mirror of
https://github.com/fluencelabs/assemblyscript
synced 2025-04-25 15:12:12 +00:00
109 lines
2.9 KiB
TypeScript
109 lines
2.9 KiB
TypeScript
// A pointer arithmetic experiment
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class Pointer<T> {
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// FIXME: does not inline, always yields a trampoline
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@inline constructor(offset: usize = 0) {
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return changetype<Pointer<T>>(offset);
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}
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@inline get offset(): usize {
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return changetype<usize>(this);
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}
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@inline get value(): T {
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if (isReference<T>()) {
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return changetype<T>(changetype<usize>(this));
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} else {
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return load<T>(changetype<usize>(this));
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}
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}
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// FIXME: in general, inlining any of the following always yields a block. one could argue that
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// this helps debuggability, or that it is unnecessary overhead due to the simplicity of the
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// functions. a compromise could be to inline a block consisting of a single 'return' as is,
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// where possible.
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@inline @operator("+") add(other: Pointer<T>): Pointer<T> {
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return changetype<Pointer<T>>(changetype<usize>(this) + changetype<usize>(other));
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}
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@inline @operator("-") sub(other: Pointer<T>): Pointer<T> {
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return changetype<Pointer<T>>(changetype<usize>(this) - changetype<usize>(other));
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}
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@inline @operator.prefix("++") inc(): Pointer<T> {
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// FIXME: this should take alignment into account, but then would require a new builtin to
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// determine the minimal alignment of a struct by evaluating its field layout.
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const size = isReference<T>() ? offsetof<T>() : sizeof<T>();
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return changetype<Pointer<T>>(changetype<usize>(this) + size);
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}
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@inline @operator.prefix("--") dec(): Pointer<T> {
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const size = isReference<T>() ? offsetof<T>() : sizeof<T>();
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return changetype<Pointer<T>>(changetype<usize>(this) - size);
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}
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@inline @operator("[]") get(index: i32): T {
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const size = isReference<T>() ? offsetof<T>() : sizeof<T>();
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return load<T>(changetype<usize>(this) + (<usize>index * size));
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}
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@inline @operator("[]=") set(index: i32, value: T): void {
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const size = isReference<T>() ? offsetof<T>() : sizeof<T>();
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store<T>(changetype<usize>(this) + (<usize>index * size), value);
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}
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}
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@unmanaged
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class Entry {
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key: i32;
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val: i32;
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}
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var one = new Pointer<Entry>(8);
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var two = new Pointer<Entry>(24);
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assert(one.offset == 8);
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assert(two.offset == 24);
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one.value.key = 1;
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one.value.val = 2;
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assert(one.value.key == 1);
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assert(one.value.val == 2);
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var add = one + two;
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assert(add.offset == 32);
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var sub = two - one;
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assert(sub.offset == 16);
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assert(one.offset == 8);
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var nextOne = ++one;
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assert(nextOne === one);
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assert(one.offset == 16);
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assert(two.offset == 24);
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--two;
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--two;
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assert(two.offset == 8);
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assert(two.value.key == 1);
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assert(two.value.val == 2);
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var buf = new Pointer<f32>(0);
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buf[0] = 1.1;
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buf[1] = 1.2;
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assert(buf[0] == 1.1);
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assert(buf[1] == 1.2);
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assert(buf.get(0) == 1.1);
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assert(buf.get(1) == 1.2);
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assert(load<f32>(0) == 1.1);
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assert(load<f32>(4) == 1.2);
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buf.set(2, 1.3);
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assert(buf[2] == 1.3);
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assert(buf.get(2) == 1.3);
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assert(load<f32>(8) == 1.3);
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