,i32>#constructor (; 68 ;) (type $FUNCSIG$i) (result i32)
(local $0 i32)
i32.const 24
call $~lib/util/runtime/allocate
i32.const 26
call $~lib/util/runtime/register
local.tee $0
i32.const 0
i32.store
local.get $0
i32.const 0
i32.store offset=4
local.get $0
i32.const 0
i32.store offset=8
local.get $0
i32.const 0
i32.store offset=12
local.get $0
i32.const 0
i32.store offset=16
local.get $0
i32.const 0
i32.store offset=20
local.get $0
call $~lib/map/Map<i64,i32>#clear
local.get $0
)
(func $~lib/map/Map<f64,i32>#find (; 69 ;) (type $FUNCSIG$iidi) (param $0 i32) (param $1 f64) (param $2 i32) (result i32)
local.get $0
i32.load
local.get $0
i32.load offset=4
local.get $2
i32.and
i32.const 2
i32.shl
i32.add
i32.load
local.set $2
loop $continue|0
local.get $2
if
local.get $2
i32.load offset=12
i32.const 1
i32.and
i32.eqz
local.tee $0
if
local.get $2
f64.load
local.get $1
f64.eq
local.set $0
end
local.get $0
if
local.get $2
return
end
local.get $2
i32.load offset=12
i32.const -2
i32.and
local.set $2
br $continue|0
end
end
i32.const 0
)
(func $~lib/map/Map<f64,i32>#has (; 70 ;) (type $FUNCSIG$iid) (param $0 i32) (param $1 f64) (result i32)
local.get $0
local.get $1
local.get $1
i64.reinterpret_f64
call $~lib/util/hash/hash64
call $~lib/map/Map<f64,i32>#find
i32.const 0
i32.ne
)
(func $~lib/map/Map<f64,i32>#rehash (; 71 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
(local $8 i32)
local.get $1
i32.const 1
i32.add
local.tee $4
i32.const 2
i32.shl
call $~lib/arraybuffer/ArrayBuffer#constructor
local.set $5
local.get $4
f64.convert_i32_s
f64.const 2.6666666666666665
f64.mul
i32.trunc_f64_s
local.tee $6
i32.const 4
i32.shl
call $~lib/arraybuffer/ArrayBuffer#constructor
local.set $4
local.get $0
i32.load offset=8
local.tee $2
local.get $0
i32.load offset=16
i32.const 4
i32.shl
i32.add
local.set $7
local.get $4
local.set $3
loop $continue|0
local.get $2
local.get $7
i32.ne
if
local.get $2
i32.load offset=12
i32.const 1
i32.and
i32.eqz
if
local.get $3
local.get $2
f64.load
f64.store
local.get $3
local.get $2
i32.load offset=8
i32.store offset=8
local.get $3
local.get $2
f64.load
i64.reinterpret_f64
call $~lib/util/hash/hash64
local.get $1
i32.and
i32.const 2
i32.shl
local.get $5
i32.add
local.tee $8
i32.load
i32.store offset=12
local.get $8
local.get $3
i32.store
local.get $3
i32.const 16
i32.add
local.set $3
end
local.get $2
i32.const 16
i32.add
local.set $2
br $continue|0
end
end
local.get $0
i32.load
drop
local.get $0
local.get $5
i32.store
local.get $0
local.get $1
i32.store offset=4
local.get $0
i32.load offset=8
drop
local.get $0
local.get $4
i32.store offset=8
local.get $0
local.get $6
i32.store offset=12
local.get $0
local.get $0
i32.load offset=20
i32.store offset=16
)
(func $~lib/map/Map<f64,i32>#set (; 72 ;) (type $FUNCSIG$vidi) (param $0 i32) (param $1 f64) (param $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
local.get $0
local.get $1
local.get $1
i64.reinterpret_f64
call $~lib/util/hash/hash64
local.tee $4
call $~lib/map/Map<f64,i32>#find
local.tee $3
if
local.get $3
local.get $2
i32.store offset=8
else
local.get $0
i32.load offset=16
local.get $0
i32.load offset=12
i32.eq
if
local.get $0
local.get $0
i32.load offset=20
local.get $0
i32.load offset=12
f64.convert_i32_s
f64.const 0.75
f64.mul
i32.trunc_f64_s
i32.lt_s
if (result i32)
local.get $0
i32.load offset=4
else
local.get $0
i32.load offset=4
i32.const 1
i32.shl
i32.const 1
i32.or
end
call $~lib/map/Map<f64,i32>#rehash
end
local.get $0
i32.load offset=8
local.set $3
local.get $0
local.get $0
i32.load offset=16
local.tee $5
i32.const 1
i32.add
i32.store offset=16
local.get $5
i32.const 4
i32.shl
local.get $3
i32.add
local.tee $3
local.get $1
f64.store
local.get $3
local.get $2
i32.store offset=8
local.get $0
local.get $0
i32.load offset=20
i32.const 1
i32.add
i32.store offset=20
local.get $3
local.get $0
i32.load
local.get $0
i32.load offset=4
local.get $4
i32.and
i32.const 2
i32.shl
i32.add
local.tee $0
i32.load
i32.store offset=12
local.get $0
local.get $3
i32.store
end
)
(func $~lib/map/Map<f64,i32>#get (; 73 ;) (type $FUNCSIG$iid) (param $0 i32) (param $1 f64) (result i32)
local.get $0
local.get $1
local.get $1
i64.reinterpret_f64
call $~lib/util/hash/hash64
call $~lib/map/Map<f64,i32>#find
local.tee $0
if (result i32)
local.get $0
i32.load offset=8
else
unreachable
end
)
(func $~lib/map/Map<f64,i32>#delete (; 74 ;) (type $FUNCSIG$vid) (param $0 i32) (param $1 f64)
(local $2 i32)
(local $3 i32)
local.get $0
local.get $1
local.get $1
i64.reinterpret_f64
call $~lib/util/hash/hash64
call $~lib/map/Map<f64,i32>#find
local.tee $2
i32.eqz
if
return
end
local.get $2
local.get $2
i32.load offset=12
i32.const 1
i32.or
i32.store offset=12
local.get $0
local.get $0
i32.load offset=20
i32.const 1
i32.sub
i32.store offset=20
local.get $0
i32.load offset=4
i32.const 1
i32.shr_u
local.tee $3
i32.const 1
i32.add
i32.const 4
local.get $0
i32.load offset=20
local.tee $2
i32.const 4
local.get $2
i32.gt_u
select
i32.ge_u
local.tee $2
if (result i32)
local.get $0
i32.load offset=20
local.get $0
i32.load offset=12
f64.convert_i32_s
f64.const 0.75
f64.mul
i32.trunc_f64_s
i32.lt_s
else
local.get $2
end
if
local.get $0
local.get $3
call $~lib/map/Map<f64,i32>#rehash
end
)
(func $std/map/testNumeric<f64,i32> (; 75 ;) (type $FUNCSIG$v)
(local $0 f64)
(local $1 i32)
call $~lib/map/Map<f64,i32>#constructor
local.set $1
loop $repeat|0
local.get $0
f64.const 100
f64.lt
if
local.get $1
local.get $0
call $~lib/map/Map<f64,i32>#has
if
i32.const 0
i32.const 136
i32.const 8
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.trunc_f64_s
i32.const 10
i32.add
call $~lib/map/Map<f64,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<f64,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 10
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<f64,i32>#get
local.get $0
i32.trunc_f64_s
i32.const 10
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 11
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
f64.const 1
f64.add
local.set $0
br $repeat|0
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 100
i32.ne
if
i32.const 0
i32.const 136
i32.const 13
i32.const 2
call $~lib/builtins/abort
unreachable
end
f64.const 0
local.set $0
loop $repeat|1
local.get $0
f64.const 100
f64.lt
if
local.get $1
local.get $0
call $~lib/map/Map<f64,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 17
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<f64,i32>#get
local.get $0
i32.trunc_f64_s
i32.const 10
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 18
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.trunc_f64_s
i32.const 20
i32.add
call $~lib/map/Map<f64,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<f64,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 20
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<f64,i32>#get
local.get $0
i32.trunc_f64_s
i32.const 20
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 21
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
f64.const 1
f64.add
local.set $0
br $repeat|1
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 100
i32.ne
if
i32.const 0
i32.const 136
i32.const 23
i32.const 2
call $~lib/builtins/abort
unreachable
end
f64.const 0
local.set $0
loop $repeat|2
local.get $0
f64.const 50
f64.lt
if
local.get $1
local.get $0
call $~lib/map/Map<f64,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 27
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<f64,i32>#get
local.get $0
i32.trunc_f64_s
i32.const 20
i32.add
i32.ne
if
i32.const 0
i32.const 136
i32.const 28
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<f64,i32>#delete
local.get $1
local.get $0
call $~lib/map/Map<f64,i32>#has
if
i32.const 0
i32.const 136
i32.const 30
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
f64.const 1
f64.add
local.set $0
br $repeat|2
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 50
i32.ne
if
i32.const 0
i32.const 136
i32.const 32
i32.const 2
call $~lib/builtins/abort
unreachable
end
f64.const 0
local.set $0
loop $repeat|3
local.get $0
f64.const 50
f64.lt
if
local.get $1
local.get $0
call $~lib/map/Map<f64,i32>#has
if
i32.const 0
i32.const 136
i32.const 36
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
local.get $0
i32.trunc_f64_s
i32.const 10
i32.add
call $~lib/map/Map<f64,i32>#set
local.get $1
local.get $0
call $~lib/map/Map<f64,i32>#has
i32.eqz
if
i32.const 0
i32.const 136
i32.const 38
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $1
local.get $0
call $~lib/map/Map<f64,i32>#delete
local.get $1
local.get $0
call $~lib/map/Map<f64,i32>#has
if
i32.const 0
i32.const 136
i32.const 40
i32.const 4
call $~lib/builtins/abort
unreachable
else
local.get $0
f64.const 1
f64.add
local.set $0
br $repeat|3
end
unreachable
end
end
local.get $1
i32.load offset=20
i32.const 50
i32.ne
if
i32.const 0
i32.const 136
i32.const 42
i32.const 2
call $~lib/builtins/abort
unreachable
end
local.get $1
call $~lib/map/Map<i64,i32>#clear
local.get $1
i32.load offset=20
if
i32.const 0
i32.const 136
i32.const 46
i32.const 2
call $~lib/builtins/abort
unreachable
end
)
(func $~lib/runtime/runtime.instanceof (; 76 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
local.get $0
i32.const 16
i32.sub
i32.load
local.tee $0
if (result i32)
local.get $0
i32.const 160
i32.load
i32.le_u
else
local.get $0
end
if
loop $continue|0
local.get $0
local.get $1
i32.eq
if
i32.const 1
return
end
local.get $0
i32.const 3
i32.shl
i32.const 160
i32.add
i32.load offset=4
local.tee $0
br_if $continue|0
end
end
i32.const 0
)
(func $~lib/runtime/runtime.flags (; 77 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(local $1 i32)
local.get $0
i32.eqz
local.tee $1
i32.eqz
if
local.get $0
i32.const 160
i32.load
i32.gt_u
local.set $1
end
local.get $1
if (result i32)
unreachable
else
local.get $0
i32.const 3
i32.shl
i32.const 160
i32.add
i32.load
end
)
(func $~lib/runtime/runtime.newObject (; 78 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
local.get $0
call $~lib/util/runtime/allocate
local.get $1
call $~lib/util/runtime/register
)
(func $~lib/runtime/runtime.newString (; 79 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
local.get $0
i32.const 1
i32.shl
i32.const 16
call $~lib/runtime/runtime.newObject
)
(func $~lib/runtime/runtime.newArrayBuffer (; 80 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
local.get $0
i32.const 15
call $~lib/runtime/runtime.newObject
)
(func $~lib/runtime/runtime.newArray (; 81 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
local.get $0
local.tee $2
i32.eqz
local.tee $0
if (result i32)
local.get $0
else
local.get $2
i32.const 160
i32.load
i32.gt_u
end
if (result i32)
unreachable
else
local.get $2
i32.const 3
i32.shl
i32.const 160
i32.add
i32.load
end
local.tee $0
i32.const 16
i32.div_u
i32.const 31
i32.and
local.set $4
local.get $1
if (result i32)
local.get $1
i32.const 16
i32.sub
i32.load offset=4
else
i32.const 0
call $~lib/runtime/runtime.newArrayBuffer
local.set $1
i32.const 0
end
local.set $3
local.get $2
i32.const 16
call $~lib/runtime/runtime.newObject
local.tee $2
i32.load
drop
local.get $2
local.get $1
i32.store
local.get $2
local.get $1
i32.store offset=4
local.get $2
local.get $3
i32.store offset=8
local.get $2
local.get $3
local.get $4
i32.shr_u
i32.store offset=12
local.get $0
i32.const 1024
i32.and
if
local.get $1
local.get $3
i32.add
local.set $0
loop $continue|0
local.get $1
local.get $0
i32.lt_u
if
local.get $1
i32.load
drop
local.get $1
i32.const 4
i32.add
local.set $1
br $continue|0
end
end
end
local.get $2
)
(func $~lib/runtime/runtime.retain (; 82 ;) (type $FUNCSIG$vi) (param $0 i32)
nop
)
(func $~lib/runtime/runtime.collect (; 83 ;) (type $FUNCSIG$v)
nop
)
(func $start (; 84 ;) (type $FUNCSIG$v)
i32.const 392
global.set $~lib/allocator/arena/startOffset
global.get $~lib/allocator/arena/startOffset
global.set $~lib/allocator/arena/offset
call $std/map/testNumeric<i8,i32>
call $std/map/testNumeric<u8,i32>
call $std/map/testNumeric<i16,i32>
call $std/map/testNumeric<u16,i32>
call $std/map/testNumeric<i32,i32>
call $std/map/testNumeric<u32,i32>
call $std/map/testNumeric<i64,i32>
call $std/map/testNumeric<u64,i32>
call $std/map/testNumeric<f32,i32>
call $std/map/testNumeric<f64,i32>
i32.const 0
call $~lib/util/runtime/allocate
i32.const 28
call $~lib/util/runtime/register
global.set $~lib/runtime/ROOT
)
)