mirror of
https://github.com/fluencelabs/assemblyscript
synced 2025-04-26 15:32:16 +00:00
313 lines
8.6 KiB
TypeScript
313 lines
8.6 KiB
TypeScript
import {
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defaultComparator,
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insertionSort,
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weakHeapSort
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} from "./internal/array";
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export class Array<T> {
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__memory: usize;
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__capacity: i32; // capped to [0, 0x7fffffff]
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__length: i32; // capped to [0, __capacity]
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private __grow(newCapacity: i32): void {
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var oldMemory = this.__memory;
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var oldCapacity = this.__capacity;
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assert(newCapacity > oldCapacity);
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var newMemory = allocate_memory(<usize>newCapacity * sizeof<T>());
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if (oldMemory) {
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move_memory(newMemory, oldMemory, <usize>oldCapacity * sizeof<T>());
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free_memory(oldMemory);
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}
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this.__memory = newMemory;
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this.__capacity = newCapacity;
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}
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constructor(capacity: i32 = 0) {
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if (capacity < 0) throw new RangeError("Invalid array length");
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this.__memory = capacity
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? allocate_memory(<usize>capacity * sizeof<T>())
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: 0;
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this.__capacity = capacity;
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this.__length = capacity;
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}
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every(callbackfn: (element: T, index: i32, array: Array<T>) => bool): bool {
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var toIndex: i32 = this.__length;
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var i: i32 = 0;
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while (i < toIndex && i < this.__length) {
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if (!callbackfn(load<T>(this.__memory + <usize>i * sizeof<T>()), i, this)) {
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return false;
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}
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i += 1;
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}
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return true;
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}
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findIndex(predicate: (element: T, index: i32, array: Array<T>) => bool): i32 {
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var toIndex: i32 = this.__length;
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var i: i32 = 0;
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while (i < toIndex && i < this.__length) {
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if (predicate(load<T>(this.__memory + <usize>i * sizeof<T>()), i, this)) {
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return i;
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}
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i += 1;
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}
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return -1;
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}
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get length(): i32 {
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return this.__length;
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}
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set length(length: i32) {
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if (length < 0) throw new RangeError("Invalid array length");
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if (length > this.__capacity) this.__grow(max(length, this.__capacity << 1));
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this.__length = length;
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}
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@operator("[]")
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private __get(index: i32): T {
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if (<u32>index >= <u32>this.__capacity) throw new Error("Index out of bounds");
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return load<T>(this.__memory + <usize>index * sizeof<T>());
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}
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@operator("[]=")
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private __set(index: i32, value: T): void {
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if (index < 0) throw new Error("Index out of bounds");
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var capacity = this.__capacity;
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if (index >= capacity) this.__grow(max(index + 1, capacity << 1));
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store<T>(this.__memory + <usize>index * sizeof<T>(), value);
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}
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includes(searchElement: T, fromIndex: i32 = 0): bool {
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var length = this.__length;
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if (length == 0 || fromIndex >= length) return false;
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if (fromIndex < 0) {
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fromIndex = length + fromIndex;
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if (fromIndex < 0) {
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fromIndex = 0;
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}
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}
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while (fromIndex < length) {
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if (load<T>(this.__memory + <usize>fromIndex * sizeof<T>()) == searchElement) return true;
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++fromIndex;
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}
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return false;
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}
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indexOf(searchElement: T, fromIndex: i32 = 0): i32 {
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var length = this.__length;
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if (length == 0 || fromIndex >= length) {
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return -1;
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}
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if (fromIndex < 0) {
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fromIndex = length + fromIndex;
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if (fromIndex < 0) {
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fromIndex = 0;
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}
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}
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var memory = this.__memory;
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while (fromIndex < length) {
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if (load<T>(memory + <usize>fromIndex * sizeof<T>()) == searchElement) return fromIndex;
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++fromIndex;
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}
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return -1;
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}
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lastIndexOf(searchElement: T, fromIndex: i32 = this.__length): i32 {
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var length = this.__length;
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if (length == 0) return -1;
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if (fromIndex < 0) {
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fromIndex = length + fromIndex;
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} else if (fromIndex >= length) {
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fromIndex = length - 1;
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}
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var memory = this.__memory;
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while (fromIndex >= 0) {
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if (load<T>(memory + <usize>fromIndex * sizeof<T>()) == searchElement) return fromIndex;
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--fromIndex;
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}
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return -1;
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}
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push(element: T): i32 {
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var capacity = this.__capacity;
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var length = this.__length;
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if (length == capacity) {
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this.__grow(capacity ? capacity << 1 : 1);
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}
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store<T>(this.__memory + <usize>length * sizeof<T>(), element);
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this.__length = ++length;
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return length;
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}
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pop(): T {
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var length = this.__length;
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if (length < 1) throw new RangeError("Array is empty");
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var element = load<T>(this.__memory + <usize>--length * sizeof<T>());
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this.__length = length;
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return element;
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}
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reduce<U>(
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callbackfn: (previousValue: U, currentValue: T, currentIndex: i32, array: Array<T>) => U,
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initialValue: U
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): U {
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var accumulator: U = initialValue;
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var toIndex: i32 = this.__length;
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var i: i32 = 0;
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while (i < toIndex && i < /* might change */ this.__length) {
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accumulator = callbackfn(accumulator, load<T>(this.__memory + <usize>i * sizeof<T>()), i, this);
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i += 1;
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}
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return accumulator;
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}
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shift(): T {
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var length = this.__length;
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if (length < 1) throw new RangeError("Array is empty");
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var memory = this.__memory;
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var capacity = this.__capacity;
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var element = load<T>(memory);
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move_memory(
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memory,
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memory + sizeof<T>(),
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<usize>(capacity - 1) * sizeof<T>()
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);
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set_memory(
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memory + <usize>(capacity - 1) * sizeof<T>(),
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0,
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sizeof<T>()
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);
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this.__length = length - 1;
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return element;
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}
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some(callbackfn: (element: T, index: i32, array: Array<T>) => bool): bool {
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var toIndex: i32 = this.__length;
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var i: i32 = 0;
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while (i < toIndex && i < /* might change */ this.__length) {
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if (callbackfn(load<T>(this.__memory + <usize>i * sizeof<T>()), i, this)) return true;
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i += 1;
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}
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return false;
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}
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unshift(element: T): i32 {
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var memory = this.__memory;
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var capacity = this.__capacity;
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var length = this.__length;
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if (this.__length == capacity) {
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// inlined __grow (avoids moving twice)
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let newCapacity: i32 = capacity ? capacity << 1 : 1;
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assert(newCapacity > capacity);
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let newMemory = allocate_memory(<usize>newCapacity * sizeof<T>());
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if (memory) {
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move_memory(
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newMemory + sizeof<T>(),
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memory,
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<usize>capacity * sizeof<T>()
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);
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free_memory(memory);
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}
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this.__memory = newMemory;
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this.__capacity = newCapacity;
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memory = newMemory;
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} else {
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move_memory(
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memory + sizeof<T>(),
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memory,
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<usize>capacity * sizeof<T>()
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);
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}
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store<T>(memory, element);
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this.__length = ++length;
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return length;
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}
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slice(begin: i32 = 0, end: i32 = i32.MAX_VALUE): Array<T> {
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var length = this.__length;
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if (begin < 0) {
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begin = length + begin;
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if (begin < 0) {
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begin = 0;
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}
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} else if (begin > length) {
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begin = length;
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}
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if (end < 0) {
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end = length + end;
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} else if (end > length) {
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end = length;
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}
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if (end < begin) {
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end = begin;
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}
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var capacity = end - begin;
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assert(capacity >= 0);
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var sliced = new Array<T>(capacity);
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if (capacity) {
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move_memory(
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sliced.__memory,
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this.__memory + <usize>begin * sizeof<T>(),
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<usize>capacity * sizeof<T>()
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);
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}
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return sliced;
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}
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splice(start: i32, deleteCount: i32 = i32.MAX_VALUE): void {
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if (deleteCount < 1) {
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return;
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}
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var length = this.__length;
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if (start < 0) {
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start = length + start;
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if (start < 0) {
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start = 0;
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} else if (start >= length) {
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return;
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}
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} else if (start >= length) {
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return;
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}
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deleteCount = min(deleteCount, length - start);
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var memory = this.__memory;
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move_memory(
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memory + <usize>start * sizeof<T>(),
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memory + <usize>(start + deleteCount) * sizeof<T>(),
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<usize>deleteCount * sizeof<T>()
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);
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this.__length = length - deleteCount;
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}
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reverse(): Array<T> {
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var memory = this.__memory;
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for (let front: usize = 0, back: usize = <usize>this.__length - 1; front < back; ++front, --back) {
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let temp = load<T>(memory + front * sizeof<T>());
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store<T>(memory + front * sizeof<T>(), load<T>(memory + back * sizeof<T>()));
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store<T>(memory + back * sizeof<T>(), temp);
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}
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return this;
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}
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sort(comparator: (a: T, b: T) => i32 = defaultComparator<T>()): Array<T> {
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var len = this.length;
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if (len <= 1) return this;
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if (len == 2) {
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let memory = this.__memory;
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let a = load<T>(memory, sizeof<T>()); // var a = <T>arr[1];
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let b = load<T>(memory, 0); // var b = <T>arr[0];
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if (comparator(a, b) < 0) {
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store<T>(memory, b, sizeof<T>()); // arr[1] = b;
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store<T>(memory, a, 0); // arr[0] = a;
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}
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return this;
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}
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return len <= 256
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? insertionSort<T>(this, comparator)
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: weakHeapSort<T>(this, comparator);
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}
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}
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