109 lines
2.9 KiB
TypeScript

// A pointer arithmetic experiment
class Pointer<T> {
// FIXME: does not inline, always yields a trampoline
@inline constructor(offset: usize = 0) {
return changetype<Pointer<T>>(offset);
}
@inline get offset(): usize {
return changetype<usize>(this);
}
@inline get value(): T {
if (isReference<T>()) {
return changetype<T>(changetype<usize>(this));
} else {
return load<T>(changetype<usize>(this));
}
}
// FIXME: in general, inlining any of the following always yields a block. one could argue that
// this helps debuggability, or that it is unnecessary overhead due to the simplicity of the
// functions. a compromise could be to inline a block consisting of a single 'return' as is,
// where possible.
@inline @operator("+") add(other: Pointer<T>): Pointer<T> {
return changetype<Pointer<T>>(changetype<usize>(this) + changetype<usize>(other));
}
@inline @operator("-") sub(other: Pointer<T>): Pointer<T> {
return changetype<Pointer<T>>(changetype<usize>(this) - changetype<usize>(other));
}
@inline @operator.prefix("++") inc(): Pointer<T> {
// FIXME: this should take alignment into account, but then would require a new builtin to
// determine the minimal alignment of a struct by evaluating its field layout.
const size = isReference<T>() ? offsetof<T>() : sizeof<T>();
return changetype<Pointer<T>>(changetype<usize>(this) + size);
}
@inline @operator.prefix("--") dec(): Pointer<T> {
const size = isReference<T>() ? offsetof<T>() : sizeof<T>();
return changetype<Pointer<T>>(changetype<usize>(this) - size);
}
@inline @operator("[]") get(index: i32): T {
const size = isReference<T>() ? offsetof<T>() : sizeof<T>();
return load<T>(changetype<usize>(this) + (<usize>index * size));
}
@inline @operator("[]=") set(index: i32, value: T): void {
const size = isReference<T>() ? offsetof<T>() : sizeof<T>();
store<T>(changetype<usize>(this) + (<usize>index * size), value);
}
}
@unmanaged
class Entry {
key: i32;
val: i32;
}
var one = new Pointer<Entry>(8);
var two = new Pointer<Entry>(24);
assert(one.offset == 8);
assert(two.offset == 24);
one.value.key = 1;
one.value.val = 2;
assert(one.value.key == 1);
assert(one.value.val == 2);
var add = one + two;
assert(add.offset == 32);
var sub = two - one;
assert(sub.offset == 16);
assert(one.offset == 8);
var nextOne = ++one;
assert(nextOne === one);
assert(one.offset == 16);
assert(two.offset == 24);
--two;
--two;
assert(two.offset == 8);
assert(two.value.key == 1);
assert(two.value.val == 2);
var buf = new Pointer<f32>(0);
buf[0] = 1.1;
buf[1] = 1.2;
assert(buf[0] == 1.1);
assert(buf[1] == 1.2);
assert(buf.get(0) == 1.1);
assert(buf.get(1) == 1.2);
assert(load<f32>(0) == 1.1);
assert(load<f32>(4) == 1.2);
buf.set(2, 1.3);
assert(buf[2] == 1.3);
assert(buf.get(2) == 1.3);
assert(load<f32>(8) == 1.3);