assemblyscript/tests/compiler/std/array-literal.optimized.wat

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(module
(type $FUNCSIG$v (func))
(type $FUNCSIG$viiii (func (param i32 i32 i32 i32)))
(type $FUNCSIG$ii (func (param i32) (result i32)))
(type $FUNCSIG$vii (func (param i32 i32)))
(type $FUNCSIG$i (func (result i32)))
(import "env" "abort" (func $~lib/env/abort (param i32 i32 i32 i32)))
(memory $0 1)
(data (i32.const 8) "\03")
(data (i32.const 17) "\01\02")
(data (i32.const 24) "\08\00\00\00\03")
(data (i32.const 32) "\14\00\00\00s\00t\00d\00/\00a\00r\00r\00a\00y\00-\00l\00i\00t\00e\00r\00a\00l\00.\00t\00s")
(data (i32.const 80) "\0c")
(data (i32.const 92) "\01\00\00\00\02")
(data (i32.const 112) "P\00\00\00\03")
(data (i32.const 128) "x")
(data (i32.const 136) "\0d\00\00\00~\00l\00i\00b\00/\00a\00r\00r\00a\00y\00.\00t\00s")
(data (i32.const 168) "\1c\00\00\00~\00l\00i\00b\00/\00i\00n\00t\00e\00r\00n\00a\00l\00/\00a\00r\00r\00a\00y\00b\00u\00f\00f\00e\00r\00.\00t\00s")
(table $0 1 funcref)
(elem (i32.const 0) $null)
(global $~lib/allocator/arena/startOffset (mut i32) (i32.const 0))
(global $~lib/allocator/arena/offset (mut i32) (i32.const 0))
(global $std/array-literal/emptyArrayI32 (mut i32) (i32.const 128))
(global $std/array-literal/i (mut i32) (i32.const 0))
(global $std/array-literal/dynamicArrayI8 (mut i32) (i32.const 0))
(global $std/array-literal/dynamicArrayI32 (mut i32) (i32.const 0))
(global $std/array-literal/dynamicArrayRef (mut i32) (i32.const 0))
(global $std/array-literal/dynamicArrayRefWithCtor (mut i32) (i32.const 0))
(export "memory" (memory $0))
(export "table" (table $0))
(start $start)
(func $~lib/allocator/arena/__memory_allocate (; 1 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
local.get $0
i32.const 1073741824
i32.gt_u
if
unreachable
end
global.get $~lib/allocator/arena/offset
local.tee $1
local.get $0
i32.const 1
local.get $0
i32.const 1
i32.gt_u
select
i32.add
i32.const 7
i32.add
i32.const -8
i32.and
local.tee $0
current_memory
local.tee $2
i32.const 16
i32.shl
i32.gt_u
if
local.get $2
local.get $0
local.get $1
i32.sub
i32.const 65535
i32.add
i32.const -65536
i32.and
i32.const 16
i32.shr_u
local.tee $3
local.get $2
local.get $3
i32.gt_s
select
grow_memory
i32.const 0
i32.lt_s
if
local.get $3
grow_memory
i32.const 0
i32.lt_s
if
unreachable
end
end
end
local.get $0
global.set $~lib/allocator/arena/offset
local.get $1
)
(func $~lib/internal/arraybuffer/allocateUnsafe (; 2 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(local $1 i32)
local.get $0
i32.const 1073741816
i32.gt_u
if
i32.const 0
i32.const 168
i32.const 26
i32.const 2
call $~lib/env/abort
unreachable
end
i32.const 1
i32.const 32
local.get $0
i32.const 7
i32.add
i32.clz
i32.sub
i32.shl
call $~lib/allocator/arena/__memory_allocate
local.tee $1
local.get $0
i32.store
local.get $1
)
(func $~lib/internal/memory/memset (; 3 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
(local $2 i32)
local.get $1
i32.eqz
if
return
end
local.get $0
i32.const 0
i32.store8
local.get $0
local.get $1
i32.add
i32.const 1
i32.sub
i32.const 0
i32.store8
local.get $1
i32.const 2
i32.le_u
if
return
end
local.get $0
i32.const 1
i32.add
i32.const 0
i32.store8
local.get $0
i32.const 2
i32.add
i32.const 0
i32.store8
local.get $0
local.get $1
i32.add
local.tee $2
i32.const 2
i32.sub
i32.const 0
i32.store8
local.get $2
i32.const 3
i32.sub
i32.const 0
i32.store8
local.get $1
i32.const 6
i32.le_u
if
return
end
local.get $0
i32.const 3
i32.add
i32.const 0
i32.store8
local.get $0
local.get $1
i32.add
i32.const 4
i32.sub
i32.const 0
i32.store8
local.get $1
i32.const 8
i32.le_u
if
return
end
i32.const 0
local.get $0
i32.sub
i32.const 3
i32.and
local.tee $2
local.get $0
i32.add
local.tee $0
i32.const 0
i32.store
local.get $1
local.get $2
i32.sub
i32.const -4
i32.and
local.tee $1
local.get $0
i32.add
i32.const 4
i32.sub
i32.const 0
i32.store
local.get $1
i32.const 8
i32.le_u
if
return
end
local.get $0
i32.const 4
i32.add
i32.const 0
i32.store
local.get $0
i32.const 8
i32.add
i32.const 0
i32.store
local.get $0
local.get $1
i32.add
local.tee $2
i32.const 12
i32.sub
i32.const 0
i32.store
local.get $2
i32.const 8
i32.sub
i32.const 0
i32.store
local.get $1
i32.const 24
i32.le_u
if
return
end
local.get $0
i32.const 12
i32.add
i32.const 0
i32.store
local.get $0
i32.const 16
i32.add
i32.const 0
i32.store
local.get $0
i32.const 20
i32.add
i32.const 0
i32.store
local.get $0
i32.const 24
i32.add
i32.const 0
i32.store
local.get $0
local.get $1
i32.add
local.tee $2
i32.const 28
i32.sub
i32.const 0
i32.store
local.get $2
i32.const 24
i32.sub
i32.const 0
i32.store
local.get $2
i32.const 20
i32.sub
i32.const 0
i32.store
local.get $2
i32.const 16
i32.sub
i32.const 0
i32.store
local.get $0
i32.const 4
i32.and
i32.const 24
i32.add
local.tee $2
local.get $0
i32.add
local.set $0
local.get $1
local.get $2
i32.sub
local.set $1
loop $continue|0
local.get $1
i32.const 32
i32.ge_u
if
local.get $0
i64.const 0
i64.store
local.get $0
i32.const 8
i32.add
i64.const 0
i64.store
local.get $0
i32.const 16
i32.add
i64.const 0
i64.store
local.get $0
i32.const 24
i32.add
i64.const 0
i64.store
local.get $1
i32.const 32
i32.sub
local.set $1
local.get $0
i32.const 32
i32.add
local.set $0
br $continue|0
end
end
)
(func $~lib/array/Array<i8>#constructor (; 4 ;) (type $FUNCSIG$i) (result i32)
(local $0 i32)
(local $1 i32)
i32.const 3
call $~lib/internal/arraybuffer/allocateUnsafe
local.set $1
i32.const 8
call $~lib/allocator/arena/__memory_allocate
local.tee $0
i32.const 0
i32.store
local.get $0
i32.const 0
i32.store offset=4
local.get $0
local.get $1
i32.store
local.get $0
i32.const 3
i32.store offset=4
local.get $1
i32.const 8
i32.add
i32.const 3
call $~lib/internal/memory/memset
local.get $0
)
(func $~lib/array/Array<i32>#constructor (; 5 ;) (type $FUNCSIG$i) (result i32)
(local $0 i32)
(local $1 i32)
i32.const 12
call $~lib/internal/arraybuffer/allocateUnsafe
local.set $1
i32.const 8
call $~lib/allocator/arena/__memory_allocate
local.tee $0
i32.const 0
i32.store
local.get $0
i32.const 0
i32.store offset=4
local.get $0
local.get $1
i32.store
local.get $0
i32.const 3
i32.store offset=4
local.get $1
i32.const 8
i32.add
i32.const 12
call $~lib/internal/memory/memset
local.get $0
)
(func $start:std/array-literal (; 6 ;) (type $FUNCSIG$v)
(local $0 i32)
(local $1 i32)
i32.const 232
global.set $~lib/allocator/arena/startOffset
global.get $~lib/allocator/arena/startOffset
global.set $~lib/allocator/arena/offset
i32.const 28
i32.load
i32.const 3
i32.ne
if
i32.const 0
i32.const 32
i32.const 4
i32.const 0
call $~lib/env/abort
unreachable
end
i32.const 0
i32.const 24
i32.load
local.tee $0
i32.load
i32.lt_u
if (result i32)
local.get $0
i32.load8_s offset=8
else
unreachable
end
i32.const 255
i32.and
if
i32.const 0
i32.const 32
i32.const 5
i32.const 0
call $~lib/env/abort
unreachable
end
i32.const 1
i32.const 24
i32.load
local.tee $0
i32.load
i32.lt_u
if (result i32)
local.get $0
i32.const 1
i32.add
i32.load8_s offset=8
else
unreachable
end
i32.const 255
i32.and
i32.const 1
i32.ne
if
i32.const 0
i32.const 32
i32.const 6
i32.const 0
call $~lib/env/abort
unreachable
end
i32.const 2
i32.const 24
i32.load
local.tee $0
i32.load
i32.lt_u
if (result i32)
local.get $0
i32.const 2
i32.add
i32.load8_s offset=8
else
unreachable
end
i32.const 255
i32.and
i32.const 2
i32.ne
if
i32.const 0
i32.const 32
i32.const 7
i32.const 0
call $~lib/env/abort
unreachable
end
i32.const 116
i32.load
i32.const 3
i32.ne
if
i32.const 0
i32.const 32
i32.const 10
i32.const 0
call $~lib/env/abort
unreachable
end
i32.const 0
i32.const 112
i32.load
local.tee $0
i32.load
i32.const 2
i32.shr_u
i32.lt_u
if (result i32)
local.get $0
i32.load offset=8
else
unreachable
end
if
i32.const 0
i32.const 32
i32.const 11
i32.const 0
call $~lib/env/abort
unreachable
end
i32.const 1
i32.const 112
i32.load
local.tee $0
i32.load
i32.const 2
i32.shr_u
i32.lt_u
if (result i32)
local.get $0
i32.const 4
i32.add
i32.load offset=8
else
unreachable
end
i32.const 1
i32.ne
if
i32.const 0
i32.const 32
i32.const 12
i32.const 0
call $~lib/env/abort
unreachable
end
i32.const 2
i32.const 112
i32.load
local.tee $0
i32.load
i32.const 2
i32.shr_u
i32.lt_u
if (result i32)
local.get $0
i32.const 8
i32.add
i32.load offset=8
else
unreachable
end
i32.const 2
i32.ne
if
i32.const 0
i32.const 32
i32.const 13
i32.const 0
call $~lib/env/abort
unreachable
end
global.get $std/array-literal/emptyArrayI32
i32.load offset=4
if
i32.const 0
i32.const 32
i32.const 16
i32.const 0
call $~lib/env/abort
unreachable
end
call $~lib/array/Array<i8>#constructor
local.tee $0
i32.load
global.get $std/array-literal/i
local.tee $1
i32.store8 offset=8
local.get $1
i32.const 1
i32.add
global.set $std/array-literal/i
local.get $0
i32.load
i32.const 1
i32.add
global.get $std/array-literal/i
local.tee $1
i32.store8 offset=8
local.get $1
i32.const 1
i32.add
global.set $std/array-literal/i
local.get $0
i32.load
i32.const 2
i32.add
global.get $std/array-literal/i
i32.store8 offset=8
local.get $0
global.set $std/array-literal/dynamicArrayI8
global.get $std/array-literal/dynamicArrayI8
i32.load offset=4
i32.const 3
i32.ne
if
i32.const 0
i32.const 32
i32.const 21
i32.const 0
call $~lib/env/abort
unreachable
end
i32.const 0
global.get $std/array-literal/dynamicArrayI8
i32.load
local.tee $0
i32.load
i32.lt_u
if (result i32)
local.get $0
i32.load8_s offset=8
else
unreachable
end
i32.const 255
i32.and
if
i32.const 0
i32.const 32
i32.const 22
i32.const 0
call $~lib/env/abort
unreachable
end
i32.const 1
global.get $std/array-literal/dynamicArrayI8
i32.load
local.tee $0
i32.load
i32.lt_u
if (result i32)
local.get $0
i32.const 1
i32.add
i32.load8_s offset=8
else
unreachable
end
i32.const 255
i32.and
i32.const 1
i32.ne
if
i32.const 0
i32.const 32
i32.const 23
i32.const 0
call $~lib/env/abort
unreachable
end
i32.const 2
global.get $std/array-literal/dynamicArrayI8
i32.load
local.tee $0
i32.load
i32.lt_u
if (result i32)
local.get $0
i32.const 2
i32.add
i32.load8_s offset=8
else
unreachable
end
i32.const 255
i32.and
i32.const 2
i32.ne
if
i32.const 0
i32.const 32
i32.const 24
i32.const 0
call $~lib/env/abort
unreachable
end
i32.const 0
global.set $std/array-literal/i
call $~lib/array/Array<i32>#constructor
local.tee $0
i32.load
global.get $std/array-literal/i
local.tee $1
i32.store offset=8
local.get $1
i32.const 1
i32.add
global.set $std/array-literal/i
local.get $0
i32.load
i32.const 4
i32.add
global.get $std/array-literal/i
local.tee $1
i32.store offset=8
local.get $1
i32.const 1
i32.add
global.set $std/array-literal/i
local.get $0
i32.load
i32.const 8
i32.add
global.get $std/array-literal/i
i32.store offset=8
local.get $0
global.set $std/array-literal/dynamicArrayI32
global.get $std/array-literal/dynamicArrayI32
i32.load offset=4
i32.const 3
i32.ne
if
i32.const 0
i32.const 32
i32.const 29
i32.const 0
call $~lib/env/abort
unreachable
end
i32.const 0
global.get $std/array-literal/dynamicArrayI32
i32.load
local.tee $0
i32.load
i32.const 2
i32.shr_u
i32.lt_u
if (result i32)
local.get $0
i32.load offset=8
else
unreachable
end
if
i32.const 0
i32.const 32
i32.const 30
i32.const 0
call $~lib/env/abort
unreachable
end
i32.const 1
global.get $std/array-literal/dynamicArrayI32
i32.load
local.tee $0
i32.load
i32.const 2
i32.shr_u
i32.lt_u
if (result i32)
local.get $0
i32.const 4
i32.add
i32.load offset=8
else
unreachable
end
i32.const 1
i32.ne
if
i32.const 0
i32.const 32
i32.const 31
i32.const 0
call $~lib/env/abort
unreachable
end
i32.const 2
global.get $std/array-literal/dynamicArrayI32
i32.load
local.tee $0
i32.load
i32.const 2
i32.shr_u
i32.lt_u
if (result i32)
local.get $0
i32.const 8
i32.add
i32.load offset=8
else
unreachable
end
i32.const 2
i32.ne
if
i32.const 0
i32.const 32
i32.const 32
i32.const 0
call $~lib/env/abort
unreachable
end
call $~lib/array/Array<i32>#constructor
local.set $0
i32.const 0
call $~lib/allocator/arena/__memory_allocate
local.set $1
local.get $0
i32.load
local.get $1
i32.store offset=8
i32.const 0
call $~lib/allocator/arena/__memory_allocate
local.set $1
local.get $0
i32.load
i32.const 4
i32.add
local.get $1
i32.store offset=8
i32.const 0
call $~lib/allocator/arena/__memory_allocate
local.set $1
local.get $0
i32.load
i32.const 8
i32.add
local.get $1
i32.store offset=8
local.get $0
global.set $std/array-literal/dynamicArrayRef
global.get $std/array-literal/dynamicArrayRef
i32.load offset=4
i32.const 3
i32.ne
if
i32.const 0
i32.const 32
i32.const 36
i32.const 0
call $~lib/env/abort
unreachable
end
call $~lib/array/Array<i32>#constructor
local.set $0
i32.const 0
call $~lib/allocator/arena/__memory_allocate
local.set $1
local.get $0
i32.load
local.get $1
i32.store offset=8
i32.const 0
call $~lib/allocator/arena/__memory_allocate
local.set $1
local.get $0
i32.load
i32.const 4
i32.add
local.get $1
i32.store offset=8
i32.const 0
call $~lib/allocator/arena/__memory_allocate
local.set $1
local.get $0
i32.load
i32.const 8
i32.add
local.get $1
i32.store offset=8
local.get $0
global.set $std/array-literal/dynamicArrayRefWithCtor
global.get $std/array-literal/dynamicArrayRefWithCtor
i32.load offset=4
i32.const 3
i32.ne
if
i32.const 0
i32.const 32
i32.const 40
i32.const 0
call $~lib/env/abort
unreachable
end
)
(func $start (; 7 ;) (type $FUNCSIG$v)
call $start:std/array-literal
)
(func $null (; 8 ;) (type $FUNCSIG$v)
nop
)
)