2018-02-25 23:21:32 +01:00

261 lines
7.3 KiB
TypeScript

function copy_memory(dest: usize, src: usize, n: usize): void {
// based on musl's implementation of memcpy
// not a future instruction and sufficiently covered by the upcoming move_memory intrinsic
var w: u32, x: u32;
// copy 1 byte each until src is aligned to 4 bytes
while (n && (src & 3)) {
store<u8>(dest++, load<u8>(src++));
n--;
}
// if dst is aligned to 4 bytes as well, copy 4 bytes each
if ((dest & 3) == 0) {
while (n >= 16) {
store<u32>(dest , load<u32>(src ));
store<u32>(dest + 4, load<u32>(src + 4));
store<u32>(dest + 8, load<u32>(src + 8));
store<u32>(dest + 12, load<u32>(src + 12));
src += 16; dest += 16; n -= 16;
}
if (n & 8) {
store<u32>(dest , load<u32>(src ));
store<u32>(dest + 4, load<u32>(src + 4));
dest += 8; src += 8;
}
if (n & 4) {
store<u32>(dest, load<u32>(src));
dest += 4; src += 4;
}
if (n & 2) { // drop to 2 bytes each
store<u16>(dest, load<u16>(src));
dest += 2; src += 2;
}
if (n & 1) { // drop to 1 byte
store<u8>(dest++, load<u8>(src++));
}
return;
}
// if dst is not aligned to 4 bytes, use alternating shifts to copy 4 bytes each
// doing shifts if faster when copying enough bytes (here: 32 or more)
if (n >= 32) {
switch (dest & 3) {
// known to be != 0
case 1:
w = load<u32>(src);
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
n -= 3;
while (n >= 17) {
x = load<u32>(src + 1);
store<u32>(dest, w >> 24 | x << 8);
w = load<u32>(src + 5);
store<u32>(dest + 4, x >> 24 | w << 8);
x = load<u32>(src + 9);
store<u32>(dest + 8, w >> 24 | x << 8);
w = load<u32>(src + 13);
store<u32>(dest + 12, x >> 24 | w << 8);
src += 16; dest += 16; n -= 16;
}
break;
case 2:
w = load<u32>(src);
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
n -= 2;
while (n >= 18) {
x = load<u32>(src + 2);
store<u32>(dest, w >> 16 | x << 16);
w = load<u32>(src + 6);
store<u32>(dest + 4, x >> 16 | w << 16);
x = load<u32>(src + 10);
store<u32>(dest + 8, w >> 16 | x << 16);
w = load<u32>(src + 14);
store<u32>(dest + 12, x >> 16 | w << 16);
src += 16; dest += 16; n -= 16;
}
break;
case 3:
w = load<u32>(src);
store<u8>(dest++, load<u8>(src++));
n -= 1;
while (n >= 19) {
x = load<u32>(src + 3);
store<u32>(dest, w >> 8 | x << 24);
w = load<u32>(src + 7);
store<u32>(dest + 4, x >> 8 | w << 24);
x = load<u32>(src + 11);
store<u32>(dest + 8, w >> 8 | x << 24);
w = load<u32>(src + 15);
store<u32>(dest + 12, x >> 8 | w << 24);
src += 16; dest += 16; n -= 16;
}
break;
}
}
// copy remaining bytes one by one
if (n & 16) {
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
}
if (n & 8) {
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
}
if (n & 4) {
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
}
if (n & 2) {
store<u8>(dest++, load<u8>(src++));
store<u8>(dest++, load<u8>(src++));
}
if (n & 1) {
store<u8>(dest++, load<u8>(src++));
}
}
export function move_memory(dest: usize, src: usize, n: usize): void {
// based on musl's implementation of memmove
// becomes obsolete once https://github.com/WebAssembly/bulk-memory-operations lands
if (dest == src) return;
if (src + n <= dest || dest + n <= src) {
copy_memory(dest, src, n);
return;
}
if (dest < src) {
if ((src & 7) == (dest & 7)) {
while (dest & 7) {
if (!n) return;
--n;
store<u8>(dest++, load<u8>(src++));
}
while (n >= 8) {
store<u64>(dest, load<u64>(src));
n -= 8;
dest += 8;
src += 8;
}
}
while (n) {
store<u8>(dest++, load<u8>(src++));
--n;
}
} else {
if ((src & 7) == (dest & 7)) {
while ((dest + n) & 7) {
if (!n) return;
store<u8>(dest + --n, load<u8>(src + n));
}
while (n >= 8) {
n -= 8;
store<u64>(dest + n, load<u64>(src + n));
}
}
while (n) {
store<u8>(dest + --n, load<u8>(src + n));
}
}
}
export function set_memory(dest: usize, c: u8, n: usize): void {
// based on musl's implementation of memset
// becomes obsolete once https://github.com/WebAssembly/bulk-memory-operations lands
// fill head and tail with minimal branching
if (!n) return;
store<u8>(dest, c);
store<u8>(dest + n - 1, c);
if (n <= 2) return;
store<u8>(dest + 1, c);
store<u8>(dest + 2, c);
store<u8>(dest + n - 2, c);
store<u8>(dest + n - 3, c);
if (n <= 6) return;
store<u8>(dest + 3, c);
store<u8>(dest + n - 4, c);
if (n <= 8) return;
// advance pointer to align it at 4-byte boundary
var k: usize = -dest & 3;
dest += k;
n -= k;
n &= -4;
var c32: u32 = <u32>-1 / 255 * c;
// fill head/tail up to 28 bytes each in preparation
store<u32>(dest, c32);
store<u32>(dest + n - 4, c32);
if (n <= 8) return;
store<u32>(dest + 4, c32);
store<u32>(dest + 8, c32);
store<u32>(dest + n - 12, c32);
store<u32>(dest + n - 8, c32);
if (n <= 24) return;
store<u32>(dest + 12, c32);
store<u32>(dest + 16, c32);
store<u32>(dest + 20, c32);
store<u32>(dest + 24, c32);
store<u32>(dest + n - 28, c32);
store<u32>(dest + n - 24, c32);
store<u32>(dest + n - 20, c32);
store<u32>(dest + n - 16, c32);
// align to a multiple of 8
k = 24 + (dest & 4);
dest += k;
n -= k;
// copy 32 bytes each
var c64: u64 = <u64>c32 | (<u64>c32 << 32);
while (n >= 32) {
store<u64>(dest, c64);
store<u64>(dest + 8, c64);
store<u64>(dest + 16, c64);
store<u64>(dest + 24, c64);
n -= 32;
dest += 32;
}
}
export function compare_memory(vl: usize, vr: usize, n: usize): i32 {
// based on musl's implementation of memcmp
// provided because there's no proposed alternative
if (vl == vr) return 0;
while (n && load<u8>(vl) == load<u8>(vr)) {
n--;
vl++;
vr++;
}
return n ? <i32>load<u8>(vl) - <i32>load<u8>(vr) : 0;
}